Posted April 03, 2021
201.85/202.45
• Added a new tile for mechanical wings.
• Aquatic creatures now dream in blub-ridden language.
• Dirt paths, salt paths, and dirt roads are now more varied in their appearance.
• Added a subtle visual effect when you walk on dirt paths, salt paths, and dirt roads, meant to suggest leaving tracks.
• Reverted a change from last week that made the Light Manipulation recharge rate affected by Willpower. It no longer is.
• Added a death message for being pricked to death by fracti.
• Schrodinger pages now warn before use if they are in a container owned by somebody else.
• Data disks for the co-processor mod no longer falsely indicate that the modded item will provide 0 units of compute power.
• Item mods described using "with" now aggregate together, so for example you might have a "ganglionic teleprojector with electromagnetic shielding, filters, and suspensors" rather than a "ganglionic teleprojector with electromagnetic shielding with filters with suspensors".
• Visible mines are now highlighted in the alt overlay in red or green according to whether they belong to a creature hostile to the player.
• Visible bombs are now highlighted in the alt overlay in red.
• Baboons becoming terrified of blood-stained neck-rings no longer leaves messages in the message log.
• Strip flies are now better at avoiding trying to steal equipment that they will not be able to remove from your body.
• Fixed that bug that caused Long Blade powers like Swipe and Lunge to not work if you learned them without learning the base skill first.
• Fixed a bug that caused the effect of the Mark of Death to persist even if the mark was removed from your body.
• Fixed a bug that caused attribute shifts from certain sources such as skulk injectors to not work properly.
• Fixed a bug that caused key bindings to display improperly.
• Fixed a bug that caused transparent liquid containers to retain the appearance of the liquid they previously contained.
• Fixed a pair of bugs that caused salt dunes to turn into white squares when you revisited their zones after having left for a while.
• Fixed a bug that caused NPC mines to be considered hostile to the player less often than they should have been.
• Fixed a bug that made Hook and Drag not work.
• Fixed a bug allowing legendary crafters to choose a newline character as a craftmark, leading to odd name displays.
• Fixed a bug that made display name modifiers like slimy or [flying] commute to your sultan murals.
• [modding] Conversations support some new attributes.
----- SetStringState="name,value" sets the global string state labeled 'name' to 'value' (if 'value' is empty, it unsets the state)
-----SetIntState="name,value" sets the global integer state labeled 'name' to 'value' (if 'value' is empty, it unsets the state)
-----AddIntState="name,value" adds 'value' to the global integer state labeled 'name'
-----SetBooleanState="name,value" sets the global boolean state labeled 'name' to 'value', which should be true or false (if 'value' is empty, it unsets the state)
-----ToggleBooleanState="name" toggles the global boolean state labeled 'name'
-----IfTestState="test" makes the conversation element conditional on a test of game state (see [url=https://cavesofqud.fandom.com/wiki/Modding:Conversation]https://cavesofqud.fandom.com/wiki/Modding:Conversation[/url] for details)
• [debug] Enabling "Show debug information on object and system internals" now lets you interact with flooring objects that you otherwise couldn't interact with.
• Added a new tile for mechanical wings.
• Aquatic creatures now dream in blub-ridden language.
• Dirt paths, salt paths, and dirt roads are now more varied in their appearance.
• Added a subtle visual effect when you walk on dirt paths, salt paths, and dirt roads, meant to suggest leaving tracks.
• Reverted a change from last week that made the Light Manipulation recharge rate affected by Willpower. It no longer is.
• Added a death message for being pricked to death by fracti.
• Schrodinger pages now warn before use if they are in a container owned by somebody else.
• Data disks for the co-processor mod no longer falsely indicate that the modded item will provide 0 units of compute power.
• Item mods described using "with" now aggregate together, so for example you might have a "ganglionic teleprojector with electromagnetic shielding, filters, and suspensors" rather than a "ganglionic teleprojector with electromagnetic shielding with filters with suspensors".
• Visible mines are now highlighted in the alt overlay in red or green according to whether they belong to a creature hostile to the player.
• Visible bombs are now highlighted in the alt overlay in red.
• Baboons becoming terrified of blood-stained neck-rings no longer leaves messages in the message log.
• Strip flies are now better at avoiding trying to steal equipment that they will not be able to remove from your body.
• Fixed that bug that caused Long Blade powers like Swipe and Lunge to not work if you learned them without learning the base skill first.
• Fixed a bug that caused the effect of the Mark of Death to persist even if the mark was removed from your body.
• Fixed a bug that caused attribute shifts from certain sources such as skulk injectors to not work properly.
• Fixed a bug that caused key bindings to display improperly.
• Fixed a bug that caused transparent liquid containers to retain the appearance of the liquid they previously contained.
• Fixed a pair of bugs that caused salt dunes to turn into white squares when you revisited their zones after having left for a while.
• Fixed a bug that caused NPC mines to be considered hostile to the player less often than they should have been.
• Fixed a bug that made Hook and Drag not work.
• Fixed a bug allowing legendary crafters to choose a newline character as a craftmark, leading to odd name displays.
• Fixed a bug that made display name modifiers like slimy or [flying] commute to your sultan murals.
• [modding] Conversations support some new attributes.
----- SetStringState="name,value" sets the global string state labeled 'name' to 'value' (if 'value' is empty, it unsets the state)
-----SetIntState="name,value" sets the global integer state labeled 'name' to 'value' (if 'value' is empty, it unsets the state)
-----AddIntState="name,value" adds 'value' to the global integer state labeled 'name'
-----SetBooleanState="name,value" sets the global boolean state labeled 'name' to 'value', which should be true or false (if 'value' is empty, it unsets the state)
-----ToggleBooleanState="name" toggles the global boolean state labeled 'name'
-----IfTestState="test" makes the conversation element conditional on a test of game state (see [url=https://cavesofqud.fandom.com/wiki/Modding:Conversation]https://cavesofqud.fandom.com/wiki/Modding:Conversation[/url] for details)
• [debug] Enabling "Show debug information on object and system internals" now lets you interact with flooring objects that you otherwise couldn't interact with.