Posted September 17, 2023
Having created a MDP that ascended, in all 3 endings (I had a blast until Ascension Peak), I have noticed some flaws. The Bard and Gadgeteer were great, up until Ascension Peak, where they really started to show their mediocrity. They were stamina-casting sometimes at level 3 and 4, not doing anything but wasting stamina (granted, they succeeded sometimes, but it wasn't consistent). Also, keeping the Psionic and Mage alive was a constant challenge (worst hit points and armor in the game).
Therefore, I have created a more balanced approach (actually using Bishops properly, unlike the last time):
All-Human party, to max out on total attribute points. Also, 3 males (Fighter, Rogue, Ranger), and 3 females (Valkyrie, and both Bishops).
1. Fighter up front. Dual Weapons, Sword, Mace and Flail (going for a *Light Sword*/Diamond Eyes). I want to maximize his Berserking potential by dual wielding, instead of using a polearm (he doesn't need a shield either, with the highest hit points in the game, and the best armor selection).
2. Rogue up front. Dual Weapons, Sword, Dagger. Using cursed Bloodlust/Thieves' Dagger in Arnika for a while, until he can get an uncursed *Light Sword* and Stiletto later on. He will work on Locks and Traps (he gets a bonus to this), and Stealth (passing most of the front damage onto the Fighter, who can take it).
3. Valkyrie on one flank. Polearms (she gets a bonus to this, why use any other weapon class?). She can hit from extended range, and doesn't need a shield, as she can cheat death. She will work on Mythology, as she has less weapon skills to focus on.
4. Ranger on the other flank. His melee capability is mediocre, compared to the others; However, I feel that it's better overall to have him focus on Polearms, as he, just like the Valkyrie, can hit enemies in front of the party, and on his own flank. He will work on Scouting (removing the need to constantly cast Detect Secrets, unlike my last party).
These 4 characters will have Bows and Crossbows for range (thankfully, the same weapon skill). Also, they will follow my non-caster template of: Strength and Dexterity first, followed by Speed and Senses.
5. Bishop in the middle. Quarterstaff, to train for the Staff of Doom (Cat O' Nine Tails and Vampire Chain sucked last game). She will focus on Artifacts (she gets a 25% bonus), Divinity, and Wizardry. She picked Heal Wounds and Energy Blast at creation.
6. Other Bishop in the middle. Same thing, Quarterstaff, to train for another Staff of Doom (I will have to farm a Rapax Corpse). She will focus on Communication, Alchemy, and Psionics. She picked Heal Wounds and Mind Stab at creation.
These two Bishops will be using slings for range, as it's their only ranged combat skill. Also, they will max Intelligence and Speed first, then Strength and Senses.
Therefore, I have created a more balanced approach (actually using Bishops properly, unlike the last time):
All-Human party, to max out on total attribute points. Also, 3 males (Fighter, Rogue, Ranger), and 3 females (Valkyrie, and both Bishops).
1. Fighter up front. Dual Weapons, Sword, Mace and Flail (going for a *Light Sword*/Diamond Eyes). I want to maximize his Berserking potential by dual wielding, instead of using a polearm (he doesn't need a shield either, with the highest hit points in the game, and the best armor selection).
2. Rogue up front. Dual Weapons, Sword, Dagger. Using cursed Bloodlust/Thieves' Dagger in Arnika for a while, until he can get an uncursed *Light Sword* and Stiletto later on. He will work on Locks and Traps (he gets a bonus to this), and Stealth (passing most of the front damage onto the Fighter, who can take it).
3. Valkyrie on one flank. Polearms (she gets a bonus to this, why use any other weapon class?). She can hit from extended range, and doesn't need a shield, as she can cheat death. She will work on Mythology, as she has less weapon skills to focus on.
4. Ranger on the other flank. His melee capability is mediocre, compared to the others; However, I feel that it's better overall to have him focus on Polearms, as he, just like the Valkyrie, can hit enemies in front of the party, and on his own flank. He will work on Scouting (removing the need to constantly cast Detect Secrets, unlike my last party).
These 4 characters will have Bows and Crossbows for range (thankfully, the same weapon skill). Also, they will follow my non-caster template of: Strength and Dexterity first, followed by Speed and Senses.
5. Bishop in the middle. Quarterstaff, to train for the Staff of Doom (Cat O' Nine Tails and Vampire Chain sucked last game). She will focus on Artifacts (she gets a 25% bonus), Divinity, and Wizardry. She picked Heal Wounds and Energy Blast at creation.
6. Other Bishop in the middle. Same thing, Quarterstaff, to train for another Staff of Doom (I will have to farm a Rapax Corpse). She will focus on Communication, Alchemy, and Psionics. She picked Heal Wounds and Mind Stab at creation.
These two Bishops will be using slings for range, as it's their only ranged combat skill. Also, they will max Intelligence and Speed first, then Strength and Senses.
Post edited September 17, 2023 by RChu1982