It seems that you're using an outdated browser. Some things may not work as they should (or don't work at all).
We suggest you upgrade newer and better browser like: Chrome, Firefox, Internet Explorer or Opera

×
avatar
ArchonPC: Homestuck reached $2,485,456 with "only" 24,344 backers. I'm always surprised how adventure fans can pay more than RPG fans....
avatar
Barefoot_Monkey: In this case I think it's less about being an adventure game and more to do with being Homestuck. I'm looking forward to this. I'm glad that the game is scheduled for 2014 to avoid interfering with Homestuck proper.
Woa, what's this? Never heard of it. It looks silly.
avatar
McDon: Since Brenda Braithwaite's (sorry if I'm wrong) project on kickstarter is being talked about. Why no Wizardry game on gog.com?
I'll give you two guesses.
Another point-n-click adventure to ogle:

Devil's Cove Adventure Game (Nov 1)
avatar
gandalf.nho: An Old-School RPG update #2: http://www.kickstarter.com/projects/lootdrop/an-old-school-rpg-by-brenda-brathwaite-and-tom-hal/posts/322220, with the first details about the story and the settings of both games.

Looks interesting
avatar
McDon: Wait is this futuristic, medieval or both?
Both, one planet is medieval and the other futuristic (and the main characters are from futuristic origin also)

And another update for Arakion, with a extra stretch goal in the 50k level: http://www.kickstarter.com/projects/lavidimus/chris-taylors-arakion/posts/322534 (we need some more high-profile backers for this)
avatar
McDon: Wait is this futuristic, medieval or both?
avatar
gandalf.nho: Both, one planet is medieval and the other futuristic (and the main characters are from futuristic origin also)

And another update for Arakion, with a extra stretch goal in the 50k level: http://www.kickstarter.com/projects/lavidimus/chris-taylors-arakion/posts/322534 (we need some more high-profile backers for this)
Geez, all of these stretch goal expansions sound really interesting. Here's hoping for DLC if we don't reach them.
One board game relaunch:

Colonial 2nd Edition (Nov 5) Previous page here

Another new PC game:

Xerum: Tears of the Children (Nov 13)
Looks interesting - a horror game set in a former Nazi base in Antarctica.
This is way too cute:
One per Person - Animated Short Film
It's only seven minutes, so please consider giving them a few bucks for the digital download. I hope they win some sort of epic prize at a festival, get noticed, and make a full-length movie.
avatar
McDon: Wait is this futuristic, medieval or both?
avatar
gandalf.nho: Both, one planet is medieval and the other futuristic (and the main characters are from futuristic origin also)

And another update for Arakion, with a extra stretch goal in the 50k level: http://www.kickstarter.com/projects/lavidimus/chris-taylors-arakion/posts/322534 (we need some more high-profile backers for this)
Nice thought it was that.
avatar
McDon: Since Brenda Braithwaite's (sorry if I'm wrong) project on kickstarter is being talked about. Why no Wizardry game on gog.com?
avatar
Vestin: I'll give you two guesses.
Let me guess legal reasons?
Post edited October 05, 2012 by McDon
Masaaki Yuasa's Kick-Heart has this been posted yet? His work with studio 4°C was amazing.
Post edited October 05, 2012 by Ippatsu
Updated the list, didn't add Devil's Cove and Xerum. Too amateurish IMO.
avatar
Starmaker: This is way too cute:
One per Person - Animated Short Film
It's only seven minutes, so please consider giving them a few bucks for the digital download. I hope they win some sort of epic prize at a festival, get noticed, and make a full-length movie.
Now I feel like working at a fast food outlet.
Post edited October 05, 2012 by lowyhong
avatar
Vestin: I'll give you two guesses.
avatar
McDon: Let me guess legal reasons?
You could say that...
Post edited October 05, 2012 by Vestin
avatar
Gazoinks: Here's hoping for DLC if we don't reach them.
This kickstarter isn't finished yet and Arakion still have ( at least ) 1 year of development.
Talking about DLC is premature IMO.
CAT will have Paypal and the online card game to gather more money before release. Those stretch goals may be a part of it.
avatar
Gazoinks: Here's hoping for DLC if we don't reach them.
avatar
ArchonPC: This kickstarter isn't finished yet and Arakion still have ( at least ) 1 year of development.
Talking about DLC is premature IMO.
CAT will have Paypal and the online card game to gather more money before release. Those stretch goals may be a part of it.
It's more just that it'd suck if the additional stuff from the stretch goals never showed up ever without a chance if we don't reach them.
Arakion Update: Introducing some of the team members. http://www.kickstarter.com/projects/lavidimus/chris-taylors-arakion/posts/322809?ref=activity
Post edited October 05, 2012 by Gazoinks
avatar
ET3D: Which old school RPG's had ton of keyboard controls?
avatar
AstralWanderer: The Ultima, Wizardry and Bard's Tale series. The Wizard's Crown series, SSI Gold Box (Pools of Radiance, etc) and anything produced during the 1980's and most games of the 1990's.
Those which were only keyboard controlled of course had lots of keyboard controls. :) But I checked Pool of Radiance. It had mouse control on the Amiga, and far as I understand you could do all the actions (which were menu based) and movement with the mouse.

I think that the problem is exaggerated. For most games touch controls would be adequate.

avatar
ET3D: The problem with touch-by-finger (as opposed to touch-by-stylus) is lack of precision (since you can't see that part of the screen covered by your finger). So buttons need to be bigger, than with mouse or stylus operation and pixel-precise pointer positioning is a no-go. Bigger buttons means fewer can fit on-screen, so either fewer commands or submenus galore.
I think that this also is a speculative problem more than a real one. Many people use touch keyboards on the phone, which have the same problem. I'm not as proficient as many more serious phone users, but I have a decent success rate on a 3.7" display, and a really good one on my wife's Galaxy S2's keyboard. Initially I couldn't hit a 'key' to save my life, but it wasn't long before I was able to type correctly, and these buttons are a lot smaller than my finger.

I can definitely see myself hitting the buttons of the radial menu in NWN correctly even on a 7" screen, let alone a 10" one. They're spaced apart enough, more than the virtual keyboard keys. I also don't think I'd have trouble hitting the buttons of NWN2. Granted, I won't know if that's true until I try it, but I certainly discount the objections of buttons smaller than a finger and the finger obstructing the view.

There are things that don't translate well. Doing things while the mouse button is pressed (i.e., click and drag style) do suffer from the view obstruction problem and would need to be replaced. But these are amenable to the same solutions as the right click and modifiers (i.e., adding virtual buttons on the screen, or 'sticky modifiers' similar to accessibility options on desktop OS's).

Edit: might need to be replaced. I remember seeing a video of someone doing area selection in Planescape: Torment on a phone, and it looked like it could work decently enough.
Post edited October 05, 2012 by ET3D
avatar
Gazoinks: It's more just that it'd suck if the additional stuff from the stretch goals never showed up ever without a chance if we don't reach them.
Indeed, it would suck. But I suspect Chris of having a lot of ideas and not relying only on Kickstarter.