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high rated
Changelog for Update 0.9.8.2 - 0.9.8.4 (added 18 April 2019):

0.9.8.2
- Windows: new build using IL2CPP (should be faster in case of high CPU & low GPU usage)
- modified physics to do less transform sync - caused low CPU usage due to thread locks probably (should fix FPS drop after longer gameplay)
- fixed saving of hower blade height (should eliminate helicopter bumps on load/approach)
- planet map: right click on custom POI deletes it
- various minor script optimizations


0.9.8.3
- fixed bug in saving sampled resources from Mining Machine
- fixed Steam library compatibility with IL2CPP (broken workshop window close button)
- fixed short drop in Solar Panel energy production on load
- workaround for physics collisions bug (caused Jetpack hover mode disabled on load)


0.9.8.4
- fixed player falling down through the terrain
- modified memory management to prevent frequent frame drops
high rated
Changelog for 0.9.9.0 - 1.0.0.0 (added 03 May 2019):

0.9.9.0
- complete story (you have to start a new game to enjoy it)
- added shipwrecks from Kickstarter backers
- bigger Compass with better readability of overlapping marks
- changed "T" button functionality - cycles between best MultiTool available and Emergency Tool
- added possibility to bind other tools (Block Mover, Scanner, Weapon) to different keys
- Radar: now it is possible to trigger scan even in already scanned region
- Automatic Miner: fixed bug that caused game hang during load in some cases


0.9.9.1
- bypassed Quest system in older saves - to make them playable again
- Windows: returned to mono backend and default Garbage Collector - for better stability
- fixed POIs remaining in compass
- added immortality to Oddyseus Blueprint
- fixed missing weather sounds (storm)
- allowed closing Replicator window by Use (E) key
- fixed story item that always dropped from hands
- fixed 3rd person camera going too far
- fixed not descending air blades in some occasions
- reduced player falling through terrain check timeout - for better performance


0.9.9.2
- fixed monuments that cannot be scanned from one side
- fixed weird monument artifacts after teleporting or game reload
- added healing to Trauma Kit


1.0.0.0
- fixed some quests and typos
high rated
From Steam

1.0.0.1 Released publicly

10 MAY @ 10:09AM - 501IDNI

Hello Nomads,

Today we've released new version 1.0.0.1 into experimental public branch. It brings just small fixes.

List of fixes:
* fixed opening of planet map (in already "broken" saves you need to wait few minutes before a hint shows and unlock it)
* added syncing of physics to rebasin to address "invisible wall" bug
* added better saving and refresh of selected favourite blocks
high rated
1.0.1.0 in Experimental Branch [21 May]
Planet Nomads - 501idni

Hello Nomads,

Today, we've released Planet Nomads 1.0.1.0 into experimental branch. You can try out our new experiment - a motorbike. Do not expect real bike simulation, it's just a fun way to move yourself around :). You will find it in blueprints section.

We have also modified the logic of exiting vehicles a little bit. When you hit the "E" key to exit the vehicle, the first position the game try to put you on is the place you entered it (relative to the vehicle). Now it should not happen that you enter you quadcopter from the front and escape on the side, where the blade is running.

Here is the full list of changes:
new special blueprint - motocycle
escape a vehicle at the point you entered it
air blade - fixed target height stored in blueprint - possible to re-use aircrafts on planets of different size
added an "easter egg" on one special day in June
high rated
1.0.2.0 Optimizations in Experimental [24 May] - 501IDNI

Hello Nomads,

We have freed the Experimental branch yesterday and today we have a new experiment for you. We have reworked the most CPU intensive scripts and was able to gain from nothing to 20% FPS increase on our testing HW. There is still some work to do and maybe some new bugs introduced. You know, this is why it is called experimental :).

Let us know if you feel some change for the better, and expecially if any for the worse.

The list of changes is a little bit more technical this time:
optimized geometic calcuations in Animal Nests, POIs & Navigation, Planet geometry, Dynamic Obstalces
reduced frequency of computations in PlayerTerrainFixer, freezing Vehicles, Switchboard distances, Active Blocks, Items and Containers
reduced UI refresh in Inventories, Block Catalog, POIs
invisible animations and partices culling in Animals & Swarms
optimized calculation and added caching of Dynamic Obstacles
optimized Wheel physics
reworked calculations of chunks and objects
high rated
1.0.2.1 in Experimental Branch [31 May] - 501IDNI

Hello Nomads,

Optimization update brought some performance improvements but also some bugs that we need to solve before releasing it to the public. So, here is the update 1.0.2.1, so far in experimental.

The list of changes:
fixed building new blocks in old saves
fixed exiting from cockpit, prevented exiting in dangerous cases (into terrain etc.)
fixed spawning of nests, trees and other game objects in dead zones (around wrecks, monuments, etc.)
fixed frozen swarm visuals
fixed highlighting of blocks in block mover
fixed compass visible in cut scenes
high rated
1.0.3.1 in Experimental [17 June] 501IDNI

Hello Nomads,

There is a new update in Experimental branch. Aside from many bugfixes, we've bring a new block - Autonomous Water Purifier, it's a nice water tank with ability to slowly filter dirty water without the need of electricity.

The vehicle search lights are also more powerful and we've added lights to our motocycle too.

The full list of changes:
new block: Autonomous Water Purifier
increased distance and intensity of vehicle search lights
added lights on the Bike blueprint
finished Czech translation

Various bugfixes (https://bugs.planet-nomads.com/?version_fixed=25):
added saving of player crouch state (before, if you saved crouched under some block, it would kill you by loading you in standing position with your head inside the block)
added more tries for world generator to put Terry's ship on dry place (it might cause different ship positions on same seed than in previous version, but only in new games)
better visualization of finished, non finished and mutally exclusive quest tasks
fixed sorting of UI (tutorial messages over the menu)
tech tree: fixed access to some blocks (Short Basic Slope Wall 1x4, Short Basic Slope Corner Wall) for non-kickstarter players
fixed workshop blueprint API to support more than 50 subscribed items
fixed error in case of invalid blueprint
fixed error caused by splitting grid with Suspension / Hinge / Rotor
fixed frozen POIs in compass
fixed Radar scan working only after Map refresh
added notification about map being locked in the early game
added random timeout before crafting (performance fix for lags in case of many synchronously running printers)
disabled exit where entered functionality in cockpit (to prevent exiting in open-space)
hidden inventory and compass while sleeping


1.0.3.2 in Experimental [18 June] 501IDNI

Hello Nomads,

We've just released a hotfix on bugs found in 1.0.3.1 to Experimental branch. Also we've added a custom setting to change/disable the amout of mining possible with automatic miners.

List of changes:
shortened the random delay before starting work in printers
fixed a bug in automining limit & added setting to change/disable the mining limit totally
high rated
Changelog for Update 1.0.3.2 (added 20 June 2019):

Hello Nomads,

We've just released update 1.0.3.2.

The full list of changes since last public version:
- new block: Autonomous Water Purifier
- increased distance and intensity of vehicle search lights
- added setting to change/disable the automatic miner excavation limit
- added lights on the Bike blueprint
- finished Czech translation

Various bugfixes
- (https://bugs.planet-nomads.com/?version_fixed=25):
- added saving of player crouch state (before, if you saved crouched under some block, it would kill you by loading you in standing position with your head inside the block)
- added more tries for world generator to put Terry's ship on dry place (it might cause different ship positions on same seed than in previous version, but only in new games)
- better visualization of finished, non finished and mutally exclusive quest tasks
- fixed sorting of UI (tutorial messages over the menu)
- tech tree: fixed access to some blocks (Short Basic Slope Wall 1x4, Short Basic Slope Corner Wall) for non-kickstarter players
- fixed workshop blueprint API to support more than 50 subscribed items
- fixed error in case of invalid blueprint
- fixed error caused by splitting grid with Suspension / Hinge / Rotor
- fixed frozen POIs in compass
- fixed Radar scan working only after Map refresh
- added notification about map being locked in the early game
- added random timeout before crafting (performance fix for lags in case of many synchronously running printers)
- disabled exit where entered functionality in cockpit (to prevent exiting in open-space)
- hidden inventory and compass while sleeping


Standalone installers updated: 21 June 2019.
high rated
1.0.4.2 in Experimental Branch [16 July] 501IDNI

Hello Nomads,

A new update 1.0.4.2 was just released into the Experimental branch. It addresses the issue with wrongly generated terrain (transfering seed between Sandy C++ code and the game C# code).
high rated
1.0.4.3 A Tribute to Apollo 11 [18 July] - 501IDNI

Hello Nomads,

These days we celebrate the 50th Anniversary of the Apollo 11 and we have a special update for this occasion. We also have a creative contest for you, if you want to participate and maybe win some Planet Nomads themed goods, look at our blog post[www.planet-nomads.com].

The update also includes bugfixes from previous experimental release as follows:
reworked automatic miner - changed displayed probabilities to amount per hour, fixed mining computations
reworked libsqlite in Sandy engine (fixes save/load bugs mainly on Linux)
increased area for spawning Terry's ship (should decrease the probability of spawning it under water)
Magnetic Hever - added possibility to build it on another buildings / vehicles
fixed light artifacts on sky
removed advanced settings effect on oxygen (fixes troubles under water on Easy and Hard settings)
high rated
Update 1.0.4.4 (25 July 2019)

Hello Nomads,

Our contest on the occasion of 50th anniversary of Apollo 11 mission has ended and we've released the new update (version 1.0.4.4) that hides it's assets from the main menu. You can also see the results in our blog post[www.planet-nomads.com].
We've also added some recent bug fixes to the build.

Here is the list of changes:

-Removed Apollo 11 related backgrounds and menu button (you can still play our Lunar Lander minimicro game by entering the apollo11 cheat in console in the main menu).

-Changed switching resolutions in main menu options - removed the refresh rates from the list, as system ignored it anyway. It automatically selects best refresh rate but it displayed wrong values (like 23Hz) sometimes. Also added console command "setresolution" for testing purposes.

-Added refresh of all hotbars (not only the visible one) in case of dropping item etc.
high rated
1.0.4.4 Update and Results of Apollo 11 Contest [25 July] - 501IDNI


Hello Nomads,

Our contest on the occasion of 50th anniversary of Apollo 11 mission has ended and we've released the new update (version 1.0.4.4) that hides it's assets from the main menu. You can also see the results in our blog post[www.planet-nomads.com].

We've also added some recent bug fixes to the build.

Here is the list of changes:
Removed Apollo 11 related backgrounds and menu button (you can still play our Lunar Lander minimicro game by entering the apollo11 cheat in console in the main menu).
Changed switching resolutions in main menu options - removed the refresh rates from the list, as system ignored it anyway. It automatically selects best refresh rate but it displayed wrong values (like 23Hz) sometimes. Also added console command "setresolution" for testing purposes.
Added refresh of all hotbars (not only the visible one) in case of dropping item etc.
high rated
1.0.5.0 Custom Keybinding and Motorized Joints in Experimental
9 July 13:45 - 501IDNI

Hello Nomads,

This time, in the Experimental brach, we're evaluating one of our long awaited features - Custom Keybinding. We've added the keybinding option to most of active blocks, you can find it in the Terminal and also in the Radial menu (if there was a room). We are still unsure if it is a beginner feature and should be available from the Radial menu or if it is just for experienced players and should be only in the Terminal.

Now how it works: In the Terminal (pressing the Use "E" key while pointing on the Terminal block or the Terminal "T" while in cockpit of the craft with working terminal) you bring a list of active blocks, and you can click on the keybinding icon (or in the Radial Menu of a block just click the icon). You can now select the binding action from the list and click override to ignore the default bound keys and then bind a new one.

This way, you can for example make each wheel react to different keys. We've also added binding actions for many other blocks, like switchboxes, lights, doors etc., so you can control them directly from the cockpit. Hope you have enough keys on your keyboards :D. You can of course map same key to different actions of different blocks.

To gain more use from keybinding, we've decided to stress the physics engine a little bit more, and add Motors to Joint blocks (Rotor & Hinge) so you can control each joint separately and unleash your creativity and make more obscure machines. Just bind keys, unlock the joint, set speed and enable the motor. But be warned, physics can be very unpredictable in case of collisions...



Here is the usual list of changes:
added Custom Keybinding to most blocks (available in Terminal and Radial Menu)
added optional Motor to Joints (Hinge & Rotor)
fixed issues after teleporting back from the ship to planet in story end-game
high rated
1.0.5.2 in Experimental
13 July 18:01 - 501IDNI
Hello Nomads,

We've just released a bugfix update for the Key Binding update.

Here is the complete list of changes:
fixed random freeze of Key Binding window
rearranged Key Binding UI - renamed buttons, added hints
added possibility to bind modifier+key combinations (CTRL+W, etc.)
Linux: build with older libc for compatibility with older Linux distributions
fixed rename function on Rotor
fixed printers do not resume production after "no space" error and freeing its container
Post edited August 14, 2019 by Tominion
high rated
Changelog for Updates 1.0.5.0 & 1.0.5.2 (added 16 August 2019):

Hello Nomads,

Our new Keybinding and Motorized Joints update is considered stable now, so we've released it into the public branch.

Here is the list of changes to repeat:

1.0.5.0

- added Custom Keybinding to most blocks (available in Terminal and Radial Menu)
- added optional Motor to Joints (Hinge & Rotor)
- fixed issues after teleporting back from the ship to planet in story end-game

1.0.5.2

- fixed random freeze of Key Binding window
- rearranged Key Binding UI - renamed buttons, added hints
- added possibility to bind modifier+key combinations (CTRL+W, etc.)
- Linux: build with older libc for compatibility with older Linux distributions
- fixed rename function on Rotor
- fixed printers do not resume production after "no space" error and freeing its container