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Bug fixes
- several crash issues in singleplayer and in multiplayer have been fixed
- a number of crash issues when loading saved games have been fixed
- fixed an issue in multiplayer where the auto-leveling of employees could send too many update packages to the other participants of the game
- fixed several issues with the pathfinding of characters - please let us know if you still encounter problems with the pathfinding
- the productivity bonuses of building addons are now correctly displayed in the character windows of the employees
- fixed a bug that caused the city preacher to not show the church service animations in the outside area of that building
- fixed an issue that prevented family members to get access to specific actions and artifacts of the Guild the dynasty was in
- fixed an issue that distributed buffs from professional skills to employees of other professions, e.g. the buffs from the robber profession were applied to minstrels as well
- fixed the issue that the actions "Wave hello" and "Laugh at someone" interrupted the players current action without restarting it afterwards
- the clothing of the butcher's workers had the wrong stats - special thanks to the reporter of the Redmine ticket ;-)
- fixed a bug in multiplayer where the dog companion model was not shown or shown twice in the residences on the client's side
- fixed an issue on the client's side in multiplayer games where the dog companion was teleported instead of walking with the owner. The movement of the dogs is still a bit rough but a lot better than before.
- fixed an issue that prevented you from opening the leasing menu of a mine, quarry or lumberyard when you were in feud with the dynasty who was currently leasing the building
- fixed an issue that sometimes hindered family members who were performing family life actions inside their residence from starting to work in a business building when they were assigned as a worker there
- Cauldron, Clay pot and Beaker were not shown in the list of items if one was setting up a trade route manually
- fixed an issue that caused the 'you cannot see inside the building' feedback to appear when clicking on an empty spot in the world and then on any foreign building
- fixed an issue that caused spring and summer ambient sounds (e.g. birds) to play during nighttime and the winter season as well
- in some cases messages and notifications played the wrong jingle - a positive message could play the jingle indicating a negative event and counterwise. This should be fixed now.
- the availability of building addons due to lack of money, was not updated correctly after the family had enough money again
- fixed an issue that caused AI family members to remain inside their residences most of the time
- fixed a bug that caused characters who attacked ambushing robbers to lose a lot of reputation
- sabotaging and vandalizing caused the wrong debuff icon and text on the target building
- fixed a bug that caused drunken characters to continue walking as if still being drunk after the effect had ended
- fixed an issue where both spouses came down the ladder inside their residence at the same time after the "Produce offspring" action and thus overlapping; now there is a small delay between both characters
- fixed a bug in the action "Exploit connections" that prevented the player from gaining influence points from their liaison
- fixed an issue in multiplayer where the action-progress on the client was not shown correctly
- same as with all other buildings which have a menu, you could open the building menus of the marketplace, the port and the far trade cities with the key "i" but not close - we fixed that
- in the character inspection window of city guards, the neighborhood and city they belong to was missing
- fixed an issue that prevented characters to consume fruit juice
- fixed an issue that made the effects of extinguishing the fire of a burning building too strong
- we fixed bugs and misplaced objects in all maps
- several models, textures and animations have been reworked
- fixed several text issues

Known issues
- Due to the recent interior changes the loading times increased for all maps. Loading times will be improved significantly with patch EA 0.9.18.

Important information
Custom Save Game Directory: In case you experience troubles while saving your game you can set a custom save game directory by adding "SaveDirectory = C:\Your\Path" to C:\Users\[USERNAME]\AppData\Local\Guild3\options.cfg . Please note that the options.cfg is created after you change a setting in the options menu and then close the game!
Multiplayer: If you have a restrictive firewall then you may have to manually open the following outgoing ports to be able to play in multiplayer: 61111 TCP & UDP, 36895 TCP & UDP, 36975 TCP & UDP. You can find this information in the FAQs Multiplayer on our webpage as well!
It is quite possible that some problems that you have in your game are caused by missing or corrupted files. In this case, the following might help: right-click on "The Guild 3" in your library, then Properties - "More" - Manage Installation - VERIFY/REPAIR
If you still have issues afterwards, then we recommend uninstalling the game and then manually delete the folder "%localappdata%\Guild3" (C:\Users\[USERNAME]\AppData\Local\Guild3). Then re-install the game.
Crash dumps for bug reports can be found in "%localappdata%\Guild3\sentry\reports" (C:\Users\[USERNAME]\AppData\Local\Guild3\sentry\reports) per default.
Join our official Discord server where you can meet us (that is, when we take a break from developing games) and other players to chat about the game.
Patch notes for EA 0.9.18 “Raise your flag!” – April 13, 2022

Dear adventurers,

The most important addition to the game in Patch EA 0.9.18 is undoubtedly the interactive interior of the arsenal and the guild events with some cool buffs and loot items as rewards. And when you've finally become Sovereign, your banner will be hoisted all over on the map!
You can find out what else Patch EA 0.9.18 has in store in the following lines...

Please note: The game does not display/load save games from outdated patch versions as they have become incompatible due to the rework of core systems.
Please check if you are playing with 'Ultra Shadows' setting. If so, then please save the game settings once. After doing so, the game will inform you if your graphics card has sufficient memory. Changing the shadows to a lower setting will increase your performance!

Highlights & Overview
New features: Interactive interior of the arsenal, events with powerful buffs and loot items, 2 new NPCs in the arsenal, visualization of prisoners in the arsenal, the possibility to redeem a prisoner, and the flag of the Sovereign hoisted all over on the map.
Content & Balancing: Skippable dialogues in single player, re-worked Guild invitation system, partly re-work of the area map, some more sounds and animations, more balancing of businesses (especially service businesses), many draggable windows, faster loading times, warning message if the graphics card has too little performance for the selected graphics quality in the game.
Bug fixes: Many bugs in single player and in multiplayer have been fixed, incl. a number of bugs which led to crashes.

We value your feedback!
Please support us and take the time to give reviews. And it would greatly help us if you could enter the issues you find during your play in our . Please do not forget to add save games or crash-dumps, where available, follow the [url=https://steamcommunity.com/app/311260/discussions/5/3114770279398516646/]link to the forum.

**********
Build number: 649344

New features
- Interactive interior of the arsenal:
-- The interior of the arsenal consists of a room on ground level and the prison in the basement, which is accessible via stairs.
-- You can now access the Book of Guilds and the Quest Book via objects in the interior.
-- You see all the imprisoned characters of your city when you open the Book of Prisoners.
-- The prisoners are locked inside prison cells in the basement of the arsenal. In case the city has more prisoners than there is space in the cells, some of them cannot be seen as they are moved deeper in the dungeon, where you can’t see them.
- New NPC 'Master of the Arsenal':
-- The Master of the Arsenal can be found in the first room inside the arsenal.
-- Talking to her enables you to bribe her in order to free an imprisoned member of your dynasty. And you can take part in events (see below).
- New NPC 'Jailor':
-- This kind guy guards the prisoners in the basement of the arsenal.
- Guild events and war events:
-- From time to time, a neighboring city outside of the map calls for help. Once you hold the Citizen title you can send your characters as well as your lansquenets (the workers of the lansquenet profession) to the Master of the Arsenal, where she signs you up for the event.
-- The same goes for the different events of the five guilds on your map. In them you can only take part with members of your family.
-- A character who successfully participates at an event, can bring home money and influence. And sometimes they can bring back valuable and powerful loot items, gainable only at events! Same with permanent buffs (or debuffs in case of a failure in participation).
-- The reward of an event increases when you are a noble (war events) or when you are a member of the guild which initiates the event.
- In patch EA 0.9.18, we implemented something a lot of you were waiting for: Once you became Sovereign of the fiefdom, the flag of you everlasting dynasty will be hoisted on specific spots all over the map, for example at the castle, at the city hall, near the city gates, etc.
- Some actions for workers, like ambush and pickpocketing, have been re-worked. From now on you have the possibility a) to assign your worker to a specific place in the world where he/she will perform that action until you say otherwise, or b) to choose a specific village or city district as the target area for the action. For some actions like Palmistry and Game of Dice we are still not happy as the radius for searching a target is still too big. We are looking into an improvement for the next patch.

Content & Balancing
- You can now skip dialogues in which you are participating with a button on the right edge of each speech bubble and you no longer have to wait for the dialogue to continue on its own.
- All top bar menus plus the 'Character inspection window', the 'Ingame wiki', the 'Erect building' menu, the messages and the 'Area map' are draggable now.
- We re-worked many of the functions and filters in the area map:
-- Now there is a 'Map filter' for residences.
-- We implemented a 'select all/unselect all' functionality for filters.
-- We made the differences between neutral buildings and buildings which are owned by a dynasty more clear.
-- While working on the area map, we fixed several bugs and increased the usability of the map.
- We improved and rebalanced the far trade events with other cities. If you pay attention to the long distance trade reports you can now get great offers when trading goods with far away cities at the right point in time.
- Waving hello and laughing at someone often interrupted the actions of player characters. From now on, only critical successes of both actions are causing an interruption.
- Especially in the first rounds of the game the service businesses like barber and inn had so many customers to focus on that they had problems with serving all of them in time. This caused some of their customers to leave unhappy and thus the player lost a lot of reputation. We balanced that and from now on less customers should wait there for service. Sadly, there are still edge cases with waiting customers (e.g. when the building closes at dusk) but it is not so harmful anymore to your reputation. We will look into this.
- Whenever someone bribes the Master of the Arsenal to free an imprisoned character, the office holder 'Arsenal master' gets a share of the money.
- We re-worked the 'Ambush' action as we implemented this new positioning system for some actions. Now, only the attacking of victims out of the ambush can be a crime.
- When you open the Book of Guilds, you will see that we have changed the presentation of the attitudes of the single guilds: Instead of three simple markers, each guild now shows a range for their three attitude values. With this, it should be much easier to understand when a guild would become interested in you after you reached the title 'Squire'. And once you are a member of a guild, the display changes and a second range is added, showing you the areas with the risk of being excluded from the guild.
- We've added 'Join a Guild' to the privileges of the 'Squire' title to indicate when it is possible to join a guild.
- We changed the supply system for transporters on manual setup trade routes: A transporter will only load as many goods per waypoint until the maximum number stated in their orders is reached. Example:
-- Load 10 iron at waypoint A and unload 10 iron at waypoint B, but the transporter can only unload 7 iron at waypoint B because of lack of space in the storage. When the transporter stops at waypoint A the next time, they already have 3 iron loaded, so they load only 7 additional iron instead of 10. Due to this change we get rid of a lot of problems with the trade routes!
- Loading times of all maps have been reduced. The same goes for loading of saved games!
- In single player, the game is now paused when you open the ingame menu.
- While the game is paused, all sounds are muted.
- When you have selected 'Ultra Shadows' in the graphics options of the game but your graphics card has less than 8 gb of video memory available, you will receive a warning message.
- From now on, all NPCs have a crest showing that they live in a village or in a city district.
- When performing smuggle actions, the smugglers will now enter the outer areas of the arsenal and the port to play different animations.
- We reworked the dialogues in the church: When a family member is not allowed to start the action you have chosen in the dialogue, you get proper feedback from the priest.
- With the implementation of the new events we adjusted the window sizes and the scroll bars in the Quest Book.
- We cleaned up the info tab in the building windows of all types of buildings. From now on you see only the information and properties which belong to the building type.
- Crude Craftsman's Hut, Tinker's hut and Barber's hut now have one transporter building add-on.
- Butchery now has two transporter building add-ons.
- We added some more sounds for animations and objects.
- Characters no longer get teleported when entering a market. They now walk to a position at the main market booth.
- Several more content changes and balancing steps.
Bug fixes
- fixed a number of bugs which led to a crash of the game
- a number of issues have been fixed which caused the game to crash when a saved game was loaded
- fixed a bug in multiplayer that caused the host to remain stuck in the lobby when the client has left the game
- fixed a bug in multiplayer that caused the inventory slots of a character to not update correctly
- fixed a bug that led the time a character ran to a service business building to be subtracted from the time the character waited for the service
- a bug has been fixed which could lead to problems when serving customers
- fixed a bug that caused employees of service business buildings who got treated in another building to not return home
- many family members of AI dynasties were stuck in the family life actions in their residence - now they have the courage again to step outside from time to time :-)
- fixed a bug that caused the attitudes of the guilds to be wrongly initiated and thus were not as intended
- fixed a number of bugs which all together prevented AI dynasties from joining guilds
- fixed a bug that caused characters who were using an artifact or consuming a drink or meal while staying at the marketplace to disappear until they were walking somewhere else
- the movement speed of drunken characters was too fast... so we reduced it :-)
- fixed a bug that prevented the game's sounds from being stopped when pausing the game
- fixed a bug in the sound system that sometimes prevented sounds from being played when the camera moved closer to the source of the sound
- when plundering graves or summoning on a graveyard, the name of that graveyard was not correctly displayed
- the icon of the stink bomb and the artifact action weren't matching
- fixed a bug that could cause random events (incl. the trade opportunities and guild events) to be broken
- fixed a bug that caused the productivity of workers to be lowered instead of increased when reaching the next level
- fixed a number of issues with actions that are showing a confirmation prompt - these actions should run through without errors even when you ignore the prompt :-)
- fixed an issue with displaying the actual properties of freshly erected buildings
- fixed a bug that caused the properties of a building in the building window to not update when an artifact was applied to it
- fixed the position of characters on boats in the character inspection window
- fixed a number of issues with the voice overs when acquiring a new title
- whenever a negative number had a positive effect (e.g. reduction of a buildings decay) then the negative number was displayed in red - we fixed that
- the icon for the secondary attribute 'Entertainment' was missing
- fixed a issue where in rare cases the model of a city guard was assigned to an NPC
- fixed a bug that caused all buildings to be valid targets for the action to extinguish a fire
- fixed a bug that caused automated transporters to purchase goods at the marketplace that should not be sold there
- fixed a bug that caused characters who did not die naturally to show a wrong age in the notification and in the family tree
- we fixed bugs and misplaced objects in all maps
- several models, textures and animations have been reworked
- fixed several text issues

Known issues
- Sometimes, robbers, thieves etc. follow their victims long ways and once they reach them, they turn around and run the whole way back to their position (as ordered). We will fix that as soon as possible.
- The events in the arsenal might need a bit more tweaking. We will look into them more closely in the coming weeks.
- In rare cases it can happen that characters can not participate in an event - we are already looking into the issue and we will fix that with the next patch.

Important information
Custom Save Game Directory: In case you experience troubles while saving your game you can set a custom save game directory by adding "SaveDirectory = C:\Your\Path" to C:\Users\[USERNAME]\AppData\Local\Guild3\options.cfg . Please note that the options.cfg is created after you change a setting in the options menu and then close the game!
Multiplayer: If you have a restrictive firewall then you may have to manually open the following outgoing ports to be able to play in multiplayer: 61111 TCP & UDP, 36895 TCP & UDP, 36975 TCP & UDP. You can find this information in the FAQs Multiplayer on our webpage as well!
It is quite possible that some problems that you have in your game are caused by missing or corrupted files. In this case, the following might help: right-click on "The Guild 3" in your library, then Properties - "More" - Manage Installation - VERIFY/REPAIR
If you still have issues afterwards, then we recommend uninstalling the game and then manually delete the folder "%localappdata%\Guild3" (C:\Users\[USERNAME]\AppData\Local\Guild3). Then re-install the game.
Crash dumps for bug reports can be found in "%localappdata%\Guild3\sentry\reports" (C:\Users\[USERNAME]\AppData\Local\Guild3\sentry\reports) per default.
Join our official Discord server where you can meet us (that is, when we take a break from developing games) and other players to chat about the game.
Patch notes for EA 0.9.18.5 “Welcome to the Hansa!” – May 16th, 2022

Hey folks,

With Patch EA 0.9.18.5 you finally have the opportunity to play on the Hansa map - in the menu it is called "Hamburg, Lübeck & Kiel". This map is by far the largest map of all guild games, with three cities and six villages and a whopping up to 18 opposing dynasties!
But let's be clear: If you have a rather weak computer, then it's better to play with lower graphics settings!
In addition to the new map, you get a few more improvements and bug fixes with this patch:

Please note: Saved games from EA 0.9.18 will work with this patch, but not all of the bug fixes you find below will then be in effect!

Build number: 652974

Content & Balancing
- We added the Hansa map (Hamburg, Lübeck and Kiel) :-)
- From now on you have the possibility to send every adult family member to a monastery. This way you can easily get rid of unloved or useless family members and make space for more children :-)
- We doubled the number of sound sources in the game, so that a lot more sounds can be heard throughout the game, like bird sounds and the sound of floating waters.

Bug fixes
- fixed a bug that caused the game to crash when a client tried to join a loaded multiplayer game
- fixed a bug that led to a crash when hitting the enter key on an invalid target
- fixed a crash bug when someone paid the Master of the Arsenal for releasing a prisoner in specific situations
- fixed a bug that caused war events to overlap and thus could prevent players from joining the event
Release notes for version 1.0.1 - June 14th, 2022

Hello everyone!

First of all, why version 1.0.1 and not 1.0 you may ask. The answer is easy: We prepared a preview version for the press with all features in it, but still did some polishing which came afterwards. Version 1.0.1 has that included, of course!

With The Guild 3 leaving Early Access, we will from now on concentrate on fixing bugs and - where needed - balancing. Many of you are asking for news about the editor. We haven't talked much about the tool in the last years, which is because we were solely focussed on the game itself. We will provide an update on the editor topic during summer.

We want to thank all the players of the Early Access phase - without your help and your patience all of this would not have been possible! Thank you and may Lady Fortune be with you while your dynasty progresses!

We value your feedback!
Please support us and take the time to give reviews. And it would greatly help us if you could enter the issues you find during your play in our . Kindly note that this link leads to a new Redmine-Bugtracker, as the other one was used only during the Early Access phase! Please do not forget to add save games and/or crash-dumps, where available, follow the https://steamcommunity.com/app/311260/discussions/5/3114770279398516646/]link to the forum.

Join the official The Guild 3-Discord server where you can meet other players to chat about the game.

In the following you see what has been done since the last patch EA 0.9.18.5:

- the interior of the city hall added with a city hall clerk you can interact with, the courtroom and five rooms for the office chamber meetings
- the chamber of judges holds trials, while the other office chambers (and the Sovereign) manage the laws
- trials and office meetings are presented as 3d scenes
- all ingame texts available in English, German, French, Italian, Spanish, Polish, Russian, Korean, Japanese and simplified Chinese
- new voice overs (EN and DE)
- more sounds
- more animations
- seasonal ambient coloring
- season change images
- new winning/losing screens
- Steam cloud save
- improved the location based actions pickpocketing, palmistry and game of dice to work as good as ambushing
- balancing for several actions and for the economy
- performance optimizations
- and many, many bug fixes

Please note that your saved games from previous versions will not work anymore!


-----------------------------------------------------------------------------------------------------------


Patch notes for Hotfix Patch 1.0.2 - June 15th, 2022

Hello everyone!

This hotfix patch takes care of the issue with the no more moving shadows from round 2 on. Nothing else has been changed.

Please note: saved games from version 1.0.1 will work with this hotfix patch.

(build number: 656917)
Post edited June 15, 2022 by Scandal781
Please add GOG Galaxy Achievements with the next updates...
Patch notes for version 1.0.3 “Bug Hunting Trophies” - July 14th, 2022

Hello folks,

Patch 1.0.3 contains a lot of bug fixes for crashes. Unfortunately, we were not yet able to solve all server-issues for multiplayer but we did not want to keep the patch longer from you. Still, we also managed to get some connection improvements. We ask you to be a bit more patient and thank you for your understanding.
Beside the changes for this patch, the team is working on other things in the background. We will give you more information about that at a later date - we’d like to keep the excitement going for a little while longer.

Please note: Your saved games from the former version 1.0.2 (and version 1.0.1) will still work with this patch, but not all changes will be in effect in the older versions. The reason is that the map you are playing on stores data that is loaded and processed only when you start a fresh game in the new version.
To give you a better overview we have splitted the list of changes into two:

Build number: 660133

Changes that will be in effect with saved games from version 1.0.2 (and version 1.0.1):
- We fixed a number of crash issues in singleplayer and in multiplayer
- A number of connectivity issues for multiplayer have been taken care of
- We made improvements to our networking capabilities regarding the handling of IPv6
- We fixed the notification spam which occured when family members who were banished or have been sent to a monastery had reached the end of their natural lifespan
- Added notifications to be sent out whenever a law of the city has been changed
- Tutorial chapters that have not been read yet will be bolded in the chapter list
- Characters didn't unequip the item in their hand when they were performing different animations, leading to sometimes funny situations - we changed this on many places
- As a client in multiplayer it could happen that the characters would keep sitting in the air after the riding horse, horse cart or cart was deleted from the inventory
- For the client in multiplayer the progress bar for a number of actions was not updating
- We fixed a number of issues with marrying via dynastic trade
- We fixed a bug in the UI where office holders can adjust the number of city guards per village/district - now the correct numbers are displayed
- Neutral buildings now bear the crest of a village or a city
- We fixed a number of issues with models, textures and animations
- The alphabetical order of the chapters in the ingame help now take umlauts (and similar characters) into account
- The notifications for vacant offices, office elections and when election results now have the name of the city included
- We were able to decrease the loading times more :-)
- We fixed several minor issues

Changes that will only be in effect with games started with version 1.0.3:
- The ambush action was too lucrative especially in the early gameplay
- Some of the actions of children have been balanced and the actions "Play outside" and "Stack boxes" got new animations
- Henchmen can from now on enter residences of allied dynasties
- Pathfinding issues and cosmetic flaws have been fixed in all maps

We value your feedback!
Please support us and take the time to give reviews. And it would greatly help us if you could enter the issues you find during your play in our . Please do not forget to add save games and/or crash-dumps, where available, follow the [url=https://steamcommunity.com/app/311260/discussions/5/3114770279398516646/]link to the forum.

Join the official The Guild 3-Discord server where you can meet other players to chat about the game.
Patch notes for update of patch 1.0.3 - July 15th, 2022

Good morning everyone,

We are very sorry for the inconvenience you had with multiplayer since patch 1.0.3 . While the patch has helped some with their issues in participating in a multiplayer game, unfortunately for others it has made the situation worse.

Since the first reports of issues with multiplayer since the patch was released, we worked until late in the evening to find a solution without success. So we decided to revert some of our changes regarding multiplayer to the status from before - this happens with this little update (build number: 660451)!

Be assured that we will keep working on the issue for the coming time.

Thanks for your understanding and patience.
Patch notes for version 1.0.4 “Ninety Two” - August 30th, 2022

Hello folks!

Patch 1.0.4 solves a number of issues and it balances the game further. We additionally worked on a lot of bugs and features in preparation for the editor release, which we do not list below, as the editor will be released somewhen later.

As mentioned in DevDiay #32 beginning of August, this is the last patch in collaboration with the Purple Lamp team. The development will continue with a small team that will work on the editor! The release date is not set so far, please be a bit patient.
Regarding the ipv6 support we sadly have to say that the developer of the multiplayer library is still working on that issue. We will bring out a patch after we receive the new library and were able to test it properly.

We want to point out that without the dedicated help from you, the players, some of the changes below would not have been possible - thanks a lot for your reports in our Redmine bug tracker!

And now have lots of fun with version 1.0.4 !

Please note: Your saved games from the former versions 1.0.1 to 1.0.3 will still work with this patch, but not all changes will be in effect in the older versions. The reason is that the map you are playing on stores data that is loaded and processed only when you start a fresh game in the new version.

To give you a better overview we have splitted the list of changes into two:

Build number: 664688

Changes that will be in effect with saved games from version 1.0.1 to 1.0.3:
- We fixed a crash that could happen at game start, when the initiation for a map failed.
- Transporters on manually set up routes restarted their tour at waypoint 1 after they had been interrupted.
- Especially on large maps or in the late game it could happen that characters got stuck when they left the city hall.
- We have reworked a number of building models so that characters will not get stuck anymore when leaving the building.
- We fixed issues with several character models, animations and textures.
- We fixed a bug that caused torches to be displayed when characters were blended out due to their distance to the camera.
- We reduced the flickering of the light sources in the arsenal.
- We fixed the descriptions for the secondary attributes Regeneration and Defense.

Changes that will only be in effect with games started with version 1.0.4:
- The chances of bringing back Porcelaine from far trades or smuggling has been raised a bit.
- Kids were able to claim higher titles at the receptionist in the city hall.
- When performing the "throw stones" action, the throwing character kept the stone in their hand all the time.
- The instruction text for the action "Public relations" was misleading.
- The target of a bribe now receives 90% of the invested money instead of always 5000 - even bribing is not a 100% secure business ;-)
- We fixed a bug with the far trade actions that caused a relationship change with the neighborhood (in most cases an uninhabited surrounding region).
- It was possible that on the Hansa map (Hamburg, Lübeck & Kiel) a second Sovereign would be in office. In order to protect the people before a civil war in the Hansa, we kicked out the surplus Sovereign!
- We fixed several minor and some major issues on almost all maps.
- We reworked several actions to prevent AI dynasties from targeting allies (aggressive actions) and/or foes ("nice" actions :-) ). Human players still can!
- We fixed issues with some actions, where the budget post for the budget book was not set up correctly.
- We fixed a bug in the action to hold a public banquet on your rostrum that always led to a failure of the action.
- Eating a cream pie had no effect other than a few XP. Now you get more XP and an additional bonus of 50 health for a while.
- You weren't able to eat nor gift Gingerbread. Now you can :-)
- We made handhelds like torches invisible while characters perform several actions, like playing music or talking to other characters.
- The citizen title now shows that you can take part in wars and events. As a lord it is shown that you can be an officer in a war. In the benefits of the guilds you now see that participating in events of your guild will bring you better outcomes.
- The Almanac now grants more xp.
- We fixed some more, mostly minor issues that we do not list here.

We value your feedback!
Please support us and take the time to give reviews. And it would greatly help us if you could enter the issues you find during your play in our . Please do not forget to add save games and/or crash-dumps, where available, follow the [url=https://steamcommunity.com/app/311260/discussions/5/3114770279398516646/]link to the forum.

Join the official The Guild 3-Discord server where you can meet other players to chat about the game.
Patch notes for version 1.0.5 “Multiplayer Update” - December 21st, 2022

Hello folks!

Patch 1.0.5 solves a number of network issues, the loading times are improved and it fixes a number of graphical glitches.

We would like to give a special thanks to NeoX, Tobsga, Wormic, Kate'sJoy, Ishtano, Neopolis and Kruemel for helping us test the network bug fixes for this patch!

Your saved games with the versions 1.0.1 to 1.0.4 are still working!

Build number: 681635
- we fixed a number of network issues, especially those that prevent you from joining a game
- the loading times for the maps are a lot faster now
- we fixed a number of bugs with the inventory of characters and buildings - before that it was possible that one looses or duplicated an item when transferring it from one inventory to another inventory
- we fixed a number of script errors
- we solved a number of graphical glitches
- we implemented new ground textures (e.g. puddles :-) )
- every map has been repainted with the new textures

Please let us know if you still have issues with mixed ipv4 / ipv6 games and we will look into that as soon as possible!

Thank you for your patience so far! You will hear from us again in the next patch notes ;-)
We wish you all a Merry Christmas and a Happy New Year!

Your The Guild 3 team

We value your feedback!
Please support us and take the time to give reviews. And it would greatly help us if you could enter the issues you find during your play in our . Please do not forget to add save games and/or crash-dumps, where available, follow the [url=https://steamcommunity.com/app/311260/discussions/5/3114770279398516646/]link to the forum.

Join the official The Guild 3-Discord server where you can meet other players to chat about the game.
Post edited December 21, 2022 by Scandal781