Update 1.1.8.0 (21 September 2020) - Part 4
[Class & Skills]
Devotion
- Berserker: increased % Physical Resist to 4%, Offensive Ability to 70, % Bleed damage to 150% and Bleed damage to 20 / 3s
- Gallows: increased % Health to 6% and added 8 Vitaliy damage, removed Health
- Korvaak: increased % All damage to 130%
- Leviathan: increased Defensive Ability to 60
- Rattosh: added 10 Vitality damage and reduced Health to 150
- Shieldmaiden: increased % Shield Recovery to -25%
- Tempest: increased Offensive Ability to 45 and % Chance of % Lightning damage to 30% chance of 250%. Added 25 Defensive Ability.
- Tree of Life: increased % Health to 21%, Health Regeneration to 80 and % Health Regeneration to 100%
- Tsunami: increased Defensive Ability to 20
- Black Blood of Yugol: increased % Damage Reduction to 16%
- Blind Fury: can now be bound to additional skill types. This may cause your skill assignment to reset.
- Bull Rush: reduced Cooldown to 0.4s. Can now be bound to additional skill types. This may cause your skill assignment to reset.
- Dryad's Blessing: reduced Cooldown by 0.5s
- Guardian's Gaze: increased % Attack damage Converted to Health to 15%
- Maul: has been redesigned as an AoE debuff that causes Physical damage with Attack damage Converted to Health and Armor Reduction. Maul can now be bound to additional skill types. This may cause your skill assignment to reset.
- Meteor Shower: reduced damage
- Reckless Tempest: increased number of targets to 4
- Tip the Scales: reduced Resist Reduction to 20 and reduced damage
- Tsunami (Celestial Proc): increased Frostburn damage and added % Fumble and % Impaired Aim
- Wendigo's Mark: reduced damage
- Will of Rattosh: reduced damage
Soldier
- Deadly Momentum: adjusted all % Damage bonuses to the same values, scaling to 65% by rank 12, 120% by max ultimate rank and increased Internal Trauma damage scaling with rank
- Discord: increased Elemental damage to 72
- Decorated Soldier: increased % damage scaling with rank to 64% by rank 8, 164% by max ultimate rank
- Fighting Spirit: Cooldown now scales with rank, starting at 18s, scaling to 12s by rank 12, 10s by max ultimate rank
- Internal Trauma: increased damage scaling with rank
- Tremor: reduced % Damage Modifier penalty to -25% and % Weapon damage Penalty to -50%
- Markovian's Defense: reduced % Damage Modifier penalty to -15%
- Menhir's Bulwark: can now also be used with two-handed melee weapons
- Menhir's Will: increased base % Heal to 15% and adjusted its scaling with rank to 60% by rank 16, 90% by max ultimate rank. Adjusted Cooldown scaling with rank to 15s by rank 16, 12s by max ultimate rank
- Military Conditioning: increased % Health scaling with rank to 24% by rank 10, 36% by max ultimate rank
- Oleron's Rage: increased base % Offensive Ability 3% and increased its scaling at ultimate ranks to 20% by max ultimate rank
- Veterancy: increased % Health Regeneration scaling with rank to 32% by rank 10, 55% by max ultimate rank
- War Cry: increased % Damage Reduction scaling at ultimate ranks to 35% by max ultimate rank
- Break Morale: increased Physical Resist Reduction scaling with rank to 35 by rank 12, 45 by max ultimate rank
- Terrify: increased Resist Reduction to 18
Demolitionist
- Blast Shield: reduced Cooldown to 11s and increased Absorption scaling at ultimate ranks to 2000 by max ultimate rank
- Canister Bomb: reduced Radius to 3.2
- Improved Casing: increased Radius scaling with rank to 2.5 by rank 10, 3.5 by max ultimate rank
- Demon Fire: added % Damage Reduction
- High Potency: replaced % Physical Damage Reduction with % Attack Speed Reduction
- Grenado: increased Projectile Velocity and increased Radius to 3.5
- High Impact: reduced Energy Cost scaling with rank and increased % Chance of % Physical/Internal Trauma damage to 100% at all ranks
- Shattering Blast: reduced Energy Cost scaling with rank and increased Internal Trauma damage scaling with rank to 303 by rank 12, 580 by max ultimate rank
- Mortar Trap: reduced damage scaling with rank
- The Big One: increased damage scaling with rank. Can now fire multiple times through the Mortar Trap's duration rather than only once.
- Thermite Mine: adjusted Resist Reduction scaling with rank to compensate for monster Resist changes
- Hellfire Mine: adjusted Resist Reduction scaling with rank to compensate for monster Resist changes
- Ulzuin's Chosen: increased % Energy Cost Reduction scaling with rank to 25% by rank 10, 35% by max ultimate rank
- Ulzuin's Wrath: replaced % Attack Speed Reduction with % Damage Reduction. Increased Targets scaling with rank to 7 by rank 12, 9 by max ultimate rank. Added % Retaliation added to Attack (Forgotten Gods only).
Occultist
- Blood Burst: reduced Energy Cost scaling with rank and increased % Weapon damage scaling with rank to 35% by rank 12, 45% by max ultimate rank
- Terrifying Gaze: reduced Energy Cost scaling with rank
- Curse of Frailty: adjusted Bleed Resist Reduction scaling with rank to compensate for monster Resist changes, Physical Resist Reduction remains unchanged
- Vulnerability: adjusted Resist Reduction scaling with rank to compensate for monster Resist changes
- Hellfire: increased Fire Retaliation scaling with rank to 220 by rank 12, 460 by max ultimate rank and added Defensive Ability
- Infernal Breath: added % Damage Reduction
- Storm Spirit: increased % Chance of Lightning Retaliation to 100% chance, scaling with rank to 220 by rank 12, 460 by max ultimate rank
Nightblade
- Blade Spirit: reduced Pierce damage scaling with rank
- Lethal Assault: increased Acid damage and removed Offensive Ability
- Night's Chill: adjusted Resist Reduction scaling with rank to compensate for monster Resist changes
- Pneumatic Burst: added Offensive Ability
Arcanist
- Callidor's Tempest: increased % Weapon damage scaling at ultimate ranks to 60% by max ultimate rank
- Inferno: increased Lightning damage scaling with rank
- Disintegration: removed % Aether and % Fire damage
- Tainted Power: added 10% Damage Modifier
- Wrath of Agrivix: reduced % Weapon damage to 30% and % Damage Modifier bonus to 170%
- Overload: reduced Offensive Ability scaling with rank to 133 by rank 12, 220 by max ultimate rank
- Elemental Balance: reduced % Crit damage scaling with rank to 20% by rank 12, 30% by max ultimate rank
Shaman
- Devouring Swarm: increased Projectile Velocity and adjusted Resist Reduction scaling with rank to compensate for monster Resist changes
- Oak Skin: added Defensive Ability
- Raging Tempest: adjusted Resist Reduction scaling with rank to compensate for monster Resist changes
- Tenacity of the Boar: increased Offensive Ability scaling with rank to 120 by rank 12, 220 by max ultimate rank. Removed Defensive Ability.
Inquisitor
- Aura of Censure: adjusted Resist Reduction scaling with rank to compensate for monster Resist changes
- Aura of Conviction: added % Physical damage
- Horn of Gandarr: replaced % Elemental and % Physical Damage Reduction with % Damage Reduction
- Inquisitor Seal: increased Duration to 24s
- Tainted Flame: increased % Damage Modified to 15%
Necromancer
- Call of the Grave: now also grants % damage and % Crit damage for the caster. Removed Health Regen for pets and combined the % damage bonuses into % All damage.
- Master of Death: % Physical dealt as Vitality for pets now scales with rank to 50% by rank 12, 60% by max ultimate rank
- Spectral Wrath: adjusted Resist Reduction scaling with rank to compensate for monster Resist changes
- Will of the Crypt: removed % Physical dealt as Vitality
Oathkeeper
- Celestial Presence: adjusted Resist Reduction scaling with rank to compensate for monster Resist changes
- Eye of Reckoning: increased % Weapon damage scaling at ultimate ranks to 38% by max ultimate rank
- Haven: increased % Health scaling with rank to 25% by rank 10, 35% by max ultimate rank
- Shattering Smash: fixed an issue where the shield's damage was not properly included