groze: I just wanted to understand why do people like and praise Outcast so much, because I can't enjoy it.
Just to throw a perspective of a person who played Outcast for the first time a couple of years ago (so I've been exposed to a lot of other open world games in the meantime) and absolutely loved the hell out of it:
Why? First of all, it's basically StarGate. I love StarGate, all right? I always wanted to play StarGate: the game, and I feel that Outcast captures a LOT of what I liked about SG so much, including exploration of an alien world (which is not alien enough to be intimidating tho.)
A lot of your complains seem to stem from the fact that the game dumps a lot of information on you. I do have background in playing a lot of RPGs, so information dumps are exactly what I'm used to, and I really liked what I have heard in Outcast - what I have heard, and later on, how those problems or misconceptions came to be. Story of Outcast is relatively deep, if not well presented (and you're right, the VA is ... Not great.) The main storyline is not great, sure, but I'm the kind of guy who loves worldbuilding, and Outcast does a stellar job with that.
While I'm at the topic of worldbuilding, it's not just the detailed story-based background that's impressive - the locations themselves are fantastic as well. They're absolutely stunning, voxel graphics giving them this ageless, unique feeling, joy to explore with a lot of hidden areas and generally stuff to find, and fantastic progression, where at the beginning, you're just not quite and equipped enough to take on larger patrols or groups of enemies - which is why you come back with vengeance later on. Add to that the absolutely amazing soundtrack and you get locations which I could explore over and over again.
Just... I don't think I'll forget how I have entered Talanzaar for the first time all that soon. It was... First, I'm in this region heavily growing rice, and suddenly, after stepping trough the portal, I see this huge, living desert city, that I would have never expected to see in an open-world game in general, let alone this old. And it's filled with NPCs and various quests, some of them even physics-based (sort of)! And even hearing
this music, yummy. There were not all that many games I have ever felt this immersed in, and I have played tons of RPGs.
Now that's another thing, immersion. First of all, most NPCs have -some- sort of schedule - they work fields, they transport goods, that kind of stuff. And the game's world actively changes as you play - like militia training in regions you have liberated. With the worldbuilding mentioned earlier, I didn't really have to go far to feel very immersed. Sure, there were some bits which were flatout stupid, but... I can forgive those.
With that out of the way, you're right - gameplay is serviceable at best, shooting is a bit meh, and a fair share of dialogues is not all that well-written. Writing is decent, don't get me wrong, but it's definitely not the best part of the game, no sir. I... sort of didn't care, tho. I have played it as StarGate the videogame - and what I expect out of that is exploring new worlds and new cultures, and that's exactly what I got. And it was wonderful.