Divine/2h/3classes max/No min/max for trey0204
Race: Human
Alignment: LG
Deity: Irori
Domains: Strength+Knowledge
Stats:
Str: 17 > 22
Dex: 14
Con: 12
Int: 11
Wis: 16
Cha: 10
Final Build: Monk(Traditional) 1/Cleric(Eclesitheurge) 18/Vivisectionist 1*
*Can be skipped for another level of cleric if you really want to.
Main skills: Persuasion (Max), Perception (Max), Mobility 3
Suggested secondary skills: Athletics 1, Stealth 1, Lore: Religion, Lore: Nature
Lvl 1: Monk - Dodge // Exotic Weapon: Fauchard // Crane Style
Lvl 2: Cleric
Lvl 3: Cleric - Weapon Focus: Fauchard
Lvl 4: Cleric
Lvl 5: Cleric - Outflank
Lvl 6: Cleric
Lvl 7: Cleric - Crane Wing
Lvl 8: Cleric
Lvl 9: Cleric - Dazzling Display
Lvl 10: Cleric
Lvl 11: Cleric - Shatter Defenses
Lvl 12: Cleric
Lvl 13: Cleric - Improved Critical: Fauchard
Lvl 14: Cleric
Lvl 15: Cleric - Crane Riposte
Lvl 16: Cleric
Lvl 17: Cleric - Intimidating Prowess
Lvl 18: Cleric
Lvl 19: Alchemist - Accomplished Sneak Attacker
Lvl 20: Cleric
Important Spells:
Lvl1: Divine Favor, Remove Fear, True Strike
Lvl2: Restoration(Lesser), Find Traps, Remove Paralysis
Lvl3: Animate Dead, Delay Poison(Communal), Resist Energy(Communal)
Lvl4: Freedom of Movement, Restoration, Protection from Energy(Communal), Death Ward
Lvl5: Geniekind, Angelic Aspect, Breath of Life, Righteous Might(till you get legendary)
Lvl6: Heal, Eaglesoul, Dispel Magic(Greater)
Lvl7: Legendary Proportions, Bestow Grace of the Champion
Lvl8: Frightful Aspect, Protection from Spells, Angelic Aspect(Greater)
Lvl9: Transformation
Alchemist spell: True Strike
Gear: Monk robes, Serpent prince, Ring of circumstances, Absolver cloak, Opportunist’s boots, +Stat haht/belt, Armor bracers, Gyronna amulet, Loads of extend rods of different calibers.
Done. Picked irori for more than one reason. 1st of all it’s the only sensible option for a monk ecclesi lore-wise. 2nd, it gives transformation to actually do some good in melee. Clerics don’t go much better than that. Unfair-viable levels of AC with self-buff.
Not all is sunshine and roses, though. The damage while good so far as clerics go is decent, but it’s not even close to what real damage dealers do. That’s just how it is.
Cast frightful aspect before legendary proportions, or your stacking will be scuffed.
Post edited June 11, 2019 by InEffect