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206.77
[list]
[*]Flaming tar pits are once again flaming.
[*]Terrified creatures no longer charge.
[*]Tumbling pods that are cult leaders now grant XP if they explode during combat.
[*]You can now select stacks of items when donating books to Sheba or throwing artifacts down the Sacred Well.
[*]You can now rename yourself in your original body or one your mind is stranded within.
[*]The name for your saved game is now updated when you take a new name via stranded mind or otherwise.
[*]Stilt Day Stilt pigs no longer open their pens.
[*]Conjoined girshlings are now considered plural.
[*]If you're standing next to friendly creature, you can use their culture when renaming your companions.
[*]Clarified the popup message when you can't autoexplore the full map due to unusually dark darkness.
[*]Goggles are now referred to in "pairs" rather than sets".
[*]Gave thistle pitches a sell value.
[*]Made Asphodel's description respect dynamic pronouns.
[*]Added info about using the Alt overlay to the manual.
[*]Fixed a bug that caused a popup message when one of your companions incurred extradimensional disappointment.
[*]Fixed a bug that caused intact cryochambers to spawn on stair landings.
[*]Fixed a bug that caused Neelahind to say the well has been poisoned by a previous accusation when the evidence did not match the culprit.
[*]Fixed a bug that caused the 'Jeweled Dusk' achievement to unlock when you were not the target of the gemming attack.
[*]Fixed a bug that caused the waking dreamers to always start one experience point away from leveling up.
[*]Fixed a bug that caused temporary merchants to drop non-temporary wares on death.
[*]Fixed a bug that caused 'Petals on the Wind' to be unfinishable if you had already started 'Find Eskhind'.
[*]Fixed a bug that caused 'The Earl of Omonporch' delegates to spawn with and leave behind companions.
[/list]
207.49 - 'beta' branch
Added 40 achievements. They are visible from the in-game achievement manager (Main Menu > Achievements) but are not yet active on Steam or other platforms.
Added a system menu button to the top-right of the main play screen.
Added UI sounds for selections, some popups and picking targets.
Added an option for to disable interface sounds.
Added an option to disable text particle effects (Options > General > Use Text Particle VFX).
Renaming crysteel and zetachrome items no longer takes away their paperdoll shader.
Clarified Ruin of House Isner rules text.
You are no longer always stranded in waking dreams.
Gave eyewear mods a tinkering icon.
Improved the layout of the comparison tooltip.
Improved equipment drag and drop indicators.
Improved performance when wearing a lot of equipment.
Greatly improved memory overhead.
Multiple attempts are now made to delete save games that are in use by another process.
Added additional safeguards and debugging for player duplication.
Fixed Yurl having way too much ammo.
Fixed a bug that could look you out of Argyve dialog between knickknack quests.
Fixed an issue causing strange items to appear in your inventory as a result of showing comparison tooltips.
Fixed backswings being able to trigger additional backswings recursively.
Fixed a bug with liquids creates via warm static.
Fixed some item duping bugs.
Fixed a bug that would rarely cause the paperdoll equipment and inventory to vanish.
Fixed a bug where some scrollers wouldn't accept page up or page down.
Fixed an error when attempting to revisit a zone that was missing from the zone cache.
Fixed some bugs in the Mechanimist convert dialog.
Fixed objects attempting to enter the pool multiple times.
[debug] Added several creature modifier wishes: fungusfriend:*, qudzusymbiote:*, slimewalker:*, slimespitter:*, kindlethumbed:*, firethumbed:*, convert:*, mechanical:*.
207.69
Added an additional scale option for the character sheet (Modern UI > Character sheet additional scale percentage).
Added an additional scale option for message log text (Modern UI > Message log line size adjustment (pt)).
Added support for multiple default keyboard binding sets.
Added a 'hjkl' keyboard binding set.
Added an option to disable the modern character sheet while keeping other elements of the new UI (Modern UI > Modern character sheet).
Added a KBM option to controller font type to force keyboard glyphs (Modern UI > Controller buttons > KBM).
Added an option for a compact ability bar layout (Modern UI > Ability bar mode > Compact).
Added a tooltip delay slider (Controls > Tooltip Delay (MS)).
Added explicit value display for options sliders.
Added an option to disable the input warning (Modern UI > Disable input warning)
The new trade UI now stays open with items selected when cancelling the "Offer" dialog, making the behavior between the console and new UIs the same.
Keyboard glyphs now show on Steam Deck if keyboard input is being issued.
Added a missing default keyboard keybind for wait until healed and wait menu.
Greatly improved the performance of the trade screen.
Removed the vestigial "additional user interface elements" option.
Removed a stray newline when completing quest steps.
Bep is now interesting.
Dawning apes now use oil as their water ritual liquid.
Erah now has a leather apron.
Frogs are no longer considered to have scales.
Crysteel axes now have an appropriate equipment shader.
Learning an item mod now gives a popup message like learning how to build an item does.
Removed several stair types from dynamic encounters.
Fixed a bug that caused the wild-eyed watervine merchant to usually be hostile toward you.
Fixed a bug that caused the player to be left with no allegiances when their mind was stranded.
Fixed unlocking of the 'Total Makeover' achievement.
Fixed reputation adjustments from mutations being skipped for determining creature attitude until a save cycle happened.
Fixed a crash when loading a game while inhabiting a body with no abilities.
Fixed a bug causing the object picker to reset to the starting selection state after interacting with an item.
Fixed the dynamic controller fonts.
Fixed a bug with focus retention when setting a primary limb.
Fixed a sound issue on the ability manager.
Fixed a bug that caused zone generation to fail after someone was exiled from Bey Lah.
Fixed a zone generation issue in Grit Gate and the rusted archway.
[modding] Fixed Object parameter of AfterAddOpinionEvent.
[modding] Added IScribedPart, IScribedEffect, and IScribedSystem, which allow the free addition and removal of fields without breaking save compat.
207.72
Added new mouse bindings for contextual action, interact, interact all, force attack, force move and look (Key Mapping > Adventure Mouse).
Nerfed the powerful "remove any one negative status effect" triggered action on the non-powerful variety of regeneration and healing-based cooking ingredients. Now that effect removes one -minor- negative status effect, like the first 4 ranks of the Regeneration mutation.
Similarly, gave a less impactful nerf to the powerful variety of regeneration and healing-based cooking ingredients by making their triggered action remove one negative status effect instead of all (but preferring a major one over a minor).
Fixed a bug that caused old journal entries from prior games to sometimes appear in the journal.
Fixed a bug that prevented some relic quests from completing correctly.
Fixed a bug that could rarely cause any dynamic quest to never complete correctly.
Changed the default framerate for OSX from vsync to 120, because of an OSX bug that caused a freeze when alt-tabbing a vsync application.
Changed the default framerate for Steam Deck from vsync to 120, because of some cases of the modern UI being sluggish on Steam Deck when vsync is enabled..
Fixed a layout issue that prevented some inventory categories from being clicked when there were a lot of them.
Fixed an issue with custom visage and some other configurable cybernetics not being properly configured in the modern UI.
[modding] The FinalizeRead method of parts and effects now supports removing the read component for migration purposes.
[modding] Upgraded Unity version to 2022.3.33f1.
207.73
Added many new sound effects for equipping items, reloading guns, and various other interactions.
Greatly improved the loading speed of sound effects, all but eliminating the delay when a sound is played for the first time.
Mouse movement now attempts to explore toward unexplored square you click.
The mouse right-click interact context menu now appears at the position of the mouse cursor instead of the center of the screen.
There's now a hierarchy of click actions. For example, clicking on an open door now moves into its square instead of trying to close it, though clicking on an open door still opens it.
Chimeras can now grow mouths, oral arms, and muscular feet.
Tinkers and artifexes now start with a wrench, and horticulturists start with a pestle.
You can now look at the contents of more bookshelves without angering their owners.
Arconauts, rhinoxen, Saad Amus, and Saad Amus clones should now wander more often (in the right contexts) rather than stand around.
Replaced scorpiock's unspecified stinger with a paralyzing stinger and lowered its mutation rank to 2.
Tweaked scorpiock's description.
The Mechanimist convert in Joppa is now considered interesting.
Non fresh-water liquids are now be ignored by general smart use actions.
Added faction icons for sultan cults and dynamic villages.
Added a new 'Adventure Mouse Quick Look' bind which shows a tooltip look instead of entering look mode.
Mutation points are now consumed after gaining a mutation rank, meaning Irritable Genome can no longer level something past it's maximum rank.
Removed Kyakukyan converts from dynamic encounters.
Burrowing claws, drills, and pickaxes now only use their dig damage against walls if its greater than a normal attack.
Swapped out the More Than a Willing Spirit Steam achievement icon.
Fixed a typo in the Bricks Can Be Thrown, Too achievement text.
Fixed a bug that caused Thah to give you an effectless asterisk. Affected saves will receive a 10-pointed asterisk when loaded.
Fixed a bug that caused popup width to be incorrectly sticky in some cases.
[modding] Fixed zoom in the map editor.
[modding] Folded in all the Spring Molting blueprints from Staging.xml into their respective XML blueprint files.
avatar
bbucklew: 207.73
Hello @bbucklew

I had this game recommended to me (very highly) by a tech at MicroCenter, and he spoke of a "15 year labor of love" that just got a 2024 update. He plays on Steam, so I was wondering if this is the updated version he speaks of, just so I am playing the same version he recommended. Thank you very much and congrats on what looks to be a fantastic project.
207.76
The new UI now properly shows the purchase cost of skills when some powers have already been learned.
Smart use is now a bit smarter, defaulting to high priority actions (opening doors, ascending stairs) but still allowing low priority actions (closing doors, collecting liquids) if no high priority actions are available.
Copies of objects now properly inherit statistical shifts.
Increased the render layer of fracti.
Fixed a log spam bug when clicking outside of the valid tile area.
Fixed a bug that caused some default limb behaviors to not be properly removed.
Fixed a bug that caused the Show Wffects command to not show up on the character sheet for true kin.
Fixed a bug that caused some items to occasionally stop working until they were re-equipped after multiple save cycles. (e.g. step sowers, 3D cobblers, grassy yurtmat)
Fixed a bug that caused music to not play in the Moon Stair.
Fixed a bug that caused some continuously looping sounds to sometimes not play.
Fixed a bug that caused mods to break on Linux.
Fixed a bug that caused the global location of interiors to sometimes be outdated, preventing recoiling when traversing between worlds.
[modding] Added a flag to ignore the contained weight of interiors.
[modding] Added a stale flag to zones that have been released via game end or freezing.
[modding] Various AI behaviors now inherit from AIBehaviorPart for collective removal.
207.78
[list]
[*]We updated some default gamepad binds.
[list]
[*]Walk to edge is now Y.
[*]Move to Point of Interest is now left-stick press.
[*]Ability page up and down is now left trigger + dpad up and down.
[*]Melee attack nearest enemy is now left bumper.
[*]Zoom in and out is now left trigger + dpad left and right.
[/list]
[*]Added several item descriptions.
[*]Added some activated ability descriptions.
[*]Gave Dyvvrach an inventory so they can sell their credit wedges.
[*]Jellies and oozes now have default Ego and Willpower scores of 1 instead of 0.
[*]Rhinoxen now have a trio of single horns instead of a trio of double horns.
[*]Changed the indefinite article for leather armor and studded leather armor.
[*]Removed some tomb walls from dynamic encounters.
[*]Popups aligned to mouse position are now properly clamped to the screen.
[*]The Spindle channel now extends up to the z-level of Resheph's tomb.
[*]Added rolling session backups when you load a save game from the main menu. These can be manually restored from the <...>/CavesOfQud/Local/Session folder.
[*]Fixed a bug that caused Warden Indrix to sometimes corrupt your save game.
[*]Fixed a bug that prevented save games from being loaded if the info file was corrupt.
[*]Fixed incorrect damage in Shield Slam's description.
[*]Fixed a bug that caused zone stratum info to occasionally appear in the names of items you've named.
[*]Fixed a bug that caused tile clicks to incorrectly register on button down and when dragging.
[*]Fixed a bug that caused clicking on non-active buttons to activate the selected button instead.
[*]Fixed a bug in the display of keybinds in the menu bar of the keybinds screen.
[*]Fixed a bug in the stat shifts of clones affecting the original object when the clones vanish.
[*][modding] Added GetLandingLocation to the ZoneManager for getting the arrival zone of a parasang.
[*][modding] The GetTransitiveLocationEvent now supports prioritization of the selected portal and destination.
[*][modding] More interface members of the Rack<T> collection are now virtual.
[*][modding] Fixed a bug that caused the AfterTravelEvent to sometimes be handled twice if the parent object moved.
[/list]
207.81
[list]
[*]Added an option for zoom sensitivity (Options > Modern UI > Zoom Sensitivity).
[*]Sultan curios can no longer produce temple mecha.
[*]Added a few more ability descriptions.
[*]Added a few more item descriptions.
[*]Made a clarification to the nulling item mod's tinker description.
[*]Fixed a bug that caused a specific jungle tile on the world map to lock you in place.
[*]Fixed an issue that caused the Bell of Rest to recall you from far distant zones.
[*]Fixed a bug in the transmutation of liquid volumes.
[*]Fixed a rare cloning exception.
[*]Fixed an exception when naming unnamed places.
[*]Fixed a bug with generated text in murals.
[*][modding] Variant entries in Bodies.xml can now specify an empty string to remove an inherited property.
[*][modding] Fixed a bug that caused the tile, foreground, and detail of skill entries to be overridden with defaults when multiple mod values were merged.
[*][modding] Added VillageBase.CreateVillageFaction to add new village factions from history.
[*][debug] Fixed a bug that caused the 'idall' wish to only identify a handful of objects in the current zone.
[/list]
207.85
Added some more ability descriptions.
Leather braces can now be wooly.
Cast nets and throwing axes now have sell values.
Charging with adjacent hostiles now respects phase & flight.
Reduced memory pressure from creatures that fabricate their own ammunition.
Clarified in the descriptions of serene and terrifying visage that they require both head and face slots.
Time cherubim will now properly use temporal fugue.
Fixed a rare exception when creating clones.
Fixed a bug that caused 'when you gain a new follower' cooking triggers to not properly trigger.
Fixed an issue with dragging the message log divider when the log was docked to the left.
Fixed an issue that caused warm static to instantly kill you.
Fixed an issue that caused you to die at the end of precognition.
Fixed a bug that caused slotted energy cells to disappear when reloading a save if a hired guard was separated from its extradimensional leader.
Fixed a bug that caused love injectors to create permanent followers if you had either Beguiling, Proselytize, or Rebuke Robot.
Fixed a bug that caused various creature and furniture abilities that required someone standing in the same cell to not activate, e.g. aloe volta.
Fixed a bug that caused bonded companions such as psychic thralls to repeatedly thaw the zone their leader was in when separated.
Fixed a bug that caused inventory hotkeys to function incorrectly the first time the screen was opened.
Fixed a bug that caused temporal fugue to not summon copies when surrounded by a lot of deep water.
[debug] The debug internals option now adds the ability to toggle logging of AI "Think" to the message log.
[modding] Fixed a bug in pregen default icons.
[modding] Upgraded Unity version to 2022.3.39f1.
207.87
Added some more item descriptions.
Added some more ability descriptions.
Gamepad highlight (left trigger+right trigger) now shows inventory tooltips.
The time of day icon now continues to work even when you're inside an interior.
Fixed a display name bug in legendary clockwork beetle names.
Fixed a bug that occasionally caused focus to be lost when navigating the cybernetics terminal with gamepad.
Fixed a bug that caused rare lockups in the cybernetics terminal.
Fixed a bug that caused gaslight chisels to be improperly weighted for AI autoequip.
Fixed a bug that caused 3d cobblers and step sowers to sometimes remove you from your cell, causing you to reappear in a random place.
Fixed a bug that prevented the missile weapon menu from displaying on gamepad.
[modding] Zones and interiors can now override whether they are considered to be "inside" for natural daylight with SetInside.
[modding] The IllnessChance method of Food is now virtual.
[modding] Added JournalAPI.AddVillageNote to add journal notes to a village's history.
[modding] Fixed a bug that caused the InventoryItemConvertor part to not process inventory items.
207.89
Added 100+ new sound effects for quests, status effects, and various other interactions.
We made some changes to decoy holograms.
The radius of single holograms was reduced from 20 to 12.
Affected creatures now have a visible "distracted by a decoy" status effect.
Distracted creatures now make a new save to resist the decoy every 10 turns.
Creatures that resist distraction can no longer be distracted by that particular hologram for several days. This immunity persists even if the hologram is deactivated and reactivated. For items the produce multiple holograms, each individual hologram tracks its own saves.
Creatures now remain distracted after loading a save.

Added more creature and ability descriptions.
Added a failure message to Hook and Drag for situations where the target can't be hooked.
AI now properly considers phase when using Hook and Drag.
Disarmed mines originally created by the player are now autogettable.
Fixed a bug that caused dynamic quests requiring the player to enter an object to not complete correctly.
Fixed a bug with the weapon skill of the shoulder-mounted light cannon natural weapon.
Fixed a small memory leak in world generation.
Changed the step wording on the Creating World screen.
207.92
Reverse Engineer now lets you reverse engineer mods.
15% chance (per mod) to learn a mod when you disassemble a modded item.
If you have Disassemble and Reverse Engineer, you can now disassemble non-tinkerable items if they have tinkerable mods.

Added Daughter of Exile.
Added a few new special items.
You can now scroll choice dialogs with the right stick on gamepad.
Fixed an issue with tents made from memory eater scales.
Fixed overlapping ability bar command text.
Fixed several pages in the character sheet that weren't responding properly on small screens.
Fixed overlapping ability pagination bindings.
Fixed a grammar issues when using a high-powered magnet from a stack.
Fixed a bug that caused planished godhed pariahs to appear unplanished in their display names.
Fixed a rare exception when changing keybinds.
207.97
Objects are now re-flagged for autoget after being thrown.
Flurry now properly integrates with effects that impact physical attacks (eg. sprinting, stuck, etc.)
The ancient bones now look like bones and are easier to spot.
Included daughters of Exile is dynamic encouters.
Removed the chiming rock from dynamic encounters.
Fixed a bug that caused "when you drink freshwater" trigger effects to trigger even if you declined the prompt to drink.
Fixed a bug that caused liquids to be consumed even when you declined a prompt about drinking too much.
Fixed a bug that rarely caused an elevator platform to spawn on top of stairs down in Bethesda Susa.
Fixed a bug in the display of a single standalone iron fence tile.
Fixed a bug that caused several legendary creature types to be uncloneable.
Fixed a rare exception when cloning.
Fixed a bug that caused phasing to be able to be reactivated on the turn it expired.
Fixed some odd grammar around staring at one's own reflection.
Fixed a rare exception in party leadership assignment for breeders.
Fixed a rare exception during worldgen.
Fixed a grammar bug with shimmering heat messages.
Fixed a bug that caused the music during the battle for Omonporch to loop incorrectly.
Fixed a bug that caused the stair traversal sound to play even if something blocked your way.
Fixed a bug that caused the sound for identifying an artifact not to play.
Fixed some grammar issues in the effects of one of the new special items.
[modding] Added a Notify conversation delegate, which triggers an event on the target object and game systems.
Hey all,
We've been working hard on finishing the game for our 1.0 release, so we're taking a break from Feature Friday next week to get some much needed rest. FF will return the following week.

Live and drink, friends.

207.98
Clicking on an interactable object or hostile creature now advances one square before warning instead of preventing movement altogether.
The accomplishment for donating books to Sheba can now only be engraved on your [redacted] once, if other deeds are available.
Proselytizing a creature is now only an accomplishment if they have not previously been your companion.
Fixed a bug that took some loot away from the ancient bones in the asphalt mines.
Fixed an issue with metabolizing effects from cooked recipes not triggering properly.
Fixed the character sheet description of Light Manipulation to properly show the PV and reflect chance of the next level.
Fixed a bug with installing two onboard recoilers at the same time resulting in only one being usable.
Fixed a bug that caused the ceremonial vibrokhopesh to clack and buzz constantly on the world map.
Fixed a bug that caused popups referring to the chime '_' to be incorrectly capitalized.
[modding] Added float and double gamestate methods.
[modding] Added several methods for getting properties from HistoricEntity and HistoricEvent.
[modding] Fixed a bug that caused the Circuitry part to lose all charge on the world map.
[modding] The IXP multiplier wish (xpmul:#) behavior is now stored as a float game state "XPMul" and will persist on save load.