Posted July 20, 2017
high rated
Updated up to b052.
--------------------------------
Build b051 Patch Notes
NOTE: This includes b050a hotfix!
AUDIO/MUSIC
Various sound mix adjustments and placeholder fixes
Expanded max # of sound channels
New SFX cue for things stepping on spikes, thorns
BALACE
Increased monster damage curve starting at level 4 (especially higher level monsters)
Many telegraphed and ground hazard monster abilities from level 8+ monsters (and upper level champions) are now more deadly
Bandit Buffslinger ice prisons now paralyze AND root you
You can now store up to 30 items with Mr. Chimperton
Enemies with energy shields (such as TURTLING and BARRIER) now reflect damage in melee, if you attack the shield head-on
The Regen Flask now scales a little less with HP, but base healing has been increased. Overall, its effectiveness is now lower at >400 HP
Orb of Reverie drop chance reduced
Magic seed drop chance reduced
Fewer fountains will spawn in Item Dreams floors that are below your level
Treasure sparkles now give more gold on more difficult maps
Champion monsters are a bit tougher now, particularly later ones
Budoka unarmed damage scaling reduced (offhand too)
Budoka Tornado Stance duration reduced by 1
Bezo's Crossbow now spawns with at least 1 magic mod
BUGS
Fixed bug that occurred on menu after dying
Fixed bug where you would sometimes interact with an NPC or sign instead of traveling via a staircase
Added extra error checking to prevent odd nullref with ability targeting
Removed non-functional and redundant "warp to stairs" option when completing a side area (you can just use your Portal for the same effect)
Fixed bug with magic item drop rates (I had made them *higher* instead of lower)
The banker no longer charges a fee if you deposit 0g
Fixed cursor issue on Consumables page with unusable items (such as seeds, orbs)
Added extra error checking for resolution settings
Added extra error checking for when a 'null' actor dies
Attempted fix for monsters not being cleared out at 0% HP
Fixed some bugs when mixing keyboard and mouse control of sliders in the Options menu (clicking now refocuses the highlighted slider)
Added extra error checking related to Paladin's Radiant Aura ability causing errors
Budoka should no longer get a double attack if you're using a shield in your offhand
Fixed bug where temporary crit chance modifiers were not loaded properly, causing load game issues
You can no longer get more than 2 feats by selecting one, and then using the "random 2" option
CONTENT/GAMEPLAY
By default, Item Dreams no longer have a chance to give an item an additional magic modifier. Instead, you can put a variable amount of gold into the Dreamcaster. Depending on the level of the item, the number of existing mods, and how much gold you put in, you'll have up to a 100% chance of getting a new magic mod!
Three new high-level champion mods offering champs (near) immunity to certain damage types. Vary up your builds!
Legendary and gear set items can now receive EXTRA magic mods from Item Dreams... for a price!
ENGINE
Removed debug console for now, to avoid some display garbage on startup occasionally
Added support for game to load data from multiple files per data type (i.e. multiple monster definition files, item files etc)
Expanded monster balancing debug tools
QUALITY OF LIFE
New "Text Speed" slider on the Options menu
When viewing items in the Dreamcaster, you will be shown what upgrade bonus they will receive
You can now click or press your mapped "Confirm" button to fade the level description overlay text in the dungeon
-------------------------------
Build b052 Patch Notes
NOTE: This build (and all future builds) now includes a 64bit application for Linux.
ART/VISUALS
New grass tileset variation for the early dungeon! (Lushhhh)
BALACE
Cooldown and energy cost of HuSyn's Runic Crystal increased
HuSyn's passive Recharge now restores up to a baseline of 25 Energy, instead of 25% of max energy
Gambler's Double Down is now a free action
Gambler's High Card damage increased further, if you have more than 1 card in your hand
Monsters now take less damage from lava, and champions even less
Buff duration is now influenced by Discipline instead of Spirit
BUGS
Fixed bug that broke ability targeting!
Hunter's Ice Missile no longer hits your pets (may have fixed abilities with similar issues)
Probably fixed issue where jumping away from a monster's telegraphed attack would cause you to get hit anyway
Fixed bug with "Auto Use Planks" UI option not responding properly
Deadly Void in Item Dreams should no longer ALSO be stamina-draining water
Fixed loud menu SFX on load
You can no longer enter a new Item Dream when one is already open
Fixed bug where "Fire Ranged Weapon" was double mapped by default to "A" button on 360 gamepads
Fixed minor display error with certain healing items like Campfire Roasted Fruit
Fixed UI anomalies with the new gold tribute slider area (it just won't show up until you've SELECTED an item now)
Fixed erroneous Gambler hand displays (several hands had the wrong effect listed)
Gambler's Hot Streak now leaves flames behind again
Fixed bug where playing as Gambler with all abilities then switching jobs would retain your (rigged!) deck
Spirit now shows % increase to powerup healing on the character sheet
The 'grid' option when enabled should no longer spin... as much... with your character
ENGINE
Changed (fixed) the way "grass" layers are generated
QUALITY OF LIFE
In WASD mapping, 'wait turn' is now mapped to Spacebar by default
The Skill page now shows if an ability is on cooldown or not
Dreamcaster interface now shows your current gold
The minimap should now return to its previous state if you open and close any dialog or menu
--------------------------------
Build b051 Patch Notes
NOTE: This includes b050a hotfix!
AUDIO/MUSIC
Various sound mix adjustments and placeholder fixes
Expanded max # of sound channels
New SFX cue for things stepping on spikes, thorns
BALACE
Increased monster damage curve starting at level 4 (especially higher level monsters)
Many telegraphed and ground hazard monster abilities from level 8+ monsters (and upper level champions) are now more deadly
Bandit Buffslinger ice prisons now paralyze AND root you
You can now store up to 30 items with Mr. Chimperton
Enemies with energy shields (such as TURTLING and BARRIER) now reflect damage in melee, if you attack the shield head-on
The Regen Flask now scales a little less with HP, but base healing has been increased. Overall, its effectiveness is now lower at >400 HP
Orb of Reverie drop chance reduced
Magic seed drop chance reduced
Fewer fountains will spawn in Item Dreams floors that are below your level
Treasure sparkles now give more gold on more difficult maps
Champion monsters are a bit tougher now, particularly later ones
Budoka unarmed damage scaling reduced (offhand too)
Budoka Tornado Stance duration reduced by 1
Bezo's Crossbow now spawns with at least 1 magic mod
BUGS
Fixed bug that occurred on menu after dying
Fixed bug where you would sometimes interact with an NPC or sign instead of traveling via a staircase
Added extra error checking to prevent odd nullref with ability targeting
Removed non-functional and redundant "warp to stairs" option when completing a side area (you can just use your Portal for the same effect)
Fixed bug with magic item drop rates (I had made them *higher* instead of lower)
The banker no longer charges a fee if you deposit 0g
Fixed cursor issue on Consumables page with unusable items (such as seeds, orbs)
Added extra error checking for resolution settings
Added extra error checking for when a 'null' actor dies
Attempted fix for monsters not being cleared out at 0% HP
Fixed some bugs when mixing keyboard and mouse control of sliders in the Options menu (clicking now refocuses the highlighted slider)
Added extra error checking related to Paladin's Radiant Aura ability causing errors
Budoka should no longer get a double attack if you're using a shield in your offhand
Fixed bug where temporary crit chance modifiers were not loaded properly, causing load game issues
You can no longer get more than 2 feats by selecting one, and then using the "random 2" option
CONTENT/GAMEPLAY
By default, Item Dreams no longer have a chance to give an item an additional magic modifier. Instead, you can put a variable amount of gold into the Dreamcaster. Depending on the level of the item, the number of existing mods, and how much gold you put in, you'll have up to a 100% chance of getting a new magic mod!
Three new high-level champion mods offering champs (near) immunity to certain damage types. Vary up your builds!
Legendary and gear set items can now receive EXTRA magic mods from Item Dreams... for a price!
ENGINE
Removed debug console for now, to avoid some display garbage on startup occasionally
Added support for game to load data from multiple files per data type (i.e. multiple monster definition files, item files etc)
Expanded monster balancing debug tools
QUALITY OF LIFE
New "Text Speed" slider on the Options menu
When viewing items in the Dreamcaster, you will be shown what upgrade bonus they will receive
You can now click or press your mapped "Confirm" button to fade the level description overlay text in the dungeon
-------------------------------
Build b052 Patch Notes
NOTE: This build (and all future builds) now includes a 64bit application for Linux.
ART/VISUALS
New grass tileset variation for the early dungeon! (Lushhhh)
BALACE
Cooldown and energy cost of HuSyn's Runic Crystal increased
HuSyn's passive Recharge now restores up to a baseline of 25 Energy, instead of 25% of max energy
Gambler's Double Down is now a free action
Gambler's High Card damage increased further, if you have more than 1 card in your hand
Monsters now take less damage from lava, and champions even less
Buff duration is now influenced by Discipline instead of Spirit
BUGS
Fixed bug that broke ability targeting!
Hunter's Ice Missile no longer hits your pets (may have fixed abilities with similar issues)
Probably fixed issue where jumping away from a monster's telegraphed attack would cause you to get hit anyway
Fixed bug with "Auto Use Planks" UI option not responding properly
Deadly Void in Item Dreams should no longer ALSO be stamina-draining water
Fixed loud menu SFX on load
You can no longer enter a new Item Dream when one is already open
Fixed bug where "Fire Ranged Weapon" was double mapped by default to "A" button on 360 gamepads
Fixed minor display error with certain healing items like Campfire Roasted Fruit
Fixed UI anomalies with the new gold tribute slider area (it just won't show up until you've SELECTED an item now)
Fixed erroneous Gambler hand displays (several hands had the wrong effect listed)
Gambler's Hot Streak now leaves flames behind again
Fixed bug where playing as Gambler with all abilities then switching jobs would retain your (rigged!) deck
Spirit now shows % increase to powerup healing on the character sheet
The 'grid' option when enabled should no longer spin... as much... with your character
ENGINE
Changed (fixed) the way "grass" layers are generated
QUALITY OF LIFE
In WASD mapping, 'wait turn' is now mapped to Spacebar by default
The Skill page now shows if an ability is on cooldown or not
Dreamcaster interface now shows your current gold
The minimap should now return to its previous state if you open and close any dialog or menu