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And to counter, i've put about 12 hours in so far, played about 6 unmodded (just to get a feel of the games performance on my not so powerful gaming rig), and the rest with a number of mods added (i think i'm on 16 mods currently).

I like it, in particular i like the general non-combative aspect of the game. It feels 'grown up' in that respect, it is not all about the face shooting and aggro, it can be a rather peaceful and relaxing game, which i like. I spent a few hours in a cave, no trouble from any sentinels as i was too far down, just looking for things to mine and getting lost! It was a lot of fun, in a relaxed way.

I quickly decided to max the music volume to 100 (not something i do in most games) and reduce the sound effects (multi-tool noise etc) to 40. This creates an even more relaxing experience :)

Granted i'm only a newbie player, and have followed everything in detail, but yeah, so far i'm liking it just fine. Elite Dangerous was too.........'defined by the dev' for my tastes? I just kept bumping of it too many times for too many little things (and patches would often add more of those moments!) and not being able to mod it myself and remove those annoyances just curbed my enthusiasm. I wanted more than the great flight model and combat simulator it mostly is about, ymmv. I backed on the KS, and at £80 it is the most expensive game i have bought, and i still keep an eye on it to see when i am likely to try to get back into it.

£40 for NMS seems ok (framed in that £80 i spent on ED), although it is clearly obvious this game was rushed out at first, it needed more time before release to polish it up.

The mods add a whole bunch of subtle improvements and this is NMS main strength i feel, over time it should mature into a much better balanced and deep game experience, but for now it is a pretty good game to admire the views and sink a few hours of relaxing gameplay into. ED is nearly the opposite as it is in general a more stressful type of gameplay.
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ThorChild: And to counter, i've put about 12 hours in so far, played about 6 unmodded (just to get a feel of the games performance on my not so powerful gaming rig), and the rest with a number of mods added (i think i'm on 16 mods currently).

I like it, in particular i like the general non-combative aspect of the game. It feels 'grown up' in that respect, it is not all about the face shooting and aggro, it can be a rather peaceful and relaxing game, which i like. I spent a few hours in a cave, no trouble from any sentinels as i was too far down, just looking for things to mine and getting lost! It was a lot of fun, in a relaxed way.

I quickly decided to max the music volume to 100 (not something i do in most games) and reduce the sound effects (multi-tool noise etc) to 40. This creates an even more relaxing experience :)

Granted i'm only a newbie player, and have followed everything in detail, but yeah, so far i'm liking it just fine. Elite Dangerous was too.........'defined by the dev' for my tastes? I just kept bumping of it too many times for too many little things (and patches would often add more of those moments!) and not being able to mod it myself and remove those annoyances just curbed my enthusiasm. I wanted more than the great flight model and combat simulator it mostly is about, ymmv. I backed on the KS, and at £80 it is the most expensive game i have bought, and i still keep an eye on it to see when i am likely to try to get back into it.

£40 for NMS seems ok (framed in that £80 i spent on ED), although it is clearly obvious this game was rushed out at first, it needed more time before release to polish it up.

The mods add a whole bunch of subtle improvements and this is NMS main strength i feel, over time it should mature into a much better balanced and deep game experience, but for now it is a pretty good game to admire the views and sink a few hours of relaxing gameplay into. ED is nearly the opposite as it is in general a more stressful type of gameplay.
I have played both ED and NMS. Was surprised I had over 400 hrs in ED. I agree ED has too much forced combat. I didn't like being interdicted every 40 seconds, even if I could blow them away. I had things I was trying to do, and the constant interruptions were quite annoying. I disagree with you on the over time this could be a good game part, NMS doesn't have "over time," it's time has already past, whatever it does will not make much difference now. The game already has a bad reputation. Once that happens, it's over, it has no more time to make an impression. NMS will go down as a footnote on what not to do.
Post edited September 30, 2016 by misscrabtree456
There is certainly interest (for whatever reason?) in spreading the message of Doom about NMS, as in "it is over, only X numbers of players on Steam currently" etc.

I wonder how many gamers like myself prefer to play NMS off line completely, it might be more than the online Steam numbers show? Don't forget PS4 gamers too. I know spreading the doom and gloom about NMS is the current in-thing to do on the internet for most gamers, but really the base of the game is solid (now the patches have addressed most of the CTD issues).

Hello Games may never win the real hard core haters back to the game (but would you want those kind of people as customers in the first place?), but they have everything to gain by looking after the game and fixing things that upset people. They got a pot of money to do that, Sean himself has said he would like nothing more than to carry on working on NMS for ever, so throwing in the towl just because of an internet bullying campaign (for whatever reasons, and these are varied and not just as obvious as 'stuff is missing' or 'it crashes on PC' etc) would be pointless and just hand 'victory' to the hate campaign.

So i hope Hello Games have faith in what they have released (warts and all) and their long term vision for the game, so far in my 20 odd hours of playtime i have not found a bad game, it's not perfect, it needs adjustments and tweaks and extra content would be great, but this is not a bad game, despite what the internet outrage is trying to tell us.

There is a lot of potential here (not MP PvP potential, but SP game goodness potential).
Post edited October 01, 2016 by ThorChild
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ThorChild: There is certainly interest (for whatever reason?) in spreading the message of Doom about NMS, as in "it is over, only X numbers of players on Steam currently" etc.
...
So i hope Hello Games have faith in what they have released (warts and all) and their long term vision for the game, so far in my 20 odd hours of playtime i have not found a bad game, it's not perfect, it needs adjustments and tweaks and extra content would be great, but this is not a bad game, despite what the internet outrage is trying to tell us.
Yeh, I'm hoping the devs still see an incentive in trying to develop and optimise the gameplay. I certainly *don't* want them to give up and go away...
I am not a hater of this game. But when it comes down to it, and "it" being what are they really going to do. What are they talking about doing? So far, more music, and base building. For me, more music, don't care, base building, that's a big WTF, as in what would I do with a base. The thing wrong with the game is, their is nothing really, to work towards after you get your ship, suit and tool you want. Which happens quickly, so you explore planets that basically the same. Travel to a meaningless center. When I had 20 hrs into the game, I also liked it. After 120-130 hrs, I don't hate it, but I don't play it either. I have no reason to, I have seen the sites that NMS has to offer. At 50 cents an hour that's ok. It doesn't make NMS a deep thrilling adventure, just ok at 50 cents an hour.
Post edited October 01, 2016 by misscrabtree456
This might be the last video about the game before it's actual release? So it is interesting to see it what with all the noise post release:

https://www.youtube.com/watch?v=0Tcqzg976hQ

@misscrabtree456, i was not calling you a hater as such (but you sure seem negative about the game after your 100-150hours!). But you have to admit there is a surprising amount of hate being thrown Sean and Hello Games way, people desperately wanting it to fail, to see Sean and his team never work in video games again, these are the kind of common comments that NMS haters post around the internet.

I've been at the game none stop for a few days now, and i really see nothing to justify that level of outrage and focused attempts to do the game harm. It is pretty much crazy land the way the internet has responded to NMS, i can't think of anything like it before (not at the level of rage for not that much comparatively speaking, sure it is missing stuff that would be nice to have (but not the MP as it was never going to be a real MP game)).

The noise and hate has driven the internet (gamers) to decide NMS is a crap game, and at 100-150 hours of your own time that is hard to agree with, or why would you waste that time on a game so obviously crap? And i'm not seeing that terrible game either, in fact it is a blast, unique and at 20 odd hours in pretty damn fun. I have no complaints even that i spent £40 on it, that seems a fair price for the game as it is now (patched etc).

As for the future let us see. Fingers crossed they carry on developing the game as it has huge potential, and if not the modders can do quite a bit now (i run with 19 mods currently, and it vastly improves the base game experience) and in the future.
A new low. Down to number 183 on the list of current players on steam.
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misscrabtree456: When I had 20 hrs into the game, I also liked it. After 120-130 hrs, I don't hate it, but I don't play it either. I have no reason to, I have seen the sites that NMS has to offer. At 50 cents an hour that's ok. It doesn't make NMS a deep thrilling adventure, just OK at 50 cents an hour.
I agree with your statement here, except I'm at $1.30 an hour. What ended my play was when it deleted my Discovers and Waypoints (I posted my full thoughts on that here already) basically making my enjoyment and the entire game experience meaningless. That is just poor development and lazy programming. At this point, it is probably my worst experience in my almost 40 years of gaming. I honestly can't think of another game where I was thoroughly enjoying the game and then the game breaks so utterly on a fundamental level that it cannot be justified. I won't jump on the hate wagon and complain about the laundry list of unfulfilled features, I won't even complain about wanting a refund, but I will definitely no longer recommend this game to anyone as I was for the first 4.5 weeks of playing it.
Post edited October 04, 2016 by kalron
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misscrabtree456: When I had 20 hrs into the game, I also liked it. After 120-130 hrs, I don't hate it, but I don't play it either. I have no reason to, I have seen the sites that NMS has to offer. At 50 cents an hour that's ok. It doesn't make NMS a deep thrilling adventure, just OK at 50 cents an hour.
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kalron: I agree with your statement here, except I'm at $1.30 an hour. What ended my play was when it deleted my Discovers and Waypoints (I posted my full thoughts on that here already) basically making my enjoyment and the entire game experience meaningless. That is just poor development and lazy programming. At this point, it is probably my worst experience in my almost 40 years of gaming. I honestly can't think of another game where I was thoroughly enjoying the game and then the game breaks so utterly on a fundamental level that it cannot be justified. I won't jump on the hate wagon and complain about the laundry list of unfulfilled features, I won't even complain about wanting a refund, but I will definitely no longer recommend this game to anyone as I was for the first 4.5 weeks of playing it.
Yeah, that's a fairly big disappointment for me too, I liked the Discoveries being saved. I don't see me going back to this game. This game getting fixed, is a million to one shot. The odds are huge that it stays a piece of crap.
? This is for those that actually rather enjoy the game. We do exist :)

Having a blast, still on my first planet, 100% on the exploration flora and fauna data and just recently upgraded to a 24 slot ship (form the starter 16 slot one). I am running a bunch of mods (details in the mod thread), but so far 40-50 hours in this is shaping up easily to be my game of year.

Hard as that might be for many people, it is a truth. I fully understand that this game was rushed out too soon, and something took place to remove key features we had been told about during development, but even so, what is left is a pretty enjoyable relaxing game about exploration and amazing sci-fi views.
If this is my only post of approval I make about no mans sky I guess it will be here. I have been aware of this game for two years now reading about it as it came closer to release. Now that's its here, I got pretty much what I thought I was going to get and I'm happy with it. I just cant see where all the hate is coming from? I feel sean murry and hello games put a lot of time and love into this game and now every ones ripping it over nothing. At this point I hope they don't just throw in the towel and say the hell with it. I hope they may one day release updates for stuff like base building, but if they let all this negativity get to them they may not do it.. I will try to be an optimist and hope that with time things will work out good for this game.
google "sean murray lie" if you can't see where the hate is coming from.
Even if Hello games were a reputable developer (which they clearly are not) there is almost zero chance of them putting in further work into a game that has lost 99% of its playerbase.

They knew what was coming. Why do you think there were no pre-release copies out for people to review. Pure money grab. I wouldn't be too concerned about their feelings.
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vladesch: google "sean murray lie" if you can't see where the hate is coming from.
Even if Hello games were a reputable developer (which they clearly are not) there is almost zero chance of them putting in further work into a game that has lost 99% of its playerbase.

They knew what was coming. Why do you think there were no pre-release copies out for people to review. Pure money grab. I wouldn't be too concerned about their feelings.
Very good points.
Sean was pretty worried about leaks and stuff getting out, even information, which was where part of the NMS problem comes from, too many interviews where specifics were not talked about, or absolutes given. They wanted it to be a 'mystery' for each player to discover. This was a key concern and focus from Hello Games, it was mentioned pretty often from day one of the VGX reveal etc.

A large section of PvP mp fans (along with the help of sites like Kotaku) got mixed messages and decided because Sean had said two people might be able to see each other if in the same place at the same time, that meant it would be an MMO PvP combat game. No really, that is a large slice of where the but hurt over NMS comes from, just dip into the Steam forums for examples of that.

And as we have gone over many times, it is obvious the version released is not the one that was planned through development. Why that is the case is still a mystery, but there have been clues as we have gone through a few times here (and elsewhere).

Long and short of it is that as it stands, certainly as i'm finding it (v1.09 from GOG), this is not the worst game ever, or even close. it might actually be the base of something incredible, and it still needs work. Mods go a decent way to fix much of the PC games 'console-like' issues and all i know is that currently i am not wanting to play any other games (not even my beloved Football Manager!).

So i have to say if you are in the market for a SP space exploration game, not much currently is better than NMS for a relaxing and stunningly sci-fi book cover looking game. I'm only 70 odd hours in so my opinion might change over time, but so far all the hate makes nearly zero sense, unless you got it day one expecting MP PvP and it just crashed on you all the time (before the patches etc).
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ThorChild: A large section of PvP mp fans (along with the help of sites like Kotaku) got mixed messages and decided because Sean had said two people might be able to see each other if in the same place at the same time, that meant it would be an MMO PvP combat game. No really, that is a large slice of where the but hurt over NMS comes from, just dip into the Steam forums for examples of that.
I haven't been to the Steam forums in a while but back when I was reading those posts, most of them seemed pissed because they couldn't play cooperatively with their friends. I didn't see many people thinking that they'd be able to run (or fly) around killing each other.

I fully understand the hate this game has gotten due to Murray's misleading vague statements. These have been brought up time and time again so I won't bother dissecting them here. I'm sure you've seen them and if you don't find them misleading by now, I won't try to convince you. That being said, people need to be more careful when purchasing games.

Two HUGE red flags: Murray stated over and over again that the possibility of finding another player was extremely small. The other red flag: We were never shown any multiplayer function in the video demos. Luckily for me, I couldn't care less about multiplayer so I got what I wanted out of this game.

I haven't played No Man's Sky in a few weeks due to the disappointing Atlas Path ending. I'll eventually get back into the game but I doubt I'll play it for hours on end like I did before. Maybe an hour or two every week until I get to The Center.