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Navagon: Well I'm a backer now. This thing looks to be soaring now. Usually the way these things go is there's an initial surge, a drop off then a resurgence near the end. I wonder how far this will get before the drop off? I reckon it will hit $1M easily enough. After that might be a struggle.
I'm hoping they reach close to 1 million in the initial surge, wich should allow for the final surge to reach at least the stage 3 funding, wich is the last i'm interested in.
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Navagon: I wonder how far this will get before the drop off? I reckon it will hit $1M easily enough. After that might be a struggle.
Well, it's a bit early to say yet, but depending on how the day two goes, it'll be on 1 million in 2 or 3 days. After that it propably slows down, but unless this isn't terribly front loaded, it might get around 2 million.
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darkangelz: I'm hoping they reach close to 1 million in the initial surge, wich should allow for the final surge to reach at least the stage 3 funding, wich is the last i'm interested in.
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tomimt: Well, it's a bit early to say yet, but depending on how the day two goes, it'll be on 1 million in 2 or 3 days. After that it propably slows down, but unless this isn't terribly front loaded, it might get around 2 million.
Stage 3 is highly desirable. So I definitely think they'll hit that by the end. I've got no idea what kind of demand they can expect for multiplayer given the existence of MWO. But who knows? Right now it's looking very strong so anything could happen.
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Navagon: Stage 3 is highly desirable. So I definitely think they'll hit that by the end. I've got no idea what kind of demand they can expect for multiplayer given the existence of MWO. But who knows? Right now it's looking very strong so anything could happen.
Yep, Stage 3 is probably the most wanted, yet Battletech and MWO aren`t really comparable. One being more action game and the other TBS with RPG elements. And "area" of fights is limited, as its the Arenas of Solaris VII, the game world. But then alot of people who read fan fiction do love Solaris.

Edit: Stage 1 completed :)
Post edited September 30, 2015 by hohiro
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hohiro: Yep, Stage 3 is probably the most wanted, yet Battletech and MWO aren`t really comparable. One being more action game and the other TBS with RPG elements. And "area" of fights is limited, as its the Arenas of Solaris VII, the game world. But then alot of people who read fan fiction do love Solaris.

Edit: Stage 1 completed :)
I still think that most people looking for a multiplayer mech experience will go with MWO. Battletech multiplayer will be kind of niche which is a killer in and of itself. If people struggle to get games then it will die right off. That's the same problem no end of indie games have had and yet it keeps happening.
Glad to see so much interest here. I've posted the same thing on a couple other forums (other sites) and it hasn't generated any discussion/interest...it was bumming me out.

Personally - I think this looks awesome. I've thoroughly enjoyed what HBS has put out so far with the Shadowrun games and have confidence that they could create a pretty good Battletech game. I seem to recall reading that they had the rights from MWO to use their models or something, but of course now cannot find the link to reference it.

I really hope they don't get sued over this deal (maybe that's why they want millions? ha). They are halfway already to having a singleplayer campaign (which is what I want!).

Anyway - heres to hoping!
Just to make sure, are we absolutely certain that Hairbrained Schemes has undisputed legal rights to use the BattleTech IP for a new video game? Is there some sort of official statement or press release to this effect?
Im waiting for the fan-tears.


It looks like a good idea.

It'll be NICE if it gets done.

But my hopes are ultimately jaded. Even IF they get it done, how can it live up to the hype it auto-generates?
And as people have said, what about the rights? Is that planned into the million dollars? Because as far as I know, it takes a FEW million dollars to rip rights away from any big corporation and usually involves SOME sort of oversight from
that corporation ;)
A new battletech game would be awesome, not to mention a tactical game! The mech commander series was absolutely phenomenal. Especially, the original and its expansion. This though is turn-based? That could work I suppose :-\
But I do remember the frantic real-time battles in mech commander with great fondness.
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MrGOTIME: Glad to see so much interest here. I've posted the same thing on a couple other forums (other sites) and it hasn't generated any discussion/interest...it was bumming me out.

Personally - I think this looks awesome. I've thoroughly enjoyed what HBS has put out so far with the Shadowrun games and have confidence that they could create a pretty good Battletech game. I seem to recall reading that they had the rights from MWO to use their models or something, but of course now cannot find the link to reference it.

I really hope they don't get sued over this deal (maybe that's why they want millions? ha). They are halfway already to having a singleplayer campaign (which is what I want!).

Anyway - heres to hoping!
As a fan of PC classic Battletech titles from the Crescent Hawk games to Mechwarrior (1) to Mechwarrior 4 & the mech commander games, this may just pop my KS cherry. I'm thinking of pledging $50 & hoping they can reach the million dollar goal.

<wonders if Atlas's can have jumpjets>
768K and rising....
Only just noticed this "Jordan Weisman, the creator of BattleTech and MechWarrior," -- so whats the go with Battletech vs Mechwarrior ?
Post edited September 30, 2015 by Niggles
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Niggles: 768K and rising....
Only just noticed this "Jordan Weisman, the creator of BattleTech and MechWarrior," -- so whats the go with Battletech vs Mechwarrior ?
I wouldn't say there's a versus there. they just do different playstyles in the same universe

Battletech is more strategic (controlling at least a squad of mechs ie a "lance" ) where mechwarrior was more RP in PnP & more simulator "mech sim" on computer so MW is more "focused" to one mechwarrior rather than the overall campaign.
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Niggles: 768K and rising....
Only just noticed this "Jordan Weisman, the creator of BattleTech and MechWarrior," -- so whats the go with Battletech vs Mechwarrior ?
They are talking about the "board games". He made Battletech, the Tabletop strategy game and then created an universe with fiction around it. From there Mechwarrior, the PnP RPG in the Battletech Universe emerged. You played one warrior and a story around was woven. Nowadays even the Tabletop has some RPG elements in there, because some players around the world organize in chapters and always fight with the same units against others ...

AFAIK Weisman had nothing to do with the computer games Mechwarrior, they are just named after the RPG.

As we did with our Shadowrun games, we intend to capture the *spirit* of the original tabletop rules, while designing the best PC game we can.
So basically it's not a Battletech game, it's just a game with mechs in it which happens to use the BT setting. Like if Baldur's Gate only used the Forgotten Realms setting but didn't use AD&D rules.

CRPG's are in essence computerizations of pen & paper RPGs. It's just nothing but a big waste that a company would LICENSE a tabletop RPG ruleset, but then only use the story-setting elements and not the actual rules. So basically it's just the ~feel~ of the setting.

Harebrained schemes are a bunch of casuals.
Post edited September 30, 2015 by Crosmando

As we did with our Shadowrun games, we intend to capture the *spirit* of the original tabletop rules, while designing the best PC game we can.
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Crosmando: So basically it's not a Battletech game, it's just a game with mechs in it which happens to use the BT setting. Like if Baldur's Gate didn't use D&D rules.

CRPG's are in essence computerizations of pen & paper RPGs. It's just nothing but a big waste that a company would LICENSE a tabletop RPG ruleset, but then only use the story-setting elements and not the actual rules. So basically it's just the ~feel~ of the setting.

Harebrained schemes are a bunch of casuals.
Well I trust them to make it really good and keep with the rules as good as possible, but not everything will go well if you want to play a story, the Mechwarrior RPG even had alot of freedom of how to do it.
For simple simulation of the Battletech rules you could just use Megamek ;)