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A poisoned 1 hp worm (that's def 2) can't be hit twice by my incompetent leader who succumbs to it. I go for a AOW2 and respawn... Sorry folks.

So much for setting the dungeons to easy/poor -.-'
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Arnuz: A poisoned 1 hp worm (that's def 2) can't be hit twice by my incompetent leader who succumbs to it. I go for a AOW2 and respawn... Sorry folks.
Hey, stop trying to horn in on my shtick!
Lizards, Day 1

Nothing in reach except a tower, so we walk. Time to go die in a ruin again!

TS
TS
Orcs, Day 2

I'm very glad I had Entangle in my spellbook, otherwise that Sandworm would've killed me for sure.
Lowering the cost of goblin cities with many bombers is easy and fun... Boom! Boom! Look at them go!
Lizards, Day 2

Cavalry at 1hp, leader at 4hp, and a significantly worse treasure. But hey, no one died, so small favors I guess.

TS
This treasure is far less exciting.

TS
(No worries onyl the first dungeon is set as "poor", Southern's crazy items are spread all around!)
TS
We convince politely some goblin brothers that their farms belong to us. Then we eat them.
Lizards, Day 3

Much like the first Day, we did nothing except walk. Next turn we'll take a Tower AND a Ruin, which will be exciting!

TS
TS
Sorry guys, but I think the two neutral races should restrain themselves from using their air galleys - ideally burn them in those fires. Or we could restart... again.

The reason being that only the two neutral races can recruit their air galley in the prison section. I didn't realise that Air Galleys have Neutral alignment (no other machines in the game have an alignment other than None, except for the undead siege engines). I think that's a pretty crippling imbalance. I have edited the map now so that people own the air galley to start with, but must send a rebuilder down into its cave to repair the teleporter out, before they can use it elsewhere.

Incidentally, I was also unable to put the air galleys in a prison, because units with the Transport ability can't be prisoners.

Thanks to Arnuz for noticing this.
Post edited November 12, 2019 by southern
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southern: Sorry guys, but I think the two neutral races should restrain themselves from using their air galleys - ideally burn them in those fires. Or we could restart... again.

The reason being that only the two neutral races can recruit their air galley in the prison section. I didn't realise that Air Galleys have Neutral alignment (no other machines in the game have an alignment other than None, except for the undead siege engines). I think that's a pretty crippling imbalance. I have edited the map now so that people own the air galley to start with, but must send a rebuilder down into its cave to repair the teleporter out, before they can use it elsewhere.

Incidentally, I was also unable to put the air galleys in a prison, because units with the Transport ability can't be prisoners.

Thanks to Arnuz for noticing this.
Wait, I get an Air Galley??

Anyway. Can't you make them refugees, or was this the one where refugees still only join people that are friendly?