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Get your virtual table-top ready for an adventure in Temeria!

The Witcher Adventure Game, the digital installment of the board game set in the dark fantasy realm of The Witcher, is available 10% off for pre-orders, for Windows and Mac OS X, on GOG.com. That's only $8.99 until November 27, when we expect the game to launch. If you were taking part in the beta-test program for this title, you get a special (non-stackable) 40% off discount, valid until December 27.

The Witcher Adventure Game takes players on a journey across the world of the Witcher as they assume the roles of four distinct characters known from the books and video games: Geralt of Rivia, monster slayer; Triss Merigold, cunning sorceress; Yarpen Zigrin, dwarven warrior; and Dandelion, roguish bard. Each character has unique skills and multiple ways of overcoming obstacles - the choice is yours: do you fight your way to victory, call on your charm or try your hand at diplomacy? It's the true spirit of board gaming brought straight to your computer screen. Set in the mature and brutal world of The Witcher the game features 4 unique heroes with different skills and approaches to problem solving. With clear, simple rules and intuitive mechanics, tons of quest cards allow players to tell a new tale every time they play. Look adventure in the eye in a world with which you'll fall in love!

Time to research all the good-luck spells and enchantments that work on virtual dice, as you prepare to launch your first campaign in The Witcher Adventure Game, for only $8.99 (or $5.99 if you were among the beta-testers!), on GOG.com. The special pre-order discount lasts until December 4, the expected day of the game's release. The 40% off special discount for beta-test participants remains valid one month after the game's release.

**$8.99 is the discounted price for this title in the US. Other prices will apply in different countries. If you end up paying more than than the US price, we will reimburse the difference from our own pocket, giving it back to you in store credit (this is what we call the "Fair Price Package").
THIS is what you got a chance to test if you signed up for testing Galaxy? A card game? I'm glad details on Galaxy have been thin enough to dissuade me from doing that.
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DarkAkriloth: You guys expected a tad too much from GOG and it's promise for Regional Pricing. Anyone who put a bit of thought into it knew that it was going to be just for early-merchandising purposes and, at the end of the road, it's going to remain as a beautiful dream. In life, in business, in politics and in some RPGs, you have to break some promises to keep others. When they fully stop delivering DRM-free games, then it's "gg no re" and bb to GOG.
To be honest, it's not a big surprise nor a disappointing one, as they managed it pretty well. You get Store Credit, which you can use to buy games and movies. Technically, in the short-term, you're indeed paying more. But with the refund what you "lost" on your previous purchase will be redeemed on your next ones. So also technically speaking, on the long-term, you're paying the same than everyone else. When they bring the Wallet, it will become more practical and useful.

Your discomfort is understandable. I don't share it, but I understand it.
Actually, I was not expecting anything - the "Going back to our roots" OP made it perfectly clear where this was going.

None of your technically arguments apply if one can't purchase another game before the store credit expires or doesn't want a game which value equals that of their store credit. And in any case, it's still money tied and available to use as one pleases.

Regarding the part I highlighted - not if you're careful what promises you make to begin with. I'm sure GOG felt great and thought they were cool when they mocked Gamersgate with their clip about blue coins, but look how that turned out for them.

As for you not sharing the discomfort - I don't expect anyone that's not affected to do.
I apologize if this has been asked before. For the single-player component of The witcher adventure game, are you allowed to choose which character to play, or do you have to play/use all the characters during a game?
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Nicole28: I apologize if this has been asked before. For the single-player component of The witcher adventure game, are you allowed to choose which character to play, or do you have to play/use all the characters during a game?
I don't see a reason why you would need to use all the characters in a single player game. This has never been the case with the beta. You pick a character and stick with it. The computer picks another character and you're on your way.
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DarkAkriloth: You guys expected a tad too much from GOG and it's promise for Regional Pricing. Anyone who put a bit of thought into it knew that it was going to be just for early-merchandising purposes and, at the end of the road, it's going to remain as a beautiful dream. In life, in business, in politics and in some RPGs, you have to break some promises to keep others. When they fully stop delivering DRM-free games, then it's "gg no re" and bb to GOG.
To be honest, it's not a big surprise nor a disappointing one, as they managed it pretty well. You get Store Credit, which you can use to buy games and movies. Technically, in the short-term, you're indeed paying more. But with the refund what you "lost" on your previous purchase will be redeemed on your next ones. So also technically speaking, on the long-term, you're paying the same than everyone else. When they bring the Wallet, it will become more practical and useful.

Your discomfort is understandable. I don't share it, but I understand it.
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HypersomniacLive: Actually, I was not expecting anything - the "Going back to our roots" OP made it perfectly clear where this was going.

None of your technically arguments apply if one can't purchase another game before the store credit expires or doesn't want a game which value equals that of their store credit. And in any case, it's still money tied and available to use as one pleases.

Regarding the part I highlighted - not if you're careful what promises you make to begin with. I'm sure GOG felt great and thought they were cool when they mocked Gamersgate with their clip about blue coins, but look how that turned out for them.

As for you not sharing the discomfort - I don't expect anyone that's not affected to do.
Also they did somehow benefit from that kind of publicity, promises and principles, so they are now tied to them until either they stay true to them or disappear in the wind like they never existed.
It would be to convenient if you could promise and gather trust without obligations.
Hi Gogers, will spanish language available on the release or at any moment? And congratulations for launch this kind of game. I really like the idea:)
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J_Darnley: THIS is what you got a chance to test if you signed up for testing Galaxy? A card game? I'm glad details on Galaxy have been thin enough to dissuade me from doing that.
First, a nit-pick; The Witcher Adventure Game is not a card game. It is a digital version of a board game that is soon to be released which is based on The Witcher game series. Like many board games, aspects of play do require the use of cards, but it is not a card game.

With that out of the way, my proper response; GOG and CD Projekt Red never hid what type of game The Witcher Adventure Game was. Also, the beta access was more of a test of the game itself with only minor testing of Galaxy in the form of the game patcher and the online game hosting. The recent release of Aliens vs. Predator is more of a beta test of Galaxy, but still mostly in the form of patching and online play, just on a larger scale. So, if you don't like the idea of playing a "card game", you could always play AvP instead...or just wait until Galaxy launches.
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Senteria: I don't see a reason why you would need to use all the characters in a single player game. This has never been the case with the beta. You pick a character and stick with it. The computer picks another character and you're on your way.
Thank you! :)
Cool. Thanks for the 40% off.
I'm loving this shared delusion that regional pricing was somehow forced on CDPR. It was not. What was forced on them was following up on regional deals CDPR had already signed up for. They had already gone with regional pricing. Signed publishing deals for the physical release in different geolocations with different publishers. They even had the game regionally priced on GOG.com at the time.

What they were later forced to do was to live up to those agreements, and that included having GOG.com have proper geo-IP detection so they weren't selling to people from the regions of their pre-signed deals for different prices than were already agreed to, by them.

Of course, there's the harsh realities that physical distribution comes with limitations, and to make use of big pre-existing publisher networks, particularly physical ones, sacrifices have to be made. And that's what they did. They decided to let the game be regionally priced from the get-go. CDPR is into designing games after all, seeing a return on that is of paramount importance, so it makes sense for them to spread themselves as wide as they can. As a business it makes sense. I don't fault them for that, nor do I think anyone else should.

However, it's still a choice *they* made. It wasn't forced on them. They could've stood by ideology and only released their games where they could guarantee 'one world one price' (at the time). That probably would've meant only releasing digitally.

As for Witcher 3 and now Witcher adventure, they've gone the same route again, and I don't blame them. If this is going to make them the most money, kudos to them, and I hope it keeps them making good games for a good while longer. If a price is disagreeable, I'll not buy it or wait for a sale. I have that option available to me, so it's not a big deal. All it takes is a little patience.

Would I have preferred it to be different? For the whole world to pay the same price? (or at least not more than the average as would be the case for me). Of course I would. But the world isn't fair like that, and it's not that easy on developers. They've already said so in their regional announcement thread. They would've preferred to have it differently, but this is where the industry is at right now and it's hard, perhaps too hard, to go against it, at least for now.
Post edited November 11, 2014 by Pheace
Funny fact: The regional price for the physical board game is $60 in the US and €50 in europe. xD
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Crosmando: Don't we get this for free if we preordered Witcher 3, or am I imagining things?
No, preorderers just got the beta codes faster than anyone else.
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Senteria: Funny fact: The regional price for the physical board game is $60 in the US and €50 in europe. xD
Game will be cheaper in Poland (circa $50).
Nice

It being near release means its time for me to run a few more games with it to get a better feel for what is going to be closer to the finished product.

There was a LOT to love about it. Not the least of which the surprising ease it was handled by a laptop with integrated graphics. I know they have added much, refined more and have whole scores of content thats all ready and waiting for a final release.

I hope in all that extra work thats been done though is adding interactivity among players in a game, as from what I saw in the beta last time felt like there was not a whole lot of reason to even involve others in a game at all outside of "having someone to race to beat" which didnt do much for me personally as it related to gameplay. Perhaps that was a side effect of having most games "end" because everyone else quit.

Either or, I found it to be quite enjoyable. With more improvement and content, looking forward to having this as a perma fixture on the bookshelf/desktop for those times want to kill time on desktop but only a metered amount.
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HypersomniacLive: Actually, I was not expecting anything - the "Going back to our roots" OP made it perfectly clear where this was going.
Again, your fault for believing it. You want Regional Pricing or more games on the catalogue? You won't have both. It's impossible to have both.

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HypersomniacLive: None of your technically arguments apply if one can't purchase another game before the store credit expires or doesn't want a game which value equals that of their store credit. And in any case, it's still money tied and available to use as one pleases.
You got one year to make another transaction before you lose your credit. I doubt you won't buy a game in that lapse.

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HypersomniacLive: Regarding the part I highlighted - not if you're careful what promises you make to begin with.
No. You will never be able to keep all the promises you make and, without making false promises, your rising company will never succeed against the biggest ones who have already lied and cheated their way to success.
It's always up to the customer to not be a complete fool and get surprised by this kind of events.

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HypersomniacLive: As for you not sharing the discomfort - I don't expect anyone that's not affected to do.
On the contrary. If you knew how much more expensive gaming -- especially PC gaming -- were in my country, and how much harder it is to even find a job that pays good enough to afford the luxury of playing videogames, you would realize that you're not the only one affected by this. GOG not taking my country into consideration is also "failing" at us. But they're still a lot more considerate to their customers than Steam and they still struggle to deliver DRM-free games despite the increase on piracy.

I'm not losing my sh*t for paying $10-13usd more for every AAA game at full price than the rest of the world and even less for acknowledging that "fair price" policies are impossible world-wide. You will always be paying more or less for a product -- any product -- that somebody else in the world. In this case, videogames. Too bad for us. Just deal with it and move on. GOG is still great.