Posted February 15, 2019
high rated
New features under hood
- Designers are now able to define which action can be shown in which building. This way we are now able to lock/unlock actions for residential buildings and businesses without changing it in the code.
- Designers are now able to create actions that affect not just source (the executor of an action) and target but select two different targets. With that new feature we are able to create actions like “Spread rumors about a dynasty”, which decreases the relationship between two other dynasties.
Balancing
- All the equipment related to combat had been rebalanced to support the new combat system. Weapons and armor are now way more powerful and it’s absolutely recommended to equip your characters well before taking up a fight with a city guard.
- All the producible items in the garrison and the thieves hideout were moved to other buildings.
- Prices for titles and skills have been adjusted.
- Hiring employees is now more expensive.
- The start base budget for businesses has been increased.
- Adjusted the XP gained from executing actions.
- Adjusted the prices for a lot of the henchmen specific actions.
- Adjusted some effects of actions
Content
- A new action was added for thieves: game of dice. It’s a legal action that allows your thieves to make coins from playing with unsuspecting citizens.
- Every character should now start with a starting clothing item equipped. Citizens should wear the proper items for the clothes they are wearing.
Performance and stability
- We changed the way the game is picking objects in the 3D world. All the props and fauna in the game is not considered anymore while the game is checking for pickable objects under the mouse cursor.
Bug fixes
- Fixed a bug that caused the game to crash when the home residence was demolished.
- Fixed a bug that caused the game to crash if the main residence burned down.
- Fixed a bug that caused the game to crash if there were too many evidences to be traded in the dynasty trade UI.
- Fixed a bug that caused the game to crash if the clothes of a dead character were selected.
- Fixed a bug that caused the game to crash when a henchman executes the conquer building action.
- Fixed a bug that caused the game to crash upon using the spying action with a henchman.
- Fixed a bug that caused the game to crash after the trial of an employee finished.
- Fixed a bug that caused transporters to take a transporter slot in a building that they were visiting.
- Fixed a bug that caused buildings to not look like their according building level.
- Fixed a bug that actions, like break into building, are opening the interieur scene when applied on a building.
- Fixed that NPCs and AI dynasties are not repairing their buildings. Now they are repairing their buildings if they can afford it.
- Fixed a bug that caused NPC adults to attack NPC children. That’s not happening anymore.
- Fixed a bug that caused to show different relationship values on characters and the character selection screen.
- Fixed a bug that caused the amount of unread notifications to not show up anymore.
- Fixed a bug that prevented the player from exiting a scenario as the “Yes” button was missing the first time the UI was opened.
- Fixed a bug that caused characters to not die even if they are below 0 health points.
- Fixed a bug that allowed characters to use office actions despite not having the office anymore.
- Fixed a bug that caused the game to not show pistol and crossbow animations anymore.
- Fixed a bug that caused guards to not react properly when they are the victim of the pickpocket action.
- Fixed a bug that prevents ambushes to happen below bridges.
- Fixed a bug that caused characters to spawn below the surface in Augsburg.
- Fixed a bug that caused the player to not get influence for their office position.
- Fixed a bug that caused the selection circle of a character to vanish after loading a map.
- Fixed a bug that caused family members to always select the same target for the “drive your workers” action.
- Fixed a bug that caused the intro music to be played before the sound settings are loaded.
- Fixed a bug that caused the overall volume setting to do nothing.
- Fixed a bug that caused the game to take over changed sound settings without hitting the confirm button.
- Fixed a bug that players had to restart the game to apply sound settings.
- Fixed a bug that caused some sounds to still play despite all volume controls have been set to 0.
- Fixed a bug that caused the game to zoom on double clicking.
- Fixed a bug that caused the game to show the last item produced tooltip when hovering the mouse cursor over the currently active action icon.
- Fixed a bug that caused the illegal and legal colors to be shown incorrectly.
- Fixed a bug that caused the game to allow all members of a family to leave a guild.
- Fixed a bug that caused transporters to not being fireable.
- Fixed a bug that caused the kidnap action to show the success animation despite the action was actually a failure.
- Fixed a bug that prevented the “Chain Hostage in Backroom” action from successfully finishing.
- Fixed a bug that caused the game to not unlock the correct amount of businesses in the career mode.
- Fixed a bug that caused the game to create NPCs whenever someone used the praise action on an inn, without destroying them afterwards.
- Fixed a bug that caused percentage values to not being shown correctly in tooltips.
- Fixed a bug that caused the game to prevent the player from visiting their own herb huts and hospitals.
- Fixed a bug that caused the game to stop the current weather after visiting an interieur scene.
- Fixed a bug that caused the game to not remove selection circles of employees after the associated building was destroyed.
- Fixed a bug that caused the character to not being illuminated correctly in the inspection window if water animations are enabled …
- Fixed a bug that caused transporters to not go to the market and buy certain ingredients.
- Fixed a bug that caused the new leader of a dynasty to be teleported to their home residence after the previous leader was killed.
- Fixed a bug that caused the avatar, spouse and heir quick selection UI panels to overlap each other on starting a map.
- Fixed a bug that caused the game to show the spouse twice in the quick selection UI if the spouse is also appointed as the heir.
- Fixed a bug that prevented the player to manually end a relationship by using the end relationship action.
Known issues
- All office privileges were removed for now as none of the actions were working properly. We will assess the whole system and as soon as it’s properly working we’ll introduce those actions again.
Important information
If you are experiencing difficulties with loading and saving the game, you may attempt to delete all files from the folder “Games” in the installation directory of The Guild 3.
It is quite possible that some problems that you have in your game are caused by missing or corrupted files. In this case, the following can help: right-click on "The Guild 3" in your library, then Properties - "More" - Manage Installation - VERIFY/REPAIR
What we are planning for the next patch
For the next patch we want to further improve the AI and update the notification system to support urgent notifications.
A short outlook…
The focus right now is on the dynasty AI but we will also start working on the politics and law system, as we want to make the offices more useful.
**********
We value your feedback!
If you have the time, we would appreciate it if you could fill out a short survey regarding the changes we made in patch EA 0.7.3: https://goo.gl/forms/S7oZWU21cXgQAfHg1
Please note: we do not collect any personal information other than your feedback - you will remain completely anonymous. This survey will end the day we release the next patch.
- Designers are now able to define which action can be shown in which building. This way we are now able to lock/unlock actions for residential buildings and businesses without changing it in the code.
- Designers are now able to create actions that affect not just source (the executor of an action) and target but select two different targets. With that new feature we are able to create actions like “Spread rumors about a dynasty”, which decreases the relationship between two other dynasties.
Balancing
- All the equipment related to combat had been rebalanced to support the new combat system. Weapons and armor are now way more powerful and it’s absolutely recommended to equip your characters well before taking up a fight with a city guard.
- All the producible items in the garrison and the thieves hideout were moved to other buildings.
- Prices for titles and skills have been adjusted.
- Hiring employees is now more expensive.
- The start base budget for businesses has been increased.
- Adjusted the XP gained from executing actions.
- Adjusted the prices for a lot of the henchmen specific actions.
- Adjusted some effects of actions
Content
- A new action was added for thieves: game of dice. It’s a legal action that allows your thieves to make coins from playing with unsuspecting citizens.
- Every character should now start with a starting clothing item equipped. Citizens should wear the proper items for the clothes they are wearing.
Performance and stability
- We changed the way the game is picking objects in the 3D world. All the props and fauna in the game is not considered anymore while the game is checking for pickable objects under the mouse cursor.
Bug fixes
- Fixed a bug that caused the game to crash when the home residence was demolished.
- Fixed a bug that caused the game to crash if the main residence burned down.
- Fixed a bug that caused the game to crash if there were too many evidences to be traded in the dynasty trade UI.
- Fixed a bug that caused the game to crash if the clothes of a dead character were selected.
- Fixed a bug that caused the game to crash when a henchman executes the conquer building action.
- Fixed a bug that caused the game to crash upon using the spying action with a henchman.
- Fixed a bug that caused the game to crash after the trial of an employee finished.
- Fixed a bug that caused transporters to take a transporter slot in a building that they were visiting.
- Fixed a bug that caused buildings to not look like their according building level.
- Fixed a bug that actions, like break into building, are opening the interieur scene when applied on a building.
- Fixed that NPCs and AI dynasties are not repairing their buildings. Now they are repairing their buildings if they can afford it.
- Fixed a bug that caused NPC adults to attack NPC children. That’s not happening anymore.
- Fixed a bug that caused to show different relationship values on characters and the character selection screen.
- Fixed a bug that caused the amount of unread notifications to not show up anymore.
- Fixed a bug that prevented the player from exiting a scenario as the “Yes” button was missing the first time the UI was opened.
- Fixed a bug that caused characters to not die even if they are below 0 health points.
- Fixed a bug that allowed characters to use office actions despite not having the office anymore.
- Fixed a bug that caused the game to not show pistol and crossbow animations anymore.
- Fixed a bug that caused guards to not react properly when they are the victim of the pickpocket action.
- Fixed a bug that prevents ambushes to happen below bridges.
- Fixed a bug that caused characters to spawn below the surface in Augsburg.
- Fixed a bug that caused the player to not get influence for their office position.
- Fixed a bug that caused the selection circle of a character to vanish after loading a map.
- Fixed a bug that caused family members to always select the same target for the “drive your workers” action.
- Fixed a bug that caused the intro music to be played before the sound settings are loaded.
- Fixed a bug that caused the overall volume setting to do nothing.
- Fixed a bug that caused the game to take over changed sound settings without hitting the confirm button.
- Fixed a bug that players had to restart the game to apply sound settings.
- Fixed a bug that caused some sounds to still play despite all volume controls have been set to 0.
- Fixed a bug that caused the game to zoom on double clicking.
- Fixed a bug that caused the game to show the last item produced tooltip when hovering the mouse cursor over the currently active action icon.
- Fixed a bug that caused the illegal and legal colors to be shown incorrectly.
- Fixed a bug that caused the game to allow all members of a family to leave a guild.
- Fixed a bug that caused transporters to not being fireable.
- Fixed a bug that caused the kidnap action to show the success animation despite the action was actually a failure.
- Fixed a bug that prevented the “Chain Hostage in Backroom” action from successfully finishing.
- Fixed a bug that caused the game to not unlock the correct amount of businesses in the career mode.
- Fixed a bug that caused the game to create NPCs whenever someone used the praise action on an inn, without destroying them afterwards.
- Fixed a bug that caused percentage values to not being shown correctly in tooltips.
- Fixed a bug that caused the game to prevent the player from visiting their own herb huts and hospitals.
- Fixed a bug that caused the game to stop the current weather after visiting an interieur scene.
- Fixed a bug that caused the game to not remove selection circles of employees after the associated building was destroyed.
- Fixed a bug that caused the character to not being illuminated correctly in the inspection window if water animations are enabled …
- Fixed a bug that caused transporters to not go to the market and buy certain ingredients.
- Fixed a bug that caused the new leader of a dynasty to be teleported to their home residence after the previous leader was killed.
- Fixed a bug that caused the avatar, spouse and heir quick selection UI panels to overlap each other on starting a map.
- Fixed a bug that caused the game to show the spouse twice in the quick selection UI if the spouse is also appointed as the heir.
- Fixed a bug that prevented the player to manually end a relationship by using the end relationship action.
Known issues
- All office privileges were removed for now as none of the actions were working properly. We will assess the whole system and as soon as it’s properly working we’ll introduce those actions again.
Important information
If you are experiencing difficulties with loading and saving the game, you may attempt to delete all files from the folder “Games” in the installation directory of The Guild 3.
It is quite possible that some problems that you have in your game are caused by missing or corrupted files. In this case, the following can help: right-click on "The Guild 3" in your library, then Properties - "More" - Manage Installation - VERIFY/REPAIR
What we are planning for the next patch
For the next patch we want to further improve the AI and update the notification system to support urgent notifications.
A short outlook…
The focus right now is on the dynasty AI but we will also start working on the politics and law system, as we want to make the offices more useful.
**********
We value your feedback!
If you have the time, we would appreciate it if you could fill out a short survey regarding the changes we made in patch EA 0.7.3: https://goo.gl/forms/S7oZWU21cXgQAfHg1
Please note: we do not collect any personal information other than your feedback - you will remain completely anonymous. This survey will end the day we release the next patch.
Post edited February 15, 2019 by georg.holzer