Posted September 14, 2024
207.99
Added the rest of the activated ability descriptions.
Added several more descriptions for creatures and items, finishing a full pass.
Added icons to the pet selection menu during character creation
You may now cook with objects from adjacent cells (eg, open bodies of water).
Inanimate objects that are on fire or being attacked will no longer be too distracted to allow you to place objects on or in them.
Clicking on zone transition arrows now walks you to the edge of the screen instead of taking a single step.
The pet Frondzie now more reliably uses it's taunt whenever you are in combat.
Fixed the "NoCombat" tag used on various pets.
The pet Ercolano should be properly animated now.
The lairs of legendary girshling should now be populated with more girsh creatures rather than random creatures.
Added a verification step when saving the game to ensure it was written to disk correctly.
Gave decarbonizers turret bodies rather than hover robot bodies.
Fixed a bug that caused the Precognition vfx to get stuck or not wait until the zone was rendered before animating.
Fixed a bug that caused companions to have the incorrect water ritual liquid.
Fixed a bug that caused creature opinions to temporarily be ignored after a save was loaded.
Fixed a bug that caused multiple redundant popups to appear if your precognitive vision was about to run out after you already chose to return.
Fixed a bug that rarely caused you to die after choosing to return to the start of your precognitive vision.
Fixed a memory leak when choosing to not return to the start of your precognitive vision.
Fixed a bug that caused cloned abilities to never come off cooldown.
Fixed a bug that caused Ultra Fire to not have a cooldown.
Fixed a typo in the Empty the Clips activation message.
Fixed some typos in worldmap messages.
[modding] Added a 'clearcooldowns' wish that can be used in some cases to resolve issues with non-ticking cooldowns.
Added the rest of the activated ability descriptions.
Added several more descriptions for creatures and items, finishing a full pass.
Added icons to the pet selection menu during character creation
You may now cook with objects from adjacent cells (eg, open bodies of water).
Inanimate objects that are on fire or being attacked will no longer be too distracted to allow you to place objects on or in them.
Clicking on zone transition arrows now walks you to the edge of the screen instead of taking a single step.
The pet Frondzie now more reliably uses it's taunt whenever you are in combat.
Fixed the "NoCombat" tag used on various pets.
The pet Ercolano should be properly animated now.
The lairs of legendary girshling should now be populated with more girsh creatures rather than random creatures.
Added a verification step when saving the game to ensure it was written to disk correctly.
Gave decarbonizers turret bodies rather than hover robot bodies.
Fixed a bug that caused the Precognition vfx to get stuck or not wait until the zone was rendered before animating.
Fixed a bug that caused companions to have the incorrect water ritual liquid.
Fixed a bug that caused creature opinions to temporarily be ignored after a save was loaded.
Fixed a bug that caused multiple redundant popups to appear if your precognitive vision was about to run out after you already chose to return.
Fixed a bug that rarely caused you to die after choosing to return to the start of your precognitive vision.
Fixed a memory leak when choosing to not return to the start of your precognitive vision.
Fixed a bug that caused cloned abilities to never come off cooldown.
Fixed a bug that caused Ultra Fire to not have a cooldown.
Fixed a typo in the Empty the Clips activation message.
Fixed some typos in worldmap messages.
[modding] Added a 'clearcooldowns' wish that can be used in some cases to resolve issues with non-ticking cooldowns.