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Red_Avatar: even if you consider Steam a store (despite the fact they're a publisher as well in the literal sense) they are still, by law, responsible for the content they sell.

Steam ARE a store and are not responsible for the content they sell just as Game or Electronics Boutique are not responsible for selling games that are broken. You are confusing Steam with Valve. Steam is the Store, Valve is the publisher and Valve do not publish Aliens Vs Predator Fox do.
low rated

Funny guy, we want to explain it to you but you don't seem to understand it.

No I understand that you don't understand *facepalm*. I guess lessons in English are needed here. Maybe I can explain it like I would to a 5 year old:
Step 1: developer gives patch data to Steam.
Step 2: Steam then modifies patch data to work with Steam platform.
Step 3: Steam then adds patch to the system so that when people log on, the Steam software patches the game using the patch data.
So yeah, I'm wrong when I said Steam patches the games, right? Oh wait, I'm not. I can't believe I'm actually wasting time explaining that, shock horror, "patching" may have more than one single meaning *another facepalm*.
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Red_Avatar: even if you consider Steam a store (despite the fact they're a publisher as well in the literal sense) they are still, by law, responsible for the content they sell.
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Delixe: Steam ARE a store and are not responsible for the content they sell just as Game or Electronics Boutique are not responsible for selling games that are broken. You are confusing Steam with Valve. Steam is the Store, Valve is the publisher and Valve do not publish Aliens Vs Predator Fox do.

Actually, Valve is the dev team. I think they actually have EA as their publisher, at least as far as retail is concerned. But Valve is a confusing case.
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Red_Avatar:

Funny guy, we want to explain it to you but you don't seem to understand it.

No I understand that you don't understand *facepalm*. I guess lessons in English are needed here. Maybe I can explain it like I would to a 5 year old:
Step 1: developer gives patch data to Steam.
Step 2: Steam then modifies patch data to work with Steam platform.
Step 3: Steam then adds patch to the system so that when people log on, the Steam software patches the game using the patch data.
So yeah, I'm wrong when I said Steam patches the games, right? Oh wait, I'm not. I can't believe I'm actually wasting time explaining that, shock horror, "patching" may have more than one single meaning *another facepalm*.

Actually, I don't think Steam modifies the patch at all. The publisher or dev team does that. This is why a lot of games for Steam (and Impulse, and D2D) are late getting patched.
Post edited January 16, 2010 by Gundato
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Gundato: Actually, Valve is the dev team. I think they actually have EA as their publisher, at least as far as retail is concerned. But Valve is a confusing case.

Can be confusing alright. EA published the physical copies of L4D but Valve supplied it directly through Steam with no involvement from EA. Valve also published Orange Box on their own. They probably only turned to EA to help market the game on the Xbox 360.

A publisher traditionally tends to finance the development team. Steam doesn't do that for anyone.

*sigh* Okay fine, explain to me then why 2D Boys have a PUBLISHING deal with Steam? Or ACE Team? Or many other companies that have a contract for Steam to sell their games? Some of which are even exclusive! Did you forget developers used to be self-funded and used to even have multiple publishers who just boxed up games and pressed CDs and nothing else? Steam is both a store AND a publisher - that's the way it is. Even Gabe referred to Steam as a publishing platform before - I guess you know better than him? Heck, Steam has a publishing platform called Steamworks:
http://www.steampowered.com/steamworks/publishingservices.php
Is that the sound of FAIL I hear? Oh, yes it is.
And let me change my comment:
Do you hold Best Buy responsible for fixing Crysis?

And please quote me where I said I hold Steam responsible for fixing Crysis? Where did you get that stupid idea that I ever said that?
I said I hold them responsible for at least checking to see if the game they sell works properly. If Best Buy sold a broken game and refused a refund and kept the game on the shelf even after loads of people have come back to complain, I WOULD hold them responsible.
See, GOG doesn't patch the games themselves either but they obviously do test them and demand more than Steam does. If GOG started to offer games that don't run on modern systems, I'd be pissed off too and I would blame them just as much as the developer. It's not the developer that decides whether a game is being sold!
Post edited January 16, 2010 by Red_Avatar
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Gundato: Actually, Valve is the dev team. I think they actually have EA as their publisher, at least as far as retail is concerned. But Valve is a confusing case.
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Delixe: Can be confusing alright. EA published the physical copies of L4D but Valve supplied it directly through Steam with no involvement from EA. Valve also published Orange Box on their own. They probably only turned to EA to help market the game on the Xbox 360.

That sounds right, although I think EA published HL2 and Ep1 prior to the Orange Box'ing.
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acare84: For Commandos problem is from Eidos or Pyro, they are selling their broken game on Steam, Steam is just a marketplace not promise to patch or fix games to work on Windows 7 and Vista not the company to fix games on store.

The problem is that a crucial bit of consumer protection is missing from the picture with services like Steam: refunds. When buying physical items if there's a major problem with the item you bought you can just take it back to where you bought it from and get your money back. Even if the original manufacturer was the one responsible, your business relationship was with the store you bought it from, and thus they are the ones obligated to rectify the situation. If the store then determines that the costs of dealing with refunds on a seriously defective product line is cutting into their profits then they take it up with the manufacturer (who they have a business relationship with) and either get the manufacturer to fix their product or they stop stocking it.
However, without refunds being an option there is much less motivation throughout the entire chain to deal with defective products, as the only one really affected is the buyer and they have little recourse. Basically what it comes down to with me is that if something I buy doesn't work as it's supposed to the one I'm going to be looking to to make it right is the person or company I handed money to. If I know from the start that they are utterly unwilling to issue refunds then I'm naturally going to be much more cautious about what I buy from them.
While people can argue in circles about whose "fault" something like a Steam game not working is, the basic fact of the situation is that someone gave Steam money for a game, and got a game that doesn't work in return. If Steam doesn't then make things right then that person is going to be much less willing to hand Steam money in the future. That's simply the reality of the situation, as it should be.
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DarrkPhoenix: the basic fact of the situation is that someone gave Steam money for a game, and got a game that doesn't work in return. If Steam doesn't then make things right then that person is going to be much less willing to hand Steam money in the future. That's simply the reality of the situation, as it should be.

I totally agree with the refunds issue. In fact it is to my knowledge only Steam. I personally know people who have had refunds from Gamersgate and D2D when games wouldn't work on their systems. Even G2Play offer refunds when their CD Keys are rejected or revoked. This is one of the reasons people urge caution when buying from Steam, something that was pointed out to the OP.
Post edited January 16, 2010 by Delixe
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acare84: For Commandos problem is from Eidos or Pyro, they are selling their broken game on Steam, Steam is just a marketplace not promise to patch or fix games to work on Windows 7 and Vista not the company to fix games on store.
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DarrkPhoenix: The problem is that a crucial bit of consumer protection is missing from the picture with services like Steam: refunds. When buying physical items if there's a major problem with the item you bought you can just take it back to where you bought it from and get your money back. Even if the original manufacturer was the one responsible, your business relationship was with the store you bought it from, and thus they are the ones obligated to rectify the situation. If the store then determines that the costs of dealing with refunds on a seriously defective product line is cutting into their profits then they take it up with the manufacturer (who they have a business relationship with) and either get the manufacturer to fix their product or they stop stocking it.
However, without refunds being an option there is much less motivation throughout the entire chain to deal with defective products, as the only one really affected is the buyer and they have little recourse. Basically what it comes down to with me is that if something I buy doesn't work as it's supposed to the one I'm going to be looking to to make it right is the person or company I handed money to. If I know from the start that they are utterly unwilling to issue refunds then I'm naturally going to be much more cautious about what I buy from them.
While people can argue in circles about whose "fault" something like a Steam game not working is, the basic fact of the situation is that someone gave Steam money for a game, and got a game that doesn't work in return. If Steam doesn't then make things right then that person is going to be much less willing to hand Steam money in the future. That's simply the reality of the situation, as it should be.

i'm glad at least someone gets it :P
The point is that Steam sells a version that is broken while GOG sells a version that works perfectly. Why? Because Steam doesn't care if it's broken, GOG does. Steam also doesn't give refunds which I mentioned in my OP because it's crucial, as you say, to why this is such a big deal.
Last year, they were selling the game Hulk while their store page had screenshots from the Xbox 360 version while the PC version looked more like the horrible looking PS2 version. People bought the game, realised it looked nothing like the screenshots and complained to Steam. Steam refused to give refunds even though they never checked to see if the screenshots they put up corresponded with the game. Funny fact: in the retail world, they are, by law, responsible for the info they put up about a product and any faulty info makes them liable.
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DarrkPhoenix: The problem is that a crucial bit of consumer protection is missing from the picture with services like Steam: refunds. When buying physical items if there's a major problem with the item you bought you can just take it back to where you bought it from and get your money back. Even if the original manufacturer was the one responsible, your business relationship was with the store you bought it from, and thus they are the ones obligated to rectify the situation. If the store then determines that the costs of dealing with refunds on a seriously defective product line is cutting into their profits then they take it up with the manufacturer (who they have a business relationship with) and either get the manufacturer to fix their product or they stop stocking it.
However, without refunds being an option there is much less motivation throughout the entire chain to deal with defective products, as the only one really affected is the buyer and they have little recourse. Basically what it comes down to with me is that if something I buy doesn't work as it's supposed to the one I'm going to be looking to to make it right is the person or company I handed money to. If I know from the start that they are utterly unwilling to issue refunds then I'm naturally going to be much more cautious about what I buy from them.
While people can argue in circles about whose "fault" something like a Steam game not working is, the basic fact of the situation is that someone gave Steam money for a game, and got a game that doesn't work in return. If Steam doesn't then make things right then that person is going to be much less willing to hand Steam money in the future. That's simply the reality of the situation, as it should be.

Stores won't give me a refund with open games, movies, or music CDs, they'll just replace it by the same. But what if the game doesn't run on my system? I'm shit out of luck.
Post edited January 16, 2010 by honorbuddy
I know they've given refunds for at least one broken game - it was one of the Rainbow Six games.
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DarrkPhoenix: The problem is that a crucial bit of consumer protection is missing from the picture with services like Steam: refunds. When buying physical items if there's a major problem with the item you bought you can just take it back to where you bought it from and get your money back. Even if the original manufacturer was the one responsible, your business relationship was with the store you bought it from, and thus they are the ones obligated to rectify the situation. If the store then determines that the costs of dealing with refunds on a seriously defective product line is cutting into their profits then they take it up with the manufacturer (who they have a business relationship with) and either get the manufacturer to fix their product or they stop stocking it.
However, without refunds being an option there is much less motivation throughout the entire chain to deal with defective products, as the only one really affected is the buyer and they have little recourse. Basically what it comes down to with me is that if something I buy doesn't work as it's supposed to the one I'm going to be looking to to make it right is the person or company I handed money to. If I know from the start that they are utterly unwilling to issue refunds then I'm naturally going to be much more cautious about what I buy from them.
While people can argue in circles about whose "fault" something like a Steam game not working is, the basic fact of the situation is that someone gave Steam money for a game, and got a game that doesn't work in return. If Steam doesn't then make things right then that person is going to be much less willing to hand Steam money in the future. That's simply the reality of the situation, as it should be.
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honorbuddy: Stores won't give me a refund with open games, movies, or music CDs, they'll just replace it by the same. But what if the game doesn't run on my system? I'm shit out of luck.

Bingo. People keep citing that "law" of retail (I don't know if it is a real law, I am not in retail, but it probably should be one :p), but they seem to try to extend it too far.
If you buy a TV that is broken (shattered screen), they are obligated to replace it.
If you don't have the appropriate connectors/cables or your entertainment system doesn't fit the TV, they aren't obligated. It becomes their own discretion.
I also think Phoenix may be over-generalizing things a bit. I don't trust anything from Strategy First on Steam after so many problems. But I am not turned off to the whole service. I just make sure that the game will work (which, I do for pretty much every game these days).
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honorbuddy: Stores won't give me a refund with open games, movies, or music CDs, they'll just replace it by the same. But what if the game doesn't run on my system? I'm shit out of luck.

The availability of refunds on the things you mentioned are a bit of a mixed bag. Generally stores are reluctant to issue refunds on opened items of those types, instead opting for replacements in the case of clear physical defects. However, in the case of known systemic problems refunds are often issued more readily. For example, following the release of Fallout 3 (which had numerous issues with crashes making the game unplayable for many people) there were quite a few cases of stores giving refunds upon request with no questions asked, even for opened copies. The kinds of return policies in place can also vary significantly by country, depending on what kind of consumer protection laws are in place. It's my understanding that it's quite a bit easier to get refunds on the likes of CDs and games in many European countries, although perhaps someone from across the pond can confirm or deny this.
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Gundato: Bingo. People keep citing that "law" of retail (I don't know if it is a real law, I am not in retail, but it probably should be one :p), but they seem to try to extend it too far.

We're not speaking of the law here. While consumer protection laws will come into play to an extent in shaping store return policies, you'll rarely see it coming into play with individual disputes over defective products. Basically, if a customer comes into a store saying "I bought this game from you, my system meets all the requirements, but the game crashes every 5 minutes, I'd like a refund" and the store response is "Sorry, but we don't give refunds on opened games, no exceptions" the customer response is rarely going to be "Fine, then I'll sue you." Rather, it's going to be more along the lines of "Fine, if that's your position then I won't be buying anything from you in the future."
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Gundato: I just make sure that the game will work (which, I do for pretty much every game these days).

Which is what a rational consumer response should be when refunds are taken off the table. People are less willing to roll the dice products that they see as having any significant chance of not working- net result fewer sales. I'm willing to take a chance on computer equipment from Newegg that has reports of DOAs but otherwise high ratings because Newegg is easy to deal with for RMAs if the component ends up not working. I'm not willing to take similar chances on any games. And this is how things are supposed to work.
Post edited January 16, 2010 by DarrkPhoenix
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honorbuddy: Stores won't give me a refund with open games, movies, or music CDs, they'll just replace it by the same. But what if the game doesn't run on my system? I'm shit out of luck.
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DarrkPhoenix: The availability of refunds on the things you mentioned are a bit of a mixed bag. Generally stores are reluctant to issue refunds on opened items of those types, instead opting for replacements in the case of clear physical defects. However, in the case of known systemic problems refunds are often issued more readily. For example, following the release of Fallout 3 (which had numerous issues with crashes making the game unplayable for many people) there were quite a few cases of stores giving refunds upon request with no questions asked, even for opened copies. The kinds of return policies in place can also vary significantly by country, depending on what kind of consumer protection laws are in place. It's my understanding that it's quite a bit easier to get refunds on the likes of CDs and games in many European countries, although perhaps someone from across the pond can confirm or deny this.
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Gundato: Bingo. People keep citing that "law" of retail (I don't know if it is a real law, I am not in retail, but it probably should be one :p), but they seem to try to extend it too far.

We're not speaking of the law here. While consumer protection laws will come into play to an extent in shaping store return policies, you'll rarely see it coming into play with individual disputes over defective products. Basically, if a customer comes into a store saying "I bought this game from you, my system meets all the requirements, but the game crashes every 5 minutes, I'd like a refund" and the store response is "Sorry, but we don't give refunds on opened games, no exceptions" the customer response is rarely going to be "Fine, then I'll sue you." Rather, it's going to be more along the lines of "Fine, if that's your position then I won't be buying anything from you in the future."
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Gundato: I just make sure that the game will work (which, I do for pretty much every game these days).

Which is what a rational consumer response should be when refunds are taken off the table. People are less willing to roll the dice products that they see as having any significant chance of not working- net result fewer sales. I'm willing to take a chance on computer equipment from Newegg that has reports of DOAs but otherwise high ratings because Newegg is easy to deal with for RMAs if the component ends up not working. I'm not willing to take similar chances on any games. And this is how things are supposed to work.

Honestly, even when refunds are available, I do my research. Because refunds are just really inconvenient for everyone involved.
I never buy something on the grounds of "if I don't like it or have problems, I'll get a refund". What you describe with the NewEgg example isn't a refund, but an exchange.
And you present the example of trying to get a refund because a game is buggy: If they are a store that knows anything about PC gaming, they'll say "Wait for a patch". If it isn't a PC game, they might offer an exchange. And the exact same example could be replaced with "I don't like this game, I want a refund" and get the same response you gave.
Do I think we should be able to get a refund if a game is buggy? Yup, but the problem lies in where to draw the line. One person's game crippling bug is another person's tolerable bug. And then you run into the range of people describing features as bugs.
And when I cited the "law" angle, I was referring more to others who keep citing the basic argument that they deserve a refund. I just replied to someone who happened to have replied to you.
Post edited January 16, 2010 by Gundato
Agree with Red Avatar...while Steam don't make the majority of games on the Steam store they are facilitating their sale. If something is wrong with something from the supermarket I return it to the supermarket.
GOG is miles better than any other company in ensuring game compatibility.