dtgreene: Toying with the idea of a Dwarf Bishop:
* Gets 6% Damage Absorption, which might help with survivability, along with 60 starting VIT. This could be increased slightly later on with VIT boosting gear. (Checked in game. DA seems to be VIT / 10.)
* 60 VIT means more HP, which should help with survivability.
* Extra fire resistance (minor, but still a little bonus).
* Gets Power Cast at 16, and Power Strike at 18. (Compare this to 12 and 17 for humans; not much difference for PS, but is a big difference for PC, and is the reason why this race isn't used for more conventional magic focused bishops.)
* Speed is low, but that can be addressed later, particularly since the only interesting pair of boots boosts Speed by 10 and is buyable.
* Spellbook skills start at only 5 before bonus points. This means that, to learn level 2 spells at level 3, 2 skill increases through use are needed. (Wondering if starting as an apprentice has something to do with that.)
So, we get here a battle Bishop that doesn't die as easily, but will take longer to become a truly impressive spellcaster. In particular, through the low and mid teens, this character will be lacking in terms of spell effectiveness (though getting Diamond Eyes early-ish might help, or you could just use the Staff of Doom).
Ideally, I would want a Human Bishop (2 possibly, for 2 portals and the ability to cast Element and Soul Shield on round 1). My reasoning is as follows: I want Powercast (boosted by the Trynton Fountain of course), and Snakespeed early. I believe that this will happen at level 12 and level 17 respectively. Immediately after that, Senses will be maxed (same Initiative bonus as Speed), and Piety for SPs and Stamina, quicker Divinity and realm skill development, and Iron Will. These 4 should be maxed by level 29 or 30 IIRC, if Senses and Piety are kept about equal. By level 30, you can work on the other 3 (Vitality first priority for HPs Stamina and CC) and Dexterity and Strength are last priority (IMO fighter stats). Probably best to put 2 per level into Strength, Dexterity and Vitality at that point. As a Human, you would have the most total attribute points to spend on a class that needs so many attributes, minus the small benefit of racial resistances, that won't matter that much with +10 to every realm's resistances (100 in realm skills), Iron Will, Element and Soul Shields up.
I know that I'm probably going to get flak about putting Piety ahead of Vitality, but I consider it priority 5 for pretty much every class, because there are so many ways to give yourself "more HPs". You have: AC from the heaviest armor you can equip without going into the blue encumberance, Shields (maybe even Light Shields!), +3 AC from Amulet of Healing, +3 AC from Cloak of Many Colors, Missile Shield, Armorplate, Magic Screen, Soul/Element Shields, Bless, Guardian Angel, Superman, Haste (high speed gives better AC), Body of Stone, Reflextion from maxing Dexterity, and I probably forgot something. You probably get my point. Vitality is the only way to get HPs (besides leveling up), however, it is a controlling attribute for literally NO skills. Also, Iron Skin is an OK expert skill; It seems to rise slowly, and can only be increased if you actually get hit.
This may sound like a small gripe, but if you somehow maxed 5 attributes, you would only have 2 attributes to put points into at level up, with no freedom to min/max: You would have to put 3 points into both attributes. If you have 4 attributes maxed as a Human, you could play with the numbers: 0, 1, 2, or 3 attribute points into each one, trying to even them out, or place them where you want to so you can ignore one of them. A striking example would be the Human Gadgeteer: I believe, from previous playthroughs, that you can get Dexterity, Strength, Speed, and Senses maxed at level 30 (in that order). You would then have: Intelligence 60 (+5 from Trynton Fountain, 55 to start), Piety and Vitality 45. Obviously, the order of importance would be Vitality, Piety, Intelligence (How does PC help a Gadgeteer?) The most useless stat is 15 points ahead of 2 better stats. From level 31 onward, the logical thing to do would be to give 3 attribute points on level up to Vitality and Piety (better HPs, Stamina and CC), and ignore Intelligence, at least until everything is even. Then, one could make an argument for 2 points to each per level up.
I wonder if it's wise to increase both Staff and Wand skill (using the 2-handed, extended range Quarterstaff that you start with), as well as Mace and Flail skill (hope that you get a Bullwhip, or buy one from Kunar or Sadok). This would seem to dilute the skills on an already overtaxed class. Perhaps just using the Staff occasionally to let it rise by itself, and putting a few points here and there into Mace and Flail on level up, is the way to go. By the way, should you work on Artifacts? It is tempting to pump it, since it gets a 25% class bonus. Not to mention, your Bishop(s) will probably have the highest Intelligence in the party, and decent Senses as well, the controlling attributes for it.
I wonder if I should play as a puritan with my two Bishops, saving all spell picks except Mind Stab at the beginning, which has no spell book. The Holy Water spellbook (level 2) you can get for free from the Savant Orb guarding the Arnika Tower (it may take a few reloads). The Banish spellbook (level 6) can be found in the upper Swamp at the crash site (it's hidden), or bought at a high enough party level from Braffit (I think around level 20). Minus Banish, there are 12 level 6, and 12 level 7 spells that have no spellbook, and must be picked at level up. That makes 24 spell picks saved, I believe that can be accomplished at level 24 if your skill levels are high enough.
This would mean that my Fighter, Rogue, Bard, and Gadgeteer (all easy levelers) would have to carry the 2 Bishops for the early game. My Bishops would use Mind Stab and swing their Quarterstaffs and sling stones until Arnika, where they could finally learn some new spells from Braffit and Anna. Then right to Trynton for the +5 to Intelligence, a quick visit to Fuzzfas for his limited spellbooks, then Crock and Sadok in quick order, then I would have to double back to Kunar. Does anybody think that's too much work?