It seems that you're using an outdated browser. Some things may not work as they should (or don't work at all).
We suggest you upgrade newer and better browser like: Chrome, Firefox, Internet Explorer or Opera

×
207.99
Added the rest of the activated ability descriptions.
Added several more descriptions for creatures and items, finishing a full pass.
Added icons to the pet selection menu during character creation
You may now cook with objects from adjacent cells (eg, open bodies of water).
Inanimate objects that are on fire or being attacked will no longer be too distracted to allow you to place objects on or in them.
Clicking on zone transition arrows now walks you to the edge of the screen instead of taking a single step.
The pet Frondzie now more reliably uses it's taunt whenever you are in combat.
Fixed the "NoCombat" tag used on various pets.
The pet Ercolano should be properly animated now.
The lairs of legendary girshling should now be populated with more girsh creatures rather than random creatures.
Added a verification step when saving the game to ensure it was written to disk correctly.
Gave decarbonizers turret bodies rather than hover robot bodies.
Fixed a bug that caused the Precognition vfx to get stuck or not wait until the zone was rendered before animating.
Fixed a bug that caused companions to have the incorrect water ritual liquid.
Fixed a bug that caused creature opinions to temporarily be ignored after a save was loaded.
Fixed a bug that caused multiple redundant popups to appear if your precognitive vision was about to run out after you already chose to return.
Fixed a bug that rarely caused you to die after choosing to return to the start of your precognitive vision.
Fixed a memory leak when choosing to not return to the start of your precognitive vision.
Fixed a bug that caused cloned abilities to never come off cooldown.
Fixed a bug that caused Ultra Fire to not have a cooldown.
Fixed a typo in the Empty the Clips activation message.
Fixed some typos in worldmap messages.
[modding] Added a 'clearcooldowns' wish that can be used in some cases to resolve issues with non-ticking cooldowns.
Final Feature Friday!

Hey folks,
If you missed the announcement, tonight's Feature Friday will be the last one before our 1.0 launch later this year. We're going heads down to give full focus to the endgame. Thanks for observing this Friday ritual with us week after week, and we'll see you again soon!

Live and drink.

207.100
[list]
[*]Added a clickable close button to the status screens frame.
[*]We changed how the procedurally generated, white-titled books work when read.
[list]
[*]Most of the time, reading a generated book displays a short excerpt from the book instead of the full, several-page text.
[*]You'll occasionally still find full-text books.
[*]Due to this change, Ruin of House Isner secrets are still findable but rarer. To offset his, we've made the location secret appear more frequently when you trade for or discover journal secrets.
[/list]
[*]The gun rack and cathedra cybernetics can no longer rust.
[*]Removed biome and stratum information from slynth sanctuary choices.
[*]The "of terrifying visage" mod now shows the effect on cooldown for Berate, Intimidate, and Menacing Stare in the ability menu.
[*]Removed "fast travels much faster" from the description of the flying effect since that bonus is no longer tied to the effect.
[*]Horns now displays its to-hit bonus in the mutation description and on the Horns (or variants) natural weapon description.
[*]Tweaked troll foal character level.
[*]You know complete the Disable the Magnetic Field step of the Tomb of the Eaters quest after [redacted].
[*]You can now enter the [redacted] without the Tomb of the Eaters quest without having the game lock up.
[*]A sound is now played when your sharpened polyp crumbles to dust.
[*]A sound is now played when you activate the Temple of the Rock platform.
[*]World generation tier is now set correctly for objects generated at worldgen time such as lair owners.
[*]Gave becoming nooks way more HP.s
[*]Made the ingredient baskets and medical chests in the Yd Freehold unowned.s
[*]Added missing grenades to some artifact tables.
[*]Fixed Mass Mind not properly cooling down mental mutations.
[*]Fixed a bug that caused the second golem spawned from using cloning draught as a catalyst to not be your follower.
[*]Fixed a bug that caused ickslugs birthed by a snailmother to adopt a docile demeanor.
[*]Fixed a bug with village apothecary stats.
[*]Fixed an error in the display of the cleave amonut for gigantic axes.
[*]Fixed an issue that caused mutations added from cooking recipes to not be applied properly in some cases.
[*]Fixed an issue that caused cooking effects to not apply their effects but still remove the effect when wearing off in some cases.
[*]Fixed an issue that caused skills added from cooking recipes to not be applied properly in some cases.
[*]Fixed a bug with the tier of metal locker contents.
[*]Fixed some issues with cybernetic credit wedge chests.
[*]Fixed some description typos in Syphon Vim and some creature objects.
[*][modding] Added a RegionalObject part, which can place keyed groups from a population table based on the zone's terrain region.
[*][modding] Cleaned up the StreamingAssets folder.
[/list]
208.21
*Right clicking a piece of default equipment on the paperdoll will now look at it.
*Renamed the Skills & Powers screen to Skills, the Attributes screen to Attributes & Powers and the Inventory and Equipment screen to Equipment.
*Dragging an item onto the paper doll background will now autoequip it to an appropriate slot.
*Removed the currently unused "general" category from accomplishments.
*Right clicking terrain now defaults to looking instead of the interact menu.
*The inventory search filter now prefers exact substring matches instead of fuzzy searching by default, search mode can be changed in the toggle options on the inventory screen
*Improved the formatting of the skills screen.
*Improved the formatting of the tinkering screen on small screens.
*Improved the formatting of the quests screen on small screens.
*Added compute power to the attributes screen.
*Added a sort menu to the factions screen.
*Added instant tooltips for category buttons.
*Fixed a softlock in the tutorial that if you failed to equip the torch.
*Fixed a bug in the tutorial that allowed you to reset the starting location to Joppa.
*Fixed a bug in the tutorial preventing you from getting the battle axe.
*Fixed a bug in the scroll position of the journal map to be incorrect when highlighting a new entry.
*Fixed a bug that caused the comparison tooltip to overflow on small screens.
*Fixed a bug that caused the hover tooltips to sometimes flicker.
*Fixed some layout issues on small screens on the equipment screen.