It seems that you're using an outdated browser. Some things may not work as they should (or don't work at all).
We suggest you upgrade newer and better browser like: Chrome, Firefox, Internet Explorer or Opera

×
avatar
JudasIscariot: I managed to keep the Pariah dog alive...
I don't care what your nickname says, Judas is not a carrot.
avatar
darthspudius:
avatar
WBGhiro: There's 4 births every second. That's 4 people without easy access to first fallout games, every second. There's already throngs of people who are missing out, you have to think of future generations.
You can say what you like about Steam but I think saying that it doesn't provide 'easy access' to PC games is going a bit far...
Easier than the old method of going to the shop and then hunting online for the latest patches, even!
avatar
darthspudius:
avatar
WBGhiro: There's 4 births every second. That's 4 people without easy access to first fallout games, every second. There's already throngs of people who are missing out, you have to think of future generations.
Thats why you A. Put it on pen drive or B. Go buy it on disc?!
avatar
Fever_Discordia:
Oh right it's on steam, i forgot. Still i prefer my fallout served on drm free pizza.


avatar
darthspudius: Thats why you A. Put it on pen drive or B. Go buy it on disc?!
kids today don't even know what those things are.
This isn't really a complaint but it was funny when I'd gone with the police to bust... those guys you can go and bust in The Hub and I tried many different strategies to kill all the bad guys without any of my guys dying until, on one go, after the first turn I had to heal Ian right before he died, then Tycho on the next go and so on until we'd actually won the fight and I realised that I'd spent almost every go doling out the stimpaks - my companions had made me into the healer - the NPCs had made me a support character!
Blew my mind, slightly!
Post edited April 23, 2014 by Fever_Discordia
avatar
Fever_Discordia:
avatar
WBGhiro: Oh right it's on steam, i forgot. Still i prefer my fallout served on drm free pizza.
Correction: Fallout 1 and 2 are currently "on" Steam, but they aren't for sale (no price given, can't add to cart etc)... probably Bethesda is still busy replacing all the Interplay logos with theirs. Or, maybe they are for sale in some regions, but not in mine.

As for complaints about Fallout 1... it feels almost petty to look for flaws in a gem that brilliant. :P But, as others have mentioned, the game is on the short side; one of the reasons I slightly prefer Fallout 2 (though in 2 IMHO the atmosphere suffered from the increased 4th-wall breakage etc).
Post edited April 23, 2014 by chean
Oh, and as for the problem of NPCs standing in the way to the point of having to either kill them or reload the last save -- the last time I played F1 I had the ability to tell companions to move aside, similar to how it works in F2; IIRC this was introduced by the FIXT fix/restoration mod. So, there's a way to handle that kind of hassle.
avatar
Cormoran: Randomly getting into combat with Jet addicts. It turns a five minute visit into a five hour facepalm.
avatar
Novotnus: But Jet wasn't there :) It was invented by Myron almost 80 years after the events of F1 :)
or whatever it was, been years since i played it. They're the NPCs that randomly start combat with you in towns and would take like an hour to take a turn and walk ever so slowly around the entire map.
avatar
Cormoran: or whatever it was, been years since i played it. They're the NPCs that randomly start combat with you in towns and would take like an hour to take a turn and walk ever so slowly around the entire map.
I remember those guys from F2 ('yellow' junkies) - high on Jet, with a lot of action points and really slow walking animation, always running away from you.
Don't remember anybody like this in 1... but I'm usually pretty pacifistic in 1 :)
avatar
Cormoran: or whatever it was, been years since i played it. They're the NPCs that randomly start combat with you in towns and would take like an hour to take a turn and walk ever so slowly around the entire map.
avatar
Novotnus: I remember those guys from F2 ('yellow' junkies) - high on Jet, with a lot of action points and really slow walking animation, always running away from you.
Don't remember anybody like this in 1... but I'm usually pretty pacifistic in 1 :)
It might have been 2 then. As I said it's been years since I played.

In which case there is no complaints about 1, it's a completely perfect game! XD
That's Fallout 2, the first game didn't have that particular brand of turtle-like civilian NPCs (and in F2, upping the combat speed in the options menu speeds all character movement up, making those fights with junkie bystanders go by much quicker).
Post edited April 23, 2014 by chean
My biggest beef with Fallout 1/2 is not even the games fault. I am talking about the german versions of those games and, you might already have an idea what this is about... censorship.

Which was actually kind of game breaking. First, they completely removed the gore. I had the german version and when I got internet and managed to get my hand on an uncut patch, boy, was I surprised when I unloaded my Jackhammer into a raider at close range for the first time... I was like... oO, then I was like Oo, then I moved over :O straight to :D. Then I went to test all my weapons on unlucky raiders. And yes, gore is not (or should not be) the central point of a game, but Fallout always was about exaggeration and without the ultra-violence it simply is not the same.

But even worse was that they completely removed the children. They did not make them invulnerable, them took them out. Which not only made it impossible to finish all quests, it also lead to all kinds if strange glitches and bugs and crashes. Believe me, it is quite interesting when you discover that your pockets got emptied by a child that is not even there...

(OT, but censorship in german versions of games often produced strange effects. In "Commandos" for instance killed german soldiers turned into backpacks. Which was fun when you reached a certain point in the game where you had to move a dead soldier to a certain point and you could not do so, because the backpacks could not be moved. And nope this never got patched. The german version of "Commandos" simply was a bit shorter than the international version...)
the #1 complaint about fallout 1 for me is that its way too short :)
@first post:
I remember two ways letting near NPCs back up, one was to hold the mouse button and then a "push" icon appears that can be clicked and the other one was to talk to them and say, they should keep more distance (meant for fights, but working nonetheless).
I don't remeber which one was possible in which part of Fallout though.

avatar
AngryAlien: My biggest beef with Fallout 1/2 is not even the games fault. I am talking about the german versions of those games and, you might already have an idea what this is about... censorship.

Which was actually kind of game breaking. First, they completely removed the gore. I had the german version and when I got internet and managed to get my hand on an uncut patch, boy, was I surprised when I unloaded my Jackhammer into a raider at close range for the first time... I was like... oO, then I was like Oo, then I moved over :O straight to :D. Then I went to test all my weapons on unlucky raiders. And yes, gore is not (or should not be) the central point of a game, but Fallout always was about exaggeration and without the ultra-violence it simply is not the same.

But even worse was that they completely removed the children. They did not make them invulnerable, them took them out. Which not only made it impossible to finish all quests, it also lead to all kinds if strange glitches and bugs and crashes. Believe me, it is quite interesting when you discover that your pockets got emptied by a child that is not even there...
Same here, but at least there is a decensoring patch fpr F1+2 (and one fpr F3 btw) out there for many years now.
It also turns the HUD into the english one, but who cares?
I'd never play it again without this patch and the widescreen hack.
Post edited April 23, 2014 by Klumpen0815