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207.99
Added the rest of the activated ability descriptions.
Added several more descriptions for creatures and items, finishing a full pass.
Added icons to the pet selection menu during character creation
You may now cook with objects from adjacent cells (eg, open bodies of water).
Inanimate objects that are on fire or being attacked will no longer be too distracted to allow you to place objects on or in them.
Clicking on zone transition arrows now walks you to the edge of the screen instead of taking a single step.
The pet Frondzie now more reliably uses it's taunt whenever you are in combat.
Fixed the "NoCombat" tag used on various pets.
The pet Ercolano should be properly animated now.
The lairs of legendary girshling should now be populated with more girsh creatures rather than random creatures.
Added a verification step when saving the game to ensure it was written to disk correctly.
Gave decarbonizers turret bodies rather than hover robot bodies.
Fixed a bug that caused the Precognition vfx to get stuck or not wait until the zone was rendered before animating.
Fixed a bug that caused companions to have the incorrect water ritual liquid.
Fixed a bug that caused creature opinions to temporarily be ignored after a save was loaded.
Fixed a bug that caused multiple redundant popups to appear if your precognitive vision was about to run out after you already chose to return.
Fixed a bug that rarely caused you to die after choosing to return to the start of your precognitive vision.
Fixed a memory leak when choosing to not return to the start of your precognitive vision.
Fixed a bug that caused cloned abilities to never come off cooldown.
Fixed a bug that caused Ultra Fire to not have a cooldown.
Fixed a typo in the Empty the Clips activation message.
Fixed some typos in worldmap messages.
[modding] Added a 'clearcooldowns' wish that can be used in some cases to resolve issues with non-ticking cooldowns.
Final Feature Friday!

Hey folks,
If you missed the announcement, tonight's Feature Friday will be the last one before our 1.0 launch later this year. We're going heads down to give full focus to the endgame. Thanks for observing this Friday ritual with us week after week, and we'll see you again soon!

Live and drink.

207.100
[list]
[*]Added a clickable close button to the status screens frame.
[*]We changed how the procedurally generated, white-titled books work when read.
[list]
[*]Most of the time, reading a generated book displays a short excerpt from the book instead of the full, several-page text.
[*]You'll occasionally still find full-text books.
[*]Due to this change, Ruin of House Isner secrets are still findable but rarer. To offset his, we've made the location secret appear more frequently when you trade for or discover journal secrets.
[/list]
[*]The gun rack and cathedra cybernetics can no longer rust.
[*]Removed biome and stratum information from slynth sanctuary choices.
[*]The "of terrifying visage" mod now shows the effect on cooldown for Berate, Intimidate, and Menacing Stare in the ability menu.
[*]Removed "fast travels much faster" from the description of the flying effect since that bonus is no longer tied to the effect.
[*]Horns now displays its to-hit bonus in the mutation description and on the Horns (or variants) natural weapon description.
[*]Tweaked troll foal character level.
[*]You know complete the Disable the Magnetic Field step of the Tomb of the Eaters quest after [redacted].
[*]You can now enter the [redacted] without the Tomb of the Eaters quest without having the game lock up.
[*]A sound is now played when your sharpened polyp crumbles to dust.
[*]A sound is now played when you activate the Temple of the Rock platform.
[*]World generation tier is now set correctly for objects generated at worldgen time such as lair owners.
[*]Gave becoming nooks way more HP.s
[*]Made the ingredient baskets and medical chests in the Yd Freehold unowned.s
[*]Added missing grenades to some artifact tables.
[*]Fixed Mass Mind not properly cooling down mental mutations.
[*]Fixed a bug that caused the second golem spawned from using cloning draught as a catalyst to not be your follower.
[*]Fixed a bug that caused ickslugs birthed by a snailmother to adopt a docile demeanor.
[*]Fixed a bug with village apothecary stats.
[*]Fixed an error in the display of the cleave amonut for gigantic axes.
[*]Fixed an issue that caused mutations added from cooking recipes to not be applied properly in some cases.
[*]Fixed an issue that caused cooking effects to not apply their effects but still remove the effect when wearing off in some cases.
[*]Fixed an issue that caused skills added from cooking recipes to not be applied properly in some cases.
[*]Fixed a bug with the tier of metal locker contents.
[*]Fixed some issues with cybernetic credit wedge chests.
[*]Fixed some description typos in Syphon Vim and some creature objects.
[*][modding] Added a RegionalObject part, which can place keyed groups from a population table based on the zone's terrain region.
[*][modding] Cleaned up the StreamingAssets folder.
[/list]