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nijuu: No we don't. Who in their right mind spends hours on end playing a rpg....... on a 3 or 4inch mobile phone screen........
Probably no one. Would you feel better if this was discussed in the context of a 10" tablet?
Post edited October 04, 2012 by ET3D
I'd agree with Nijuu here - tablet/phone support means touch-friendly UI which in turn means limiting the number of commands (or having loads of submenus). "Old-school" RPGs had keyboard controls up the wazoo and more modern RPGs like Neverwinter Nights 1/2 had lots of small icons - touch support would really not be practical for these sort of games.

The two games stretch goal (1.9 million) isn't one I'm comfortable with either - I'd rather have one monster RPG than two medium-sized ones.
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lowyhong: Sex Tape
You almost had me thinking Kickstarter had thrown a wobbler, you bad boy you. :)
Post edited October 04, 2012 by AstralWanderer
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lowyhong: Sex Tape
lolwut

EDIT: ha, just noticed the url. Pretty convincing Kickstarter page layout.
Post edited October 04, 2012 by jefequeso
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lowyhong: Sex Tape
Pledged $1000. Twice.
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AstralWanderer: I'd agree with Nijuu here - tablet/phone support means touch-friendly UI which in turn means limiting the number of commands (or having loads of submenus). "Old-school" RPGs had keyboard controls up the wazoo and more modern RPGs like Neverwinter Nights 1/2 had lots of small icons - touch support would really not be practical for these sort of games.
Which old school RPG's had ton of keyboard controls? Normally most stuff could be done with the mouse, and keyboards were used for shortcuts, but it's possible to do without shortcuts. True that right mouse button use was common, but it shouldn't be too hard to simulate this.

Also, most of these games weren't twitch games. Having to mash tons of virtual buttons accurately isn't a requirement, which makes it easier to build something that would work decently without significant changes to the layout.
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ET3D: Which old school RPG's had ton of keyboard controls?
The Ultima, Wizardry and Bard's Tale series. The Wizard's Crown series, SSI Gold Box (Pools of Radiance, etc) and anything produced during the 1980's and most games of the 1990's.
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ET3D: Normally most stuff could be done with the mouse, and keyboards were used for shortcuts, but it's possible to do without shortcuts. True that right mouse button use was common, but it shouldn't be too hard to simulate this.
The problem with touch-by-finger (as opposed to touch-by-stylus) is lack of precision (since you can't see that part of the screen covered by your finger). So buttons need to be bigger, than with mouse or stylus operation and pixel-precise pointer positioning is a no-go. Bigger buttons means fewer can fit on-screen, so either fewer commands or submenus galore.

Consider NWN2 with its Quick Spell selector (a grid of small icons laid out by level, which could reach 40-50 icons for high level spellcasters) or the inventory screens in NWN1/NWN2 - both these rely on precise pointer navigation to work and neither would be possible with touch-by-finger. So a commitment to touch-by-finger support (which is what phone/tablet support really comes to) means having to discard such options.

This is why certain game genres (like RTS' which rely on rapid and precise selection) tend to be far rarer on mobiles/tablets.
Post edited October 04, 2012 by AstralWanderer
Arakion achieved his first stretch goal (the card game) and now have 56h to get more 5k and achieve the second one (the infinite tower) and a new update, annuncing the new 42.5k stretch goal: http://www.kickstarter.com/projects/lavidimus/chris-taylors-arakion/posts/321810

Edit: Project Eternity just achieved the 2.3M goal (godlike race and challenge modes)
Post edited October 04, 2012 by gandalf.nho
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gandalf.nho: Arakion achieved his first stretch goal (the card game) and now have 56h to get more 5k and achieve the second one (the infinite tower) and a new update, annuncing the new 42.5k stretch goal: http://www.kickstarter.com/projects/lavidimus/chris-taylors-arakion/posts/321810

Edit: Project Eternity just achieved the 2.3M goal (godlike race and challenge modes)
Ah, now I want to reach the Darkest Night. Hopefully it'll show up as DLC is Arakion's successful enough. Let's reach the Tower, at least, though! :D
Katun update #1: http://www.kickstarter.com/projects/908842548/katun/posts/321769, a short story explaining the origin of the creatures and the mayan curse

Pangenic update #3: http://www.kickstarter.com/projects/dada/pangenic/posts/321656, video about battlefield tactics
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gandalf.nho: Katun update #1: http://www.kickstarter.com/projects/908842548/katun/posts/321769, a short story explaining the origin of the creatures and the mayan curse

Pangenic update #3: http://www.kickstarter.com/projects/dada/pangenic/posts/321656, video about battlefield tactics
Nice, thought I was the only one following Pangenic and Katun seems different

Anyway: What's the difference between a Wasteland game and a Fallout game? I've only played Fallout (both original and newer ones) but Wasteland seems pretty similar even having the same designers.
Post edited October 04, 2012 by McDon
I backed Arakion when it launched. It looks great.
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hedwards: Oh, that Tom Hall. I'm tempted to back it without anymore information.

That has to be a typo with the early bird limit. 15,000 people? Or perhaps optimistic, Wasteland 2 did have 61k backers.
Their project is strongly inspired ( copy/paste ) from Project Eternity. Obsidian got 25,000 early birds, so they certainly thought they could get 15,000 for themselves.

The "2 games for 1 kickstarter" at $1.9M is quite original though.

Homestuck reached $2,485,456 with "only" 24,344 backers. I'm always surprised how adventure fans can pay more than RPG fans....
Post edited October 04, 2012 by ArchonPC
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nijuu: Saw this.Backed. But kinda hoping it doesnt reach 2.1mill. We dont need no mobile support......
I agree I'd much prefer more in-game things than mobile support.
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hedwards: Oh, that Tom Hall. I'm tempted to back it without anymore information.

That has to be a typo with the early bird limit. 15,000 people? Or perhaps optimistic, Wasteland 2 did have 61k backers.
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ArchonPC: Their project is strongly inspired ( copy/paste ) from Project Eternity. Obsidian got 25,000 early birds, so they certainly thought they could get 15,000 for themselves.

The "2 games for 1 kickstarter" at $1.9M is quite original though.

Homestuck reached $2,485,456 with "only" 24,344 backers. I'm always surprised how adventure fans can pay more than RPG fans....
Yes. Their kickstarter page has bits and pieces which are vaguely similar to Project Eternity.First thing i noticed. Not sure of the 2 for 1 rpg...sounds kinda tacky imho.
Well I cant be sure but maybe adventure fans are really stuck for quality new good adventure games?
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ArchonPC: Their project is strongly inspired ( copy/paste ) from Project Eternity. Obsidian got 25,000 early birds, so they certainly thought they could get 15,000 for themselves.

The "2 games for 1 kickstarter" at $1.9M is quite original though.

Homestuck reached $2,485,456 with "only" 24,344 backers. I'm always surprised how adventure fans can pay more than RPG fans....
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nijuu: Yes. Their kickstarter page has bits and pieces which are vaguely similar to Project Eternity.First thing i noticed. Not sure of the 2 for 1 rpg...sounds kinda tacky imho.
Well I cant be sure but maybe adventure fans are really stuck for quality new good adventure games?
I like the 2 for 1 approach. If you read about it it's well done I think. Each of the two designers design a game each (so it'd be different approaches) and what do in one game will effect the other (multiple beginnings I think is one). Pity multiple beginnings is a goal cause it's the main thing about the game that stands out for me because it's original.