Posted August 30, 2019
I made a detailed ZenDesk with pics and video... we all should too! the new changes in the patch might help, it touches on shippads and landing physics some what.... well when ever that patch comes here lol
Edit: Looks like it being addressed next big patch as its going experimental now:
Experimental Branch 30/08
Fixed a number of issues where technology was not being correctly detected in exosuits and starships after being moved around or between inventories. This includes being unable to recharge hazard protection.
Fixed an issue that was causing starships to vanish when landing on space stations in systems with a high number of ambient freighters.
Introduced a number of CPU and rendering optimisations for OpenVR.
Introduced better error messages when the game fails to start because of Vulkan compatibility issues.
Allowed users to choose preferred GPU on startup in cases where their discrete GPU driver requires an update but their integrated GPU driver does not.
Edit: Looks like it being addressed next big patch as its going experimental now:
Experimental Branch 30/08
Fixed a number of issues where technology was not being correctly detected in exosuits and starships after being moved around or between inventories. This includes being unable to recharge hazard protection.
Fixed an issue that was causing starships to vanish when landing on space stations in systems with a high number of ambient freighters.
Introduced a number of CPU and rendering optimisations for OpenVR.
Introduced better error messages when the game fails to start because of Vulkan compatibility issues.
Allowed users to choose preferred GPU on startup in cases where their discrete GPU driver requires an update but their integrated GPU driver does not.
Post edited August 31, 2019 by Starkrun