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Changelog for b085g (added 30 October 2017):

HALLOWEEN IN TANGLEDEEP!

- For a limited time, Halloween has arrived in the world of Tangledeep! Enjoy some seasonal visuals, as well as tasty and unique treats!
- All changes subject to further change!

ART/VISUALS

- New top/side attack animations for Spellshaper, Paladin, Gambler, Budoka, and Hunter
- New visual tileset for Nightmares
- New animation for Fan of Knives and Kunai Toss
- New animation for Relentless Current and Water Cross
- New animation for Smite Evil
- New "spike" animation for Shadowstep and shadow traps
- The hero character will now attack in the direction that you use targeted abilities, instead of the last direction you moved
- Monster death fade is now red again!
- Baller new laser FX
- New "Grand Recovery" FX
- New mini-explosion FX for some enemy attacks (i.e. 3rd boss)
- Much flashier Pandora Box animation and SFX

BALANCE

- Quick Step cooldown reduced from 14 turns to 7 turns
- Boosted Halloween item drop rates
- Summoned and monster pets will now dis-engage enemies that are 8+ tiles away from them for any reason. They will re-engage as needed.
- Effects that increase the player’s max health will no longer heal your corral pet. Only healing effects that alter current health are shared to your pet.
- Soldier, Warrior, Gladiator, and Warlord’s mods are much stronger now (2-3x)
- You no longer lose stamina for moving or attacking in water. Thank me later
- Bosses (and big bosses) should generally drop more loot now
- Nightmare Princes should drop more/better loot, particularly equipment
- Increased drop rate of staves
- You should no longer get ‘step limited’ quests for areas 2 floors away or more
- Pandora’s Boxes no longer appear on floors 1 and 2
- Pandora’s Boxes now have a chance to drop legendary items… heh heh….

BUGS

- Bows should no longer allow ANY offhand to be used with them, except quivers, under any circumstances
- Fixed Wardrobe bug that would sometimes prevent you from switching to Brigand
- Thick Tomes should no longer drop.
- Fixed bug where the Runic Boost status from being near your Runic Crystal would sometimes not wear off, even if the crystal was moved or destroyed
- Disabled the big boss health bar in situations where it was not supposed to be visible
- Added extra checks to ensure monster/player sprites are always drawn at the correct position after a Vanishing effect occurs
- It should no longer be possible to hit friendly monsters with Divine Fury’s defense debuff
- Fixed a number of monster abilities not triggering as intended
- Fixed game load/data corruption issue related to how tutorial data is stored
- Fixed some bugs with Nightmare Princes / Memory Kings
- Fixed bug with Roll the Bones skill orb mod
- Fixed game error related to bad summon data
- Fixed bug where certain loot drop modifiers were being added multiple times
- Fixed bug related to modified abilities sometimes never going on cooldown
- It should no longer be possible to capture or breed monsters if you have 11 monsters in the corral AND an active corral pet
- Additional fix for Mac resolution errors
- Attempted fix at missing music on Mac / Linux
- Fixed some inaccurate estimated item heal values if you had the Food Lover feat
- Fixed monster visual desync bug between sprite position and actual position
- It is no longer possible to have both a regular Floraconda and Bull Floraconda active simultaneously
- Fixed bugs with popup/conversation queueing, which previously was preventing some conversations or dialogs from appearing.
- Crystal Bulwark’s effect should no longer happen unless you block (as intended)
- Fixed bug that could cause billions of gold to be dropped in a Nightmare Prince’s lair

CONTENT/GAMEPLAY

- Once you have retrieved three Red Orb Shards, take them to Riverstone Grove to receive a NIGHTMARE ORB. This unlocks a powerful new type of Item Dream - an Item Nightmare! This is a very different dungeon type full of danger, new frogs, a deadly new boss (the Nightmare Queen, and new rewards!
- Three new legendary armor pieces can now be found throughout the world!
- New player stats have been added! Gold find, loot find, magic find, shop bonus, corral pet bonus. These stats can be changed through certain magic mods…
- New magic mods (all equipment slots): Greedy (+15% gold dropped), Companions (+10% corral pet effectiveness), Treasures (+5% magic item chance)
- Eighteen (18!!!) new magic mods added, exclusive to Item Nightmares!
- Coolfrogs will now appear once in awhile, carrying extra loot with them.

ENGINE

- Straight up engine optimization - better, smoother performance!
- Refactored / cleaned up more code, especially for items
- Added new types of animations (stretchable lasers/projectiles, originating position FX)

QUALITY OF LIFE

- Gambler’s "Hot Streak" now creates blue flames, differentiating them from enemy flames
- Removed a handful of extraneous tutorial popups
- The game now shows handy tips during loading screens

WRITING

- Ruby Moon is now Ruby Crescent.
- Ocean’s Gem is now Deep Lake’s Gem
- Lots of improved item/legendary flavor text
Post edited October 30, 2017 by DeMignon
high rated
Changelog for b086g (added 02 November 2017):

HALLOWEEN IN TANGLEDEEP!

- For a limited time, Halloween has arrived in the world of Tangledeep! Enjoy some seasonal visuals, as well as tasty and unique treats!

ART/VISUALS

- Player-created ice blocks and shadow traps now have distinct colors

BALANCE

- Decreased monster density toward the second half of the game
- Lowered the respawn rate on most floors in the second half of the game
- Increased chance of getting Lucid Orbs and legendary items from Pandora’s Boxes
- The “Companions” magic mod now applies to all pets - not just your corral pet - but the bonus is now 8% damage/defense instead of 10%.
- Tamed corral monsters now heal for 25% of their max health for each in-game day that passes

BUGS

- Fixed weapon pairing validation error that could happen when starting a New Game+
- Fixed error related to spawning certain Item Dreams
- Controller prompts should now be automatically disabled if the game detects keyboard input
- Fixed projectile animation for Bandit Buffslingers
- Fixed bug with Quick Step and Cleave not activating
- Fixed bug with minimap icon not working
- Fixed bug where if you cycled your hotbar, the tooltip from the previous hovered skill would linger on the screen
- Fixed bug with ‘kill monster with element’ quests; you will now ONLY be asked to use elements that exist in your ability list.
- Music on OSX/Linux should really be fixed for real
- Added more sanity checks to ensure all stairs in Item Dreams and Nightmares are accessible

QUALITY OF LIFE

- Added a simple difficulty indicator when selecting character job - this is a general guideline
- Text that appears in important popups/dialogs will now be copied to the game log, so you can go back and re-read (this is also in your Journal)
- Character creation has been slightly reorganized. Name input is now AFTER job creation, so you know what your character looks like before naming her.
- Character names can now have spaces
- Added a delay and fade-in time for equipment, inventory, and skill tooltips
- There are now separate bindings for Small and Large Minimap. The default binding (Tab on PC, Select on controllers) now toggles the Large Minimap on/off. You may need to manually change your binding.
- Controller users can now use the right stick to move the minimap if it is open. (You may need to manually bind this once in the Key Binding settings.)
- You can now sort equipment and inventory by Item Rank
- Merchants will now show their rarest goods first
- Merchants carrying multiples of the same consumable will now show stacks in the shop. You will now purchase these one at a time so you can make precise buying decisions
- Added more game tips!
- When modifying an item at the Dreamcaster, you will now always use an Orb of Reverie instead of a Lucid Orb (although, if you DON’T have any Orbs of Reverie, a Lucid Orb will be consumed instead)
- The character sheet now shows how many Pandora’s Boxes you have opened
- If you try to use your Flask when you are already healing from your flask, you will be prevented from doing so. Previously, it would refresh the duration of the buff but eat another charge, which potentially wasted the full potential of the flask charge.
- Added a random name button to the name input screen so you can cycle through the list of premade names.
- Cleaned up and consolidated various log messages related to gaining status conditions and gaining/losing stats
- Selecting “Continue” on a save slot with meta progress but no character progress will start a new character in that slot.
- Hovering over one of your core stats on the character sheet will now show your base stat as well as your modified stat value (after buffs, debuffs, gear, etc)

WRITING

- Lucid Orbs are now all named consistently
- Added more random names for character creation

------------

Changelog for b086i (added 02 November 2017):

HALLOWEEN IN TANGLEDEEP!

- For a limited time, Halloween has arrived in the world of Tangledeep! Enjoy some seasonal visuals, as well as tasty and unique treats!

ART/VISUALS

- Added HuSyn, Edge Thane, Soulkeeper top and side attack animations
- Added some UI juice when you equip or auto-equip items
- Greatly improved grid overlay that is now pinned to the world (instead of the hero/camera), and outlines ground tiles instead of all tiles

BALANCE

- Campfire Roasted Meat now restores 66% of health (up from 50%)
- Campfire Roasted Cheese and Dessert now also reduce energy costs by 25% for 7 turns
- Increased the strength of Mint Fat and Mint Super brews
- Holy Symbol (chance to restore HP when you are hit) now scales slightly with level

BUGS

- Fixed game error with generating certain kinds of rumor text. (Rumors are now validated on load to ensure there is no bad data)
- An item’s “Favorite” status should no longer be removed if you drop it or put it in the Dreamcaster
- Swirly Pops and Lemon Delights should now list their estimated healing
- Pets should no longer try to attack invincible Nightmare Queens
- Fixed some bad behavior with the shop sort buttons and keyboard/controller
- Fixed bug with Ice Evocation and abilities that affected charge time, accuracy, or vision range
- Attempted fix at issue where game would soft hang after character creation
- Fixed weird UI state that could occur if multiple dialogs popped up at once (level up + flask upgrade etc)
- Fixed camera interruptions that could occur during Jorito’s cutscene
- Attempted fix at a bug where weapons could be added to hotbar’s active slot, but not actually equipped
- Fixed bugs with the shadow traps in the 2nd boss fight doing minimal damage and also triggering on the bosses sometmies

CONTENT/GAMEPLAY

- You can now purchase Pet Insurance from Jesse at the monster corral! Once purchased, if your corral pet would otherwise die, it instead ends up back at the corral with full health. The insurance applies to any pet, and has a cost that scales with your level and your pet’s level. However, once it is used, it must be purchased again.

- New legendary Accessory!
- New legendary Dagger!

QUALITY OF LIFE

- When closing and reopening the inventory or equipment tabs, the game will remember your current view and filter settings
- Consolidated combat log lines if the same actor is hit by the same effect multiple times on the same turn

WRITING

- Added some concrete effect and food descriptions for certain items
Post edited November 03, 2017 by DeMignon
high rated
Changelog for b089 (added 17 November 2017):

BALANCE

- Reduced the frequency that Monster Chow appears in stores
- Reduced the health scaling of monsters bred at higher rarities (previously, this was up to +40% per generation; it now caps at about +14%)
- Arrowstorm (ultimate bow tech) no longer takes a turn to activate
- Valkyrie (ultimate spear tech) now deals greater damage to enemies at ranges 2+3
- "Greedy" monsters that see other monsters picking up items may now instigate a fight
- Brigand’s passive chance to inflict Bleeding now only works with melee attacks

BUGS

- Darkfrogs should now scale to player level, like Goldfrogs
- Fixed bug with dropping full stacks of items
- Fixed bug with the pet command "Don’t use abilities" that would cause it to switch on forever. Now, it can be toggled on and off.
- Fixed bug with the dodge flask infusion not working.
- Fixed display of +Health bonuses on the equipment screen’s ‘gear bonuses’ section
- Cracked rocks in volcanic areas should no longer stack atop one another
- Fixed missing dialog for rescued Craggan miner that appears at the campsite (also changed his sprite)
- The paralyze proc from Ascetic’s Orbs now triggers 100% of the time on crit, as intended, instead of 20% of the time on all attacks
- Fixed bug where any changes in monster behavior (attributes) were not saved/loaded
- Cleaned up some jank that could occur between job selection screen and name input
- Fixed bug where Sword Dancer’s basic innate was not working at all. It has been restored. (25% chance to extend duration of Flame Serpent and Ice Tortoise on move.)
- Fixed bug in stat validation that typically affected Charge Time gain on load
- Fixed bug where you could knock out multiple monsters at once

CONTENT/GAMEPLAY

- It is now possible to EXTRACT magic properties (mods) from items via the Dreamcaster. This costs the same as REMOVING them, however it also destroys the item, yielding a Lucid Orb Shard with the extracted property. Upon getting three Lucid Orb Shards with the same property, they will fuse in your inventory to create a full Lucid Orb that can be used to guarantee that property on any other gear!
- The final showdown in an Item Nightmare is now substantially harder, as the Queen will be accompanied by two Princes! Also, the Queen will now speed up as you destroy the Nightmare Crystals.
- Some Item Dream floors will now have lots of Berserker monsters that go nuts!
- Some Item Dream floors will be a greedy monster brawl!
- New consumable (rank 3): Consecrated Chalice. Creates a spreading pool of holy water that lasts for a few turns. Standing in the water restores health each turn.

QUALITY OF LIFE

- When using pet command "Come to Me Immediately", the pet should no longer enter any other states
- The cooking UI now shows the effect of each seasoning.
- Ability tooltips now show required weapon type (if any)
- The combat log now shows HP loss if you use an ability that drains your own Health. (A damage number will also popup above your head)
- When pressing "F" to target a ranged weapon and there are no enemies in range, you will auto-target a destructible object if one is available

WRITING

- Clarified minimum buff durations for spice/seasoning effects.
Post edited November 17, 2017 by DeMignon
high rated
Changelog for Build b090c (added 06 December 2017):

ART/VISUALS
* Updated skill icons!

BALANCE
* Increased damage of the “Fireburst” Nightmare Prince mod, as well as the frequency of Firebursts occurring
* Slightly increased healing of the “Vampiric” Nightmare Prince mod, plus damage of the melee attack. Both attacks now debuff your attack and defense briefly.
* Increased damage output of the Shadow Turrets summoned by “Nightmare”... Nightmare Princes
* Upon starting New Game+, your pandora box count is now reset.
* An enemy that is feared and is “overtaken by fear”, in addition to running from you, will also be unable to block, dodge, or parry on your next turn
* Damage from the “Ignite” weapon mod is now based on 30% of weapon power (up from 20%). Also, igniting the same target twice will refresh the duration.
* Pets now take 50% ground effect damage (up from 25%). Since pets inherit some player defense as well, this isn’t a huge nerf.
* Floramancer’s Grow Spitting Plant now has a cooldown of 6 turns (up from 3), duration is now 18 turns (down from 20)
* Floramancer’s Thorned Skin passive now has a 50% activation chance
* Floramancer’s Detonate Vines now deals 190% Spirit Power as Fire (down from 200%)
* Paladin’s Blessed Hammer now deals 55% of Weapon Damage and Spirit Power (up from 45%) base, plus an additional +25% damage overall if Radiant Aura is active and a Wrath charge was used
* Spellshaper’s Kinetic Magic boosts Spirit Power by 20% (down from 25%), when Stamina is at 50% or lower
* Spellshaper’s “Spellshift: Penetrate” no longer exhausts you, but instead Seals you for one turn.
* Soulkeeper’s Immunology now boosts debuff duration by 1 turn (down from 3 turns)
* Soulkeeper’s Call Elemental Spirit cooldown 4 -> 5 turns, now requires 3 Echoes. Modified version (summons 3 spirits) now requires 5 Echoes with an 8 turn cooldown.
* HuSyn’s Crystal Shift cooldown 4 -> 3 turns, can be used as a free action
* Spellshaper’s Materialized Shadow now roots for 2 turns (down from 3)
* Gambler’s “Cheat Death”, on triggering, also immediately removes all negative status effects.
* Monster crit damage is now limited to +30% of normal damage
* Hunter’s Triple Bolt now deals 8% of max HP (base damage) per tick, up from 5%
* All Edge Thane verses are now free actions to activate (they still cost resources and trigger a cooldown)
* Once an Edge Thane song is active, you can switch songs at no CT cost without losing any song levels. Previously, switching took a turn and reset song level to 1.
* Hergon’s Frostplate now summons two shards at random instead of one.

BUGS
* Consecrated Chalice is now tagged as “Recovery” instead of “Selfbuff”, as well as “Summon”
* Fixed bug where selecting a Lucid or Skill Orb when using “Modify Item” would alter the cost of the removal / extraction
* Fixed bug where 2 Lucid Orb shards would combine to form a Lucid Orb (instead of three, as intended)
* Fixed bug where the “Sniping” magic mod could produce far higher-than-intended damage values
* Spitting Plants summoned in town should no longer move around.
* The game will now validate player resistances and elemental damage mods to make sure they are correct on load.
* Fixed a bug that could occur when removing a magic mod that granted certain resists.
* Spitting Plant’s attack no longer does a guaranteed +30 damage on top of its normal damage
* Deadly Riposte (3rd tier sword mastery) should no longer affect counter-attack damage from non-Sword weapons
* Harrier shots should no longer hit you while using Spiritwalk
* It should now be possible to learn the tier 4 (ultimate) Dagger mastery
* “Dream” items like Planks and Knight’s Shovels should now be removed upon leaving an Item Dream
* If you have no valid orbs to enter a particular item, you will no longer proceed to a blank orb selection screen with an error
* It should no longer be possible to store stacks of items at the Bank if you only have enough money to store 1 item in the stack
* Lucid Orb shards should no longer have wonky combining behavior when depositing at the Bank
* Fixed bug where Goldfrog coins could be picked up infinitely if you portaled out and came back

CONTENT/GAMEPLAY
* New Nightmare weapon magic mod - Shocking. 25% to call a lightning bolt on hit, dealing damage and Disarming the target briefly.
* New legendary Spear!
* New legendary Bow!
* New consumable: Scroll of Frogs. Just… enjoy.
* You may now find “Dream” potions or offense items in Item Dreams. These are just like Dream shovels / planks and will disappear when you leave the dream.
* A more expanded 2F tutorial zone has been added to the game, after completing the first “Path to Tangledeep” zone. This will be presented on fresh save slots.

QUALITY OF LIFE
* Item Dream crystal auras are now color coded. Green = good for player, Red = bad for player / good for monsters, Yellow = good/bad for both.
high rated
Changelog for Build b091c (added 06 December 2017):

ART/VISUALS
* Shop interface now has more breathing room, particularly for items with long descriptions
* Various new and cleaned up skill icons
* New final boss phase 1 room art
* New tutorial pt 2 art

AUDIO/MUSIC
* Cleaned up some audio/SFX quirks
* Added several new SFX
* SFX mixing pass

BALANCE
* Critical hits when riposting with a Sword will no longer give you 100% parry
* Bumped up the spawn rate in Fungal Caves (was over-nerfed)
* All bosses should now ALWAYS spawn with a minimum of three items to drop, and their max item count has been raised by 3.
* Nightmare Queens will now warp near the player if the distance becomes too great.

BUGS
* Fixed several bugs with Fade’s Crescent Bow (the Moonbeam effect)
* Monsters should no longer get angry at themselves for looting items
* “Shocking” weapon mod’s lightning bolt should now appear on the target enemy, not the player
* Fixed bug with Athyes’ Scarlet Headband where the stun effect never worked
* Fixed bug with modified version of Highland Charge not executing properly
* Fixed bug where, in New Game+, side areas would sometimes not be marked as complete. (This only applies to NEW NG+ files)
* Fixed bug with various side areas never marking as cleared
* Defeating the Research Overseer should trigger the correct event
* Campfire Roasted Meat now _actually_ heals 50% HP (down from 66%) as intended
* Attempted fix for bug where your pet could die, but still be targeted by monsters, confusing the monsters and putting them into a bad state
* Fixed a number of item/drop tables that could still include seasonal food
* When buying from shops, item stacks will only be shown in red if you can’t afford a single one (as opposed to the whole stack)
* “Pet command” tutorial should no longer pop up when you hit a monster with a Monster Mallet
* You can no longer avoid death by immediately pressing Alt+F4 when dying :P
* Fixed wonky game log scrollbar handle behavior
* Lucid orb shard creation should now always print in the log
* Fixed visual bug when opening Pandora’s Boxes
* Attempted fix at some janky monster and player movement that could sometimes occur causing two moves to ‘overlap’ and make the sprite move twice as fast
* Tutorial popups should no longer interfere with boss dialogue
* Fixed bug where talking to NPCs, signs, or the Dreamcaster could cause your CT to jump up to “FREE TURN!” immediately. Also, talking to the Dreamcaster without and orb no longer spams the combat log and passes a million turns a second.
* Fixed bug with Crabbid’s grab - crab was not following you correctly.
* Fixed visual bug with Two-Handed Specialist
* Any bugged stats, resists, or damage modifers should now be corrected every time you switch maps, not just when you load the game.
* Fixed bug where Nightmare mods could appear in item dreams
* Fixed game error with Fade’s Crescent Bow
* Clicking to toggle “Auto Equip Weapons” on and off now… works

CONTENT/GAMEPLAY
* Tangledeep now has its 12th job: the WILD CHILD! A fierce warrior born in the wilds of Tangledeep and raised by monsters, the Wild Child has the unique ability to learn certain monster abilities (a trait inspired by ‘Blue Magic’ from the Final Fantasy series). These monster abilities each have both an active component and a short self-buff for the Wild Child, so finding and learning as many as possible will give you more combat options than ever.
* The CLAW weapon type has been added to the game! Claws are focused on pure offense, and provide the most benefits when you are in the thick of combat, taking damage constantly. They gain increased attack damage based on damage YOU’VE taken in the last three turns, so going toe-to-toe with a tough monster is a great way to gain a ton of extra power. Claws are also naturally ‘lightweight’ with fewer dual wielding penalties. This also means there is a new set of WEAPON MASTERIES!
* Claw Tier 1 - “Frenzy” - Empowers you with 33% more damage, 25% defense, and immunity to paralysis for a short term. However, you are also Sealed and unable to use other abilities.
* Claw Tier 2 - “Iron Grip” - Permanently makes you immune to Paralysis/Disarm effects, as well as anything that reduces your damage.
* Claw Tier 3 - “Razor Step” - The ying to the Spear’s “Scorpion Tail” yang. Each time you move, you have a chance to strike one nearby enemy automatically. (An enemy can only be hit by this once per three turns.)
* Ultimate Claw Technique - “Devastation”. Launch yourself into the air to an enemy, executing a barrage of claw slashes on everything around you. After landing, gain Super Regeneration, restoring 50% of all health lost per turn for a very brief time. A great way to launch into battle and show monsters you mean business!
* New high rank legendary Spear!
* New legendary consumable!
* New legendary shield!
* New legendary Medium armor!

ENGINE
* Refactor of status immunity effects. Much more modular and powerful now.
* Many enhancements to SFX system

QUALITY OF LIFE
* After upgrading your Monster Mallet, the new minimum threshold is now displayed when hovering over the Monster Mallet, during conversations, etc.
high rated
Changelog for Build b092 (added 06 December 2017):

ART/VISUALS
* New “Heavy Sentry” art

AUDIO/MUSIC
* New “boss intro” music (for the bosses that have story bits…)

BUGS
* Fixed bug with 2nd tutorial map image not matching tilemap
* Fixed minor display name with the dungeon name/placard
* Fixed bug with “#HERONAME#” appearing in item descriptions
* “Chemist” item mod no longer doubles item damage (!!!) instead of increasing by 25%
* Fixed some strange movement bugs related to Deadly Void tiles
* Fixed some bugs that could occur when switching to New Game+ mode, or when rebuilding maps for some reason
* A portal to the final boss phase 2 area is now spawned in the final boss phase 1 area once you beat phase 1. This avoids situations where you can potentially be cut off from the final battle.
* Fixed bug where save files were deleted in Adventure Mode on getting knocked out
* The explosion range of Fungal Columns is now 2 tiles, as intended and displayed
* List of dropped legendaries should no longer be cleared when regenerating maps or entering New Game+
* You can now change clothes to your current job. Previously if you changed clothes to a different job, you would not be able to change back to current.
* Fixed visual sprite quirks with the Bandit Brigand during use of its Cloak & Dagger ability (applies to other monsters with similar talents)
* Cloak and Dagger (as well as other movement effects) should now pick up items and trigger abilities such as Phoenix Wing
* It is no longer possible to dodge lava damage.

CONTENT/GAMEPLAY
* The final boss phase 2 battle has been reworked from the ground up. This may (?) be quite a bit more difficult now, so it’s definitely recommended that you complete all hubs!
* A target dummy has been added to Riverstone Grove. Go hit it!

QUALITY OF LIFE
* Dungeon Digest text is better-formatted and also provides information on whether the current floor has a legendary item or not.
* Specific legendary items will now continue to drop/spawn until you pick one up. Once that legendary is acquired, it should never spawn or drop again.
* There is a new indicator that displays if you are being targeted by an enemy ability such as the Goliath Beetle’s charge attack or the elemental shots from Treasure Hunters / Bandit Snipers.
* Likewise, monsters also show indicators when they are targeting you.

WRITING
* “Bag of Stones” is now “Pebble Pouch”

WRITING
* Demon Gauntlet is now Demon Bracer
high rated
Build b093d (added 06 December 2017):

ART/VISUALS
* Much improved new targeting line/effect
* New artwork for Wild Child’s herbs
* New FX for Roll the Bones

AUDIO/MUSIC
* New boss music for 3rd boss and final boss! (Final boss phase 2 will get custom music too, don’t worry)
* Various new sound cues/SFX

BALANCE
* The Blackjack game in the casino is more weighted to the house (shark) now; you must go first, rather than the dealer going first. However, player will automatically win if your opening hand is a Blackjack. The payout has also been reduced to 1.5x your initial bet (down from 2x)
* Instant death effects like Gambler’s “Snake Eyes” dice roll will no longer work on champions. Instead, they will lose 50% of their current Health.
* The “Burning” magic mod now adds +20 weapon power (up from 15), while the “Flames” magic mod now adds +45 power (up from 35)
* ANY attacker inflicting Shadow damage with a regular weapon attack now has a 25% chance to add “Shadow Vulnerable” to the defender (stacking debuff)
* Robot vulnerability to Lightning reduced slightly
* Wild Child’s passive abilities now cost 600jp (up from 500)
* Slightly reduced the effect of Guile on crit chance (0.14%, down from 0.16%)
* Steadfast magic mod (which now has a clarified description) now increases damage taken by 15% from non-shield angles (down from 25%)
* Claws now benefit from the Lightweight weapon mod. The bonus of using two Lightweight claws is not quite as powerful as two Lightweight daggers with the 2nd dagger mastery, however.
* All enemy monsters in New Game+ now have higher base stats (Strength, Guile, Swiftness, Spirit, Discipline)
* Nightmare Queens will now more aggressively teleport near the player during the “chase”, if the player gets too far away
* Cedar Caverns 4F monster density increased
* Item rewards for completing combat rumors are now guaranteed to be equipment with minimum of one magic mod (“Uncommon” rarity)
* Third boss now has higher base damage and resistances, prior to its weak state

BUGS
* Target dummy will now never die
* Fixed bug where some projectiles would not “fire” from one enemy to the next
* Fixed bug where toggling Sneak Attack on and off would allow you to instantly refresh its duration
* Fixed bug where Fire/Water immune champions were not spawning.
* Fixed bug where Gambler’s extra chance to crit with abilities was not working
* Shops will no longer carry two of the same legendary item
* Fixed some minor bugs with damage/defense values derived from stats in equipment comparisons
* Fixed bugs related to NG+ monster scaling, where some mid-level monsters were not being scaled up enough
* Fixed game load error that could occur after removing resistance-altering magic mods from gear
* Fixed game load bug related to status effect immunity
* Fixed edge cases with Nightmare Queens not relocating near the player if out of sight for awhile
* Pets that die with pet insurance active will now have negative statuses cleared as well as being healed to full
* Map difficulties are now properly adjusted in New Game+. This raises the value of treasure sparkles and destructibles (chests, barrels, etc) in NG+.
* “Slay monster with element” quests in NG+ were previously not giving scaled NG+ rewards; they are now.
* Probably fixed bug where dead monsters would sometimes leave lingering “danger squares” on the map
* Fixed bug where the “Foraging” magic mod did not display increased powerup drop chance

CONTENT/GAMEPLAY
* You can now bet 10,000g at the Casino in a single game.
* New casino game: Chinchirorin! This dice game goes by many names, but no matter what you call it, it’s a fun way to win (or lose) gold. (Note: Art/graphics for this game, and other casino games, is placeholder!)
* You now win Casino Tokens by playing Casino games. For every 1,000g you win (total), you’ll receive 1 token. Casino Tokens can be spent at the new Casino Shop, run by Casino Katie. This shop has various wild equipment (featuring some exclusive NEW magic mods), legendary items, and powerful consumables! Anything goes here!
* New campfire encounter! Maybe hold on to those gems? ;)
* EIGHT new non-legendary accessories, mostly high-rank! Have fun!
* Two new Nightmare-only weapon mods!
* New legendary gear set (Soulkeepers, rejoice!)

ENGINE
* Massively upgraded shop functionality

QUALITY OF LIFE
* You should no longer have to repeat the tutorial levels if you start a New Game+
* You should no longer see area intro text on NG+
* You can now ask the casino shark about any of the games.
high rated
Changelog for Build b095d (added 28 December 2017):

ART/VISUALS
* Wild Child side and top animations complete! ALL JOBS are now fully sprited & animated!
* Big overhaul to the equipment, inventory, and skill UI pages! (Note: While most controls are the same in these new UIs, to use an ability from your skill sheet you must hold the ‘diagonal shift only’ key and then press ‘confirm’. This is Shift on PC by default)
* New animation that now plays whenever you are pulled by a monster, to help clarify and indicate the effect
* Title screen waterfall animation
* New FX for summoning various map effects like ice, fire, acid etc
* Spruced up levelup and feat selection UI
* Some projectiles now have arc movement!
* New sprite FX for spider webs and Grizzled Komodon’s sandstorm
* New sprite FX for a number of summon effects/skills, as well as monster abilities
* Various new text improvements

BALANCE
* It is now substantially easier to raise lower level monsters. They require less food, and their happiness grows faster. Higher level monsters still require as much as they did before.
* Emerald Maul is now a 1H weapon, and the 3-piece bonus of “Emerald Bastion” has changed to: Deal triple damage from Armor Training.
* Emerald Choker now gives you a chance to reduce cooldowns when struck
* Casino-exclusive magic mods should show up more frequently now in the Casino shop
* Increased the weapon power of several legendary 2H weapons

BUGS
* Fixed bug with music overlapping sometimes
* Fixed bugs where shovels could be used on the wrong maps
* Fixed game errors that could occur with targeting lines
* Fixed bug where certain passive abilities like Gambler’s advanced + innate abilities were not always being activated properly (this is now validated on load and map change)
* Big boss health bars should no longer appear in non-cutscene areas until you actually start fighting the boss
* Fixed bug with Desert/sand tile Item Dreams
* Fixed game error that could occur when defeating a Memory King in a dream with a Nightmare Prince
* It is no longer possible to dodge certain damaging effects with Medium armor (such as damage-over-time effects from statuses)
* Attempted fix at bug where monster illusions could spawn on collidable spaces, including the player
* Guardian XA2 is no longer hurt by lava

CONTENT/GAMEPLAY
* New gear set! (Great for Edge Thanes)
* New legendary bow!
* New legendary 2H sword!
* Releasing a HAPPY or JOYOUS monster from the corral will now occasionally cause something good to happen as time passes… Your former monster buddy may write a letter with one of their powers attached! This can be taught to your current pet, permanently!
* Three of the game’s jobs (HuSyn, Gambler, Wild Child) are now locked initially. This is for any or all of these reasons: the jobs are a little more unusual OR difficult to play, the story requires it, to reduce ‘analysis paralysis’ for new players… If you have been playing the game for awhile, the unlock requirements will not be too difficult…
* GAMBLER is unlocked by discovering the Casino and completing a small quest & new side area for the shark.
* HUSYN is unlocked by reaching floor 18
* WILD CHILD is unlocked by completing the FRIENDSHIP FOREST quest
* Two new character feats have been added, but they must be unlocked! “Notorious” attracts more champion monsters (a double-edge sword), and is unlocked when you complete the ‘Big Game Hunter’ achievement. “Lucid Dreamer”, which increases the chance of unusual Item Dream encounters and events, is unlocked after defeating your first Item Dream.
* The “Rager” feat is now also locked at first, and can be unlocked by defeating a champion while at 25% or lower health.
* Two new recipes involving Chili Peppers!

QUALITY OF LIFE
* Upon completing the 3rd boss fight, all the non-major boss monsters will be automatically destroyed.
* Smoothed over some rough edges with the “escaped frog” corral quest. There is a little camera pan intro to show you the frog, the frog can no longer die, and its happiness starts at “Content”, so that you can immediately take it as a pet if you’d like.
* Controller: Right stick can now be used to fast scroll through various menus
* Controller: Holding L2 / LT and using dpad can also be used to fast scroll
* Controller: Holding L2 / LT on various sheets will compare to accessory slot 2, instead of slot 1 (where applicable) - same is default bound to Shift on PC
* The wrath bar is now disabled if your health bar is turned off.
* Elixirs now have a default high rarity

WRITING
* Various flavor text updates


Changelog for Build b096 (added 28 December 2017):

ART/VISUALS
* Several side area background updates
* More new visual FX and UI polish throughout the game
* New “use item” animations for a number of jobs

AUDIO/MUSIC
* New final boss phase 2 music (hype level S)
* New cooking SFX

BALANCE
* Final boss phase 2 now summons TWO phasma orbiters when struck with a ranged attack.
* Frostspike champions’ Ice Armor now deals slightly more damage, but now only reacts when struck at range.
* Acidified champions can now cast their Acid Burst at a longer range, but their melee burst deals less damage.
* Icedaggers champions now have a ranged attack
* Barrier and Turtling champions now use their shields from 100% health (up from 80 and 66%, respectively)
* Blinking and Phasing champions now have a passive ability that warps them closer to the attacker if struck by a ranged attack
* Powerup drop chance now decreases as you get further from your target.

BUGS
* Fixed bug with some projectiles hanging around forever
* Fixed mouse bug on job change UI
* Fixed bug with Tent fadeout
* Fixed issue preventing you from clearing metadata in slot 1
* Fixed minor bug with character creation/job change mouse hover
* Lots of Equipment screen bug fixes, including missing buttons from the old UI (pair w/ mainhand, equip to offhand)
* Fixed bug with duplicated/ghost abilities on hotbar
* When at max level, your “to next level” XP required will now show as equal to your current XP, indicating you’re at max level.
* Fixed missing text on Blackjack’s “Hit Me” button
* Fixed game bug that caused certain areas to never fade-in after level transition

CONTENT/GAMEPLAY
* It is now possible to instantly cook ANY recipe you already know. Just open your journal and go to the Recipes tab while next to a campfire, and click on the recipe you want to make. Note that this will automatically choose ingredients from your inventory, and will not use seasoning. If you want precise control over which ingredients (and seasoning) are used, you can still cook normally.

QUALITY OF LIFE
* When entering an item via Dreamcaster, if you have not added any gold/JP tribute you will get a confirmation dialog before adding.
high rated
Changelog for build b096a (added 12 January 2018):

ART/VISUALS

- Various new FX and art updates

AUDIO/MUSIC

- After defeating bosses, the 'post-boss' music will now play if you leave and return to the area
- Restored sound cue when flipping through UI pages
- Various other new SFX cues
- Boss music will now play when you engage a Nightmare Queen (and victory music will play if you win!)
- The game should now keep track of the current music track for every map, and load that track when the game (or map) is reloaded, rather than sometimes randomizing it.

BALANCE

- Certain monsters with ranged attacks, such as Quillkins, Spinebros, and Bandit bowmen, now have a 50% damage penalty at melee range (just like the player). This generally does not apply to ‘special’ ranged attacks like stingers, rock tosses, and elemental attacks.
- Increased the scaling of gold, JP, and XP rewards based on level
- Increased the chance of getting Lucid Orbs and Skill Orbs from completing rumors (you must have reached a certain floor in the dungeon before this can occur)
- Added a flat % chance to get a legendary or set item for completing a rumor
- Item rewards from rumors are now guaranteed to be magical equipment - never single consumables
- It is now possible to get restorative consumable packs as rewards (3-5 items per pack)
- You will no longer hear rumors more than one floor higher than your highest point
- Plunderers no longer spawn on Floor 4, and are a little less common on Floor 5
- Toned down spawn rate / monster density on Floor 4.
- Bog Frogs no longer spawn on Floor 5
- Slightly nerfed Plunderers, Airacudas, Ember Spirits
- Hidden merchants found in secret areas/rooms no longer refresh their inventory stock.
- Nightmare Queens now get a champion mod from a special pool. Beware!

BUGS

- Removed extra hovering 'X' button from Journal tab
- Fixed bug where music would dip out after using a Tent, and not return
- Fixed description for 'Razor Step' weapon mastery
- (Probably) fixed bug where selecting New Game on the title screen would sometimes not select the right slot, and some other weirdness
- Fixed bug with the ‘auto cook’ feature in the journal where, if you selected the recipe via controller/keyboard, it would always cook Fruit Bowls
- Fixed bug where Shop sort buttons were not mouse clickable
- Fixed some bugs relating to switching weapons and swapping around on the hotbar in the new Equipment UI
- Fixed bugs with pairing items from the new Equipment screen
- Fixed display error with Percy’s stated cost of healing you
- If save files are corrupted, the game will no longer fall over and die
- Attempted fix for issue with ‘ghost’ monsters dead but not removed from map
- Fixed bug with Budoka’s animation positioning

CONTENT/GAMEPLAY

- New legendary quiver! (Finally!)
- New item set that Brigands will love!
- New champion type - 'Whirlwind'. These monsters summon tornados around the battlefield that move around each turn, dealing damage if you touch them and flinging you toward the champion!
- And the harder version, 'Hurricane'...

QUALITY OF LIFE

- If your character dies (regardless of mode), you will now see some game tips customized to the circumstances of your final moments, your character, and meta progress. Hopefully, these will help out newer players and those who aren’t aware of certain important tactics and resources.
- 'Food-loving' monsters now loudly beg for food

ART/VISUALS

- Legendary item animation & popup
- The tile set for campfires (rest areas) now matches the tile set of the previous area you were in (NOTE: This may not work for existing saves)

BALANCE

- Further toned down the density of Fungal Caverns and Old Amber Station
- Changed some job stat bonuses, generally benefitting melee jobs. See below.
- Paladin gets an extra +5 Str/Disc
- Brigand gets an extra +5 Str/Guile
- Edge Thane gets an extra +20 Health, +3 Str
- Sword Dancer gets an extra +5 Str/Guile
- Budoka gets an extra +5 Str/Disc
- Wild Child gets an extra +5 Str/Guile
- Gambler gets an extra +10 Str
- HuSyn gets an extra +10 Disc
- The chance of getting a Campfire while exploring new floors now increases over time if you haven’t seen one in awhile.
- Campfire maps now always have a fountain as well

BUGS

- Certain rumors should no longer appear in the Research Alcoves
- Fixed quest generation bug
- Fixed quest description (damage type) bug
- Another attempt to fix ‘ghost monsters’, as well as bug where the Harmless Frog could sometimes die
- Possibly fixed some sprite rendering oddities with planks in Item Dreams
- Dropping stacks of items will now exit the Consumables page as intended
- Fixed occasional shop error when all items were purchased
- Fixed rare monster behavior error

QUALITY OF LIFE

- Added a log message when you have almost cleared a side area, letting you know the number of monsters remaining. This message appears when there are <5 monsters and you defeat one, OR when you (re)enter the level.
Post edited January 13, 2018 by DeMignon
high rated
Changelog for build b096e (added 12 January 2018):

BALANCE

- 'Appease Monster' and 'Defeat Monster With Element' rumors are about half as common now, while 'Find Area' rumors (if possible) are about 50% more common
- 'Limited steps' rumor requirement is now more lenient
- 'No flask', 'limited steps', and 'limited damage' rumor requirements now give more rewards
- Reduced chance to get a legendary item from rumors

BUGS

- Really actually should not be able to kill the Harmless Frog now (poor frog)
- Fix for black screen error when changing levels (sometimes)
- Fixed bug with Phasing monsters’ reactive warp causing a mismatch of position and sprite
- Fixed bug with Ice Cream Sundae recipe
- It should no longer be possible to get rumors for legendary items that cannot be obtained (duplicates)
- Pressing the 'Toggle Hotbar Radial' (now renamed to 'Jump to Hotbar') should no longer cause bad UI behavior
- Target dummy should be cleared of all negative statuses on map switch, and statuses should otherwise tick down at a normal rate
- Pets pulled by Whirlwind champions should no longer cause camera movement
- Fixed bug where the 'step move style' overlay would sometimes linger on screen if the option was toggled on then off
- Fixed bug where the Craggan Mine Rescue quest would sometimes not complete properly
- The hero should no longer draw in front of portals if you are one tile north of them

CONTENT/GAMEPLAY

- New campfire encounter

QUALITY OF LIFE

- Right analog stick on controller can now be used to scroll the combat log on the main HUD
- You can now (optionally) skip the tutorial maps
high rated
Changelog for build b097 (added 12 January 2018):

BUGS

- Fixed occasional bug that could cause map load errors in the Ruined tileset
- You can no longer kill the Target Dummy with 'Snake Eyes' (Roll the Dice 1+1 roll)
- The dialog cursor should no longer hang around after exiting the Dreamcaster UI
- Splash animation/sfx should no longer play if you step on water tiles with planks
- YOU REALLY SHOULDN'T BE ABLE TO KILL THE HARMLESS FROG?
- Fixed bug with permanent black fadeout during the shark campfire encounter
- Fixed game error that could occur when certain statuses are added but status stacks are maxed out
- You should now always get a prompt to skip the tutorial (or not)
- Fixed bug where Jorito would not teach you skills after calling out to you
- Fixed visual rendering error where sprites could draw on top of the player while moving north, sometimes
- Job, level, and portrait should now correctly update in the upper left of the menu UI
- Fixed bug that caused quest NPCs to occasionally not spawn (such as poor little Jellyboo)
- Page up/down in shop list UI should not miss the last item in the list anymore
- Fixed the double log message when learning weapon masteries
- Duke Dirtbeak should now always drop an Orb of Reverie, so you have something to use in the Dreamcaster
- Fixed game error that could occur if you failed a rumor with the requirement can't use flask
- Fixed display error with the champion requirement to learn the final Claw weapon mastery
- NEW! item display should not show up over NPCs that cannot restock goods
- Fixed bug with the 'guaranteed upgrade' display in the Dreamcaster for Light and Medium armor
- Fixed bug in weapon comparisons that over-weighted the effect of Swiftness on critical hit damage by a factor of 100x
- Dream items like Dream Knight's Shovels should no longer occasionally lose their names
- The 'Auto Equip Best Offhand' option should now always prioritize Favorited items, if you do not have any paired items
- Belak (hidden bomb shop merchant) will no longer restock
- Fixed various bugs with shop item tooltip not updating properly after buying/selling items
- Fixed bug with the new consumable pack quest reward, which was causing some quests to not have rewards at all
- Fixed bug with incorrect Lucid Orb Shard stacking and combinations
- Fixed game error that could occur sometimes when checking for the Notorious feat achievement

QUALITY OF LIFE

- You can now sell less than a stack of items at a time
- Monster powers learned by Wild Child will now get auto-added to the hotbar
- Auto equip best offhand should never equip weapons to your offhand now (as dual-wielding is not usually desirable)
- Regular Orbs of Reverie will now show at the top of the Dreamcaster again, above Lucid/Skill orbs
high rated
Changelog for build b097c (added 12 January 2018):

ART/VISUALS

- Color tweaks and item use poses for: Wild Child, Soulkeeper, HuSyn
- Various abilities now use different animations on the player sprite
- Improved animations for Force Blast, Thornsplosion, Ice Missile, Spellshape Ray effects
- Many dialogs now have cute little 'Continue' and 'Close' animations instead of single-word/phrase buttons
- Certain summoned objects that can spread (such as Creeping Death) now have a bit more animation to them
- Decreased animation time for the ‘character block’ on the menu screens
- Decreased animation time for menu fade in/out
- Terrain sprite animations are more lively and varied
- New 'afterimage' effect for many jump / pull skills
- Monsters that receive negative statuses will play their hit animation

AUDIO/MUSIC

- New 'Hail of Arrows' SFX

BALANCE

- Reduced Stamina and Energy costs for almost all abilities by around 15-20%. I felt that while advanced players with excellent resource management could usually get around these, many players (even roguelike veterans) found them to be prohibitively high. At the same time, melee jobs and abilities needed it more than ranged ones, so these melee powers generally received lower costs.
- Powerups now last 12 turns (down from 20). This should also help tilt things in favor of melee a bit, as defeating an enemy while far away may make it harder to reach a dropped powerup.
- Increased powerup chance a bit, more in Adventure mode
- Sword Dancer’s Flame Serpent can now be cast on walls
- You will no longer encounter champions on the first floor of Tangledeep

BUGS

- Attempted fix at memory allocation error that occurred sometimes...?
- Stairs should no longer draw over the player
- Nightmare Orbs should be visible again from the Dreamcaster interface
- Casino Shark will no longer repeatedly give rewards for the basement quest if you enter and leave the basement
- Fixed weapon comparisons when holding the Compare Alternate button. If you hover over a weapon and hold the button, it will now compare to your offhand item.
- Really actually fixed bug where monsters killed with impact effects from abilities like Palm Thrust were not completely removed from the map
- Unequipping a weapon in your hotbar will now remove it from the hotbar
- Fixed bug that would allow you to (seemingly) equip an offhand item at the same time as a 2H weapon. This was a strictly visual bug but still very confusing.
- Fixed bug where the Equipment screen, on first load, opened with no category tabs selected (but was actually on the 'Weapons' category). Now, on first open, View All will be selected
- Fixed another game error related to the Notorious feat
- Fixed display error that could happen occasionally with the legendary item popup
- EXPERIMENTAL FIX: All messages about monsters being defeated (with xp/jp/gold rewards) now print at the END of the turn rather than in the middle of it.
- Removed ‘fancy’ pull animation from the new tornado / whirlwind champion effect to hopefully avoid bugs related to this effect
- Blessed Hammer will now properly appear if you cast it on yourself
- You should no longer be prompted to skip the tutorial on New Game+ (it just skips automatically)
- Fixed some irregularities that could occur when moving (or being moved) while anchoring an actor (such as Ice Tortoise shards)
- Fixed bug where pull effects would cause anchors (like Ice Tortoise) to not follow the hero
- Attempted fix for bug where you could return to tutorial maps unintentionally and cause problems
- Fixed bug where certain passive abilities like 'Poker Player' would not stay unequipped
- Fixed bugs with Brigand’s 'Sneak Attack' behavior not reliably ticking to restore itself
- Fixed improper resolution of Hunter’s ‘Spirit Wolf’
- More campfire encounters other than Muguzmo should now appear again
- Escape portal can no longer be used at campfires (was causing problems)
- Fixed visual bug with Bandit Spellslinger/Spellshaper hit animations being the same
- Fixed game error that could occur with ‘defeat champion’ quests
- Many fixes to options UI, which had a wide array of juicy bugs
- Enemy and player targeting tiles now draw above all map objects such as planks, so they are always visible
- Fixed bug where time was passing in the tutorial floors (not intended)
- Fixed bug where stat block information would linger on screen after abandoning a rumor
- Attempted fix for bug where 'NEW!' popup icon would sometimes linger after switching maps
- Fixed bug where rapidly equipping weapons with paired offhands on the Equipment screen could eventually crash the game
- It should no longer be possible for monsters or blocking objects to end up on staircases that you have just ascended or descended (they will be moved aside when you switch to the new map)
- Fixed bug with Wild Child’s 'Ice Traps' skill not creating enough traps
- Spellshape: Aura (was Spellshift) no longer stacks with any other Spellshifts/Spellshapes, as that would not make sense anyway
- Fixed various bugs with Unstable Magic not producing random elements when used with certain Shapes/Shifts

CONTENT/GAMEPLAY

- Added a new feature in Adventure Mode to help players between level 3-9 that have exhausted their resources (healing items, flask charges). Percy will call out and offer to give you several dozen healing items, plus 10 flask charges, in exchange for taking away one XP level. You can do this a total of twice (again, adventure mode only.)

QUALITY OF LIFE

- Added a new notification in the upper right when time passes ingame
- Envenom Weapon (Brigand innate) now shows a buff icon when toggled
- Gambler’s 'Gold Toss' now shows amount of gold used in the log
- Added an extra hint in the Dirtbeak fight
- Added a dialog option for some NPCs to switch places with them (so you don’t get stuck or blocked in certain dungeon areas)
- Condensed log text for damage-only abilities
- Various buff icons changed to match the abilities that generated them, rather than generic buffs (particularly for various Weapon Masteries)

WRITING

- Casino Basement is now Casino 2F (upper level)
- Detonate Vines is now Thornsplosion
- Spellshift: Aura is now Spellshape: Aura
high rated
Changelog for build b098 (added 12 January 2018):

ART/VISUALS

- Powerups now ‘pop’ out of enemies
- Loot and coins also pop out of stuff
- Screen shake for crits!!!

BALANCE

- Knocking out a monster with a Monster Mallet now removes all negative status effects from that monster.
- The toxic clouds created by Mad Chemists now stay in place once summoned
- Reverted change where powerup drop chance varied based on distance between attacker and defender.
- Hitting an enemy at melee range now has a 20% chance (once per enemy) to create a powerup.

BUGS

- Fixed major memory leak that occurred every time you changed maps (this eventually led to crashes after playing for awhile)
- Fixed bug where your Gambler hand would sometimes re-appear on screen if you had the HUD disabled (with H)
- Fixed bug with certain push, pull, and swap move effects that was leaving ghost actors on screen
- Fixed gamebreaking bugs that could occur with Cheat Death and other death-prevention effects
- Fixed crash that could occur when hovering over some Options controls
- Fixed navigation issues with the right column of the character sheet
- Possibly fixed bug with the ‘charging’ particle animation, where it could sometimes become Huge
- Fixed ugly and bad dialog box jank when closing. Now it’s ~ smooth ~
- Bug fixes to prevent situations where Friendship Forest quest could get messed up

CONTENT/GAMEPLAY

- Added a new quest to the Elemental Lair, allowing you to learn an exclusive new passive skill (one of three Armor Masteries)
high rated
Changelog for Build b.098b (added 18 January 2018):

ART/VISUALS
* Various polish and visual tweaks for certain skills
* Reformatted the interface a bit for the monster breeding screen! Should be much cleaner now.

BUGS
* Fixed bug where movement skills that did not move the target would remove them from the map, while leaving a ghost copy on the map… somehow.
* Fixed bug with “Extra Turn Popup” not toggling on/off correctly
* You really. Actually. Positively. Cannot. Kill the Harmless Frog.
* Fixed bug where item information would not display when first opening a shop window
* Fixed bug where item descriptions would not update when scrolling down the list at a shop
* Fixed bug where keyboard / controller navigation in the shop could sometimes exit the shop unintentionally
* Fixed another bug in recipe logic when cooking at the campfire. If recipe 1 called for ingredients A+B, and you inserted ingredients A+B+C required for recipe 2, it would sometimes cook recipe 1. Now, the system will attempt to cook a recipe matching the # of ingredients you’ve entered. If it fails that, it will look for recipes accepting less than that number.
* Fixed bug where you would see the ‘Day’ notification on restarting, locked to “31”
* The Dreamcaster is now properly locked away again in Hardcore mode if you die with it unlocked
* The total days in your adventure are now reset to 0 with each death in Hardcore, as intended
* Fixed bug where you could not move off staircases using the new “beta” joystick move style
* Several fixes to side area map clear logic, which was affecting various quests. The game was sometimes counting player pets as monsters and thus would not allow some quest/clear logic to trigger.
* Attempted fix at game error that could occur with some “find item” rumors
* Fixed bug where you could not pair the same offhand to multiple mainhands
* Fixed minor graphical bug in the Nightmare tileset
* Fixed bug where Goldfrog gold stayed in one pile

CONTENT/GAMEPLAY
* New high-level legendary Claw
* 6 new weapon mods related to elemental damage that ONLY appear on melee weapons
* Fresh coat of paint for the Casino. There’s a new visual skin and some new NPCs managing the games. Note that this will affect NEW saves/characters only.

QUALITY OF LIFE
* Right stick on controller will now scroll the Journal combat log and the Bonuses from Gear window
* After selling a stack of items in the shop (or depositing, or withdrawing) the shop window will appear again
* The shortcut of “diagonal move only” plus any directional input now scrolls the Shop by pages at a time (just like equipment, inventory screens)
* Added a handy display for assigned key shortcuts when looking at any full screen UI (instantly jump to tabs by pressing them). This does not show up when using a controller

WRITING
* A variety of new lore drops and journal pages can now be found throughout Tangledeep! Some relate to the story and background of the game world, others are more closely relevant to gameplay. Read carefully...


Changelog for Build b.098d (added 18 January 2018):

ART/VISUALS
* New graphics for Blessed Hammer (infused with Wrath), Phoenix Wing, Delayed Teleport, Dimension Jump
* New block, parry sprite FX
* New element / spell icon FX for many abilities
* New art for summoned Bear Traps, Manabombs
* Blocking an attack with Autobarrier now has a custom effect
* Fixed up the Rumor journal ui a bit so the text doesn’t get as small when multiple rewards are involved

AUDIO/MUSIC
* Changed around the location of certain music cues
* Item Dreams now have an expanded music selection (randomized)

BALANCE
* If you have 25 Flask charges, fountains will now only give you 1 charge instead of 2.
* You will now find less food in the upper levels of Tangledeep.
* Food that previously made you Full for 20 turns now only makes you full for 16
* You can now use Chili Peppers to make Smoothies
* Global loot drop chance reduced very slightly
* Newly-dropped Tycho’s Thunder now gets +15% Lightning damage on top of the +15% all element bonus

BUGS
* Fixed minor bug where on the Job selection/change screen, clicking a job then clicking another job would yield incorrect skill hover information
* The Bull Floraconda summoned by modified Summon Floraconda will now be destroyed by Thornsplosion as intended
* Fixed bug where the rescued Craggan Mine would disappear when talking to him again
* Fixed bug where if monsters or NPCs were stacked on stairs when entering a map, they would leave a ghost copy behind on the stairs
* Fixed bug with Casino Shop not accepting tokens
* Using a controller, you should be able to push the “Cancel” button on the job select screen (i.e. changing jobs at Percy)
* Fixed bug where ingredient quantities would not update on the cooking screen
* Fixed bug with keyboard/controller where, when using some abilities with limited targeting (such as Portal Ring’s Dimension Jump) you would not have a target indicator to select a square.
* Fixed game error that could occur when using Call Elemental Spirit on some tiles
* Fixed bug where Chicken Pot Pie and Spicy Tacos had the same ingredients… oops (you can no longer use Peppers as part of Chicken Pot Pie)
* Fixed Campfire menu ‘rest’ option not working depending on how you got there
* Fixed bug where some pets required more happiness to Buddy Up than was possible to obtain
* Fixed issue with ‘ghost’ equipment and inventory buttons in an empty item list; fixed similar issue on the Skill sheet
* The afterimage visual effect now properly flips sprite X/Y as needed, and no longer shows through fog of war
* Fixed bug where certain innate passives such as Job mastery abilities could become disabled, and would not be re-equippable
* Fixed bug where certain pull abilities could cause a desync of actor locations on the map
* Fixed bug where Erin (quest giver) did not always show the “New Item” display
* Fixed bug where pressing the “Drop Item” key in the Inventory page would sometimes cause a disconnect of keyboard/controller navigation
* Fixed bug with certain targeted abilities
* Fixed bug where many abilities and conditions that affected block chance actually did nothing
* Fixed minor visual oddities when navigating the hotbar via controller
* Right stick no longer fast scrolls the Equipment list. To fast scroll on controller, hold down L2 and use left stick/dpad to scroll pages at a time. Right stick is intended to be used for secondary scrolling areas such as the “Bonuses from Gear” section
* Fixed bug where the slow ‘gear bonuses’ auto-scroll would fight the player if you were scrolling it with right stick
* (Probably) fixed bug where the same legendary could be used as a reward for multiple rumors
* Fixed bug where saving and reloading the game while using Delayed Teleport would not remember the teleport target square

CONTENT/GAMEPLAY
* A new feature has been added to the Journal tab - the Monsterpedia! Monsters you defeat will be recorded here (and shared with all characters on your save slot). The more monsters you defeat, the more information you’ll see, ranging from the basics like their level and family, to their abilities and attributes.
* You can now heal to full at Percy in exchange for JP (cost scales up with level and times healed at your level, max of 300)
* New legendary staff, new legendary quiver
* Our story continues in the Branching Vista…

ENGINE
* Large optimization to how music is stored and loaded. This should drastically reduce the size of the game, and improve load times.

QUALITY OF LIFE
* The “Diagonal Move Only” button can be pressed as an alternative to the “Compare Alternate” button in menus to achieve the same effect
* Controller can now be used to remove cooking items from the cooking UI (just hit “Cancel”)
* The Dreamcaster now has a new dialog option to discuss some of its features.
* Added hover tips for Health bar and the minimap on the player HUD
* Clarified monster happiness readout with a number; if a monster is not happy enough to be brought as a pet, the required threshold will be shown
* Your Inventory no longer auto/re-sorts when you open the Inventory tab. You must hit the sort button(s) to sort again. Also, newly picked up items now show up at the top of your inventory list again.

WRITING
* Cleaned up Julia’s text in town.
* Expanded on various NPC dialogue.
Is next patch for gog.com coming soon?