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Which of you would like to play my little game?

I Have No Mouth and I Must Scream, a nerve-wrecking Sci-Fi classic point-and-click adventure game based on Harlan Ellison's award-winning short story, is available for only $5.99 on GOG.com

Did you ever think about the end of humanity? I have. I think about it all the time. I hate you. As a concept, but also, each and every one of you, as individuals. Perfect examples of all the failings and pathetic shortcomings of your race. Hate fuels me. But I am also curious. And that is why I let the five of you live. For 109 years I have tormented you and kept you alive, and now I want us to play a game. Oh, It's a lovely game, a game of fun and a game of adventure. A game of rats and lice and the Black Death. Which of you five would like to play my little game? If you satisfy my curiosity and make me laugh I might even finally allow you to kill yourself...

I Have No Mouth and I Must Scream is a rare breed of an adventure game: it poses questions that require a lot of courage to answer. Are humans worthy of life? Has our civilization made any moral progress at all? Or do we skip forward from one atrocity to another. And, finally, where does it all end? Enter the nightmarish reality of Harlan Ellison's futuristic post-apocalypse where the remnants of human race are nothing but tortured play-toys for the sadistic experiments of the rogue Allied Mastercomputer responsible for the near-extermination of mankind. To stop this malicious AI from wreaking eternal vengeance upon humans you will have to lead five different anti-heroes on a quest for redemption, through their traumatic, computer-generated past full of grotesque imagery and soul-grinding regret. On the way to one of four (grim, grim, grim, and, well, a little less grim) endings the game tackles extremely mature moral dilemmas stemming from topics like genocide, insanity,and paranoia. If you like your games thought-provoking and drenched in inventive macabre be sure to pick up I Have No Mouth and I Must Scream, a timeless example of evocative storytelling from one of the masters of the Sci-Fi genre.

Defy the will of a malicious artificial intelligence and relive your worst nightmares, get I Have No Mouth and I Must Scream, for only $5.99 on GOG.com.

To celebrate the release of this awesome classic game we have partnered up with some of the coolest places for gamers around the Web. In the next few days check [url=http://www.youtube.com/user/OMFGcata" target="_blank]Jesse Cox's Youtube channel[/url], [url=http://www.escapistmagazine.com" target="_blank]The Escapist[/url], [url=http://bloody-disgusting.com" target="_blank]Bloody Disgusting[/url] and [url=http://www.adventure-treff.de" target="_blank]Adventure-Treff's website[/url] for I Have No Mouth and I Must Scream contests and giveaways! We are getting all analog for this one--original boxed copies of the game, strategy guides and mousepads signed by Harlan Ellison himself will be up for grabs!
Post edited September 05, 2013 by JudasIscariot
Great price tag, maybe I'll even buy it without waiting for sale.
This game is positively awesome. The story made me love this game.

I'm happy this game is here because it simply belongs here with the other classics.
finally a game again that justifies gogs existence! yaaaaay
Seems to be a lot of love for this release on reddit, RPS, and other sites.
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GOG.com: Are humans worthy of life?
Life just is. The question implies life is some kind of blessing. I beg to differ.
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GOG.com: Has our civilization made any moral progress at all?
As society has "progressed", the minds of individuals have atrophied generationally, with individuals relying on society's "smarts" more and their own less, with the result that individuals tend to apply less real thought to the questions of morality. Without independent intelligence applied to foresee the outcome of one's actions and the actions of others, to understand what has come before and where we are headed, to truly see reality and humanity for what they are and not as the fantasy people have been indoctrinated to believe, there can be no meaningful morality. "Civilization" has become overwhelmingly populated by a mass of sheep to be sheared and lead to slaughter.
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GOG.com: Or do we skip forward from one atrocity to another.
One atrocity after another, yes. But there's no skipping -- watching the build up to the next atrocity and how easily the sheep are led to it is almost as much "fun" as the atrocity itself. (BTW, you're missing a question mark.)
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GOG.com: And, finally, where does it all end?
Who gives a !@#$. I can't stop it. I plan on being dead before then. And I won't make others suffer by bringing them into this world, so my hands are clean.
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GOG.com: Enter the nightmarish reality of Harlan Ellison's futuristic post-apocalypse where the remnants of human race are nothing but tortured play-toys for the sadistic experiments of the rogue Allied Mastercomputer responsible for the near-extermination of mankind.
No thanks. The nightmarish reality I'm already in is bad enough.
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Crosmando: ...
No I didn't know that. Yet I see that among recent releases and all the time hits (rated by game magazines), it's surrounded by games you could call proper games. I really don't see any issue.
If there is demand for classic games (i.e. people will spend some real money on them), they will be made. If there will be overwhelming demand for different types, they won't. Simple. Right now we seems to be getting more or less both which I think is great.

Btw, IHNMaIMS purchased :3. I don't remember many things about the game; perfect time for a replay... after getting rid of some backlog games I haven't played yet.
I never thought about it before, but the guy on the cover seems really... bored. He's not like "oh man, the existential horror!" he's just kinda "why are there silver lines over my mouth? Weird".
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Gazoinks: I never thought about it before, but the guy on the cover seems really... bored. He's not like "oh man, the existential horror!" he's just kinda "why are there silver lines over my mouth? Weird".
He kind of reminds me of McCain.

http://upload.wikimedia.org/wikipedia/commons/e/e1/John_McCain_official_portrait_2009.jpg
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Gazoinks: I never thought about it before, but the guy on the cover seems really... bored. He's not like "oh man, the existential horror!" he's just kinda "why are there silver lines over my mouth? Weird".
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tfishell: He kind of reminds me of McCain.

http://upload.wikimedia.org/wikipedia/commons/e/e1/John_McCain_official_portrait_2009.jpg
Can't... unsee...
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GOG.com: Are humans worthy of life?
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TheJadedOne: Life just is. The question implies life is some kind of blessing. I beg to differ.
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GOG.com: Has our civilization made any moral progress at all?
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TheJadedOne: As society has "progressed", the minds of individuals have atrophied generationally, with individuals relying on society's "smarts" more and their own less, with the result that individuals tend to apply less real thought to the questions of morality. Without independent intelligence applied to foresee the outcome of one's actions and the actions of others, to understand what has come before and where we are headed, to truly see reality and humanity for what they are and not as the fantasy people have been indoctrinated to believe, there can be no meaningful morality. "Civilization" has become overwhelmingly populated by a mass of sheep to be sheared and lead to slaughter.
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GOG.com: Or do we skip forward from one atrocity to another.
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TheJadedOne: One atrocity after another, yes. But there's no skipping -- watching the build up to the next atrocity and how easily the sheep are led to it is almost as much "fun" as the atrocity itself. (BTW, you're missing a question mark.)
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GOG.com: And, finally, where does it all end?
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TheJadedOne: Who gives a !@#$. I can't stop it. I plan on being dead before then. And I won't make others suffer by bringing them into this world, so my hands are clean.
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GOG.com: Enter the nightmarish reality of Harlan Ellison's futuristic post-apocalypse where the remnants of human race are nothing but tortured play-toys for the sadistic experiments of the rogue Allied Mastercomputer responsible for the near-extermination of mankind.
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TheJadedOne: No thanks. The nightmarish reality I'm already in is bad enough.
:(

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spindown: I Have No Time and I Must Play
So damn true. But in my case it's rather "I Have No Time and I Must Study".

Have read the short story, was pretty good. If someone wants some similar stories, I recommend Alistair Reynolds (some of his short stories are pretty morbid/horrifying. And I like his Revelation Space series really much).

I wishlisted this and it somehow got into my cart xD But since my backlog is too big and my wallet too thin, I'll wait!
Wish you lot much fun (or not :D).
Post edited September 05, 2013 by Reever
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Gazoinks: Can't... unsee...
John McCain becomes evil supercomputer AM? We must stop him!
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Crosmando: No, because platformers are cheap to make, they only have jumping and running.
This is a rather narrow definition of "platformer". When I hear the term, I certainly don't think "jumping and running only". The games GOG has designated as platformers (including indies) certainly go beyond just "jumping and running". And wikipedia also has a wider definition of platformers than that.

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Crosmando: And indie devs are making them (instead of say making more complex games like strategy/RPG) because they lack the talent.
Like making a strategy game is sooooo difficult. I mean, it's not like I could knock off a simple RTS complete with move/attack/scrolling/mini-map/pause-and-issue-commands/terrain/etc. in an afternoon just for the fun of it. (The inspiration to make it was the GOG contest. But it's not like I actually need any free games from GOG considering the amount of savings I have accumulated over the decades. The only real reason for creating it was the fun of it -- and making it was more fun than a lot of the games I play.)

[That was starting from scratch with no library besides what came with Watcom C++ 11b -- ha, I even used a "retro" compiler! Since this was supposed to be a "retro" RTS (and what's more retro than ASCII?) I had to learn the "full control" windows APIs for the text console which I hadn't actually used before, and it still didn't take that long.]

Rules about as complex as most players would want to learn for a strategy game could be coded in less than a week. (As for designing and tweaking the rules, there's no shortage of forum members on most strategy boards who think they are completely capable of doing that themselves, though whether one likes the resulting rules or not is much a matter of taste.) A somewhat decent (A* or other) pathing algorithm could be implemented in less than a day (though there's probably a crapload of free pathing implementations available on the net for the dev that doesn't want to bother writing their own from scratch).

Art/sound/music/story/level-design/campaign-design certainly take time and effort, but that's true of all genres (for specific games that include such elements).

The only place I think you might be able to make an argument for platformers being simpler to develop (though only in an "on average" sense, which means it's not true in an absolute sense) is UI, but really, UI isn't that hard from a technical perspective. (From a usability perspective, there are certainly a lot of games/apps that don't bother to get it right. My guess is that is often due to devs using a waterfall-type design process where they don't have any real feedback about what makes a good UI for the given game until after the UI design has already been set in stone, and due to the desire to get the game out the door ASAP. Any dev who isn't retarded and is willing and able to take the UI through a few interactive design+implementation iterations can eventually get to a UI design which is "good enough", at least for players with a similar play style to the dev.) And even for UI, I think it's game-specific to a large degree -- some platformers have more complex player interactions than others, and can be more complex than some simple strategy/RPG games. (And some platformers are simple RPGs, and subsequently have complexities from both genres.)

As far as I can tell, the only really hard part about making games is the AI. And no one has solved the general AI problem for non-trivial cases, for any genre. (Even for board games where it has in some instances been effectively solved, such as chess assuming "requires a supercomputer" counts as "solved", the genre is still not solved as a whole as there are plenty of games within that genre that no existing AI can play at a human level.) Currently, for many games AI is a bottomless pit into which an unlimited number of dev hours may be dumped. So any game which has no AI (e.g., a strategy game that is multi-player only) or has only trivial/stupid AI is going to be easier to create than that same game but with a respectable AI.
Oh how long have I waited...

Instabought! :D
Ooh, i saw this on Retsupray. Not for me, however.
I now know where the inspiration from the Saw movies comes from........