stonebro: I'm pretty sure we'll see some major publisher try the generic-thingamajog-designed-to-occupy-a-USB-port-for-no-other-reason-than-allowing-the-user-to-play-his-game strategy soon. It's a sufficiently good-sounding but bad-executing enough of a idea that some management dweebs should be ready to pounce on it and it's been a loooong time coming.
Though that method can also very easily be cracked. Which leaves us only with the personalised authenticator option, like the one you probably have for your online banking services. Obviously dongling one of those with each and every game isn't feasible, not for the end user and probably not for the publisher either. Can you imagine having systems set up to manage the authentication for all users, all games, across 10+ releases a year for 10 years?
Let's say you have 1 million loyal customers buying your games for 10 years ... that's 100 million dongles. Please, no.
cioran: Agree. I buy games. Lots of them. Ridiculous copy protection like Starforce make me not want to buy games. Also, what's with the internet for single-player games? That's kind of absurd. The CD copy protection is also ridiculous at this point. I buy a game, then I have to hunt down a NOCD crack, but someone who pirates the game gets a game that runs better in one file? That makes sense. I can understand online validation for a multiplayer game or something with lots of value added updates (NWN or an OS) , but put the keycode on the CD (and in a .txt file on the CD) so I can find it 5 years from now rather than having to scour my closet or use one of the master key codes.
I oppose all hardware based copy protection for the same reason I oppose manual based copy-protection or bizarre OS limitation workarounds - future-proofing (see: the disaser it is to get Ultima to run for more on that one). Wait 5 years. No on can ever find the key or manual, or worse it's not compatible with new hardware or software.
Oh well, I'm glad Ubisoft is realizing this. Put a cloth map of a fantasy kingdom back in the box, and I'll probably buy it. I'm a sucker for that stuff. It's a good plan. I like it.
I'm 100% with cioran, after some months of games from gog, i retrieved some old games of mine and buyed some more on a bargain bin....
and i'm definitly annoyed, practically raged by the fact that i have to continually switch cd on my laptop every time i want to play a game or simply see were i were arrived... not to tell the absurdity of having a power hungry and noisy cd player constantly on!!!!!
my anti piracy solution:
- release only really good games and make updates to ameliorate the interface/gameplay when the first gamers comment came (with autoupdate obviously)
- release games at a reasonable price
- make all your games available from day 1 on sites like gog and other distributor like steam (all of them, so that i could choose what service i prefer, that's gog :) ), so that when i hear of a game i doesn't loose time to search for it, i could start the download in 2 minutes, install without any hassle in the shortest time possible, play without having to find a nocdcrack (and make a good uninstall that really clean it and automatically put the savegames and personalized configuration in an easy to retry and reapply way to boot...)
with something like this you will see the rise of the selling (if you release good games!!!)
pirates will ever exist, if not only because non every player have all the money it will need to have all the games he want, but making it all easy and quick to access is the goal, and no fucking DRM ensure i could continue to play it in the future!