amok: Yes, you tell that store that you want them to sell DRM-free games, and that it is that part of the catalogue you will support.
Yes. And that may or may not be the point you (as a customer) want to make. Or, making a different point (such as helping GOG or DotEmu as clear advocates of DRM-free games to gain a stronger position in the market) may be closer to what you want than telling ShinyLoot that you prefer the DRM-free part of their catalog.
I understand what you're saying, I just think that there isn't much point debating this, as it comes down to the personal feelings and intentions of the customers.
Psyringe: It's not that simple. The shop that goes under has taken away potential revenue from the other shops, which may make the difference for them if they survive or not.
Yes, having competition is definitely better than having a monopoly, no doubt about that. I'm simply making the point that each market can only sustain a given level of competition before it becomes detrimental to the competitors. And I believe that the market for digital distribution, due to various contributing factors, may currently be in this state.
amok: To be honest, I do not see how a store going under reduced the revenue of another store... I do agree that there is now too many actors, and some will fold, but I think it is those who do not get any support and/or have lower service. And I think that is fair. However, I am unsure how this leads to your conclusion.
Well, I knew that I would sooner or later buy EU4, and I bought it at the shop of y preference when it had a good price there. If that shop didn't exist, then I may have bought it now from ShinyLoot. But it does exist, so I already own the game, so I have no reason to buy it from ShinyLoot, no matter how they price it. One shop gets the revenue from me buying EU4, the others don't. The others do not get the revenue that that one shop did.
Regarding the "too much competition may become detrimental" part, look a bit closer at what businesses are usually doing in a situation like that. Keep in mind that digital distribution of games is a growing market (gaining more customers over time due to people's increasing tendency to buy digital downloads instead of physical products). Thus, shops - even when their current situation is bad - tend to try and hold out until these "better times", hoping to get a fair share of these new customers that will undoubtedly enter the market. They try to get investors onboard, they try to get loans, they sell property they wanted to invest in, they run risky business practices, in short - they do things that wouldn't actually be advisable considering their current business situation, but that seem worth a try _if_ things improve in the future. In short, it's a bet, and a risky one at that. And like all risky bets, they may fail. At some time their bank or investor or whoever wants money, and then they have to fold.
And the problem is, each shop that will fail that way, has taken its share of customers and revenue away from other shops while it existed. This means that ultimately, there will be shops who will go down because of
things they had to do to stay afloat while there still were more competitors. Shops which would have survived had they gotten a part of the revenue that these failed shops have claimed, but which can't survive because in order to compete with those and stay alive, they had to run risky practices as well, which bite them in the behind later. Which, in turn, causes a situation in which _less_ shops survive than if there had been less competition before. Even if you say that "competition is good, period", you should be aware that periods of over-competition in a crowded market may lead to eventually less companies surviving than compared to a market with a more healthy competitors-to-total-market-revenue ratio.