Posted June 13, 2010
The fix posted on the nvidia forum works great for me. Somebody mentioned that this is simply wined3d, but that is not quite the case. For starters Gothic I and II are DirectX 7 games. wined3d only supports directx 8, 9 and 10 out of the box. Direct X 7 has some kind of conflict with the OpenGL libraries it needs to load.
Anyway - I suspect the fix is a compiled version of wined3d with directx 7 compatibility turned on even though it generally doesn't work. However in the case of Gothic I, it appears to work fine. While when I tried normal wined3d, I did not get a high level of success.
Anyway - I suspect the fix is a compiled version of wined3d with directx 7 compatibility turned on even though it generally doesn't work. However in the case of Gothic I, it appears to work fine. While when I tried normal wined3d, I did not get a high level of success.