Posted November 22, 2019
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MarkoH01
The goose rules!
Registered: Jun 2009
From Germany
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nightcraw1er.488
#FCKGalaxy
Registered: Apr 2012
From United Kingdom
Posted November 22, 2019
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So, if Half-life was innovative in being first cinematic FPS with the focus on characters and narrative - you can't really say that it was an average, as there was no "average" at all. It's like saying that GOG is an average DRM-free store.
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Mgamave
New User
Registered: Nov 2018
From Other
Posted November 22, 2019
This is like getting closer to the kind of entertainment we already know all too well.
I think people should take matters in their own hands for bringing it to the next level,
by crowdfunding of another kind.
I think people should take matters in their own hands for bringing it to the next level,
by crowdfunding of another kind.
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teceem
Ack Ack Ack!
Registered: Apr 2013
From Belgium
Posted November 22, 2019
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So, if Half-life was innovative in being first cinematic FPS with the focus on characters and narrative - you can't really say that it was an average, as there was no "average" at all. It's like saying that GOG is an average DRM-free store.
Well, I wouldn't call SS an FPS, but plenty of people call all first person games with guns "FPS".
I was never a big fan of "shooters", but Half-Life was the first one I actually really liked. Mostly because it was so cinematic. Nowadays, first person games need to be a lot more immersive and interactive for me to even think about playing them.
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LootHunter
Political non-Euclidean
Registered: Dec 2013
From Russian Federation
Posted November 22, 2019
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So, if Half-life was innovative in being first cinematic FPS with the focus on characters and narrative - you can't really say that it was an average, as there was no "average" at all. It's like saying that GOG is an average DRM-free store.
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You missed "cinematic" part. Comparing System Shock to Half-life is like comparing Eye of Beholder to Heretic - yeah, both have first person perspective, but that's about it.
Post edited November 22, 2019 by LootHunter
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GamezRanker
Disagreement Verboten!
Registered: Sep 2010
From United States
Posted November 23, 2019
low rated
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As for new devices I have to disagree a bit....I found the Wii controller to be quite decent, for example(it was gimmicky but worked well for what it was designed to do).
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Well, I wouldn't call SS an FPS, but plenty of people call all first person games with guns "FPS".
(i.e. some games can be partially in multiple genres)
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As for FPS with cutscenes...what did you think of Duke Nukem 3D in that regard?
Post edited November 23, 2019 by GameRager
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LootHunter
Political non-Euclidean
Registered: Dec 2013
From Russian Federation
Posted November 23, 2019
low rated
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GamezRanker
Disagreement Verboten!
Registered: Sep 2010
From United States
Posted November 23, 2019
low rated
I misread that as villains.....then the answer would be John R. Blade(Sin) and Nameless prisoner(Unreal 1).
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KiNgBrAdLeY7
Слава России! ура́
Registered: Apr 2012
From Other
Posted November 23, 2019
low rated
Why would they make it a VR thing? And is it 3? Or Episode 3? What the heck is that byproduct impostor?
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teceem
Ack Ack Ack!
Registered: Apr 2013
From Belgium
Posted November 23, 2019
Last time I played it was in the 90s and I don't remember any cutscenes. But it's possible that there weren't any in my "version".
I just looked at a longplay on youtube... not even an intro - just straight to shooting.
I just looked at a longplay on youtube... not even an intro - just straight to shooting.
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GamezRanker
Disagreement Verboten!
Registered: Sep 2010
From United States
Posted November 23, 2019
low rated
There are small ones at the end of all episodes and the start of the 4th one.
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Maighstir
THIS KNIGHT MISLIKES THESE HEIGHTS
Registered: Nov 2008
From Sweden
Posted November 23, 2019
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As for new devices I have to disagree a bit....I found the Wii controller to be quite decent, for example(it was gimmicky but worked well for what it was designed to do).
And companies are trying to build better gloves, and full suits, to let us "touch" virtual objects, having the glove apply force as we grab something, or even let us feel heat and cold.
Power Glove video from AVGN
Haptic glove video over at SmarterEveryDay
HaptX (formerly AxonVR) were trying to build a full-body suit and exoskeleton that would hold you up in mid-air in order to apply forces to your whole body and let you move much more naturally (say, walking around in what'd feel like much more than your 4-by-4-metre room since you wouldn't actually be moving around at all), but so far, they've only managed to get to the gloves. There are other companies (like Teslasuit) building upper- and full-body suits for haptic and force feedback, but I don't know of any similar exoskeleton.
I found a "List of Full Body Virtual Reality Haptic Suits", from back in february 2017, the list wasn't long to begin with, but some of the sites linked have since shut down.
I already mentioned Teslasuit and AxonVR/HaptX. The links to Nullspace VR and Synthesia Suit are broken, and Rapture Vest seems to not be sold, but only used by a specific VR experience company - The Void.
Also, there's the omni-directional treadmill idea from, say, Infinadeck. Of course, in only helps in the "walking around" department, no haptics, jumping, or climbing.
Post edited November 23, 2019 by Maighstir
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usePowerToolz
Registered: Jul 2011
From United States
Posted November 23, 2019
Greatly disappointed this was designed strictly as a VR game. That being said, Alyx was one of the most annoying characters I've ever had the displeasure of having to play alongside of in my entire PC gaming life. Maybe I'm in the minority here, but the gameplay footage looked pretty awful to me as well, so maybe it's better this is VR only.
Side note, I'm a rather big fan of the Half-Life series. Side note #2, VR users make up roughly 1% of the Steam userbase according to their hardware survey stats. It will be interesting to see if that number changes after the release of HL:A. Maybe this was just a safer bet for VALVe because if it fails miserably (in compared to other HL games) most people still won't care.
Side note, I'm a rather big fan of the Half-Life series. Side note #2, VR users make up roughly 1% of the Steam userbase according to their hardware survey stats. It will be interesting to see if that number changes after the release of HL:A. Maybe this was just a safer bet for VALVe because if it fails miserably (in compared to other HL games) most people still won't care.
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GamezRanker
Disagreement Verboten!
Registered: Sep 2010
From United States
Posted November 24, 2019
low rated
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I already mentioned Teslasuit and AxonVR/HaptX. The links to Nullspace VR and Synthesia Suit are broken, and Rapture Vest seems to not be sold, but only used by a specific VR experience company - The Void.
Also, there's the omni-directional treadmill idea from, say, Infinadeck. Of course, in only helps in the "walking around" department, no haptics, jumping, or climbing.
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jepsen1977
Nemo
Registered: Mar 2009
From Denmark
Posted November 24, 2019
I think VR is cool in short bursts but not really viable for long gaming sessions that goes on for hours. The headset is still too big and bulgy for extended play. But like I said: it is VERY cool to play games in VR.
With that said it is disappointing to see a HL game being VR-only. There's no way in hell I can afford a beefy rig that can run VR and a VR headset on top of that. That's way too much money for my entertainment budget. Si I'm afraid I'm gonna have to pass on this one - unless they make it non-VR after the fact.
With that said it is disappointing to see a HL game being VR-only. There's no way in hell I can afford a beefy rig that can run VR and a VR headset on top of that. That's way too much money for my entertainment budget. Si I'm afraid I'm gonna have to pass on this one - unless they make it non-VR after the fact.