Posted January 25, 2018
high rated
Changelog for Build b.099a (added 25 January 2018):
ART/VISUALS
* New and improved character sheet UI! Shows information about your pet as well!
* Adjusted dialog box opacity so you can see what’s going on a bit better
* New Sleep Trap, Smoke Cloud FX
* New FX when the following effects are triggered: Skirmisher, Two-Finger Catch (and Barrier/Turtle Shield reflects), all Vital Points
* Improved Divine Fury animation
* Healing popup numbers are now a little bigger, and last a little longer
* A whole bunch of other new icons and FX
BALANCE
* Damage dealt by monsters in New Game+ has been scaled up so that their damage now reflects their current level, likewise Health values scale up properly with new Monster level.
* Monster density in New Game+ has been increased
* Monsters in New Game+ now gain 4 levels from their Normal counterparts (and have a minimum level of 12, instead of 9)
* Monsters in New Game+ are now more aggressive
* “Poison Air” mechanic removed
* The chance of finding Nightmare Shards from Nightmare Princes is no longer a guaranteed minimum of 20%. Now, Worthless princes will never drop shards, and the overall chances of getting one are about ~20% lower on average. (Your best chance is to fight a Prince in a higher level item.)
* Removing or Extracting mods from items via Dreamcaster can now cost more than 1 Orb of Reverie. The cost scales up based on the strength of the magic mod and the rank of the item. Legendary items and Casino/Nightmare mods will also nudge up the overall cost (max of 6 orbs).
* Reduced spawn rate of Elixirs in the casino shop
* Corral monsters will no longer enjoy Monster Chow if they are at a certain Happiness level.
BUGS
* Fixed bug that prevented you from depositing casino tokens
* Fixed bug with certain staircases / doors not allowing travel
* Fixed bug with various recipes involving chili peppers
* You can no longer hurt yourself with Spicy Tacos
* Fixed occasional game error that could occur when feeding Monster Chow to Coolfrogs
* Fixed several character sheet display errors (powerup drop chance >100% with Foraging items, block chance that could dip below 0%)
* Fixed bug that could occur with looting certain quest items
* Removed references to “Ancient Dream” (test area)
* Fixed minor monsterpedia scaling / text issues
* Fixed classification of a couple Legendary items that were showing up as Magical
* Fixed game errors related to Runic Crystal upgrade skill
* Fixed major bug where you could complete the same side area repeatedly
* Fixed bug where you could not heal from Percy if you selected the JP option but didn’t have enough gold for the gold option
* You can no longer be pulled by tornado / hurricane effects if you are wearing equipment that makes you immovable
* Mud and electric tiles should no longer stack, causing visual anomalies
* Fixed bugs with fast travel locations not being visitable (you may need to re-visit these areas once first)
* Fixed minor camera jitter on load
* Fixed bug where stored monster turns (such as charge attacks) did not save their player target list correctly
* Visuals for Photon Cannon look better now with no overlapped/broken up sprites. Mostly
* Fixed bug with damage element icons in the log looking darkened or not appearing at all at times
* Fixed level switch bug that could happen when spawning certain Item Dreams
* May have finally fixed the issue with certain combinations of pets producing ‘ghost’ actors
CONTENT/GAMEPLAY
* Our story continues before and during the third boss fight… (new characters only)
* Added several diabolical new champion mods exclusive to New Game+ mode: Lead-Touched, Shocking, Plaguebearer, Detonating
* Memory Kings in Item Dreams of higher level will now have 1 unique champion mod to make the encounter tougher. These are powerful, so watch out! Lifesap, Heal-Dampening, Negator, Frogmaster
* New legendary hammer! (Low level)
* New legendary hood! (Low level)
QUALITY OF LIFE
* You can now fast travel to the Desert Oasis
* Options sliders now show % where applicable
* You can now cook multiple recipes in a row (quickly) from your cookbook, as well as see at a glance which recipes you can’t make due to lack of ingredients
* Any pets/summons you have will now poof to you if they are out of range for too long (unless they are actively fighting something)
* Food-loving monsters are now much quicker to de-aggro you if you hit them by mistake
* “Pet Insurance” status is now saved if you go from a regular game to New Game+
* Monsterpedia progress is now saved in Hardcore
ART/VISUALS
* New and improved character sheet UI! Shows information about your pet as well!
* Adjusted dialog box opacity so you can see what’s going on a bit better
* New Sleep Trap, Smoke Cloud FX
* New FX when the following effects are triggered: Skirmisher, Two-Finger Catch (and Barrier/Turtle Shield reflects), all Vital Points
* Improved Divine Fury animation
* Healing popup numbers are now a little bigger, and last a little longer
* A whole bunch of other new icons and FX
BALANCE
* Damage dealt by monsters in New Game+ has been scaled up so that their damage now reflects their current level, likewise Health values scale up properly with new Monster level.
* Monster density in New Game+ has been increased
* Monsters in New Game+ now gain 4 levels from their Normal counterparts (and have a minimum level of 12, instead of 9)
* Monsters in New Game+ are now more aggressive
* “Poison Air” mechanic removed
* The chance of finding Nightmare Shards from Nightmare Princes is no longer a guaranteed minimum of 20%. Now, Worthless princes will never drop shards, and the overall chances of getting one are about ~20% lower on average. (Your best chance is to fight a Prince in a higher level item.)
* Removing or Extracting mods from items via Dreamcaster can now cost more than 1 Orb of Reverie. The cost scales up based on the strength of the magic mod and the rank of the item. Legendary items and Casino/Nightmare mods will also nudge up the overall cost (max of 6 orbs).
* Reduced spawn rate of Elixirs in the casino shop
* Corral monsters will no longer enjoy Monster Chow if they are at a certain Happiness level.
BUGS
* Fixed bug that prevented you from depositing casino tokens
* Fixed bug with certain staircases / doors not allowing travel
* Fixed bug with various recipes involving chili peppers
* You can no longer hurt yourself with Spicy Tacos
* Fixed occasional game error that could occur when feeding Monster Chow to Coolfrogs
* Fixed several character sheet display errors (powerup drop chance >100% with Foraging items, block chance that could dip below 0%)
* Fixed bug that could occur with looting certain quest items
* Removed references to “Ancient Dream” (test area)
* Fixed minor monsterpedia scaling / text issues
* Fixed classification of a couple Legendary items that were showing up as Magical
* Fixed game errors related to Runic Crystal upgrade skill
* Fixed major bug where you could complete the same side area repeatedly
* Fixed bug where you could not heal from Percy if you selected the JP option but didn’t have enough gold for the gold option
* You can no longer be pulled by tornado / hurricane effects if you are wearing equipment that makes you immovable
* Mud and electric tiles should no longer stack, causing visual anomalies
* Fixed bugs with fast travel locations not being visitable (you may need to re-visit these areas once first)
* Fixed minor camera jitter on load
* Fixed bug where stored monster turns (such as charge attacks) did not save their player target list correctly
* Visuals for Photon Cannon look better now with no overlapped/broken up sprites. Mostly
* Fixed bug with damage element icons in the log looking darkened or not appearing at all at times
* Fixed level switch bug that could happen when spawning certain Item Dreams
* May have finally fixed the issue with certain combinations of pets producing ‘ghost’ actors
CONTENT/GAMEPLAY
* Our story continues before and during the third boss fight… (new characters only)
* Added several diabolical new champion mods exclusive to New Game+ mode: Lead-Touched, Shocking, Plaguebearer, Detonating
* Memory Kings in Item Dreams of higher level will now have 1 unique champion mod to make the encounter tougher. These are powerful, so watch out! Lifesap, Heal-Dampening, Negator, Frogmaster
* New legendary hammer! (Low level)
* New legendary hood! (Low level)
QUALITY OF LIFE
* You can now fast travel to the Desert Oasis
* Options sliders now show % where applicable
* You can now cook multiple recipes in a row (quickly) from your cookbook, as well as see at a glance which recipes you can’t make due to lack of ingredients
* Any pets/summons you have will now poof to you if they are out of range for too long (unless they are actively fighting something)
* Food-loving monsters are now much quicker to de-aggro you if you hit them by mistake
* “Pet Insurance” status is now saved if you go from a regular game to New Game+
* Monsterpedia progress is now saved in Hardcore