Posted April 18, 2014
Sance231: (...)
Okay, some pointers:
- the lexicon and the notepad are your best friends, no need to write down anything: if an information appears in those after a conversation (especially in the notepad) that most likely is important information.
- don't confuse yourself with all the regions at first, start in Shamazaar and stick with it till the game really gets going
- use a controller: I always felt that the controls with mouse and keyboard are clumsy at best but after setting up a good control scheme in Xpadder for my 360 controller even the combat felt a lot better. Seems like the game was designed with a joystick / gamepad in mind, the cancelled Dreamcast version makes that logical and it's also worth noting that the game has an auto-aim system
- give it some time: the story builds up really slowly
Anyway it's strange that you mention Soul Reaver because I had the exact same experience with that game last year you're having with Outcast now: it felt dated and hard to stomach, did not manage to do it. :D Ialso hated the voice acting which I loved in Outcast btw. :D
I'm convinced that the game needs a remake now so that newcomers can enjoy it too.
First off, I really appreciate you trying to help me get into the game. I don't think I'll ever want to invest much time in it, but if I ever do, your general tips should be of use. Okay, some pointers:
- the lexicon and the notepad are your best friends, no need to write down anything: if an information appears in those after a conversation (especially in the notepad) that most likely is important information.
- don't confuse yourself with all the regions at first, start in Shamazaar and stick with it till the game really gets going
- use a controller: I always felt that the controls with mouse and keyboard are clumsy at best but after setting up a good control scheme in Xpadder for my 360 controller even the combat felt a lot better. Seems like the game was designed with a joystick / gamepad in mind, the cancelled Dreamcast version makes that logical and it's also worth noting that the game has an auto-aim system
- give it some time: the story builds up really slowly
Anyway it's strange that you mention Soul Reaver because I had the exact same experience with that game last year you're having with Outcast now: it felt dated and hard to stomach, did not manage to do it. :D Ialso hated the voice acting which I loved in Outcast btw. :D
I'm convinced that the game needs a remake now so that newcomers can enjoy it too.
I don't want to start an argument or sound like an obnoxious prick, so let's just say that if you think Outcast's voice acting is great whereas you hated the one in Soul Reaver and I firmly believe it's the other way around that already says all that needs to be said. I'm not trying to say you have poor taste, but the voice acting in the Legacy of Kain series is universally considered the quality standard in video games, starting with Blood Omen, in which they introduced professional voice actors with theatre education, something unheard of in games until that point. Even if you were only listening to the actors reading the Legacy of Kain series' script without playing the games or watching a video, you'd still enjoy it. The Outcast voice acting, on the other hand, feels amateurish and sluggish, there's no sense of delivery and I can't connect to people and creatures reading their lines so blandly -- there's no emotion, no sense of pathos whatsoever, and that's no minor thing, if your game is trying to go for a cinematic feel. Voice acting and scripting is very important in any game that has at least a bit of an adventure sense to it.
I understand your reasoning behind the script being weak at first, and how all the shortcomings can be overcome by in-game world mechanisms, but that leads us back to what Sufyan was talking about in the first place: it feels cheap. The developers aren't good at writing an engaging script in proper English, so they come up with those in-game explanations that "make sense" but are ultimately there to mask flaws and laziness. These guys worked with Interplay, I'm sure they could have asked for a better English localization team (and I bet the script isn't as cheesy in French, by the way). I'm not an expert on this game because I got bored and frustrated, you're absolutely right about that, but I'm still entitled to my opinion, just as you are entitled to yours, when you say you couldn't get yourself to like Soul Reaver. It doesn't offend me, I can understand the reasons why you didn't like it. But I know way more young gamers that were able to like Soul Reaver and are now huge fans of the series, than young players who tried Outcast and instantly became fans. Soul Reaver doesn't need a remake, it may look ugly and dated, but the core of the game is still very appealing to gamers. Outcast needs a remake because it's just a very convoluted game that new players can't enjoy, not only because of the graphics, but because of its over-pseudo-complexity. It's boring right off the bat. Even with Lexicons and Gamsaavs and Items... Plus, the art design is ugly, if they're keeping with that, not even the enhanced graphics will bring new players in. If they don't give the game better pacing, if they don't rewrite most of the script, it's still going to be the same boring game but with shiny graphics. I'm a gamer who likes challenges in games and I can't like this game, just imagine how new players, who need video games to take them by the hand, will react to a remake that doesn't change those things...
Honestly, I think more people need to play the original, because it's a piece of video game history. It's a very bad game that could have been good, and I'm not willing to accept the developers' excuses as to the reasons why the script is bad, or why the voice acting is appaling because it "makes sense within the specific conditions of the game world and everything has an explanation" -- that's just the developers being lazy and the fans trying to come up with excuses to save face, or else they'd have to admit they think a very bad game is actually good. It is a bad game, there's no way around it, but it can show how creatively free video game development was, in the mid-to-late 90's, and how voxel technology could have been pushed farther. I don't regret having bought it here on GOG, but just so I could experience it for a bit and have an understanding of what people are talking about.
I hope it funds, so more people can know about the original and experience that impressive voxel work, but I don't think it will reach the goal, to be completely honest. The team is way too detached from reality, they don't know how to run a Kickstarter, and, bottom line, the game's just not good enough. It's not a matter of Denis Dyack "the game is too complex for you to understand" logic: if a vast majority that comes in touch with the game thinks it's bad, they can't all be wrong, now, can they?
Post edited April 18, 2014 by groze