It seems that you're using an outdated browser. Some things may not work as they should (or don't work at all).
We suggest you upgrade newer and better browser like: Chrome, Firefox, Internet Explorer or Opera

×
In the download area, however, there is not yet version 0.8.12.1.

Translated with Google.
avatar
Ulf2016: In the download area, however, there is not yet version 0.8.12.1.

Translated with Google.
I am waiting for that also.
avatar
Ulf2016: In the download area, however, there is not yet version 0.8.12.1.

Translated with Google.
avatar
tp555: I am waiting for that also.
It's avaliable via Galaxy, but not by download. I guess because it's hotfix it's not going to get one? Though I it won't be long until 0.8.13.0 this Thursday.
I still can only download version 0.8.12.0. When is the patched version coming?
high rated
Changelog for version 0.8.13.0 (3rd May 2018)

-Maximum stack size was increased to 100
-Ghost block is less transparent for better visibility
-Double clicking on usable item in inventory transfers it into the hotbar (or into a container if one is opened)
-Resolved issue with conveyor connectors not connecting in some circumstances
-Fixed sudden object movement after sleeping
-Keeping jetpack hover mode enabled after exiting cockpit
-Blocked use and radial menu in cockpit
-Fixed misssing build vision icons on some active blocks (greenhouse, compact medbay, radar)
-Fixed minor UI bugs (text alignment, non-updated texts, digging gizmo)
avatar
DOWL: Changelog for version 0.8.13.0 (3rd May 2018)

-Maximum stack size was increased to 100
-Ghost block is less transparent for better visibility
-Double clicking on usable item in inventory transfers it into the hotbar (or into a container if one is opened)
-Resolved issue with conveyor connectors not connecting in some circumstances
-Fixed sudden object movement after sleeping
-Keeping jetpack hover mode enabled after exiting cockpit
-Blocked use and radial menu in cockpit
-Fixed misssing build vision icons on some active blocks (greenhouse, compact medbay, radar)
-Fixed minor UI bugs (text alignment, non-updated texts, digging gizmo)
Still waiting for 8.13 to appear for DL.
high rated
Changelog for Update 0.8.14 (added 28 May 2018):

We have added option to freeze joints in a given position and some tools for coloring lights. More info about all changes is on our development blog:
https://www.planet-nomads.com/2018/05/28/update-0-8-14-joint-locking-and-light-coloring/
high rated
Changelog for Update 0.8.14.1 (added 05 June 2018):

- In this release we did just a small bugfix for joint locking mechanism. There was a problem when you loaded locked joint, it returned to its original position. Now it should stay in position you saved it.
high rated
Changelogs for versions 0.9.0.x (14th June 2018)

Hello Nomads,
After long weeks of polishing we have finally managed to release the new tutorial & storytelling system.
If you want to taste the beginning of the story or the way how we want to teach new nomads basic game principles, just start new survival game. Your old saves stays intact.
There is the more detailed list of changes done during the finishing crunch following. Not all versions were released publicly, but all things mentioned are included now in live build.

0.9.0.3:
-Fixed achievements wrongly triggered in tutorial
-Fixed default image in teleport selection

0.9.0.2:
-Added slideshow of players' creations on main menu background
-Fixed first spawning algorithm to generate better starting positions
-New (better) default seed for first quick game
-Fixed shadows flickering
-Fixed errorneous stats regeneration at some circumstances
-Fixed some tutorial particles, animations and effects
-Fixed datapad state after the tutorial
-Fixed problem with direct block selection (shift+click in block catalog)

0.9.0.1:
-Fixed damage in drop pod in intro sequence

0.9.0.0:
-New story-driven tutorial
-New mother ship on which story and tutorial begins
-Improved hint system with pointer and triggers that guides you through the tutorial and opens up different parts and function at right time
-Simplified first new game start (quick launch)
-Changed materials gathered from crashsites to ones that are more useful at early gameplay
-Delayed bad weather occurence after game start
-Increased distance of dangerous animals from drop pod
-Multitool secondary beam color changed to red to be better distinguishable
-Reworked GUI windows management - now you can close windows and popups gradually by ESC key
-Fixed some FPS drops with Air Blades
-Reduced maximum distnace of dynamic lights to keep higher FPS

Take care, Nomads!
Post edited June 14, 2018 by DOWL
high rated
Changelog for Update 0.9.0.4 (added 27 June 2018):

- tutorial is automatically disabled after completion
- removed "destroy" particle effect after splitting grids
- added notice about changing video settings during gameplay
- fixed typo in the name of background art author
high rated
[YANKED]Changelog for version 0.9.1.0 (12th July 2018)

Hello Nomads,

Current update does not bring new features, it's just "under the hood" improvements - this is the first time we built the game with new engine - Unity 2018.1. We do not use the full potential yet, we've just managed to fix all the code and compile it. In the next weeks we look on what could be made better with new Unity features.

As it is very big change in the engine, some bugs may appear and we are ready to fix them soon, just let us know on the forum if you experience any. Thanks for your patience.

There are also some minor changes:

-Fixed music that was muted after diving/emerging
-Made mouse wheel bindable in options
-Added bindable hotkey to hide/show HUD
Post edited July 17, 2018 by DOWL
high rated
[YANKED]Changelog for version 0.9.1.1 (13th July 2018)

Hello Nomads,

You've probably noticed problems with cursor not locking in the last release. It's a known bug in Unity 2018.1, so we build today update with Unity 2018.2 and added some tweaks. It should be better now, but far from ideal. It also means that game will run even when minimized - it's a side effect of that workaround.

Also on Linux, there was a problem with duplicating letters in input boxes, that should be also fixed by this release.

However, we've noticed that some textures in game are currently pixelated a little bit, we know about it but don't know the reason. But we'll try to fix it soon.

One last change in this release is that we've updated our block shader to new API, and now blocks aren't so dark as in the last release.
Post edited July 17, 2018 by DOWL
high rated
Reverting back to 0.9.0.4(16th July 2018)

Hello Nomads,

We are very sorry about it but our last two updates introduced more troubles than improvements, so we decided to roll back to 0.9.0.4 release.

We need some more time to put things in order. Now, we are unsure if we'll find solution to Unity 2018 related bugs or need to stick with an old version of Unity forever.
Post edited July 17, 2018 by DOWL
high rated
Changelog for Patch 0.9.2.1 (added 29 August 2018):

- built with Unity 2018.2.4f1 (and following bugfixes)
- bigger block catalog, more consistent order of blocks
- added new blocks as a reward for Kickstarter backers (they received instructions how to redeem them via Kickstarter private message)
- various rendering optimizations:
--- merged cameras together and changed way of universe simulation
--- added options for low performance computers - lower quality models, dynamic resolution
- save files moved to the new folder
- added news box into main menu
avatar
HypersomniacLive: Changelog for Patch 0.9.2.1 (added 29 August 2018):

- built with Unity 2018.2.4f1 (and following bugfixes)
- bigger block catalog, more consistent order of blocks
- added new blocks as a reward for Kickstarter backers (they received instructions how to redeem them via Kickstarter private message)
- various rendering optimizations:
--- merged cameras together and changed way of universe simulation
--- added options for low performance computers - lower quality models, dynamic resolution
- save files moved to the new folder
- added news box into main menu
Where is the new folder, in the Gamefolder or where?
The Folder to moved out from %appdata% was a great idea.