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Yes, crashing for me too, with the message "SoulbringerVCnoeax.exe has stopped working"
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timeslip: Please can someone with the crashing problem try doing the following: Start a new game, enter madrigul town square for the first time, and walk straight towards and activate the stone monument. Once the player has walked over to it and the animation has completed, click on the herb partially hidden behind the stone on the left. I'm interested to see if that crashes or not.

Also, when it crashes, what's the text of the crash report? There should be a faulting module, an instruction address and the address of the accessed memory somewhere. (If the cause of the crash is the same as that herb one, it should be in ai.dll somewhere, trying to read a random bit of memory.)
Where would the crash report be? I've only ever seen a dialogue box with "noeax.exe has stopped working".. I get no other error messages.
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CaptainKremin: I'm back to crashing again.. can't do the Temple of Shadows and that is absolutely necessary :(

Also I've found I crash constantly in Elrics house.

It's beginning to really annoy me.. yeah unplayable.
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Zingrad: Everytime I visit Elric or Alphonse a trip that should take 1 minute tops ends up becoming a 5-10 minute exercise in patience. I just want to complete my quest or do some small shopping and be done with it, but no, the game has to crash ~15 or so times before I can get anything done.
This is draining all the will I have to play this game. This is the second unplayable game I've bought from GOG. The last game I bought, Dungeon Keeper 2, was pretty much unplayable as well. Is this the new trend here?
I won't be buying another game from GOG til this gets fixed.. and if it doesn't get fix I'll expect my money back.
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KenrilZ: I realized belatedly that I was only altering the compatibility mode for the shortcut (which is just the game launcher). I went to the game folder and set the compatibility mode for SoulbringeVCnoeax.exe to Windows 95 mode, and I've gone 45 minutes without a crash.

It could be a fluke, too - but it's worth a shot.
Might not be a fluke I'm perfectly willing to consider that it might work for some people, although mine only started to get really bad in Madrigal and beyond.

I've tried every combination of driver, compat mode, resolution, colour depth, no uac, old DirectX and even software to run it in a window.. it's just not happening for me.
Post edited February 19, 2012 by Tormentfan
Here's my error text (I found it, by the way, in the Application logs under Event Viewer):

Faulting application soulbringevcnoeax.exe, version 0.0.0.0, faulting module ai.dll, version 0.0.0.0, fault address 0x000383af.

I'm running Windows XP 64-bit SP2, with an ATI Radeon 5700.
Thanks Roccandil, it was right where you said it'd be.

Faulting application name: SoulbringeVCnoeax.exe, version: 0.0.0.0, time stamp: 0x38ff041e
Faulting module name: ai.dll, version: 0.0.0.0, time stamp: 0x38fedded
Exception code: 0xc0000005
Fault offset: 0x000173bc
Faulting process id: 0x15a8
Faulting application start time: 0x01ccef2c19ff2fbe
Faulting application path: E:\Games\GOG.com\Soulbringer\SoulbringeVCnoeax.exe
Faulting module path: E:\Games\GOG.com\Soulbringer\data\ai.dll
Report Id: 7949169a-5b1f-11e1-9517-00221570385d


So it definately seems to be ai.dll that is the offender. Although I'm not sure where knowing that gets us. I have no idea what woud be necessary to 'fix' it... mind you, I'm hardly an authority on this kind of thing.
Oh fun, two different addresses, both of them different from that moss crash. :/

Soulbringer keeps trying to use uninitialised pointers. It's not a crash bug on win9x, but on win nt with its better memory protection it is. Roccandil's looks fixable. Tormentfan's looks like a nightmare.
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timeslip: Oh fun, two different addresses, both of them different from that moss crash. :/

Soulbringer keeps trying to use uninitialised pointers. It's not a crash bug on win9x, but on win nt with its better memory protection it is. Roccandil's looks fixable. Tormentfan's looks like a nightmare.
Lol.. really?

well to make matters worse I have loads of these and they are all mostly different.
The 'Fault offset' is different each time? Ouch. :(

Are they all at least in ai.dll?
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timeslip: The 'Fault offset' is different each time? Ouch. :(

Are they all at least in ai.dll?
I have 3
All ai.dll
2 different fault offsets
0x00032b54
0x000383af
Post edited February 20, 2012 by olnorton
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timeslip: The 'Fault offset' is different each time? Ouch. :(

Are they all at least in ai.dll?
I stopped counting at 11 different fault offsets over more than 30 different error reports with varying differences, I can post them if there's any point... Yeah, all ai.dll at least.

EDIT.. Nope.. got one for PATCH.dll too, although tbh anything could have caused that... shear persistance in trying to get it to do what I want even. lol.
Post edited February 20, 2012 by Tormentfan
If anyone who is crashing a lot wants to try something.
This fix has got me past a point that had previously crashed twice & run for an hour after that without crashing. I don't have time to keep testing it tonight.

Download & install the Compatibility Administrator from here http://www.microsoft.com/download/en/details.aspx?id=7352
Run the 32bit version.
It will start with New database(1) [Untitled_1] highlighted.
At the top, click on Fix.
Name the file to be fixed. Then browse to your SoulbringeVCnoeax.exe file.
Click next, to the compatibility mode screen. Ignore that & next again.
At Compatability Fixes, tick HeapValidateFrees
Click Test Run & see if it makes a difference.
Then next, then Finish.
Then Save.
Then right click on New Database(1) & install.
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olnorton: If anyone who is crashing a lot wants to try something.
This fix has got me past a point that had previously crashed twice & run for an hour after that without crashing. I don't have time to keep testing it tonight.

Download & install the Compatibility Administrator from here http://www.microsoft.com/download/en/details.aspx?id=7352
Run the 32bit version.
It will start with New database(1) [Untitled_1] highlighted.
At the top, click on Fix.
Name the file to be fixed. Then browse to your SoulbringeVCnoeax.exe file.
Click next, to the compatibility mode screen. Ignore that & next again.
At Compatability Fixes, tick HeapValidateFrees
Click Test Run & see if it makes a difference.
Then next, then Finish.
Then Save.
Then right click on New Database(1) & install.
Strangely enough I was looking at that myself, but I didn't bother though, so I gave it a try this time, unfortunately no difference for me. Glad it got you a bit further though.
Post edited February 20, 2012 by Tormentfan
How annoying. :/

If anyone has any save games close to a reliably crashing spot lying around, I'd quite like to take a look at them.
As a data point, the error from testing the video mode is in patch.dll:
Faulting application soulbringer.exe, version 1.0.0.1, faulting module patch.dll, version 0.0.0.0, fault address 0x00002a6d.
timeslip, where would I send a savegame? I have one right before a consistent crash.
Yeah, Timeslip, I have one too.

I do appreciate you taking time with these issues, thank you very much for attempting to remedy this, but it's a pity it's left up to you and those like you, instead of GOG doing it themselves.

Edited.... possible jumping the gun.. we'll see
Post edited February 20, 2012 by Tormentfan
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Tormentfan: I do appreciate you taking time with these issues, thank you very much for attempting to remedy this, but it's a pity you and thos ike you, instead of GOG, afterall they are the ones who have been paid for this and haven't seen fit to even comment on the broken nature of their newest release.
Actually, patch.dll is my code, and already contains fixes for the ai.dll crash I knew about. (For a bit of fun, there's a hidden config option you can turn on that makes it beep at you every time it prevents a crash. I normally get one or two each time I run from side to side of the madrigul town square.) If there's more crashes, it's partially my fault for missing them the first time round. You can't blame GOG for everything. :p (And since it is my code, I'm damn well going to try and fix it.)
Post edited February 20, 2012 by timeslip