Posted February 28, 2022
Bug fixes
- several crash issues in singleplayer and in multiplayer have been fixed
- a number of crash issues when loading saved games have been fixed
- fixed an issue in multiplayer where the auto-leveling of employees could send too many update packages to the other participants of the game
- fixed several issues with the pathfinding of characters - please let us know if you still encounter problems with the pathfinding
- the productivity bonuses of building addons are now correctly displayed in the character windows of the employees
- fixed a bug that caused the city preacher to not show the church service animations in the outside area of that building
- fixed an issue that prevented family members to get access to specific actions and artifacts of the Guild the dynasty was in
- fixed an issue that distributed buffs from professional skills to employees of other professions, e.g. the buffs from the robber profession were applied to minstrels as well
- fixed the issue that the actions "Wave hello" and "Laugh at someone" interrupted the players current action without restarting it afterwards
- the clothing of the butcher's workers had the wrong stats - special thanks to the reporter of the Redmine ticket ;-)
- fixed a bug in multiplayer where the dog companion model was not shown or shown twice in the residences on the client's side
- fixed an issue on the client's side in multiplayer games where the dog companion was teleported instead of walking with the owner. The movement of the dogs is still a bit rough but a lot better than before.
- fixed an issue that prevented you from opening the leasing menu of a mine, quarry or lumberyard when you were in feud with the dynasty who was currently leasing the building
- fixed an issue that sometimes hindered family members who were performing family life actions inside their residence from starting to work in a business building when they were assigned as a worker there
- Cauldron, Clay pot and Beaker were not shown in the list of items if one was setting up a trade route manually
- fixed an issue that caused the 'you cannot see inside the building' feedback to appear when clicking on an empty spot in the world and then on any foreign building
- fixed an issue that caused spring and summer ambient sounds (e.g. birds) to play during nighttime and the winter season as well
- in some cases messages and notifications played the wrong jingle - a positive message could play the jingle indicating a negative event and counterwise. This should be fixed now.
- the availability of building addons due to lack of money, was not updated correctly after the family had enough money again
- fixed an issue that caused AI family members to remain inside their residences most of the time
- fixed a bug that caused characters who attacked ambushing robbers to lose a lot of reputation
- sabotaging and vandalizing caused the wrong debuff icon and text on the target building
- fixed a bug that caused drunken characters to continue walking as if still being drunk after the effect had ended
- fixed an issue where both spouses came down the ladder inside their residence at the same time after the "Produce offspring" action and thus overlapping; now there is a small delay between both characters
- fixed a bug in the action "Exploit connections" that prevented the player from gaining influence points from their liaison
- fixed an issue in multiplayer where the action-progress on the client was not shown correctly
- same as with all other buildings which have a menu, you could open the building menus of the marketplace, the port and the far trade cities with the key "i" but not close - we fixed that
- in the character inspection window of city guards, the neighborhood and city they belong to was missing
- fixed an issue that prevented characters to consume fruit juice
- fixed an issue that made the effects of extinguishing the fire of a burning building too strong
- we fixed bugs and misplaced objects in all maps
- several models, textures and animations have been reworked
- fixed several text issues
Known issues
- Due to the recent interior changes the loading times increased for all maps. Loading times will be improved significantly with patch EA 0.9.18.
Important information
Custom Save Game Directory: In case you experience troubles while saving your game you can set a custom save game directory by adding "SaveDirectory = C:\Your\Path" to C:\Users\[USERNAME]\AppData\Local\Guild3\options.cfg . Please note that the options.cfg is created after you change a setting in the options menu and then close the game!
Multiplayer: If you have a restrictive firewall then you may have to manually open the following outgoing ports to be able to play in multiplayer: 61111 TCP & UDP, 36895 TCP & UDP, 36975 TCP & UDP. You can find this information in the FAQs Multiplayer on our webpage as well!
It is quite possible that some problems that you have in your game are caused by missing or corrupted files. In this case, the following might help: right-click on "The Guild 3" in your library, then Properties - "More" - Manage Installation - VERIFY/REPAIR
If you still have issues afterwards, then we recommend uninstalling the game and then manually delete the folder "%localappdata%\Guild3" (C:\Users\[USERNAME]\AppData\Local\Guild3). Then re-install the game.
Crash dumps for bug reports can be found in "%localappdata%\Guild3\sentry\reports" (C:\Users\[USERNAME]\AppData\Local\Guild3\sentry\reports) per default.
Join our official Discord server where you can meet us (that is, when we take a break from developing games) and other players to chat about the game.
- several crash issues in singleplayer and in multiplayer have been fixed
- a number of crash issues when loading saved games have been fixed
- fixed an issue in multiplayer where the auto-leveling of employees could send too many update packages to the other participants of the game
- fixed several issues with the pathfinding of characters - please let us know if you still encounter problems with the pathfinding
- the productivity bonuses of building addons are now correctly displayed in the character windows of the employees
- fixed a bug that caused the city preacher to not show the church service animations in the outside area of that building
- fixed an issue that prevented family members to get access to specific actions and artifacts of the Guild the dynasty was in
- fixed an issue that distributed buffs from professional skills to employees of other professions, e.g. the buffs from the robber profession were applied to minstrels as well
- fixed the issue that the actions "Wave hello" and "Laugh at someone" interrupted the players current action without restarting it afterwards
- the clothing of the butcher's workers had the wrong stats - special thanks to the reporter of the Redmine ticket ;-)
- fixed a bug in multiplayer where the dog companion model was not shown or shown twice in the residences on the client's side
- fixed an issue on the client's side in multiplayer games where the dog companion was teleported instead of walking with the owner. The movement of the dogs is still a bit rough but a lot better than before.
- fixed an issue that prevented you from opening the leasing menu of a mine, quarry or lumberyard when you were in feud with the dynasty who was currently leasing the building
- fixed an issue that sometimes hindered family members who were performing family life actions inside their residence from starting to work in a business building when they were assigned as a worker there
- Cauldron, Clay pot and Beaker were not shown in the list of items if one was setting up a trade route manually
- fixed an issue that caused the 'you cannot see inside the building' feedback to appear when clicking on an empty spot in the world and then on any foreign building
- fixed an issue that caused spring and summer ambient sounds (e.g. birds) to play during nighttime and the winter season as well
- in some cases messages and notifications played the wrong jingle - a positive message could play the jingle indicating a negative event and counterwise. This should be fixed now.
- the availability of building addons due to lack of money, was not updated correctly after the family had enough money again
- fixed an issue that caused AI family members to remain inside their residences most of the time
- fixed a bug that caused characters who attacked ambushing robbers to lose a lot of reputation
- sabotaging and vandalizing caused the wrong debuff icon and text on the target building
- fixed a bug that caused drunken characters to continue walking as if still being drunk after the effect had ended
- fixed an issue where both spouses came down the ladder inside their residence at the same time after the "Produce offspring" action and thus overlapping; now there is a small delay between both characters
- fixed a bug in the action "Exploit connections" that prevented the player from gaining influence points from their liaison
- fixed an issue in multiplayer where the action-progress on the client was not shown correctly
- same as with all other buildings which have a menu, you could open the building menus of the marketplace, the port and the far trade cities with the key "i" but not close - we fixed that
- in the character inspection window of city guards, the neighborhood and city they belong to was missing
- fixed an issue that prevented characters to consume fruit juice
- fixed an issue that made the effects of extinguishing the fire of a burning building too strong
- we fixed bugs and misplaced objects in all maps
- several models, textures and animations have been reworked
- fixed several text issues
Known issues
- Due to the recent interior changes the loading times increased for all maps. Loading times will be improved significantly with patch EA 0.9.18.
Important information
Custom Save Game Directory: In case you experience troubles while saving your game you can set a custom save game directory by adding "SaveDirectory = C:\Your\Path" to C:\Users\[USERNAME]\AppData\Local\Guild3\options.cfg . Please note that the options.cfg is created after you change a setting in the options menu and then close the game!
Multiplayer: If you have a restrictive firewall then you may have to manually open the following outgoing ports to be able to play in multiplayer: 61111 TCP & UDP, 36895 TCP & UDP, 36975 TCP & UDP. You can find this information in the FAQs Multiplayer on our webpage as well!
It is quite possible that some problems that you have in your game are caused by missing or corrupted files. In this case, the following might help: right-click on "The Guild 3" in your library, then Properties - "More" - Manage Installation - VERIFY/REPAIR
If you still have issues afterwards, then we recommend uninstalling the game and then manually delete the folder "%localappdata%\Guild3" (C:\Users\[USERNAME]\AppData\Local\Guild3). Then re-install the game.
Crash dumps for bug reports can be found in "%localappdata%\Guild3\sentry\reports" (C:\Users\[USERNAME]\AppData\Local\Guild3\sentry\reports) per default.
Join our official Discord server where you can meet us (that is, when we take a break from developing games) and other players to chat about the game.