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Fighter and Rogue: Level 28

Valkyrie and Ranger: Level 26

Bishops: Level 25

Finally, all this hard work is paying off! The Arnika day cycle of easy experience (Savant Berserkers, Destroyers, Slashers, and Minion), has brought a certain character to max 4 stats.

"Slick" Male Human Rogue Level 28 (Guildmaster; He has maxed out his title). These are base/hard stats, before items and spells are factored in: Strength/Dexterity/Speed/Senses 100, Intelligence 45 (will be 50 after visiting the Trynton Fountain), Piety and Vitality 46 (2 points were leftover after maxing Speed and Senses).

This is the highest stat sum possible at this level (even though the Hobbit Rogue will have comparable stats, they will still have worse Intelligence and Piety than the Human, and 5 less total stat points).

At this point, the Human really starts to take over.
Fighter and Rogue: Level 28

Valkyrie and Ranger: Level 26

Bishops: Level 26. Wizardry/Divinity Bishop picked Tsunami, while Alchemy/Psionics Bishop picked Asphyxiation.
Fighter and Rogue: Level 28

Valkyrie and Ranger: Level 27. Valkyrie picked Resurrection, Ranger picked Death Cloud.

Bishops: Level 26
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RChu1982: Valkyrie and Ranger: Level 27. Valkyrie picked Resurrection, Ranger picked Death Cloud.
Those are two spells I'd recommend picking much earlier, ideally at levels 18 and 22 (for those classes).
Fighter and Rogue: Level 29

Valkyrie and Ranger: Level 27

Bishops: Level 26

This is another crucial level up, as the Fighter has joined the Rogue.

"Big Pun" Level 29 Male Human Fighter. His base stats (before items and spells), are:

Strength/Dexterity/Speed/Senses 100. Intelligence 45 (will be 50 at Trynton Fountain). Piety 48, Vitality 50 (profession requirement).

These Humans are really starting to look good.

As far as Resurrection goes, I'm running a party that is taking advantage of the best experience treadmill in the game, if your party is level 20ish, and can handle Savant Slashers and Savant Minion. Death should really not be a concern, which is why spells like Resurrection and Death Cloud are picked last.
Fighter and Rogue: Level 29

Valkyrie and Ranger: Level 27

Bishops: Level 27 (Wizardry/Divinity Bishop picked Boiling Blood, and Alchemy/Psionics Bishop picked Lightning).
Fighter and Rogue: Level 29

Valkyrie and Ranger: Level 28 (Valkyrie picked Instant Death, and Ranger picked Resurrection)

Bishops: Level 27

The party is now effectively level 28, which means that I may be too high level in Arnika (I may get level 6 Savant Guards). It's time to hit the Trynton Fountain, and get my Bishops Powercast!
The party has plowed their way through the Arnika-Trynton Road, (ignoring Rattus Rattus), Trynton proper, up the tree, and has answered the Trynton Fountain riddle, giving the Bishops 100 Intelligence, and unlocking PowerCast for them, as well. Fuzzfas bought most of my junk items, while I bought from him as well, mixing potions, powders, and bombs.
Fighter and Rogue: Level 30

Valkyrie and Ranger: Level 28

Bishops: Level 27

Having hit the Trynton Fountain (unlocking Powercast for my Bishops), setting a portal at Fuzzfas's Shop (it's safe to rest there), and portalling back to Arnika, it's clear that I'm not too high level, and can still ride the experience tide of high level Savant machines.

Edit: The Fighter and Rogue have evened out their remaining 3 attributes. Strength/Dexterity/Speed/Senses 100, Intelligence/Piety 51, Vitality 52. Since Vitality is the most important stat of the remaining 3, it has priority.
Post edited July 11, 2024 by RChu1982
Fighter and Rogue: Level 30

Valkyrie and Ranger: Level 28

Bishops: Level 28 (Wizardry/Divinity Bishop picked Concussion, Alchemy/Psionics Bishop picked Cerebral Hemorrhage).
Fighter and Rogue: Level 30

Valkyrie and Ranger: Level 29. Valkyrie picked Armorplate (useless, but gives spell points to the Earth realm), while Ranger picked Purify Air.

Bishops: Level 28
Fighter and Rogue: Level 31

Valkyrie and Ranger: Level 29

Bishops: Level 28

The Human Fighter and Rogue are at the point where they can't get much better; They've pretty much maxed out (note that the Human Rogue at level 34 can get *up to* 3 swings per attack, and is guaranteed to get 3 attacks per turn, provided no encumbrance). The only thing that I can do at this point is keep the remaining stats even, giving +2 Intelligence/Piety/Vitality at level up.
Fighter and Rogue: Level 31

Valkyrie and Ranger: Level 29

Bishops: Level 29 (Both picked Death Cloud)
Have you considered having the Rogue and the Fighter swap professions at this point? You can swap their equipment. Turning the Rogue into a fighter is good if he has maxed out the rogue skills you want.

They will have a bit of a tough time at first if they have no points in the weapons they shift to. But they already are probably very strong and their weaker attacks will make some fights last longer and therefore they will train more.

The Fighter-> Rogue will have a fairly weak AC for a rogue until he gets his Stealth skill up, but if you left the roaches alive at the Roach Motel then you can powertrain that really easily.

The Rogue->Fighter will have a much easier time since he keeps his stealth skill but can now wear heavy armor. He is not likely to have a lot of points in his new weapon skill though.

BTW, I'm surprised you left getting the Trynton Fountain so late. Casting spells trains Power Cast along with the spell realms and spellbooks so you would have likely had Power Cast maxed on both casters by now if you had.
I am taking maximum advantage of the high-level Savant machines spawning during the Arnika day cycle (5am to 10 pm). From 10 pm to 5 am, nothing spawns of value (Higardi rogues).

I am getting only level 17 Savant Berserkers, level 18 Savant Destroyers, level 21 Savant Slashers, and level 22 Savant Minion currently, with my party's average level being below level 30. This may be the best area to level grind in the 20s, as you face no magic-using enemies, you have 4 vendors (if an item can't be sold in Arnika, it's a quest item, put it in a chest), and there are plenty of places to hide and rest.

I strongly dislike class changing, as there are more negatives than positives. For example, you will have to swap all their weapons and armor to something that they can equip, and they will lose any profession bonuses that they once had.

Their weapons training is different. The Fighter is about to max Sword and Mace and Flail skills, while the Rogue is about to max Sword and Dagger skills. This messes up the system which I'm working under, giving more weapon skills to train. Note that the Fighter-turned-Rogue can no longer use Mace and Flail weapons, and the Rogue-turned-Fighter probably won't want to use Daggers anymore (will probably want Diamond Eyes in the off-hand).

I don't want my Fighter to get the Stealth skill, as he has the best hit points and armor selection in the game, not to mention that he has maxed the Reflextion skill (+6 AC). He is a magnet for melee monsters, so that they don't attack weaker party members.

I held off on Powercast so that 5 points weren't wasted getting Intelligence from 95 to 100. These stat points are permanent, and shouldn't be taken lightly. Even still, both of my Bishops have PC in the 60s, casting spells on enemies in Arnika. Both of them have maxed their realm skills, while one has maxed Wizardry and Divinity, and the other maxed Alchemy and Psionics. Both Bishops have worked on the other two ignored spellbook skills, getting them into the 90s. This will take some training.