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RChu1982: In my older parties, the Bishop was the one to wield the Staff of Doom. I never really liked whips for the reason you said. I believe that Antone in Arnika sells the Bullwhip, but not always. You might have to save/camp/reload in his bedroom to make the Bullwhip appear on his list.
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dtgreene: In the absence of a whip, on a Bishop I'd rather have the extra Speed or Stealth that I could get from a shield than the attack that a 2-handed weapon would give.

The only real advantage I see to giving the Staff of Doom to a Bishop would be to actually make use of the Bishop's primary skill Artifacts, but you don't really have the points to spare on it or the means to train this skill manually. Also, until level 16-17, a Bishop can't unequip that particular weapon without the Remove Curse skill (which can backfire, and whose backfire can crash the game in the right situation), and uncursing it is required to sell it so it can be recharged.

By the way, that crash is an assertion that happens in the following situation:
* The spell is cast from the inventory (not from the magic menu).
* The spell backfires, hexing the caster.
* As a result of said hex, the caster's current SP, in at least one category, drops below zero.

There's another assertion I found: If you use a potion (or other item) from a stack outside of battle, and then use the "use last item" keyboard shortcut to use the last one, the game will crash with an assertion. (On the other hand, this shortcut works fine witn items that don't get used up; using it with the Renaissance Lute is a fast way to finish maxing a Bard's Music, for example.)

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RChu1982: I guess that's where we differ. You seem to like Fairies, despite their many drawbacks. I just don't consider the SP regeneration that important, because I'm going for a long run game, where that small benefit doesn't matter late game. As I said before, I used to avoid Humans because they were mediocre. But now I realize that, adding up their TOTAL attribute points, Humans do indeed get the most points, even beating out the Hobbits by 5 points, which are good at a lot of things. As you said earlier, attribute points matter more in the long run, because increases to attributes are finite. With patience, by level 30, all of my party will have 4 attributes maxed out and 4 expert skills, and the rest have a floor of 45, and possibly higher. Humans are a long run race. You do you though. I hope you find a mod that helps Fairies out.
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dtgreene: It's not that I like Fairies; it's that I *would* like them if thety were better in the long run.

With that said, over the years I've moved away from a long run focus when playing Wizardry 8. In particular, some ideas that I've experimented with a bit:
* Use a Bishop, but spend all spell picks (or at least require that they eventually be spent on spells appropriate to the level at which they were acquired). Not as powerful in the long run (have to carefully choose level 6 and 7 spells, but some of them (like Quicksand and Restoration) are more useful than others (Pandemonium and Falling Stars), but more interesting earlier in the game.
* Start with a character who's great early game, like a Fairie Mage that focuses on Speed/Senses (yes, ignoring Intelligence); once in Arnika, or perhaps a bit later, I *replace* the character with a new level 1 character, like a Gadgeteer (fast leveling means XP isn't as much of an issue, and if I wait until Marten's Bluff, gadgets are a non-issue (Project Image and Noxious Fumes, both fun spells to have in gadget form, are available at that point); drawback might be the lack of a character to handle locks and traps until then.

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RChu1982: I like Bishops too, it's just that they lag behind the rest of the party with their slow leveling, and the need to save spell picks cripples them for the first half of the game, until you meet all the vendors and shop/camp/shop until the cows come home. Also, you need two dedicated casters, one for Soul Shield, and one for Element Shield. The Bishop can't do both at once. In my party, with four casters, I am freely picking spells at level ups(although sometimes I save a spell pick because then I can pick two higher level ones once I reach a new threshold, if you know what I mean.)
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dtgreene: Try using a Bishop *without* saving spell picks sometime; it's how I've payed them on recent playthroughs, and is more fun earlier in the game.

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RChu1982: I just checked Flamestryke's site. Sorry, it's not Antone that sells Bullwhips, it's Kunar and Sadok.
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dtgreene: Which unfortunately means not until Umpani/T'Rang areas.
I just got all 6 party members to level 10. It took a while, but the skill increases(Music, Engineering, Divinity, Alchemy, Psionics, Wizardry, all realm skills) are invaluable for that long, difficult Arnika Road run with no way to replenish SPs except resting.
Here is something I've noticed. Level 10 seems to be the max spawn level, both in the Monastery, and on the Arnika Road. I think I've finally matched every monster's level now.
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RChu1982: In my older parties, the Bishop was the one to wield the Staff of Doom. I never really liked whips for the reason you said. I believe that Antone in Arnika sells the Bullwhip, but not always. You might have to save/camp/reload in his bedroom to make the Bullwhip appear on his list.
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dtgreene: In the absence of a whip, on a Bishop I'd rather have the extra Speed or Stealth that I could get from a shield than the attack that a 2-handed weapon would give.

The only real advantage I see to giving the Staff of Doom to a Bishop would be to actually make use of the Bishop's primary skill Artifacts, but you don't really have the points to spare on it or the means to train this skill manually. Also, until level 16-17, a Bishop can't unequip that particular weapon without the Remove Curse skill (which can backfire, and whose backfire can crash the game in the right situation), and uncursing it is required to sell it so it can be recharged.

By the way, that crash is an assertion that happens in the following situation:
* The spell is cast from the inventory (not from the magic menu).
* The spell backfires, hexing the caster.
* As a result of said hex, the caster's current SP, in at least one category, drops below zero.

There's another assertion I found: If you use a potion (or other item) from a stack outside of battle, and then use the "use last item" keyboard shortcut to use the last one, the game will crash with an assertion. (On the other hand, this shortcut works fine witn items that don't get used up; using it with the Renaissance Lute is a fast way to finish maxing a Bard's Music, for example.)

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RChu1982: I guess that's where we differ. You seem to like Fairies, despite their many drawbacks. I just don't consider the SP regeneration that important, because I'm going for a long run game, where that small benefit doesn't matter late game. As I said before, I used to avoid Humans because they were mediocre. But now I realize that, adding up their TOTAL attribute points, Humans do indeed get the most points, even beating out the Hobbits by 5 points, which are good at a lot of things. As you said earlier, attribute points matter more in the long run, because increases to attributes are finite. With patience, by level 30, all of my party will have 4 attributes maxed out and 4 expert skills, and the rest have a floor of 45, and possibly higher. Humans are a long run race. You do you though. I hope you find a mod that helps Fairies out.
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dtgreene: It's not that I like Fairies; it's that I *would* like them if thety were better in the long run.

With that said, over the years I've moved away from a long run focus when playing Wizardry 8. In particular, some ideas that I've experimented with a bit:
* Use a Bishop, but spend all spell picks (or at least require that they eventually be spent on spells appropriate to the level at which they were acquired). Not as powerful in the long run (have to carefully choose level 6 and 7 spells, but some of them (like Quicksand and Restoration) are more useful than others (Pandemonium and Falling Stars), but more interesting earlier in the game.
* Start with a character who's great early game, like a Fairie Mage that focuses on Speed/Senses (yes, ignoring Intelligence); once in Arnika, or perhaps a bit later, I *replace* the character with a new level 1 character, like a Gadgeteer (fast leveling means XP isn't as much of an issue, and if I wait until Marten's Bluff, gadgets are a non-issue (Project Image and Noxious Fumes, both fun spells to have in gadget form, are available at that point); drawback might be the lack of a character to handle locks and traps until then.

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RChu1982: I like Bishops too, it's just that they lag behind the rest of the party with their slow leveling, and the need to save spell picks cripples them for the first half of the game, until you meet all the vendors and shop/camp/shop until the cows come home. Also, you need two dedicated casters, one for Soul Shield, and one for Element Shield. The Bishop can't do both at once. In my party, with four casters, I am freely picking spells at level ups(although sometimes I save a spell pick because then I can pick two higher level ones once I reach a new threshold, if you know what I mean.)
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dtgreene: Try using a Bishop *without* saving spell picks sometime; it's how I've payed them on recent playthroughs, and is more fun earlier in the game.

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RChu1982: I just checked Flamestryke's site. Sorry, it's not Antone that sells Bullwhips, it's Kunar and Sadok.
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dtgreene: Which unfortunately means not until Umpani/T'Rang areas.
This post is almost dead now. You're the only one responding to me. I have been successfully grinding monsters until my skill levels are sufficient. I will keep posting for anyone interested in a magic damage party once I get to Arnika.
I've been following avidly what is going on with you but I'm sorry due to life getting in the way I've not been able to be more active.
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abbayarra: I've been following avidly what is going on with you but I'm sorry due to life getting in the way I've not been able to be more active.
Trust me, I understand. I work full time too(2nd shift 3:30pm-midnight). I can only play Wiz 8 some nights when I'm not too busy or tired from work. I'm a GOG member, but not a Steam member, so I can't contribute to the Steam forums, which are much more active. I appreciate your input though. I'm currently at level 10 1/2 or so. After level 10, the exponential experience is starting to catch up to me. It's taking a long time to get to level 11. But that is a milestone, as I can finally learn level 5 spells, as well as cast level 1-3 spells at max level 7 in the green, provided that my magic skills are up to speed, which is kind of why I'm grinding before the long Arnika Road run. This is the only party(all magic) that I have to grind heavily for, as there is no way to get magic regeneration items yet(from Burz). You have to get lucky that a slime drops something good(I've gotten a few ok drops, such as mediocre armor and weapons). Also, the Bard has 2 of 3 specialty items(Ariel's Slippers and Prospero's Cloak). I have to grind those 2 thieves on the south branch off the path, the one where you get the Piercing Pipes, for Mercucio's Blade. I'm kind of a perfectionist. I'm definitely on the spectrum(Autism). This is such a great game, but grinding-heavy.
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RChu1982: After level 10, the exponential experience is starting to catch up to me. It's taking a long time to get to level 11.
Once you reach level 11, the common ractio decreases from 2 to 1.2, while the XP given by the stronger enemies that spawn continues to increase significantly. As a result, level 10 is really the slowest part of the game, and once you get past that, leveling will get faster.

(Also, it is only past this point where two characters with the same XP total can differ by more than one level.)

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RChu1982: This is the only party(all magic) that I have to grind heavily for, as there is no way to get magic regeneration items yet(from Burz).
When I did my all-mage party, I managed with my usual strategy of leaving the monastery at level 5, and I don't remember having more problems than usual at this point. (Then again, I believe I had both my Priest and Alchemist focus on Strength.)
Post edited May 21, 2021 by dtgreene
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RChu1982: After level 10, the exponential experience is starting to catch up to me. It's taking a long time to get to level 11.
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dtgreene: Once you reach level 11, the common ractio decreases from 2 to 1.2, while the XP given by the stronger enemies that spawn continues to increase significantly. As a result, level 10 is really the slowest part of the game, and once you get past that, leveling will get faster.

(Also, it is only past this point where two characters with the same XP total can differ by more than one level.)

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RChu1982: This is the only party(all magic) that I have to grind heavily for, as there is no way to get magic regeneration items yet(from Burz).
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dtgreene: When I did my all-mage party, I managed with my usual strategy of leaving the monastery at level 5, and I don't remember having more problems than usual at this point. (Then again, I believe I had both my Priest and Alchemist focus on Strength.)
It's funny that you say that. I JUST fought a rare spawn in the Lower Monastery...2 level 12 Greater Seekers, I think they're called. I'm level 10, so it was a bit difficult. One of them hit my Alchemist for 19 damage despite having level 6 Missile Shield and Bless up. I had to hit them hard with fire magic from all my characters, except my Priest and Bard, who have no fire magic. I wonder if it's pointless for the Priest to get fire magic at all. I think the Priest gets literally TWO fire spells, Light and Lightning, with a huge gap(level 1 and level 6). Once I hit level 11, maybe that will trigger better encounters with more XP. Right now, I'm fighting mostly lower level monsters, which is great for training, but bad for XP.
I know, I'm being a big baby. I don't want to make, probably the hardest walk in the game, without having awesome magic and lots of SP. You never know what the Arnika Road will hold. I think I got lucky twice with my Alchemist making two magic nectars for free while resting, but you can't count on it, I'm not "grinding" my naps, and two potions won't turn the tide of battle. I want to go in all guns blazing, with magic being cast on full power(level 7 in the green). My party is being created as glass cannons, who won't do much physical damage(only the casters). The Bard and Gadgeteer are only ok at physical combat, but at least THEY get Strength and Dexterity, so by default they're my tanks.
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RChu1982: I want to go in all guns blazing, with magic being cast on full power(level 7 in the green).
Coundn't you just use them when they're not green, and reload if things go badly?
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RChu1982: I want to go in all guns blazing, with magic being cast on full power(level 7 in the green).
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dtgreene: Coundn't you just use them when they're not green, and reload if things go badly?
I guess so, but that sort of crosses my line in the sand on "cheating." I'm not taking a nap unless I fight at least one battle and get some training in. I have to nap usually after 2 or 3 battles, depending on the difficulty of the battle.
It's Friday night, I've got my beer, and I'm ready to bring my Bard and Gadgeteer to level 11 tonight(leveling is so exciting!). My casters will have to wait for another 100K experience, or so, for their level 11. I have to grit my teeth and grind a little more.
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RChu1982: I want to go in all guns blazing, with magic being cast on full power(level 7 in the green).
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dtgreene: Coundn't you just use them when they're not green, and reload if things go badly?
I have finally reached level 11, after getting good spawns with the level 10 Emerald Slimes. My party is now able to cast level 5 spells(Set/Return to Portal, Heal All, Summon Elemental, Psionic Blast, Freeze All). I wonder if level 5 spells cast at power level 1 will be effective. Only time will tell.
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dtgreene: Coundn't you just use them when they're not green, and reload if things go badly?
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RChu1982: I have finally reached level 11, after getting good spawns with the level 10 Emerald Slimes. My party is now able to cast level 5 spells(Set/Return to Portal, Heal All, Summon Elemental, Psionic Blast, Freeze All). I wonder if level 5 spells cast at power level 1 will be effective. Only time will tell.
It depends on the spell.

The Portal spells work really well at PL1; in fact, that's the only power level at which they can be cast (and you're guaranteed to have enough SP for your most expensive spell).

Heal All is a bit weak, healing only about 10 HP per character, but that can still be useful. (Remember, if you're desperate, you can try casting it at a higher power level; PL2 is twice as effective and, with enough skill, the chance of failure isn't high, plus I'm pretty sure that spell can't actually backfire.)

A low level Summoned Elemental is still great for taking hits and can do some damage, but will be vulnerable to status ailments.

Psionic Blast and Freeze All, on the other hand, aren't as good at PL1, though you might get them to work at least for a short time on lower level enemies; Freeze Flesh is probably still better than Freeze All in most situations at this point. (Instant Death might be more useful at PL1; it hits only a single target, but is likely to work on low level targets, like enemy elementals.)
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RChu1982: I have finally reached level 11, after getting good spawns with the level 10 Emerald Slimes. My party is now able to cast level 5 spells(Set/Return to Portal, Heal All, Summon Elemental, Psionic Blast, Freeze All). I wonder if level 5 spells cast at power level 1 will be effective. Only time will tell.
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dtgreene: It depends on the spell.

The Portal spells work really well at PL1; in fact, that's the only power level at which they can be cast (and you're guaranteed to have enough SP for your most expensive spell).

Heal All is a bit weak, healing only about 10 HP per character, but that can still be useful. (Remember, if you're desperate, you can try casting it at a higher power level; PL2 is twice as effective and, with enough skill, the chance of failure isn't high, plus I'm pretty sure that spell can't actually backfire.)

A low level Summoned Elemental is still great for taking hits and can do some damage, but will be vulnerable to status ailments.

Psionic Blast and Freeze All, on the other hand, aren't as good at PL1, though you might get them to work at least for a short time on lower level enemies; Freeze Flesh is probably still better than Freeze All in most situations at this point. (Instant Death might be more useful at PL1; it hits only a single target, but is likely to work on low level targets, like enemy elementals.)
Thanks for the info. I've never done a magic party, and this is foreign to me. The most magic I've had is a party with one Bishop, and I never had many level 5 skills, saving all my spell picks for level 6 and 7 spells(You can buy level 5 spellbooks from Ferro, but he is so hard to get to.)
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dtgreene: It depends on the spell.

The Portal spells work really well at PL1; in fact, that's the only power level at which they can be cast (and you're guaranteed to have enough SP for your most expensive spell).

Heal All is a bit weak, healing only about 10 HP per character, but that can still be useful. (Remember, if you're desperate, you can try casting it at a higher power level; PL2 is twice as effective and, with enough skill, the chance of failure isn't high, plus I'm pretty sure that spell can't actually backfire.)

A low level Summoned Elemental is still great for taking hits and can do some damage, but will be vulnerable to status ailments.

Psionic Blast and Freeze All, on the other hand, aren't as good at PL1, though you might get them to work at least for a short time on lower level enemies; Freeze Flesh is probably still better than Freeze All in most situations at this point. (Instant Death might be more useful at PL1; it hits only a single target, but is likely to work on low level targets, like enemy elementals.)
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RChu1982: Thanks for the info. I've never done a magic party, and this is foreign to me. The most magic I've had is a party with one Bishop, and I never had many level 5 skills, saving all my spell picks for level 6 and 7 spells(You can buy level 5 spellbooks from Ferro, but he is so hard to get to.)
In more recent playthroughs, I've actually stopped saving Bishop spell picks. Specifically, I've been playing with the self-imposed rule that spell picks may only be used for spells that the character would be high enough in level to cast.

Or, a simplified (though somewhat less restrictive) version of this self-imposed rule is this:
* Spell picks gained at level 13 and earlier may not be used for spells above 5th level
* Only spell picks gained at 18th level or higher may be used for 7th level spells.

These rules result in there being some interesting choices to be made with lower level spell picks, and make Bishops more useful in the earlier parts of the game. (It's also worth noting that this game has an inverted difficulty curve (once you leave the Monastery), where the game gets easier as you progress.)

Also, I've reached Ferro in the early teens; the one thing is that some spellbooks, like Psionic Blast (one of my favorite attack spells because it isn't limited by line of sight), aren't buyable until 18th level.
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RChu1982: Thanks for the info. I've never done a magic party, and this is foreign to me. The most magic I've had is a party with one Bishop, and I never had many level 5 skills, saving all my spell picks for level 6 and 7 spells(You can buy level 5 spellbooks from Ferro, but he is so hard to get to.)
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dtgreene: In more recent playthroughs, I've actually stopped saving Bishop spell picks. Specifically, I've been playing with the self-imposed rule that spell picks may only be used for spells that the character would be high enough in level to cast.

Or, a simplified (though somewhat less restrictive) version of this self-imposed rule is this:
* Spell picks gained at level 13 and earlier may not be used for spells above 5th level
* Only spell picks gained at 18th level or higher may be used for 7th level spells.

These rules result in there being some interesting choices to be made with lower level spell picks, and make Bishops more useful in the earlier parts of the game. (It's also worth noting that this game has an inverted difficulty curve (once you leave the Monastery), where the game gets easier as you progress.)

Also, I've reached Ferro in the early teens; the one thing is that some spellbooks, like Psionic Blast (one of my favorite attack spells because it isn't limited by line of sight), aren't buyable until 18th level.
What is wrong with this forum? I've tried multiple times to respond to you. Is it a Monday night shutdown?
I can post short messages. But not long ones.
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RChu1982: Thanks for the info. I've never done a magic party, and this is foreign to me. The most magic I've had is a party with one Bishop, and I never had many level 5 skills, saving all my spell picks for level 6 and 7 spells(You can buy level 5 spellbooks from Ferro, but he is so hard to get to.)
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dtgreene: In more recent playthroughs, I've actually stopped saving Bishop spell picks. Specifically, I've been playing with the self-imposed rule that spell picks may only be used for spells that the character would be high enough in level to cast.

Or, a simplified (though somewhat less restrictive) version of this self-imposed rule is this:
* Spell picks gained at level 13 and earlier may not be used for spells above 5th level
* Only spell picks gained at 18th level or higher may be used for 7th level spells.

These rules result in there being some interesting choices to be made with lower level spell picks, and make Bishops more useful in the earlier parts of the game. (It's also worth noting that this game has an inverted difficulty curve (once you leave the Monastery), where the game gets easier as you progress.)

Also, I've reached Ferro in the early teens; the one thing is that some spellbooks, like Psionic Blast (one of my favorite attack spells because it isn't limited by line of sight), aren't buyable until 18th level.
This forum is great. But there is a character/post limit.