Started replying as I read, thus the multiplayer mentions on top. Added this here so you don't have to wonder why I'm referencing MP.
timppu: I find that a bit contradictory. You are locked out of some single-player areas, yet you feel you are still getting the full single-player experience? What if those extra areas had been interesting, and not "That was it??"? Would you then feel you are missing something from the "full experience"?
Tomb of the Lost adventurer for Tomb Raider. Do you get the full experience without playing it?
TNT: Evilution for Doom II. Do you get the full experience without it?
The Plutonia Experiment for Doom II. Do you get the full experience without it?
In all cases, there's some extra stuff you can experience, but not in the base game. Personal opinion, the games are 100% without those, and 120% with those. So no contradiction (for me at least) with that. More or less what I keep saying about DLCs.
timppu: It is also contradictory to what that Ubisoft bigwig said. His whole point was that you would be locked out of single-player content ("services") that you'd like to have, unless you play parts of the game online. So that e.g. pirates would feel they are not getting the full game.
Speculation. At no point does he talk about single player. The gamespot articles says, and I quote
"I think it's much more important for us to focus on making a great game and delivering good services. The reality is, the more service there is in a game, pirates don't get that," Early said. "So when it's a good game and there's good services around it, you're incentivized to not pirate the game to get the full experience."
Please point out the "Single Player" in that sentence, or in the article, in case I missed it.
timppu: I think they are now experimenting with different models, ie. how much single-player content they could lock behind online services. The same way like they experiment with mobile free-to-play games how much they can inconvenience the cheapskate gamers who try to play their games without paying for microtransactions (e.g. Dungeon Keeper Mobile and Plants vs Zombies 2). I think both of these games have received updates constantly where they fine-tune that, maybe based on user feedback.
So basically, they are doing what gaming companies have been doing for the last 30+ years. Experiment, get feedback, adapt. Yet you see that as a bad move. Would you rather that they found one winning strategy and stuck to that? Oh, wait, Call of Duty, Assassin's Creed, FIFA, NHL. What's the most common comment? "Why should I buy a reskin of last year's game?".
timppu: I am fine with the idea of pirates being restricted to a gimped version of the game, but not for the legitimate users when Ubisoft finally shuts down the servers which are needed for that extra single-player content.
Replace single-player content with player content, and you just described the multiplayer communities. I won't be able to experience KKnD multiplayer, because even if the network protocol was still in use, I wouldn't be able to find players. I'm not able to play old consoles games, because I can't find a TV that can take the proper channel from the RF signal. Not to mention being unable to properly unlock the old LSL games' age check, due to the questions no longer being relevant.
Games do unfortunately have an optimum time to play them. Some have that limit due to multiplayer communities, others due to patches being available on a single site only, others due to authorization/authentication gates. Not to mention data locked behind technological gates, be they floppy disks, or tape backups. But no, blame it on current trends.
timppu: GOG does it the right way IMHO, pirates don't have timely access to latest updated versions or technical support that they'd have if they have the game on their GOG account, but me as a legitimate user doesn't feel gimped at all even in the future when GOG finally shuts down, as no single-player content available to me depends on GOG's existence.
Access to latest updated versions requires an upload, whether we are talking about GOG or not. And from what I recall, that usually takes a day or two for non-GOG versions, so it is possible that pirates do get updated versions before GOG users do.
As for support, I don't recall that many forum answers requiring a proof-of-purchase.
So those points may very well be moot.
timppu: I am restricting my viewpoint to single-player content, as multiplayer content by its nature is quite different, and there I find it more acceptable that I may be restricted by things out of my control (like there being no one else besides me playing the multiplayer part anymore, the reason why I'm finally phasing out of TeamFortress Classic; most of the maps are just not fun with only five human players on the server). And it is also the reason you don't see me paying money for multiplayer-only games (exception: I bought some Unreal Tournament games from GOG, just because they happened to be part of a cheap bundle).
And that is another problem. At which point does single player stop and multiplayer begins? Is Tyrian's co-op single player or multiplayer? What about games that player 2 can pick up the controller and join in the action? I think a mario game was the first to introduce it, though can't recall.
So yeah, you may not care about multiplayer, which remains fine. But Ubisoft believes that the players do care about multiplayer, or seamless multiplayer (see "The Crew"), and they are going to add extra content for those players. Kind of how CD Projekt added big boxes and manuals to physical releases in Poland, because they thought that was what their players wanted.
So, it does seem that Ubisoft isn't making games that you want to play. They are making games other people want to play. But they still say that they want to add extra services to entice people to buy the games, not pirate them. Again, exactly what CD Projekt and GOG did and are doing, but targeting someone else.