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1.0.5.3 in Experimental Branch
Hello Nomads,

We've just released a new Update for Planet Nomads - version 1.0.5.3. The game in now built in updated version of Unity engine. From our testing it could gain a little FPS increase. We are waiting for your feedback, especially if you encounter any new bugs. Thanks.

The full list of changes:
updated engine to Unity 2019.2.3f1
fixed Map freeze on wrong POIs
high rated
1.0.5.4 in Experimental

Hello Nomads,

We are currently working on fixing bugs introduced in last game update with new Unity engine version. We've just released a new update fixing mainly issues with blueprints.

Here is the list of changes:
removed no-longer-working 3rd party UI library (fixed blueprint creation window freeze)
fixed error from zip library
removed shadows dithering (dot patterns in shadows caused by transparent windows)
bigger sun lightmap texture on ultra settings (better shadow resolution)
high rated
1.0.5.5 in Experimental

Hello Nomads,

We've just released the 1.0.5.5 update. It brings some performance gain on Linux with new libc - Sandy engine is faster there. But should be still compatible with old distros. However, we recommend using current distributions for best performance.

List of changes:
added secondary SandyEngine binary build for Linux (newer one for better performance, older one for compatibility)
high rated
1.0.5.5 Released [19 Sep]
Hello Nomads,

We've just released the 1.0.5.5 from the Experimental into the main game branch.

Here is the list of changes since last stable release:

1.0.5.5
added secondary SandyEngine binary build for Linux (newer one for better performance, older one for compatibility)

1.0.5.4
removed no-longer-working 3rd party UI library (fixed blueprint creation window freeze)
fixed error from zip library
removed shadows dithering (dot patterns in shadows caused by transparent windows)
bigger sun lightmap texture on ultra settings (better shadow resolution)

1.0.5.3
updated engine to Unity 2019.2.3f1
fixed map freeze on wrong POIs
high rated
Changelog for Update 1.0.5.6 (added 17 October 2019):

Hello Nomads,

We've just released the 1.0.5.6 version from the Experimental branch to public.

Here is the full list of changes:

- realtime lights - disabling changed to gradual dimming with distance, the actual light distance same as shadow distance settings
- improved switching between 2D/3D trees
- fixed flashing of 2D trees on chunk load
- fixed appearance of some 2D trees (wrong texture - color)
- soft circular blend of 3D grass
- removed Map rotation to first POI on initialization (map open or filter change)
- fixed "escape vehicle where entered" functionality


Linux and Mac standalone installers not updated yet.
high rated
1.0.6.0 in Experimental Branch [06 Dec]
Hello Nomads,

You can now check-out the newly prepared features in the Experimental branch.

We've rearranged blocks into new categories, added some new blocks and a new view for the Tech Tree. There are also some changes in Creative Mode to allow building "unfinished" blocks and use other tools.

Here is the full list of changes in 1.0.6.0:

New features - Blocks

added new blocks - armor and glass pieces
rearranged all blocks into more cateogories, according to their intended usage (bases, vehicles, cargo,...)
added a Tech Tree view (switch button in top right corner in the Block Catalog) - displays all in-game blocks, even locked ones with the lock reason (ie. by quest etc.)

New features - Creative

added welding & cutting of blocks into the Creative Mode - with Multitool you can create "unfinished" states of blocks, with a block equipped, you delete blocks by one click (as you are used to)
possible to use other tools - Block Mover, Weapon, Scanner - you need to set them to some key in keybinding in options, as there are no inventory in Creative

New features - Building

added keyboard modifier for building "in the air" - it's now possible to build ungrounded blocks
faster block coloring (mainly in Creative)

Bugfixes

temporary switch from 1st person to 3rd person close-up if camera is behind the wall - to prevent looking "through the wall"
fixed colliders on Hinge joints - reduced unnecessary vibrations in extreme positions
fixed graphical glitch with weather - roofing does not influence fog appearance anymore
fixed some overflows in HDR post-processing - hopefully eliminated the "black ink smearing" bug
fixed blocked Quests functionality (in case player exited the Drop Pod too early)
tutorial: removed direct block equip of a block without using Hotbar (a little advanced feature for newcomers, could lead to deadlock in tutorial)
tutorial: removed altimeter from cockpit UI

PS. I don't know if this graphic will end up in the game or if it's just one of the concept graphics.
https://steamcdn-a.akamaihd.net/steamcommunity/public/images/clans/26094833/9c88f2924c8a0e013775d25a899a3b2a85ed09fb.jpg
Post edited December 08, 2019 by Tominion
high rated
1.0.6.1 in Experimental Branch [13 Dec]
Hello Nomads,

We've just released a bugfix update 1.0.6.1 into the Experimental branch.

List of changes and bugfixes:

added colorization masks to small glass blocks and top parts of cockpits
fixed saving of block weld state in creative
Tutorial: lowered distance limit for dynamic light shadows (performance fix)
Tutorial: fixed bug with crouch (tutorial was impossible to finish sometimes)
Block Catalog: changed default filter to "ALL" and added scrolling up on open
Tools/Weapon: fixed switching to wrong tool by mapped keys
Block Mover: fixed graphic glitch (mainly after starting/loading the game)
Thermoregulator: fixed non-working state if loaded game in cockpit
Bug Reporter: fixed not sending logfiles (changed paths for new Unity log file locations), also added sending of previous log file
Options: added setting to disable the "teporary 3rd person"
high rated
1.0.6.1 Released Officially [17 Dec]

Hello Nomads,

We've just released the 1.0.6.1 version to the public branch, so everyone can now use our new Tech Tree and improved Creative mode.

Here is recap of all changes:

1.0.6.0:

New features - Blocks

added new blocks - armor and glass pieces
rearranged all blocks into more cateogories, according to their intended usage (bases, vehicles, cargo,...)
added a Tech Tree view (switch button in top right corner in the Block Catalog) - displays all in-game blocks, even locked ones with the lock reason (ie. by quest etc.)


New features - Creative

added welding & cutting of blocks into the Creative Mode - with Multitool you can create "unfinished" states of blocks, with a block equipped, you delete blocks by one click (as you are used to)
possible to use other tools - Block Mover, Weapon, Scanner - you need to set them to some key in keybinding in options, as there are no inventory in Creative


New features - Building

added keyboard modifier for building "in the air" - it's now possible to build ungrounded blocks
faster block coloring (mainly in Creative)


Bugfixes

temporary switch from 1st person to 3rd person close-up if camera is behind the wall - to prevent looking "through the wall"
fixed colliders on Hinge joints - reduced unnecessary vibrations in extreme positions
fixed graphical glitch with weather - roofing does not influence fog appearance anymore
fixed some overflows in HDR post-processing - hopefully eliminated the "black ink smearing" bug
fixed blocked Quests functionality (in case player exited the Drop Pod too early)
tutorial: removed direct block equip of a block without using Hotbar (a little advanced feature for newcomers, could lead to deadlock in tutorial)
tutorial: removed altimeter from cockpit UI



1.0.6.1


added colorization masks to small glass blocks and top parts of cockpits
fixed saving of block weld state in creative
Tutorial: lowered distance limit for dynamic light shadows (performance fix)
Tutorial: fixed bug with crouch (tutorial was impossible to finish sometimes)
Block Catalog: changed default filter to "ALL" and added scrolling up on open
Tools/Weapon: fixed switching to wrong tool by mapped keys
Block Mover: fixed graphic glitch (mainly after starting/loading the game)
Thermoregulator: fixed non-working state if loaded game in cockpit
Bug Reporter: fixed not sending logfiles (changed paths for new Unity log file locations), also added sending of previous log file
Options: added setting to disable the "teporary 3rd person"
1.0.6.2 in Experimental [13 Jan]
Hello Nomads,

Welcome in the 2020. We've just released an Experimental update bringing some optimizations and tweaks inspired by your feedback.

It is possible to finish the game without the need of complex container structures but we know that it's one thing that you really enjoy. Slow UI response in this situation was real pain and we've found a solution to this. Only the main container (the one you point at when opening the Inventory dialog) will be visible at first, others will load later asynchronously after displaying the window and its contents will be rendered only if you click on "+" button. This together with some other rendering optimizations made the window pop up nearly instant. We hope you'll love it.

Second feature was also long required. It's a modification of Winch that allow you to lock it in place and also manipulate the load height manually by assigning it a key in terminal. Keybinding is similar as with Hinge and Rotor.

Last tiny improvement is the Load button in death screen. We know that some of you prefer loading the game instead of respawn, so you can load your game directly after dying instead of going through the main menu.

Here is the list of changes to sum it up:

optimization of container (inventory) view - asynchronous loading of pre-collapsed containers, faster items rendering, added "take it all" button for all connected containers
added motor locking and keybinding to Winch
rearranged death screen, added "load game" button
1.0.6.3 in Experimental [04 Feb]
Hello Nomads,

We've just released a new update of the game. We continue to improve the Winch experience, fixed some achievement issues and added a debug tool for them.


Speaking about Winch, upon fixing minor bugs we've looked at often mentioned issue with ripping of the rope. You might not know that internally, the "rope" is a solid joint, and it cannot bend in reaction to external contacts. Breaking rope on contact helps to hide its unrealistic nature. But your feedback made us uncertain if the breaking is a nice, challenging feature or just an annoying bug and you would rather prefer having sci-fi matter permeating rope working at any condition.

As a compromise, we've modified the rope to not rip on contact with the grid on which the appropriate winch or shackle is on. This should fix most problems, like breaking the rope by oscillating weight itself, while keeping some challenge like cutting the rope by incautious movement in terrain or collisions with other creations. Let us know in comments how do you like it now.


We have also multiple reports of players not gaining some achievements. We've found that achievements requiring cutting blocks did not work. It's probably a consequence of some code changes introduced with some ancient update. We've fixed this. Also some of you might have achievements that were acquired while being offline and now is missing in the data on Steam servers.

To address this kind of issues we've added a simple tool for debugging achievements. In game, you can type command "achievements" in console (that will show you after pressing Shift+F1). It will show you which achievements you've already acquired. It will also try to re-send it to Steam API and check the state of the Achievement on the server. For other achievements you can see current raw values to watch how it progresses.


Here is the full list of changes:

Winch bugfixing

- fixed deleting of Winch/Shackle in Creative mode
- modified physics of connection ("rope")
- do not break connection caused by same grid as corresponding Winch or Shackle is on
- fix bug that occurred when splitting grid containing winch or shackle
- allow connecting winch & shackle on the same grid

Achievements bugfixing

- added debug commands for achievements
- fixed achievements that requied block cutting

fix not rendered character head inside
fix lens flare effect rendered inside Stasis Chamber
high rated
1.0.6.3 Released Publicly [10 Feb]
Hello Nomads,

We've just released the 1.0.6.3 update to the public branch. There's a fix for lags when big container structures are opened and some winch tweaks.

Here is the full list of changes:

From 1.0.6.2:

optimization of container (inventory) view - asynchronous loading of pre-collapsed containers, faster items rendering, added "take it all" button for all connected containers
added motor locking and keybinding to Winch
rearranged death screen, added "load game" button


From 1.0.6.3:

fixed deleting of Winch/Shackle in Creative mode
modified physics of connection ("rope")
do not break connection caused by same grid as corresponding Winch or Shackle is on
fix bug that occurred when splitting grid containing winch or shackle
allow connecting winch & shackle on the same grid

added debug commands for achievements
fixed achievements that requied block cutting

fix not rendered character head inside
fix lens flare effect rendered inside Stasis Chamber
1.0.6.4 in Experimental Branch [26 May]
Hello Nomads,

We've just released a new experimental update - version 1.0.6.4, with some bug fixes and tweaks.

The biggest change is probably in cockpits - when you exit the cockpit, it will remember the camera setting for the next time. We've also added some reduction of "bad" weather duration.

Here is the list of changes:

saving camera state (1st/3rd person and distance) separately for each cockpit
added option to reduce duration of "bad" weather
added flashing to "Terry's ship" icon in compass
added labels to planet map
fixed splitting of grid with wheels (physics glitch caused block fly away)
fixed cockpit colliders (aiming through window bug)
fixed binding of CTRL key for walking
fixed sound of walking on blocks
1.0.6.5 in Experimental Branch [12 Jun]
Hello Nomads,

New release of the game improves sounds of stepping on terrain/blocks introduced in previous release. It will go to the public branch soon.


1.0.6.6 in Experimental Branch [14 Jun]
Hello Nomads,

We've just released an experimental update for a bug with endless weather.


1.0.6.6 Released Publicly [15 Jun]
Hello Nomads,

We've just released the 1.0.6.6 update. Game now remembers camera setting for each cockpit separatelly. You can also tune the weather a little bit more in custom settings.

The complete list of changes follows..

1.0.6.4
saving camera state (1st/3rd person and distance) separately for each cockpit
added option to reduce duration of "bad" weather
added flashing to "Terry's ship" icon in compass
added labels to planet map
fixed splitting of grid with wheels (physics glitch caused block fly away)
fixed cockpit colliders (aiming through window bug)
fixed binding of CTRL key for walking
fixed sound of walking on blocks

1.0.6.5
better walking on block detection

1.0.6.6
fixed infinity weather duration bug
1.0.7.0 in Experimental [23 Nov]
Hello Nomads,

Today, we've released 1.0.7.0 to experimental branch. It changes teleport functionality and adds a new Teleport block. So you can build teleports and transport yourself between your favorite places by the speed of light.

List of changes:
added Teleport block
modified teleporting routine (no need to reload whole game)
fixed frozen winch after splitting grid
fixed achievement debug command for "Sample Collector" achievement
1.0.7.1 in Experimental [8 Dec]

Hello Nomads,

We've just released 1.0.7.1 update in Experimental branch. List of changes follows:

added Teleport block to Tech Tree
fixed Teleport material
fixed Build Vision symbols rendering
fixed sound of Block Mover equipping
fixed error messages in animal AI & pathfinding
fixed minor threading error