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As the rumors that Beamdog are working on an enhanced edition for Torment is getting stronger i would recommend you buy the original game while you can before it is pulled from sale like Baldurs gate 1-2 and Icewind dale 1 was.
They posted a countdown:
http://planescape.com

Who knows how long it will take for the original version to be replaced by the EE here at GOG, but the EE is more than a rumor now, so if anyone indeed wants the old version only, they better buy it before it's too late. As for me, I rather wait for the EE (also hoping for a IWD2 EE some day),
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Great. Beamdog pissing on another classic. They are basically just forcing people who want to buy the originals to buy their own version, which is still a buggy mess, and looks worse and worse the more they patch it. Can't buy the classic (good) versions anywhere now, because Beamdog made them unavailable.

This is arguably the most slimey move in recent gaming-history.
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Stig79: Great. Beamdog pissing on another classic. They are basically just forcing people who want to buy the originals to buy their own version, which is still a buggy mess, and looks worse and worse the more they patch it. Can't buy the classic (good) versions anywhere now, because Beamdog made them unavailable.

This is arguably the most slimey move in recent gaming-history.
I'm not familiar with what Beamdog has done to classic games, and I already own PST (thankfully).

For some reason I would expect the EE to be similar to what's been done to classic adventure games, such as Grim Fandango (different company but same idea surely)? In other words, I would expect a more modern UI, less crashes, maybe some fixes for quests (e.g. incorporating unofficial patches that fix these), that kind of thing.

Though to be fair with the LucasArts remakes they always bundled the original with the remakes - not sure why Beamdog wouldn't be able to do the same, so I can only assume they don't do this because they're assholes and/or they know their "improved" version isn't better than the original.

Is the above way off the mark? Should we expect the Beamdog EE version of PS:T to have different quests or will they at least remain the same? I assume at least combat may be improved (IMO the only thing in PS:T that needs improvement)?
Post edited March 28, 2017 by squid830
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squid830: Is the above way off the mark? Should we expect the Beamdog EE version of PS:T to have different quests or will they at least remain the same? I assume at least combat may be improved (IMO the only thing in PS:T that needs improvement)?
We'll have to wait and see what will be the new features (hopefully all will be revealed tomorrow). Their Baldur's Gate series had new joinable NPCs with their own quests and new areas; Icewind Dale, on the other hand, didn't have new content, but they restored quests cut from the original game.

Oh, the BG series also had a mini game, some sort of gladiators stuff, not sure if there's a full story to it or just fighting, I lost interest after two minutes, lol.

My guess is PST will be like IWD, no new content, only restored stuff that was cut from the original. I don't think they'll add new NPCs because those in PST had their own unique graphics, so they're not as easy to add as the ones in Baldur's Gate, but, who knows, it would depend on their budget.

As for new areas, perhaps they could do that for some restored quest or something. I would really appreciate new places to go and more stuff to do, the game always felt kinda small to me compared with the other Infinity Engine games.
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squid830: Is the above way off the mark? Should we expect the Beamdog EE version of PS:T to have different quests or will they at least remain the same? I assume at least combat may be improved (IMO the only thing in PS:T that needs improvement)?
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krugos2: We'll have to wait and see what will be the new features (hopefully all will be revealed tomorrow). Their Baldur's Gate series had new joinable NPCs with their own quests and new areas; Icewind Dale, on the other hand, didn't have new content, but they restored quests cut from the original game.

Oh, the BG series also had a mini game, some sort of gladiators stuff, not sure if there's a full story to it or just fighting, I lost interest after two minutes, lol.

My guess is PST will be like IWD, no new content, only restored stuff that was cut from the original. I don't think they'll add new NPCs because those in PST had their own unique graphics, so they're not as easy to add as the ones in Baldur's Gate, but, who knows, it would depend on their budget.

As for new areas, perhaps they could do that for some restored quest or something. I would really appreciate new places to go and more stuff to do, the game always felt kinda small to me compared with the other Infinity Engine games.
I for one would be happy enough if they just incorporated the quest/bug fixes from the unofficial patch, possibly the restored quests (from the related patch), and just made everything run fine on modern systems without patches or the occasional crashes that occur now (even with patches).

I wouldn't mind some new areas in Sigil which are alluded to but we never get to see (e.g. Upper Ward), but overall I found the quantity of locations fine since it still took me a while to complete the game the first time anyway.

Guess we'll find out soon enough...
It's hard for me to be hopeful about a Planescape: EE. With Baldur's Gate, Beamdog has proven themselves incapable of adding content in the style of the original. Instead it comes off like bad fan fiction. In a game that, lets be honest, didn't even have the best writing in the first place.

If they do with Planescape what they did with Baldur's Gate, their new content will stick out like even more of a sore thumb. And I'm pretty sure there will be new content. They've continually gotten bolder mucking around in their legacy library, even producing a new expansion. I see no reason they'd stop now out of respect for the source material. They've already proven they have no respect for any source material.
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Stig79: Great. Beamdog pissing on another classic. They are basically just forcing people who want to buy the originals to buy their own version, which is still a buggy mess, and looks worse and worse the more they patch it. Can't buy the classic (good) versions anywhere now, because Beamdog made them unavailable.

This is arguably the most slimey move in recent gaming-history.
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squid830: I'm not familiar with what Beamdog has done to classic games, and I already own PST (thankfully).

For some reason I would expect the EE to be similar to what's been done to classic adventure games, such as Grim Fandango (different company but same idea surely)? In other words, I would expect a more modern UI, less crashes, maybe some fixes for quests (e.g. incorporating unofficial patches that fix these), that kind of thing.

Though to be fair with the LucasArts remakes they always bundled the original with the remakes - not sure why Beamdog wouldn't be able to do the same, so I can only assume they don't do this because they're assholes and/or they know their "improved" version isn't better than the original.

Is the above way off the mark? Should we expect the Beamdog EE version of PS:T to have different quests or will they at least remain the same? I assume at least combat may be improved (IMO the only thing in PS:T that needs improvement)?
They only bundled the Originals with the EE versions after they got a lot of stick from their latest patches, and that misery that was their expansion pack. The CEO was begging people to post great reviews of their products etc. Didn't work so they did a slimy move and bundled their products with the originals. Which of course meant the EE versions also inherited the great reviews the originals had. If you want to buy the classic versions now, the only way to do so is to buy their EE versions - which costs a lot more than the originals did.
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Namrok: It's hard for me to be hopeful about a Planescape: EE. With Baldur's Gate, Beamdog has proven themselves incapable of adding content in the style of the original. Instead it comes off like bad fan fiction. In a game that, lets be honest, didn't even have the best writing in the first place.

If they do with Planescape what they did with Baldur's Gate, their new content will stick out like even more of a sore thumb. And I'm pretty sure there will be new content. They've continually gotten bolder mucking around in their legacy library, even producing a new expansion. I see no reason they'd stop now out of respect for the source material. They've already proven they have no respect for any source material.
Spot on. I remember one of the writers claiming that BG was sexist and didn't mesh well with the times we live in now. That alone shows there really isn't any respect for the original games around.
Post edited March 28, 2017 by Stig79
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Namrok: It's hard for me to be hopeful about a Planescape: EE. With Baldur's Gate, Beamdog has proven themselves incapable of adding content in the style of the original. Instead it comes off like bad fan fiction. In a game that, lets be honest, didn't even have the best writing in the first place.

If they do with Planescape what they did with Baldur's Gate, their new content will stick out like even more of a sore thumb. And I'm pretty sure there will be new content. They've continually gotten bolder mucking around in their legacy library, even producing a new expansion. I see no reason they'd stop now out of respect for the source material. They've already proven they have no respect for any source material.
That's exactly my feeling. All new content in BG:EE is of very low standard and just does not fit the original games. The fact that one cannot ignore it as the new characters are forced upon you makes the whole experience even worse. And the writing is not even at the fan fiction level.

Add to this also the fact that they made gog pull down the class editions from the store, so that you have to purchase their crappy products.

How can I feel excited about this announcement? If anything, it make me worried that they will butcher another classic and that they will make it difficult for people to purchase the original version.
Post edited March 28, 2017 by Lebesgue
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Namrok: It's hard for me to be hopeful about a Planescape: EE. With Baldur's Gate, Beamdog has proven themselves incapable of adding content in the style of the original. Instead it comes off like bad fan fiction. In a game that, lets be honest, didn't even have the best writing in the first place.

If they do with Planescape what they did with Baldur's Gate, their new content will stick out like even more of a sore thumb. And I'm pretty sure there will be new content. They've continually gotten bolder mucking around in their legacy library, even producing a new expansion. I see no reason they'd stop now out of respect for the source material. They've already proven they have no respect for any source material.
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Lebesgue: That's exactly my feeling. All new content in BG:EE is of very low standard and just does not fit the original games. The fact that one cannot ignore it as the new characters are forced upon you makes the whole experience even worse. And the writing is not even at the fan fiction level.

Add to this also the fact that they made gog pull down the class editions from the store, so that you have to purchase their crappy products.

How can I feel excited about this announcement? If anything, it make me worried that they will butcher another classic and that they will make it difficult for people to purchase the original version.
Beamdog sure sound like assholes - and here I thought Bethesda were bad!

On the off chance they DON'T mess around with the plot (who knows, maybe they learnt from their mistakes? Or perhaps didn't dare to touch PS:T due to how iconic it is?) - then MAYBE they won't be terrible.

But reading the above responses doesn't exactly fill me with hope.

Luckily I already have the classic PS:T so I just won't get their EE version. I do hope they don't pull another dick move and pull the originals just out of principle.
As soon as the classic gets merged with the EE version on GoG and Steam, the EE versions get the classic version reviews. They aren't separate on the other games anymore. So basically all the great reviews of the Classic edition will make the EE version look fantastic. Beamdog is a leech.
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squid830: Though to be fair with the LucasArts remakes they always bundled the original with the remakes - not sure why Beamdog wouldn't be able to do the same
They do.
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Stig79: Spot on. I remember one of the writers claiming that BG was sexist and didn't mesh well with the times we live in now. That alone shows there really isn't any respect for the original games around.
No it doesn't. You can "respect", even love, a game while also acknowledging its flaws.
Post edited March 28, 2017 by ydobemos
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squid830: Though to be fair with the LucasArts remakes they always bundled the original with the remakes - not sure why Beamdog wouldn't be able to do the same
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ydobemos: They do.
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Stig79: Spot on. I remember one of the writers claiming that BG was sexist and didn't mesh well with the times we live in now. That alone shows there really isn't any respect for the original games around.
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ydobemos: No it doesn't. You can "respect", even love, a game while also acknowledging its flaws.
The writer didn't acknowledge any of the "flaws". She labeled characters other people had written as sexist, and changed them. It is pretty much "Those flawed characters you loved are wrong, so I will fix them for you".

https://www.youtube.com/watch?v=sTkQxgtuOLU This lady goes into details of it, and she nails it.
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Stig79: The writer didn't acknowledge any of the "flaws". She labeled characters other people had written as sexist, and changed them.
Well, she was right. There is sexism in how Safana and Jaheira are written. It's not outrageously awful (there is certainly much worse sexism in many other games), and it definitely doesn't make Baldur's Gate a bad game, but it's there and it's a flaw. And they didn't "change" them - the original game's dialogue wasn't altered - they merely wrote new stuff with them.

And no, I'm not watching a 33-minute video on the subject.
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Stig79: The writer didn't acknowledge any of the "flaws". She labeled characters other people had written as sexist, and changed them.
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ydobemos: Well, she was right. There is sexism in how Safana and Jaheira are written. It's not outrageously awful (there is certainly much worse sexism in many other games), and it definitely doesn't make Baldur's Gate a bad game, but it's there and it's a flaw. And they didn't "change" them - the original game's dialogue wasn't altered - they merely wrote new stuff with them.

And no, I'm not watching a 33-minute video on the subject.
No it wasn't sexism. All the characters in BG to have classic trope kind of personalities. Safana is a classic femme fatale. Hence why she has a very high charisma and intelligence. Jaheira is actually the strongest female character in the whole series. If all the writer gets out of that character is "nagging wife", you know she hasn't really played BG2. So these two characters, according to the writer, needed changing because "doesn't represent women well". And yet she has no problems with Montaron, Xzar, Xan, Edwin, Tiax, Kagain, Yesslick, Eldoth, and any of the other male characters. I guess psychotic lunatics and dumbasses represent males well?

Their personalities span two games, you know. When they get their personality replaced in an expansion that takes place between both games, it becomes a mess. The characters have the same personalities in BG2 as they have in the first one. Just more fleshed out. Their personality in SoD, however, contradicts their BG2 personality all over the place. It even contradicts their background stories and the like.