Posted April 23, 2014
grimgroove
Fluffy gangsta
grimgroove Sorry, data for given user is currently unavailable. Please, try again later. View profile View wishlist Start conversation Invite to friends Invite to friends Accept invitation Accept invitation Pending invitation... Unblock chat Registered: Jun 2013
From Belgium
Fever_Discordia
Don't Panic
Fever_Discordia Sorry, data for given user is currently unavailable. Please, try again later. View profile View wishlist Start conversation Invite to friends Invite to friends Accept invitation Accept invitation Pending invitation... Unblock chat Registered: Nov 2010
From United Kingdom
Posted April 23, 2014
WBGhiro: There's 4 births every second. That's 4 people without easy access to first fallout games, every second. There's already throngs of people who are missing out, you have to think of future generations.
You can say what you like about Steam but I think saying that it doesn't provide 'easy access' to PC games is going a bit far... Easier than the old method of going to the shop and then hunting online for the latest patches, even!
darthspudius
Steam is Power!
darthspudius Sorry, data for given user is currently unavailable. Please, try again later. View profile View wishlist Start conversation Invite to friends Invite to friends Accept invitation Accept invitation Pending invitation... Unblock chat Registered: May 2011
From United Kingdom
Posted April 23, 2014
WBGhiro
New User
WBGhiro Sorry, data for given user is currently unavailable. Please, try again later. View profile View wishlist Start conversation Invite to friends Invite to friends Accept invitation Accept invitation Pending invitation... Unblock chat Registered: Dec 2008
From Germany
Fever_Discordia
Don't Panic
Fever_Discordia Sorry, data for given user is currently unavailable. Please, try again later. View profile View wishlist Start conversation Invite to friends Invite to friends Accept invitation Accept invitation Pending invitation... Unblock chat Registered: Nov 2010
From United Kingdom
Posted April 23, 2014
This isn't really a complaint but it was funny when I'd gone with the police to bust... those guys you can go and bust in The Hub and I tried many different strategies to kill all the bad guys without any of my guys dying until, on one go, after the first turn I had to heal Ian right before he died, then Tycho on the next go and so on until we'd actually won the fight and I realised that I'd spent almost every go doling out the stimpaks - my companions had made me into the healer - the NPCs had made me a support character!
Blew my mind, slightly!
Blew my mind, slightly!
Post edited April 23, 2014 by Fever_Discordia
chean
digs diggles
chean Sorry, data for given user is currently unavailable. Please, try again later. View profile View wishlist Start conversation Invite to friends Invite to friends Accept invitation Accept invitation Pending invitation... Unblock chat Registered: Jan 2013
From Pitcairn Islands
Posted April 23, 2014
Correction: Fallout 1 and 2 are currently "on" Steam, but they aren't for sale (no price given, can't add to cart etc)... probably Bethesda is still busy replacing all the Interplay logos with theirs. Or, maybe they are for sale in some regions, but not in mine.
As for complaints about Fallout 1... it feels almost petty to look for flaws in a gem that brilliant. :P But, as others have mentioned, the game is on the short side; one of the reasons I slightly prefer Fallout 2 (though in 2 IMHO the atmosphere suffered from the increased 4th-wall breakage etc).
As for complaints about Fallout 1... it feels almost petty to look for flaws in a gem that brilliant. :P But, as others have mentioned, the game is on the short side; one of the reasons I slightly prefer Fallout 2 (though in 2 IMHO the atmosphere suffered from the increased 4th-wall breakage etc).
Post edited April 23, 2014 by chean
chean
digs diggles
chean Sorry, data for given user is currently unavailable. Please, try again later. View profile View wishlist Start conversation Invite to friends Invite to friends Accept invitation Accept invitation Pending invitation... Unblock chat Registered: Jan 2013
From Pitcairn Islands
Posted April 23, 2014
Oh, and as for the problem of NPCs standing in the way to the point of having to either kill them or reload the last save -- the last time I played F1 I had the ability to tell companions to move aside, similar to how it works in F2; IIRC this was introduced by the FIXT fix/restoration mod. So, there's a way to handle that kind of hassle.
Cormoran
Vigilant GOGer
Cormoran Sorry, data for given user is currently unavailable. Please, try again later. View profile View wishlist Start conversation Invite to friends Invite to friends Accept invitation Accept invitation Pending invitation... Unblock chat Registered: May 2011
From Australia
Posted April 23, 2014
or whatever it was, been years since i played it. They're the NPCs that randomly start combat with you in towns and would take like an hour to take a turn and walk ever so slowly around the entire map.
Novotnus
Gray Zombie Cat
Novotnus Sorry, data for given user is currently unavailable. Please, try again later. View profile View wishlist Start conversation Invite to friends Invite to friends Accept invitation Accept invitation Pending invitation... Unblock chat Registered: Dec 2009
From Poland
Posted April 23, 2014
Cormoran: or whatever it was, been years since i played it. They're the NPCs that randomly start combat with you in towns and would take like an hour to take a turn and walk ever so slowly around the entire map.
I remember those guys from F2 ('yellow' junkies) - high on Jet, with a lot of action points and really slow walking animation, always running away from you. Don't remember anybody like this in 1... but I'm usually pretty pacifistic in 1 :)
Cormoran
Vigilant GOGer
Cormoran Sorry, data for given user is currently unavailable. Please, try again later. View profile View wishlist Start conversation Invite to friends Invite to friends Accept invitation Accept invitation Pending invitation... Unblock chat Registered: May 2011
From Australia
Posted April 23, 2014
Cormoran: or whatever it was, been years since i played it. They're the NPCs that randomly start combat with you in towns and would take like an hour to take a turn and walk ever so slowly around the entire map.
Novotnus: I remember those guys from F2 ('yellow' junkies) - high on Jet, with a lot of action points and really slow walking animation, always running away from you. Don't remember anybody like this in 1... but I'm usually pretty pacifistic in 1 :)
In which case there is no complaints about 1, it's a completely perfect game! XD
chean
digs diggles
chean Sorry, data for given user is currently unavailable. Please, try again later. View profile View wishlist Start conversation Invite to friends Invite to friends Accept invitation Accept invitation Pending invitation... Unblock chat Registered: Jan 2013
From Pitcairn Islands
Posted April 23, 2014
That's Fallout 2, the first game didn't have that particular brand of turtle-like civilian NPCs (and in F2, upping the combat speed in the options menu speeds all character movement up, making those fights with junkie bystanders go by much quicker).
Post edited April 23, 2014 by chean
AngryAlien
New User
AngryAlien Sorry, data for given user is currently unavailable. Please, try again later. View profile View wishlist Start conversation Invite to friends Invite to friends Accept invitation Accept invitation Pending invitation... Unblock chat Registered: Oct 2012
From Germany
Posted April 23, 2014
My biggest beef with Fallout 1/2 is not even the games fault. I am talking about the german versions of those games and, you might already have an idea what this is about... censorship.
Which was actually kind of game breaking. First, they completely removed the gore. I had the german version and when I got internet and managed to get my hand on an uncut patch, boy, was I surprised when I unloaded my Jackhammer into a raider at close range for the first time... I was like... oO, then I was like Oo, then I moved over :O straight to :D. Then I went to test all my weapons on unlucky raiders. And yes, gore is not (or should not be) the central point of a game, but Fallout always was about exaggeration and without the ultra-violence it simply is not the same.
But even worse was that they completely removed the children. They did not make them invulnerable, them took them out. Which not only made it impossible to finish all quests, it also lead to all kinds if strange glitches and bugs and crashes. Believe me, it is quite interesting when you discover that your pockets got emptied by a child that is not even there...
(OT, but censorship in german versions of games often produced strange effects. In "Commandos" for instance killed german soldiers turned into backpacks. Which was fun when you reached a certain point in the game where you had to move a dead soldier to a certain point and you could not do so, because the backpacks could not be moved. And nope this never got patched. The german version of "Commandos" simply was a bit shorter than the international version...)
Which was actually kind of game breaking. First, they completely removed the gore. I had the german version and when I got internet and managed to get my hand on an uncut patch, boy, was I surprised when I unloaded my Jackhammer into a raider at close range for the first time... I was like... oO, then I was like Oo, then I moved over :O straight to :D. Then I went to test all my weapons on unlucky raiders. And yes, gore is not (or should not be) the central point of a game, but Fallout always was about exaggeration and without the ultra-violence it simply is not the same.
But even worse was that they completely removed the children. They did not make them invulnerable, them took them out. Which not only made it impossible to finish all quests, it also lead to all kinds if strange glitches and bugs and crashes. Believe me, it is quite interesting when you discover that your pockets got emptied by a child that is not even there...
(OT, but censorship in german versions of games often produced strange effects. In "Commandos" for instance killed german soldiers turned into backpacks. Which was fun when you reached a certain point in the game where you had to move a dead soldier to a certain point and you could not do so, because the backpacks could not be moved. And nope this never got patched. The german version of "Commandos" simply was a bit shorter than the international version...)
Aveweto
hates Life
Aveweto Sorry, data for given user is currently unavailable. Please, try again later. View profile View wishlist Start conversation Invite to friends Invite to friends Accept invitation Accept invitation Pending invitation... Unblock chat Registered: Jun 2013
From Germany
Posted April 23, 2014
the #1 complaint about fallout 1 for me is that its way too short :)
Klumpen0815
+91
Klumpen0815 Sorry, data for given user is currently unavailable. Please, try again later. View profile View wishlist Start conversation Invite to friends Invite to friends Accept invitation Accept invitation Pending invitation... Unblock chat Registered: Dec 2012
From Germany
Posted April 23, 2014
@first post:
I remember two ways letting near NPCs back up, one was to hold the mouse button and then a "push" icon appears that can be clicked and the other one was to talk to them and say, they should keep more distance (meant for fights, but working nonetheless).
I don't remeber which one was possible in which part of Fallout though.
It also turns the HUD into the english one, but who cares?
I'd never play it again without this patch and the widescreen hack.
I remember two ways letting near NPCs back up, one was to hold the mouse button and then a "push" icon appears that can be clicked and the other one was to talk to them and say, they should keep more distance (meant for fights, but working nonetheless).
I don't remeber which one was possible in which part of Fallout though.
AngryAlien: My biggest beef with Fallout 1/2 is not even the games fault. I am talking about the german versions of those games and, you might already have an idea what this is about... censorship.
Which was actually kind of game breaking. First, they completely removed the gore. I had the german version and when I got internet and managed to get my hand on an uncut patch, boy, was I surprised when I unloaded my Jackhammer into a raider at close range for the first time... I was like... oO, then I was like Oo, then I moved over :O straight to :D. Then I went to test all my weapons on unlucky raiders. And yes, gore is not (or should not be) the central point of a game, but Fallout always was about exaggeration and without the ultra-violence it simply is not the same.
But even worse was that they completely removed the children. They did not make them invulnerable, them took them out. Which not only made it impossible to finish all quests, it also lead to all kinds if strange glitches and bugs and crashes. Believe me, it is quite interesting when you discover that your pockets got emptied by a child that is not even there...
Same here, but at least there is a decensoring patch fpr F1+2 (and one fpr F3 btw) out there for many years now. Which was actually kind of game breaking. First, they completely removed the gore. I had the german version and when I got internet and managed to get my hand on an uncut patch, boy, was I surprised when I unloaded my Jackhammer into a raider at close range for the first time... I was like... oO, then I was like Oo, then I moved over :O straight to :D. Then I went to test all my weapons on unlucky raiders. And yes, gore is not (or should not be) the central point of a game, but Fallout always was about exaggeration and without the ultra-violence it simply is not the same.
But even worse was that they completely removed the children. They did not make them invulnerable, them took them out. Which not only made it impossible to finish all quests, it also lead to all kinds if strange glitches and bugs and crashes. Believe me, it is quite interesting when you discover that your pockets got emptied by a child that is not even there...
It also turns the HUD into the english one, but who cares?
I'd never play it again without this patch and the widescreen hack.
Post edited April 23, 2014 by Klumpen0815