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Lucian_Galca: 64-bit exe no longer works since this update, and just gives me black screen on startup. I've tried the various forum solutions here and on Steam with no success. 32-bit exe is the only one that works.
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hohiro: Working here under Windows 10, maybe a plugin is interacting?
its also woking under win7, you just need to start the 64 bit exe from the games root eg via GI or via .lnk (check the execute in field)
Standalone installer updated: [Windows] 1.1.9.8 ⇒ 1.2.0.0.

The full changelog can be found here.
Below some highlights:
Grim Dawn Version v1.2.0.0

Grim Dawn’s most comprehensive free update ever is now available!

V1.2 is dense with new features, mechanics, and quality of life improvements that have been on top of your wishlists. You can look forward to improved leveling, better difficulty skips, new accessibility features, a dedicated evade ability, and much much more! V1.2 is, without a doubt, our labor of love update that will usher in the next era of Grim Dawn before Fangs of Asterkarn is released in 2024!

V1.2.0.0
① [Major New Features]
• You can now play the entirety of the game up to the level cap on the difficulty that's enjoyable to you. To support this, level scaling has been updated on Normal and Elite difficulty. Many areas on Normal now scale up to level 100. Elite difficulty now scales up to level 100 in all areas. Loot quality and experience gains remain higher on higher difficulties.
• Defeating the Loghorrean on Normal/Veteran difficulty now unlocks Elite and Ultimate difficulty for that character (note: this difficulty unlock is not retroactive). Players can proceed to the difficulty they feel most ready for.
• Completing a quest that grants Skill or Attribute points on a higher difficulty (Elite or Ultimate) will now reward you the Skill and Attribute points from the lower difficulties as well (ex. completing Kasparov's Pocket Portal on Ultimate will also grant skill points from the Normal/Elite difficulty quests if you skipped them).
• All loot tables have been overhauled with 30-60% less items dropping. To compensate, loot quality and iron bits drops have been significantly increased.
• All Bosses now have a 100% chance to drop their (non-legendary) Monster Infrequents.
• A new base Evade skill has been added, bound to Spacebar by default. Evade interrupts any other action to immediately dash in the desired direction and offers a brief invulnerability window (iframes). Pause now defaults to P and the Party window to K. Existing players will need to set a keybind or reset their keybinds in order to take advantage of this. Keybinds have been reset for Xbox players to accomodate this addition.
• Health and Energy Potions have been removed from the game. The character now has potion skills baseline and does not need to keep them in their inventory. Dedicated potion buttons have been added to the Quickbar.
• Toggled buffs are now automatically toggled on and no longer need to be on the skill bar (note: if your character currently has two exclusive skills learned, the one with more points invested takes priority).
• You can now disable visuals for toggled buffs in the game options to improve visual clarity on your character and to show off all that gear.
• New visuals have been added to alert you to Legendary, Monster Infrequent, Double Rare and Double Rare Monster Infrequent drops. Monster Infrequents are now marked by an icon to separate them from standard Rare items.
• Monster Health Bar options have been improved. You can now toggle thicker health bars and display % values for monster health.
• Monster Health Bar can now be toggled to also display all debuffs applied to the target monster.
• The Nullification mechanic (ex. Arcane heroes) has been overhauled. It now purges all temporary buffs and Disables toggled buffs for 5 seconds. No more fumbling through your skill bars to turn auras back on.
• New Accessibility Feature: Disable Day-Night Cycle. By enabling this, the game will be perpetually set to noon.
• New Accessibility Feature: Disable Fog. If you do not wish to see the ambient fog, you can disable it in the video options.
• New Accessibility Feature: Cooldown Counters. Enable this to see a numeric countdown on your skills on the quickbar.
• New Accessibility Feature: Auto-Pick Up Radius can now be increased or reduced from its default setting.
• A new keybind has been added to hide the User Interface for taking screenshots. Existing players will need to set a keybind or reset their keybinds in order to take advantage of this.

② [Shattered Realm]
• The exit portal mechanic has been overhauled for non-boss shards. Each player now receives their own personal portal at their current location that will take them out of the shard and into the next one.
• A new Eternal Waystone has been added that can take you up to Shard 90 with rewards. Existing Deathly Waystones and blueprint have been converted to this waystone. A new Deathly Waystone is available upon beating Shard 95 or higher, but any previously unlocked shards are retained.
• Shrines have been redesigned with powerful new, but temporary blessings, all of which boost your Maximum Movement Speed for their duration. These blessings no longer carry any penalties. Shrine offerings have been updated.
• Increased drop chance of Shattered Souls from champion enemies.
• Increased monster % Crit damage by 10% on Ultimate difficulty.
• Increased monster Health scaling on Normal and Elite difficulties, particularly at shards 60+.
• Reduced monster Physical damage on Elite and Ultimate difficulties, particularly at shards 60+.
• Monster % Heal effects are now reduced in the Shattered Realm.
• The "A Done Deal" achievement now requires you to interact with each of the Shattered Realm's shrines at least once, rather than having all 5 effects active at the same time.
• The Bonebleach special map has been disabled. It may return in the future after some much needed maintenance.
• Reduced Physical damage done by traps.

③ [Crucible]
• Reduced the number of non-boss monsters spawned in the Crucible.
• Waves 150-170 now have 6 mutators as a positive player mutator is now always rolled for the 5th mutator.
• Increased monster % Crit damage by 5% on Gladiator difficulty
• Monster % Heal effects are now reduced in the Crucible.
• Reduced Tribute penalty for failing the event, particularly if failing after using a checkpoint.
• The Tribute cap has been increased to 150.
• Spawn areas no longer grant a movement speed buff to monsters.
• Nullification has been re-enabled in the Crucible, at a reduced duration. Loxmere Nightmage's nullification remains disabled as it is an instant effect that cannot be dodged.
• Monsters now deal less Physical damage in the Crucible on Gladiator difficulty.
• Increased % Physical Resist granted by the Blessing of Ulo to 10%.
• Deathchill Beacons now cast Chilling Surge more frequently.
• Inferno Beacons now cast Firestorm more frequently.
• Stonewall Banners now cast Heal more frequently.
• Vanguard Banners now cast Frenzy more frequently and the Frenzy effect also grants % Max Attack/Cast Speed bonuses.

④ [Mod Tools]
• The world map size limit has been increased from 2gb to 4gb. This should dramatically increase the size of mod maps you can create, but be aware that Crate will be using up some of that new space if you plan on modding the campaign map.
• The console now logs lua errors in custom games.
• Faction Slots have been expanded to 40. Note that Crate will be using these up through 18 in the near future, who can say beyond that. So plan accordingly!
• Skill Modifier slots on items have been increased to 6.
• Localization has been integrated into the game data. You can alter localizations within your mods by overwriting and updating those files.
• Added bool Item.IsType(object id) for checking if an entity is an item within Lua functions.
• A new pet modifier template has been added that can override all 4 of the Raise Skeleton pet arrays.
Standalone installer updated: [Windows] 1.2.0.0 ⇒ 1.2.0.0 Hotfix 1.

No Changelog
Standalone installer updated: [Windows] 1.2.0.0 Hotfix 1 ⇒ 1.2.0.1 Hotfix 1.
v1.2.0.1 Hotfix 1

① [Tech]
• Fixed an issue with assigning the new Evade ability in the Steam Controller Configuration.
• Fixed an issue where the player could end up stuck when casting abilities at the same time as casting Evade on a controller.
• Fixed an issue where skill modifiers could cause a skill to display a negative cooldown.

② [Game]
• Fixed an issue with missing text tags in Portuguese.
• Fixed an issue where the Yugol's Ichor consumable was only available 1 at a time from...somewhere.
V1.2.0.2 Hotfix 2

[Tech]

Fixed an issue with missing Cooldown Reduction modifiers in masteries and on items.

[Game]

Fixed an issue where Ansteria could not drop her Legendary unique item on Ultimate difficulty.
Fixed an issue with Warden Krieg’s rune traps not spawning.
Standalone installer updated: [Windows] 1.2.0.2 Hotfix 2 ⇒ 1.2.0.3 Hotfix 3.
V1.2.0.3 Hotfix 3

① [Tech]
• UI Scale now goes up to 1.25, up from 1.0. Players that had their UI scale set higher than the default 0.5 will find their UI a little larger than it was before v1.2.0.3.
• Fixed an issue with some wave effects being invisible on low particle settings.
• Fixed a rare issue where characters could end up missing skill and/or attribute points if they completed quests that reward those points on Normal difficulty before using a Difficulty Merit.

② [Game]
• The new Evade and Potion skills can now be assigned to the quickbar, including mouse buttons.
• Fixed several issues with certain fonts being difficult to read under certain circumstances (ex. on the riftgate map).
• Fixed several issues with translation text clipping in the Options menu.
• Fixed another issue with missing Portuguese tags.
• Fixed an issue with line spacing and inconsistent NPC names in some of the updated Japanese localization.
• Fixed an issue with Anasteria not spawning her more powerful versions based on player's reputation status.
• Fixed an issue where Kubacabra's breath attack could still hit the player if they repositioned beyond the breath's visuals.
• Fixed an issue where bounties for Alkamos and Shar'Zul could not be completed on Ultimate difficulty.
Patch v1.2.0.4 coming some time next week.

V1.2.0.4 is largely focused on bug fixes, but there’s a few other interesting changes in there before the v1.2.1.0 playtest begins in March:

V1.2.0.4

[Major New Features]

Lancel the Knight now has access to new wares from the Loyalist Item Pack 3! Now you too can don the visages of the gods themselves!

[Shattered Realm]

Items left on the ground within the Splendors of the Shattered Realm are now automatically cleared out when you decide to collect your rewards.

[Crucible]

Items left on the ground within the treasure room are now automatically cleared out when it opens.

[Tech]

Fixed an issue where placing the Health and Energy Potions on the quick bar would not save them between sessions.
Fixed an issue where monster melee attacks could hit outside of their target area.
Fixed a rare issue where certain skill effects could cause monsters to miss their attacks.
Fixed a rare issue with charging monsters being able to pause their charge and resume it.
Fixed an issue where pets that are regularly resummoned (ex. Wind Devils) could stop dealing damage.
Fixed an issue where undoing points in an exclusive skill could prevent putting points into other exclusive skills.
Fixed a crash resulting from changing game settings.
Fixed an editor crash that could occur when scrolling near certain map regions.

[Modding]

Added AreaTrigger.Get(object Id) Lua function to store a TriggerVolume.
Added AreaTrigger:DestroyItems() Lua function to destroy all items within a TriggerVolume. This is an expensive call based on the size of the volume and number of items that should be used sparingly.
Added character:GiveAffixItem(string ItemDbr, string prefixDbr, string suffixDbr) Lua function for spawning an item with specific affixes.
Added item:HasAffix(string affixDbr) Lua function for checking whether an item has a specific affix.

[Game]

Reduced the Magnitude and/or Duration of most monster Fumble effects. The Crucible no longer has additional reduction to those effects.
Screen Edge effects can now be toggled in the game options.
Increased Repuation Bonus from faction Mandates and Warrants to 200%.
Cronley’s Outlaws heroes and mini-bosses now equip various Monster Infrequents worn by their lessers.
Rare Prefix - Vindicator: replaced bonus to Storm Spread with +2 to Arcane Empowerment
Fixed an issue where some accessory affixes could roll on certain Monster Infrequent armor.
Fixed Lucius’ Blade-Arm having lower than intended base damage.

https://forums.crateentertainment.com/t/grim-dawn-loyalist-item-pack-iii-is-coming-february-27th/134456

Hopefully the Loyalist Pack won't be far behind for GOG.
A few additions to the list shown above.

https://forums.crateentertainment.com/t/grim-dawn-version-v1-2-0-4/134598
Standalone installer updated: [Windows] 1.2.0.4 ⇒ 1.2.0.5.
V1.2.0.5

[Tech]
• Fixed missing Ch’thon armor from illusionist for some players
• Fixed missing skill animations when using the Ch’thon chestpiece (ex. Eye of Reckoning).
Standalone installer updated: [Windows] 1.2.0.5a ⇒ 1.2.1.0.

Complete Changelog
V1.2.1.0

[Major New Features]
• Two-handed melee move sets have been overhauled with all new updated animations. Two-handed spears are now classified as spears and have appropriate animations!
• Nemesis boss spawns have been overhauled. Nemesis bosses now appear randomly nearby when you slaughter monsters of their faction that grant experience and/or infamy, with more progress granted in Challenge Areas. Nemesis bosses no longer have fixed spawn points. Each Nemesis can still only spawn once per session.
• Item tooltips now hide detailed information for Components, Augments, and Skills by default, and do not include those factors in tooltip comparisons. By holding ctrl, all of this information is restored and is then included in tooltip comparisons. This was done to dramatically reduce tooltip bloat as much of this information is not required the majority of the time. This new tooltip behavior can be disabled by enabling Detailed Item Tooltips in the game options.
• % Physical Resist has been rebalanced across the entire game. Physical Resist is now available in more restricted gear slots, and in smaller amounts. To compensate, monsters now deal less Physical damage. This change was made to narrow the gap between builds capable of stacking excessive amounts of % Physical Resist and those that struggled to get % Physical Resist in the first place.
• Most consumables are now organized into one of three categories: Elixirs, Oils, and Tinctures. These categories share cooldowns and you can only benefit from one Elixir, Oil and Tinctures at any given time. The Aether Cluster and Potion of Clarity are notable exceptions.
• Oil consumables have had their durations increased to 900s. Bonuses updated or redesigned accordingly.
• This update includes a major pass on pet skills and itemization. Some of these changes might seem alarming in a vacuum, but the net result is a significant boost for pet builds with less keybinds required. In summary: pets are going to be attacking slower, but their special attacks are much more powerful. Permanent pets are tougher than their temporary counterparts and deal more damage. A significant portion of power has been taken out of pet sets and transferred to the base skills and pet Constellations, making non-set pet builds more viable.

[Tech]
• Sets now include “style tags” when listing the items that are part of them. This is to distinguish between sets that use lower level items and their mythical versions.
• Fixed an issue where the exit portal for the Shattered Realm could become unloaded, blocking progress.
• Fixed an issue where the attacks per second calculation on the character sheet was not including the base player speed modifiers. This was a display issue only and did not affect the DPS calculation.

[Game]
• Loot weights have been revised to address some situations where drop rates were lower than intended or where farming certain areas on lower difficulties would result in better drop rates. This also addresses a discrepancy where farming vendors could sometimes be more efficient than killing monsters. As a result, the chance of dropping double rare items, particular in Ultimate/Gladiator difficulty, has been increased.
• Physical Resist has been moved to the first page of the Character Sheet. % Stun Resist has been moved to page 3, with other crowd control resists.
• Shields now reduce incoming damage greater than your Shield Block Amount by 100%, up from 70%.
• Reduced monster % Health Regeneration on Ultimate difficulty.
• Reduced or removed many sources of unique monster % Resist Reduction debuffs, particularly for non-boss monsters and those that reduce all resists. % Physical Resist Reduction has been reduced more than other damage types.
• Increased Sunder effects applied by superbosses by 30%.
• Reduced Callagadra’s ambient damage bonuses versus pets.
• Bargoll, the Mouldering Mound now has a fixed spawn location. Bargoll now has a bonus chance to drop an additional Monster Infrequent.
• Gargoyles now roll independently whether to drop their Monster Infrequent belts, and their helms and shoulders, effectively increasing the drop rate of their MIs.
• Fixed an issue where Physical Retaliation damage was ignoring armor, making it consistent with all other sources of Physical damage. Retaliation damage converted to Physical already functioned this way. Physical Retaliation has been increased on various equipment and skills to compensate for this fix.
Standalone installer updated: [Windows] 1.2.1.0 ⇒ 1.2.1.1.
V1.2.1.1 Hotfix 1

[Tech]
• Fixed an issue where Components and Augments could not be applied to Spears.
• Fixed an issue where transmuted skills were not benefiting from some skill modifiers.
Standalone installer updated: [Windows] 1.2.1.1 ⇒ 1.2.1.2.
V1.2.1.2 Hotfix 2

[Tech]
• Fixed an issue with some search parameters not working in search boxes.
• Fixed an issue where Doom Bolt without a cooldown would not properly scale with cast speed. This also addresses an issue where auto attacks could occur between casts of no cooldown Doom Bolt if it was bound to LMB.
• Added a failsafe for new UI data entry fields that could cause mods to crash if they were not properly filled in.

[Game]
• Fixed an issue where Alkamos would not correctly display his Sunder warning.
• Fixed an issue where Shadow Strike would play the wrong animation with two-handed swords.
• Fixed an issue with some missing localization text in all languages.
• Fixed an issue where using the Aether variant of the Stun Jacks Conduit of Destructive Whispers with the transmuter would not update the visuals.
• Updated ambient sound effect for Wind Devils.
Link for patch notes for v1.2.1.3

https://forums.crateentertainment.com/t/grim-dawn-version-v1-2-1-3/142410