Gundato: The problem is, a lot of stores have customers who have been there longer than the employees. I don't know how it is where you live, but around here we have a pretty high turnover rate for retail, at least at this level (items with potential for commission have a lot less turnover). So while it is all fine and good to give your 20-year customer special privileges, how the hell are the employees going to know that? :p
DarrkPhoenix: You seem to have mistaken my example of one thing that might be taken into account when considering a refund with the totality of things that should be considered. Hopefully that misconception is now corrected.
Gundato: The things that work great for a small store don't work for the large chains. Steam is a large chain, as far as that is concerned.
As such, it is much easier to just do blanket policies.
Of course it's easier. That says nothing of the policy's effect on business.
Gundato: And you suggest handling case-by-case approaches. Okay, that is great. But what constitutes a refund? Someone might buy a 4x game and have no idea what is going on, and want a refund. They might even say "this game doesn't work", because they have no freaking idea what to do (I feel similar things when playing Armageddon Empires :p). But someone might have bought the CD-version of THe Bard's Tale and realized it doesn't support Vista. Same statement.
That's where something called "judgment" comes into play. It's easy to come up with all sorts of excuses as to why you supposedly can't do something, as your posts routinely demonstrate. There will always be various problems, things that are tricky to get right, mistakes that will be made, judgments that will turn out to be wrong. So what? What needs to be considered is not whether a new system will be perfect or capable of dealing properly with every situation that comes along, but whether it will be better than the system currently in place. People have an amazing ability to talk themselves into inaction by considering everything that could go wrong with a new plan of action, while ignoring all the things that are wrong with the current plan of action.
Gundato: It is a losing battle, plain and simple. Support your small stores, they can do this stuff. But the chains can't, and they really have no reason to do so for something that turns as small a per-item profit as a video game. They lose a customer? Well, first off, they probably didn't (EVERYONE claims they are boycotting stores, then come back next week :p). And even if they did, so what? Most people aren't going to have any problems, or at least won't demand a refund over a bug.
If a store does the actual analysis and determines that a blanket "no refunds" policy and the number of lost customers it results in will cost them less than taking a nuanced policy then I really can't argue with that choice. Of course the question is always whether that is actually the case, or if it's just laziness and avoidance of personal responsibility winning over what's actually the better business strategy. And beyond all of that there's still the simple reality of the situation. If customers don't like the way a store does business some of them will stop buying from the store (even if many just whine but then keep on buying). It doesn't matter what kind of justifications there are for why the store has to do business a certain way, if the customer doesn't like it and thus decides to take their business elsewhere then that's that (which is basically what this thread was about to begin with). Statements of "it's not their fault" or "this is the best they can do" become completely meaningless within this context.
Oy.
For the first point: Apologies, but I can only counter the arguments you present, not the ones you don't.
For the second: Do you have a solution to that problem? If the entire policy is "play it by ear", you become dependent upon people with minimal training who will probably go get a new job in a few weeks. If you want to train them, then you need to make sure they learn what counts as return-worthy and what doesn't. Which brings us to: what counts as return-worthy?
I never argue that something needs to be fool-proof to be enacted. I merely argue that it must be practical and not introduce more problems than it solves. In this case, it potentially solves the problem of disgruntled customers (well, very specific classes of disgruntled customers), but introduces problems in enacting this to solve the problems for those very specific classes of disgruntled customers.
As for the third: Fully agree that it is up to the store/business. But why must we assume that the economically competent stores that have been in business for decades are mad and just throwing pointless edicts down from a mountain? Maybe, just maybe, they already did these evaluations.
Will some customers be lost? Yup. But some customers are going to be lost no matter what. You can NEVER have 100% approval rates. If we managed to develop some incredibly perfect system that will make every single person content with the results (even if they can't get their refund), you still are going to annoy the people who don't want to go through that process. Maybe they'll just get annoyed because it doesn't work (sort of like the topic creator, who seems to feel it is Steam's responsibility to write patches :p).
See, this is where that little something called "judgement" comes into play. It's easy to come up with all sorts of excuses as to why you supposedly should do something, as your posts routinely demonstrate. There will always be various disgruntled people who can benefit from new systems. So what? What needs to be considered is not whether a new system will increase the approval ratings of certain demographics, but instead whether the new system will have a noticeable impact on the big picture, and if said impact is worth the hassle. People have an amazing ability to talk themselves into action by considering everything that could go right with a new plan of action, while ignoring all the things that can go wrong with the future plan of action (and all the things that are right with the current plan of action).
You see what I did there? :p