MichaelPalin: 1)
All games are MMOs now: I guess all of you know this one. Every game nowadays needs to have an online component, and that component will ONLY work in communication with a central server owned by the publisher. Ergo, you cannot play your games online unless given permission by the publisher.
Not only this, companies like EA or Blizzard are starting to release games (
, [url=http://www.rockpapershotgun.com/2011/10/27/darkspore-drm-shuts-out-new-players/]DarkSpore,
Diablo 3) that have to be connected to the internet all the time because: player progression, "it's like Facebook, you like Facebook, right?", "the game is designed like that "and other bullshit excuses that do not explain why you are FORCED to and not given the option to for the solo component. The Ubisoft DRM was great, it just didn't have the proper PR until now.
This right here is the future, without question. Even singleplayer games will be filled with online content that companies will use to justify you always being connected to their servers. TOR is a great example of trying to get singleplayer gamers to go online.
I ignore most DRM because it's irrelevant, but I won't be buying games that require me to always be online connected to company servers to play by myself. That will never happen for two reasons: 1) it's a hassle, and 2) it means the games will die. Look at Star Wars Galaxies... suddenly it is not playable, it's dead, gone. Tabula Rasa, Matrix Online... gone. Never to be played again, ever. Most people don't care about this, "so what" they say, but to me it is literally a tragedy.
And it's only going to get worse.