Posted June 27, 2023
Level 11, and I now have the Staff of Doom for my dwarf bishop.
Elf bishop has Power Cast, and my mook ranger is one level away from that. (Mook ranger needs some major spell practice.)
While getting the Staff of Doom:
* A couple golem encounters, one being the one on the bridge. Fortunately, not too hard with 2 characters who can hit hard physically (now 3 with that staff, but I haven't fought with it yet), and the golems aren't that dangerous, especially once I can get Guardian Angel up on everyone. Definitely physical combats, given their high levels.
* One fight with lesser demons. Their spells and breath attacks don't hit too hard, even though they can hit everyone, but I have Heal All now. Also, Holy Water works on them. (Don't get enough opportunities to use that spell or Banish.)
* Fight with some winged enemies. Reloaded when, on the first attempt, my gadgeteer got drained 4 HP (I can't make renewal potions yet). Second attempt I used a corner to avoid being surrounded, and used magic to kill them. Ego Whip is a nice spell, particularly in the teens when they're the strongest attack spell you have. (Also, Bishops tend to have an easy time improving the Mental realm, in my experience.)
* I'm opting to keep everyone the same level, even if it means delaying level ups. I may make exceptions if the level up has some significant benefit, however.
* Currently, Bard and Valkyrie have 2 attacks. (In the Valkyrie's case, this is with the Stun Rod; I believe the accuracy penalty only affects swings and not attacks.)
Elf bishop has Power Cast, and my mook ranger is one level away from that. (Mook ranger needs some major spell practice.)
While getting the Staff of Doom:
* A couple golem encounters, one being the one on the bridge. Fortunately, not too hard with 2 characters who can hit hard physically (now 3 with that staff, but I haven't fought with it yet), and the golems aren't that dangerous, especially once I can get Guardian Angel up on everyone. Definitely physical combats, given their high levels.
* One fight with lesser demons. Their spells and breath attacks don't hit too hard, even though they can hit everyone, but I have Heal All now. Also, Holy Water works on them. (Don't get enough opportunities to use that spell or Banish.)
* Fight with some winged enemies. Reloaded when, on the first attempt, my gadgeteer got drained 4 HP (I can't make renewal potions yet). Second attempt I used a corner to avoid being surrounded, and used magic to kill them. Ego Whip is a nice spell, particularly in the teens when they're the strongest attack spell you have. (Also, Bishops tend to have an easy time improving the Mental realm, in my experience.)
* I'm opting to keep everyone the same level, even if it means delaying level ups. I may make exceptions if the level up has some significant benefit, however.
* Currently, Bard and Valkyrie have 2 attacks. (In the Valkyrie's case, this is with the Stun Rod; I believe the accuracy penalty only affects swings and not attacks.)