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207.99
Added the rest of the activated ability descriptions.
Added several more descriptions for creatures and items, finishing a full pass.
Added icons to the pet selection menu during character creation
You may now cook with objects from adjacent cells (eg, open bodies of water).
Inanimate objects that are on fire or being attacked will no longer be too distracted to allow you to place objects on or in them.
Clicking on zone transition arrows now walks you to the edge of the screen instead of taking a single step.
The pet Frondzie now more reliably uses it's taunt whenever you are in combat.
Fixed the "NoCombat" tag used on various pets.
The pet Ercolano should be properly animated now.
The lairs of legendary girshling should now be populated with more girsh creatures rather than random creatures.
Added a verification step when saving the game to ensure it was written to disk correctly.
Gave decarbonizers turret bodies rather than hover robot bodies.
Fixed a bug that caused the Precognition vfx to get stuck or not wait until the zone was rendered before animating.
Fixed a bug that caused companions to have the incorrect water ritual liquid.
Fixed a bug that caused creature opinions to temporarily be ignored after a save was loaded.
Fixed a bug that caused multiple redundant popups to appear if your precognitive vision was about to run out after you already chose to return.
Fixed a bug that rarely caused you to die after choosing to return to the start of your precognitive vision.
Fixed a memory leak when choosing to not return to the start of your precognitive vision.
Fixed a bug that caused cloned abilities to never come off cooldown.
Fixed a bug that caused Ultra Fire to not have a cooldown.
Fixed a typo in the Empty the Clips activation message.
Fixed some typos in worldmap messages.
[modding] Added a 'clearcooldowns' wish that can be used in some cases to resolve issues with non-ticking cooldowns.
Final Feature Friday!

Hey folks,
If you missed the announcement, tonight's Feature Friday will be the last one before our 1.0 launch later this year. We're going heads down to give full focus to the endgame. Thanks for observing this Friday ritual with us week after week, and we'll see you again soon!

Live and drink.

207.100
[list]
[*]Added a clickable close button to the status screens frame.
[*]We changed how the procedurally generated, white-titled books work when read.
[list]
[*]Most of the time, reading a generated book displays a short excerpt from the book instead of the full, several-page text.
[*]You'll occasionally still find full-text books.
[*]Due to this change, Ruin of House Isner secrets are still findable but rarer. To offset his, we've made the location secret appear more frequently when you trade for or discover journal secrets.
[/list]
[*]The gun rack and cathedra cybernetics can no longer rust.
[*]Removed biome and stratum information from slynth sanctuary choices.
[*]The "of terrifying visage" mod now shows the effect on cooldown for Berate, Intimidate, and Menacing Stare in the ability menu.
[*]Removed "fast travels much faster" from the description of the flying effect since that bonus is no longer tied to the effect.
[*]Horns now displays its to-hit bonus in the mutation description and on the Horns (or variants) natural weapon description.
[*]Tweaked troll foal character level.
[*]You know complete the Disable the Magnetic Field step of the Tomb of the Eaters quest after [redacted].
[*]You can now enter the [redacted] without the Tomb of the Eaters quest without having the game lock up.
[*]A sound is now played when your sharpened polyp crumbles to dust.
[*]A sound is now played when you activate the Temple of the Rock platform.
[*]World generation tier is now set correctly for objects generated at worldgen time such as lair owners.
[*]Gave becoming nooks way more HP.s
[*]Made the ingredient baskets and medical chests in the Yd Freehold unowned.s
[*]Added missing grenades to some artifact tables.
[*]Fixed Mass Mind not properly cooling down mental mutations.
[*]Fixed a bug that caused the second golem spawned from using cloning draught as a catalyst to not be your follower.
[*]Fixed a bug that caused ickslugs birthed by a snailmother to adopt a docile demeanor.
[*]Fixed a bug with village apothecary stats.
[*]Fixed an error in the display of the cleave amonut for gigantic axes.
[*]Fixed an issue that caused mutations added from cooking recipes to not be applied properly in some cases.
[*]Fixed an issue that caused cooking effects to not apply their effects but still remove the effect when wearing off in some cases.
[*]Fixed an issue that caused skills added from cooking recipes to not be applied properly in some cases.
[*]Fixed a bug with the tier of metal locker contents.
[*]Fixed some issues with cybernetic credit wedge chests.
[*]Fixed some description typos in Syphon Vim and some creature objects.
[*][modding] Added a RegionalObject part, which can place keyed groups from a population table based on the zone's terrain region.
[*][modding] Cleaned up the StreamingAssets folder.
[/list]
208.21
*Right clicking a piece of default equipment on the paperdoll will now look at it.
*Renamed the Skills & Powers screen to Skills, the Attributes screen to Attributes & Powers and the Inventory and Equipment screen to Equipment.
*Dragging an item onto the paper doll background will now autoequip it to an appropriate slot.
*Removed the currently unused "general" category from accomplishments.
*Right clicking terrain now defaults to looking instead of the interact menu.
*The inventory search filter now prefers exact substring matches instead of fuzzy searching by default, search mode can be changed in the toggle options on the inventory screen
*Improved the formatting of the skills screen.
*Improved the formatting of the tinkering screen on small screens.
*Improved the formatting of the quests screen on small screens.
*Added compute power to the attributes screen.
*Added a sort menu to the factions screen.
*Added instant tooltips for category buttons.
*Fixed a softlock in the tutorial that if you failed to equip the torch.
*Fixed a bug in the tutorial that allowed you to reset the starting location to Joppa.
*Fixed a bug in the tutorial preventing you from getting the battle axe.
*Fixed a bug in the scroll position of the journal map to be incorrect when highlighting a new entry.
*Fixed a bug that caused the comparison tooltip to overflow on small screens.
*Fixed a bug that caused the hover tooltips to sometimes flicker.
*Fixed some layout issues on small screens on the equipment screen.
Full Patch Notes for Caves of Qud 1.0

END OF THE GAME
We added the end of the game, including the conclusion of the main quest and the ability to beat the game, with multiple endings.

In support of this we added many, many things that are too numerous to list and would need to be redacted anyway. Enjoy!


SOUND & MUSIC
Added several new music tracks, mostly for the endgame but one for overland maps in the salt marshes, desert canyons, hills, and flower fields.
Added several remasters of existing tracks.
Added many, many new sound effects.


UI
Added a new main menu with animation.
Refactored the main menu and secondary menu options.
Polished the frames of several submenus, like the Mods menu and Modding Toolkit.
Renamed the Skills & Powers screen to Skills, the Attributes screen to Attributes & Powers, and the Inventory & Equipment screen to Equipment.
We made several functionality improvements to the Equipment screen.
Added a new option that allows pagination binds to move between inventory and equipment panes and arrow keys to collapse / expand categories. (Options > UI > "Navigate inventory and equipment panes with left/right pagination instead of movement binds"; must have advanced options enabled)
The option "Equip/unequip highlighted item when pressing right or left" now functions in modern UI when using pagination navigation on the Equipment screen.
Added a new option to expand whichever of the inventory or equipment panes is currently focused. (Options > UI > "Expand the equipment or inventory pane when focused"; must have advanced options enabled)
The proper pane on the Equipment screen is now selected based on how you enter the screen (ie, hitting 'i' will enter the screen with the inventory pane in focus).
Added a selection highlight to the inventory and equipment lists.
Added hotkeys to the equipment pane in list mode.
Dragging an item onto the paper doll background now autoequips it to an appropriate slot.
Right-clicking a piece of default equipment on the paperdoll now inspects it.
The inventory search filter now prefers exact substring matches instead of fuzzy searching by default. The search mode can be changed in the toggle options on the Equipment screen.
Added tooltips for the filter categories.

Added compute power to the secondary attributes pane of Attributes & Powers screen. It only appears if you have compute power greater than the default of zero.
Added a new option that allows the character sheet to expand to full height or full screen on large monitors. (Options > UI > Character sheet size)
Buy Mutations and Show Effects are now navigable options on the Attributes & Powers screen.
The Quests screen now supports expand and collapse-all binds.
Left and right now expand and collapse categories correctly on the Tinkering, Journal and Quests screens.
Collapsing a category on the Skills screen now selects the proper parent category.
Using search on the Skills screen now searches all skills, including unexpanded categories.
Added a sort menu to the Reputation screen.
Added tooltips for the Journal tabs.
Removed the unused "general" category from the chronology.
The stage dock width is now saved between sessions.
Improved the character creation UI on small screens.
Improved the formatting of the Skills screen.
Improved the formatting of the Tinkering screen on small screens.
Improved the formatting of the Quests screen on small screens.
Right-clicking on the worldmap now defaults to look instead of the interact menu.
Becoming nook terminal lines can now be clicked.
You can now right-click the background to exit the becoming nook terminal.
The modern UI now properly shows robot modules.
Opening the abilities menu when you have no abilites no longer shows placeholder text.


OPTIONS
We did a big refactor of the options menu.
Massively simplified and reduced the number of default "simple" options.
There's now a "Show advanced options" checkbox next to the options search bar (and in the Legacy UI, an App Settings option). Enabling this reveals all options.
Did an edit & cleanup pass on option categories and text.
Deleted some deprecated options.
Added a volume slider for combat sounds.
Added a volume slider for interface sounds.

We did a refactor of the control bindings menu.
Did an edit & cleanup pass on binding categories and text.
Deleted some deprecated binds.
Changed all references from 'keybindings' to 'control bindings'.

Search text is now cleared when reopening the options menu or control bindings.


TUTORIAL
The tutorial pumping station no longer stocks hundreds of drams of free freshwater.
Sprint and Freezing Ray are taken off cooldown if you need to use them.
Fixed a bug that allowed you to take the starting chest.
Fixed a bug that allowed you to miss with Freezing Ray.
Fixed a softlock in the tutorial if you failed to equip the torch.
Fixed a bug that allowed you to reset the starting location to Joppa.
Fixed a bug that prevented you from getting the battle axe.


GAMEPLAY
We reduced the point cost of some mutations.
Quills now costs 3 instead of 4.
Psychometry now costs 3 instead of 4.
Stunning Force now costs 3 instead of 4.
Pyrokinesis now costs 4 instead of 5.
Cryokinesis now costs 4 instead of 5.
The Star-Eye Esper preset now has Sense Psychic.

Stunning Force now deals damage in up to 3 increments based on proximity to the center of the blast, as it's supposed to.
You may now seal yourself in [redacted] when you are gigantic.
Pools of liquid indirectly affected by warm static pouring now glitch into a safer subset of liquids.
Charge can now be used while standing next to plants without melee attacks.
Love tonic effects now more reliably expire when old zones are loaded.
Restocking merchants now more reliably trade away unimportant items sold to them.


MISCELLANEOUS
Added special time icons for Tzimtzlum and [redacted].
In addition to all the new objects, we added several new tiles for old objects.
Added a new figurine tile.
Added four new sultan statue tiles.
Added a tile for portable wall.
Added a tile for psychic glimmer.
Added new tiles for all golems.
Added new tiles for albino ape, ogre ape, cragmensch boulderer, cragmensch luminary, glittermensch boulderer, glittermensch luminary, several merchants, Mayor Nuntu, plated knollworm, worm of the earth, dromad caravan guard, juicing cannibal, bow turrets, yempuris phi, and the Pilgrim calling.

Proselytize now asks which creature to target when there are two+ targets in a square.
Bask is now disabled when not usable.
Plants summoned by Burgeoning are now considered trifling and, for example, won't generate messages for follower deaths.
Toggling the Trash Rifling ability now resets the autoexplore ignore list for trash in the zone.
Added an explanatory popup when a vendor identifies an item for you.
Improved the performance of power transmission elements.
[modding] Subtype tiles are now flipped to be right-facing programatically.
[debug] Added a new “resetauto” wish to reset the autoexplore ignore lists for the zone.


BUGFIXES
Fixed a bug that caused containers to rarely become filled with 'objects' and 'pooledobjects'.
Urchin cherubs are now properly mobile.
Fixed a memory leak on the Attributes & Powers screen.
Fixed a bug that caused creatures separated from their leader to sometimes ignore your attacks.
Fixed a bug that caused powered items to be drained rapidly if traveling on the world map in a vehicle.
Fixed a bug that caused sensing effects like Heightened Hearing to apply to yourself in darkness.
Fixed a bug that caused gigantic, two-handed equipment to use more slots than required, if any were available.
Fixed a bug that caused flame and frozen sound effects to rarely play at inappropriate times.
Fixed a bug that caused blank 'this rank' and 'next rank' entries in mutation descriptions.
Fixed a bug causing rapid mutations to not apply some changes to mutation effects.
Fixed a bug that caused the layout to jitter on the Skills screen when the scrollbar appeared and disappeared.
Fixed a bug that caused stacks to temporarily disappear from trade after recharging an item from the stack.
Fixed a bug that caused sultan statue names in the journal to not be properly highlighted.
Fixed a bug that caused extremely long names to break the layout on the Attributes & Powers screen.
Fixed a bug in the scrollbar positioning of wide popups.
Fixed inconsistencies in the direction the player tile faces.
Fixed a rare exception during object destruction.
Fixed an issue with right-trigger wait on Steam Deck.
Fixed an issue with click-to-explore pathing.
Fixed some responsiveness issues at 1.5x in 1080p.
Fixed some responsiveness issues with Skills lines.
Fixed some intermittent layout issues in the status screens.
Fixed some layout issues in character creation
Fix a rare exception during zone build.
Fixed the "mod with tinkering" item action in the classic UI.
Fixed a description error with ThermalAmp and hamsa selection.
Fixed problems with the disabled mouse input option.
Fixed a bug with display names of some quests involving dynamic items.
Fixed a bug that caused tooltips to get stuck open.
Fixed a bug that caused tinkering line items to be unclickable.
Fixed a rare bug in zone generation due to random baetyl rewards not generating properly.
Fixed a bug in the scroll position of the journal map when highlighting a new entry.
Fixed a bug that caused layout issues in the map editor when reopening after reloads.
Fixed a bug that caused the comparison tooltip to overflow on small screens.
Fixed a bug that caused the hover tooltips to sometimes flicker.
Fixed some layout issues on small screens on the Equipment screen.
[modding] Fixed an issue with AllowedMutationCategories on Genotypes during character creation.
209.30
*Fixed a bug allowing you to buy mutations for free on the world map.
*Fixed a bug causing invalid mutations to rarely result from warm static.
209.32
*Fixed a bug causing serialization performance degradation in cases where players were keeping large personal stashes in containers.
1.0.1 (build 209.41)
Added an advanced option to disable all control binding conflict checking (Options > Debug > Disable conflict checking when rebinding controls).
Added an advanced option to toggle autohiding of the mouse cursor (Options > UI > Automatically hide mouse cursor when inactive).
The Skills tab details pane now scrolls properly with the right thumbstick or shift+arrow keys.
Books now scroll properly with the right thumbstick or shift+arrow keys.
Hatters no longer sell quartzfur cloaks.
Made it more obvious that the [redacted] can be [redacted] to.
Added a clarifying message when you try to enter the [redacted] after [redacted] already [redacted].
The Reverse Engineer description now clarifies you can reverse engineer mods.
Restored the mod status alert indicator.
Fix-it spray foam can no longer be used to repair things that cannot be repaired.
Reduced the memory pressure from using Precognition.
Fixed a bug that prevented Page Right and Fire Missle Weapon from sharing a control bind.
Fixed a missing SpinDuration stat in the description of cave spider's Spin Webs ability.
Fixed a bug that allowed you to begin the tutorial with the modern UI disabled.
Fixed a couple more very rare input focus loss issues.
Fixed a bug that caused invalid quest locations to prevent the quest screen from opening.
Fixed a rare freeze when drinking warm static.
Fixed a rare exception in TemplarPhylactery.
Fixed a rare exception in status bar rendering.
Fix an animation bug with certain late-game holograms.
Fixed a bug that caused leaving the battlefield during Reclamation to not generate a warning if you completed Beast Slouching before defeating all the warleaders.
Fixed a bug that caused some generated books to always generate as a single type.
Fixed a bug that caused some factions to not be visible in the [redacted].
Fixed a bug that caused rebuked robots to continue hostilities.
Fixed an exception that prevented you from viewing gamepad binds with no active controller.
Fixed a bug that caused an unendable conversation if you interacted with the Grit Gate intercom without a tongue.
Fixed an issue with the Pets of Harvest Dawn DLC not loading properly on some OSX devices.
Fixed a bug that caused 'Melee attack nearest enemy' to stop working without feedback.
Fixed a bug that caused loss of input focus when viewing the Records screen without any records.
Fixed a bug that caused the wrong endgame state to be logged in the Records screen.
Fixed a bug that caused endgame Records to be saved twice.
Fixed a bug that allowed you to recoil during the [redacted].
Fixed a bug that caused [redacting] yourself to yield a [redacted] that was missing reactive objects.
Fixed a bug on OSX that caused screen size to be reduced to 0 when toggling fullscreen mode.
Fix a typo in [redacted].
Fixed a typo in the mod toolkit.
Fixed a rare exception during object deepcopy.
Fixed a tile flipping issue when charging.
[modding] GetCyberneticRejectionSyndromeChance now returns 0 by default.