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Didn't they say they were to move away for good from that micro-transaction type system sometime ago? (probably around the time of dead space3)

Or do they have different policies on that regard for different platforms? lol
Oh yes it will be played. Thank you again P1na. Well at least others like myself might get curious about the original versions and not bother with the mobile one. I'm not totally against free to play, but I hate when it disrupts gameplay.
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Wishbone: You philantropist, you ;-)
It was the 2nd though. Just saying.
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skeletonbow: EA and Ubisoft are the top of the list of companies whom I refuse to buy games from
i personally stopped giving a care about what they release years ago. ubisoft, i can't remember the last time i brought a game with their name on it, that was not off of gog. As for ea, the last time i brought a game with their name on it was dragon age origins. Which was the last game with their name on it, that was not from gog.

picking up dungeon keeper 2 during one of the christmas sales during 2012 or 2013 i think. turned into one of my favorite evil games after giving it a second chance. got many fun hours out of that one.

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nadenitza: Didn't they say they were to move away for good from that micro-transaction type system sometime ago? (probably around the time of dead space3)

Or do they have different policies on that regard for different platforms? lol
Only thing i remember is them saying , is they will do more micro-transactions.
Post edited February 07, 2014 by uruk
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timppu: It is evident that this sequel is harder than the original,
So far, only played the tutorial, but noticed you get double the sun yet the (basic) plants cost the same. So I'm looking forward to that hard part.

Plus, I thought Crazy Dave was dead. Maybe I should rage quit for having plot inconsistencies, it feels right for a game of this kind.
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P1na: So far, only played the tutorial, but noticed you get double the sun yet the (basic) plants cost the same. So I'm looking forward to that hard part.

Plus, I thought Crazy Dave was dead. Maybe I should rage quit for having plot inconsistencies, it feels right for a game of this kind.
Yeah maybe the early levels were easier. I am currently (stuck) in Ancient Egypt at level 23. It is one of those "match the symbols" special levels. The earlier similar levels were quite easy, this has be stumped. Just when I think I've cleared the level, suddenly umpteen more enemies pop up just like that.

I wouldn't be surprised though that if I now retry it, suddenly I get through on the first try. :) All the earlier normal levels were manageable up to this point, but still felt harder than I recall the original feeling.

EDIT: I re-tried it four times now, and passed it finally. I wasn't even close to succeeding the first three tries, but then I seemed to get very lucky on the fourth try, getting just the right symbol combinations. Oh well, I guess I'll still continue playing Plants vs Zombies 2 for now...

EDIT2: And now I got a Dungeon Keeper pop-up advertisement between the PvZ2 levels. LOL!
Post edited February 07, 2014 by timppu
I usually feel that people go a bit overboard with their complaints about EA but this game is truly a monstrosity. The ones who came up with it should feel ashamed.
Aren't the developers the ones who did that apparently terrible mobile Ultima game?
Are they being shoved with bastardizations now or something
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SovietSharkey: Aren't the developers the ones who did that apparently terrible mobile Ultima game?
Are they being shoved with bastardizations now or something
Reminds of that browser based Ultima game that ea made. Boy i sure have not seen like 1000 freaking clones of this type of game all over the web before. no no not at all.

If there is one thing ea is doing well, its making sure they put up a tough fight for this year's golden poo reward.
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timppu: Yeah maybe the early levels were easier. I am currently (stuck) in Ancient Egypt at level 23. It is one of those "match the symbols" special levels. The earlier similar levels were quite easy, this has be stumped. Just when I think I've cleared the level, suddenly umpteen more enemies pop up just like that.
I can now see what you meant. The game is indeed harder, not sure if the zombies are more resistant or the nuts are weaker, but it is indeed harder. I have noticed that the early game is easier on any level, due to the duble sun. You can get your plants set rather quickly. However, even with the layout I want I get overrun easier than on the first game. I think one of the reasons is that they rush you with a lot of enemies, yet I do not have advanced crowd control plants available. Which is annoying, because I see stuff like the torchwood (which I loved on the 1st game) or the jalapeño in the store.

And this brings me to the biggest change on the game, the one made for microtransactions. Before, you could use money on the store to buy upgrades, new plants, etc... Now, you must buy those with real money, and the coins are only used to buy powerups. The difference is quite clear: in one, you may have to grind to buy a new flower, which while annoying is at least a permanent upgrade. PvZ 2 gives you money you can only spend on temporary powerups, the kind you need on the heat of battle to boot. If you want to use those powerups, you either grind or pay. And because of it's temporary nature, you will never stop griding. Or paying. It's quite the difference. Oh, there are permanent upgrades, but you seem to need real money for those, of course.

I really would like a version of this game for PC, where you can buy those permanent upgrades with the in-game coins. Oh well, I guess I'll leave it installed and play when I feel like it.

BTW, best moment was when the game forced me to visit the cash shop, and it crashed when I did. Seems like google play services aren't supported by my device, so I can't buy anything. Suuuuch a pity. The ads with the wrong size that I can't read are pretty funny as well.
I've just seen the reviews, but I can't comment on the game, yet, since I haven't played it.

I will download and play it and will you guys know the results.

(I know, nobody will care but I will still do it since I believe there must be something good about it).
OT, below we are discussing about Plants vs Zombies 2, not Dungeon Keeper. But free to pay game from the same company...

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P1na: I can now see what you meant. The game is indeed harder, not sure if the zombies are more resistant or the nuts are weaker, but it is indeed harder. I have noticed that the early game is easier on any level, due to the duble sun. You can get your plants set rather quickly. However, even with the layout I want I get overrun easier than on the first game. I think one of the reasons is that they rush you with a lot of enemies, yet I do not have advanced crowd control plants available.
I think the level where I am at the moment, 24 I think in the Egyptian levels, is also a good example. You don't have any flowers, so you have only a set amount of money to set up defenses, after which the game starts it attack. So it is not the normal level type where you hurry up your defenses as the enemies start trickling in.

So there is actually quite a less strategy involved there. I just put the most powerful units on each line, until my money is depleted. Then I fill rest of the free blocks with the freeze bombs, as they are free.

After that it is merely watching, as the enemies start marching in. The only way I can affect the game at that point is:

- Keep putting those freeze bombs on free blocks whenever they become available. They come very slowly, and frankly their impact to the game is quite small.

- Use powerups to get you out of tight spots. In the beginning you have three, and naturally you can buy more of them with the gems (meaning eventually using real money). Such tight spots will happen quite often, ie. there will be lots of instances where you need to use the powerups.

Also as you suspected, that level really shows that e.g. the bucket-head zombies seem to take far more beating than in the original game. I'll be happy if two double-pea shooters can kill one such zombie before it reaches you, let alone if there are three of them coming. Not to mention those sarcophagus enemies which are even more powerful.

And when the zombies finally reach your plant, it seems they can destroy it in less than a second. In the original game, I think it took at least e.g. 5 seconds, if not even more.

So in the end, that level near forces you to use powerups (which cost money) because other than that, you can very little affect what happens on the screen, and just hope for the best and try many times until you get lucky. Once I got pretty close, but still I was overrun by the last zombies.

I guess EA and others are now experimenting different ways to lure (or force) people to use micro-transactions in these free-to-pay games. In PvZ2 it is making the game more dependent on luck and causing lots of tight spots where the only way to survive is to use the powerups/cheats that cost money eventually, or Dungeon Keeper where the players are inconvenienced by having to wait several hours or even a full day for mundane tasks, unless they pay up.

Yes, it is a business, but it would be nicer if they could hide it better that they are doing it only to maximize profits.
Post edited February 08, 2014 by timppu
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timppu: snip
I ended up playing this for quite some time yesterday, alone at the office. Why didn't I play a proper game, if I was going to game anyway? It fell inappropriate, for whatever reason.

Anyway, point is, I've seen quite a bit of this. I'm going to blame the random crashings on my mobile not being up to par or whatever, but it's crashing quite a lot. I managed to reach the final boss of egypt (I beat the level you mention using a row of boomerang plants (why are they cheaper than the dobule pea shooters yet hit more?), then a row of the "boxing" plant, then a row of nuts, and leftover sun to replace nuts) and the midboss of the wild west. But the game keeps crashing when I fight the boss.

And regarding the midbosses. They're just downright awfull. Waaay too many enemies, + stuff like gargantuars without equipment that can take care of them effectively. They're damn hard without those cheating powerups. And guess what, if you use a powerup and the game crashes, it won't save your progress but the coins will be gone anyway. Pathetic. I'm actually down to 0 coins after a crash, and I can't recall having actually used them.
Don't know if this was hiding in here somewhere, but they are stacking the ratings deck by being sneaky.

http://www.theverge.com/2014/2/9/5395338/ea-dungeon-keeper-review-scam-google-play-store
I hope to see War of the Overworld here when it comes out. I'll buy it if it does, for sure.