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Breakfast: BTW Mac users, if you're not using it already, you should look into Boxer. It's a great Mac-friendly wrapper for DOSBox.
http://www.boxerapp.com/
For GOG games, I expand the Windows .exe in Parallels, grab the game files and copy 'em back over.
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Darling_Jimmy: You bet I'm using Boxer. The best part is, since it basically just skins Finder, I can put anything on those shelves (not only DOS games.)
To extract GOG games, I made a simple application with Platypus (http://www.sveinbjorn.org/platypus) that runs the installer and spits the files onto my desktop.

I've never heard of it, but now I'm very interested.
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mogamer: This thread brings to light something I've noticed about Mac users/lovers. They can't take a joke! Heavy duty Windows fans can make jokes all day about MS or Windows. But say something that's only a little bit bad or funny about Apple or Macs, then all hell breaks loose.
Another thing I just don't understand is that many Mac users feel that they are anti-establishment. Yet they are fans of a company that uses some of the worst anti-consumer measures for their products.

If you've spent so much money on your computer, you wouldn't want anyone to make jokes about it ;)
I for one am excited that the Telltale games are being converted to mac as well!
In short, heres my deal:
I have an iMac
I have a PC (family computer)
I have an Xbox360
I use them all to do what I want. All platforms have their positives and negatives. For me, using the Mac for everyday stuff/work is great, and when I want to play a game I go onto the PC or the Xbox 360.
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TheMadSpin: On another note, I'm thrilled because of Telltale games recent announcement to support Macs. They released Tales from Monkey Island today and posted a little note to fans:
http://www.telltalegames.com/macgames
Seems like an appropriate thing to mention.

Thanks for the heads-up, always nice to see more companies developing for the smaller platform.
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TheMadSpin: On another note, I'm thrilled because of Telltale games recent announcement to support Macs. They released Tales from Monkey Island today and posted a little note to fans:
http://www.telltalegames.com/macgames
Seems like an appropriate thing to mention.
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Miaghstir: Thanks for the heads-up, always nice to see more companies developing for the smaller platform.

Yet they still leave out Linux, which is really silly when you consider MacOS is based on BSD and is already (mostly) Linux compatible. It wouldn't take to much to port a game to Mac in a way that would make it also compatible with Linux, but they always choose not to do that.
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cogadh: Yet they still leave out Linux, which is really silly when you consider MacOS is based on BSD and is already (mostly) Linux compatible. It wouldn't take to much to port a game to Mac in a way that would make it also compatible with Linux, but they always choose not to do that.

http://www.transgaming.com/business/cedega/6.0/
You're welcome.
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cogadh: Yet they still leave out Linux, which is really silly when you consider MacOS is based on BSD and is already (mostly) Linux compatible. It wouldn't take to much to port a game to Mac in a way that would make it also compatible with Linux, but they always choose not to do that.
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Darling_Jimmy: http://www.transgaming.com/business/cedega/6.0/
You're welcome.

No thank you.
Cedega is a blight on Linux. They represent everything that is wrong with the closed source environment and are responsible for one of the hardest lessons the open source community ever had to learn. They took what was the core of Wine and bastardized it into a closed source product without contributing anything of significance back to the Wine source tree. They continue to take code from the Wine base today whenever it benefits them but still barely contribute back to the project that made them a viable product. They were able to do this because of a flaw in Wine's old MIT license, which is one of the factors that led to Wine getting GPL'd (prevents that from ever happening again). On top of that, they charge a subscription fee for their product. I am personally morally opposed to "subscribing" to software; I don't mind paying for a new version when it is released, but to pay a subscription fee just to have access to minor revs and bug fixes? That's just offensive. If I'm going to pay for a Windows compatibility product on Linux, I'll go with CrossOver from Codeweavers. At least that product completely supports Wine development (financially and with code), as it should since it is completely based on Wine.
BTW - That was a woefully out of date article, Cedega is up to version 7.3 now:
http://www.cedega.com/
Post edited February 12, 2010 by cogadh
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cogadh: No thank you.
Cedega is a blight on Linux. They represent everything that is wrong with the closed source environment and are responsible for one of the hardest lessons the open source community ever had to learn. They took what was the core of Wine and bastardized it into a closed source product without contributing anything of significance back to the Wine source tree. They continue to take code from the Wine base today whenever it benefits them but still barely contribute back to the project that made them a viable product. They were able to do this because of a flaw in Wine's old MIT license, which is one of the factors that led to Wine getting GPL'd (prevents that from ever happening again). On top of that, they charge a subscription fee for their product. I am personally morally opposed to "subscribing" to software; I don't mind paying for a new version when it is released, but to pay a subscription fee just to have access to minor revs and bug fixes? That's just offensive. If I'm going to pay for a Windows compatibility product on Linux, I'll go with CrossOver from Codeweavers. At least that product completely supports Wine development (financially and with code), as it should since it is completely based on Wine.
BTW - That was a woefully out of date article, Cedega is up to version 7.3 now:
http://www.cedega.com/

Woosh.
The point was that these Mac ports are Windows games in Cider wrappers. Essentially, Cedega for OS X.
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cogadh: No thank you.
Cedega is a blight on Linux. They represent everything that is wrong with the closed source environment and are responsible for one of the hardest lessons the open source community ever had to learn. They took what was the core of Wine and bastardized it into a closed source product without contributing anything of significance back to the Wine source tree. They continue to take code from the Wine base today whenever it benefits them but still barely contribute back to the project that made them a viable product. They were able to do this because of a flaw in Wine's old MIT license, which is one of the factors that led to Wine getting GPL'd (prevents that from ever happening again). On top of that, they charge a subscription fee for their product. I am personally morally opposed to "subscribing" to software; I don't mind paying for a new version when it is released, but to pay a subscription fee just to have access to minor revs and bug fixes? That's just offensive. If I'm going to pay for a Windows compatibility product on Linux, I'll go with CrossOver from Codeweavers. At least that product completely supports Wine development (financially and with code), as it should since it is completely based on Wine.
BTW - That was a woefully out of date article, Cedega is up to version 7.3 now:
http://www.cedega.com/
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Darling_Jimmy: Woosh.
The point was that these Mac ports are Windows games in Cider wrappers. Essentially, Cedega for OS X.

That article makes absolutely no mention of Cider or the fact that it is used as workaround for porting games to Mac. Even so, that still doesn't get these games on Linux. If it did, I'd rather they did actual ports of the games and not given any more money to Transgaming, or, if they are going to be lazy about ports, they could just as easily do a WineLib port instead.
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cogadh: That article makes absolutely no mention of Cider or the fact that it is used as workaround for porting games to Mac. Even so, that still doesn't get these games on Linux. If it did, I'd rather they did actual ports of the games and not given any more money to Transgaming, or, if they are going to be lazy about ports, they could just as easily do a WineLib port instead.

I don't know how you missed it again. Short of drawing a diagram, here is one last attempt to explain. You said this: "It wouldn't take to much to port a game to Mac in a way that would make it also compatible with Linux."
And I am telling you that Cedega is how you would 'port' Windows games to Linux in the same way publishers 'port' Windows games to OS X with Cider.
Once again, you said this: "It wouldn't take to much to port a game to Mac in a way that would make it also compatible with Linux."
And I am telling you that Cedega is the Linux product equatable to Cider.
Once again, you said this: "It wouldn't take to much to port a game to Mac in a way that would make it also compatible with Linux."
And I am telling you "Cider ≈ Cedega."
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cogadh: That article makes absolutely no mention of Cider or the fact that it is used as workaround for porting games to Mac. Even so, that still doesn't get these games on Linux. If it did, I'd rather they did actual ports of the games and not given any more money to Transgaming, or, if they are going to be lazy about ports, they could just as easily do a WineLib port instead.
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Darling_Jimmy: I don't know how you missed it again. Short of drawing a diagram, here is one last attempt to explain. You said this: "It wouldn't take to much to port a game to Mac in a way that would make it also compatible with Linux."
And I am telling you that Cedega is how you would 'port' Windows games to Linux in the same way publishers 'port' Windows games to OS X with Cider.
Once again, you said this: "It wouldn't take to much to port a game to Mac in a way that would make it also compatible with Linux."
And I am telling you that Cedega is the Linux product equatable to Cider.
Once again, you said this: "It wouldn't take to much to port a game to Mac in a way that would make it also compatible with Linux."
And I am telling you "Cider ≈ Cedega."

Not that your obtuse method of explaining your point was even remotely clear to begin with, but I explained to you why both Cider and Cedega are not a desirable way to port games to Linux. Transgaming and its products are not the kind of business we should be encouraging. Besides, Cider is Mac only, there is no Linux version at all. Cedega is not at all the same thing as Cider. If they were to make a Linux Cider, it would undercut their profitable Cedega subscription business and they can't have that.
If game developers/publishers were to "port" a game to Linux using a wrapper method like Cider, there are far more desirable ways to do it. I mentioned CrossOver and WineLib, both products of far more trustworthy sources and both compatible with Mac and Linux already. In one process, developers could conceivably produce a single package that would work on both Macs and Linux machines without increasing development costs or time and without resorting to using a product from a disreputable company. That is a desirable way to do this.
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Darling_Jimmy: To extract GOG games, I made a simple application with Platypus (http://www.sveinbjorn.org/platypus) that runs the installer and spits the files onto my desktop.
How do you run the installer? Wine?
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Miaghstir: Thanks for the heads-up, always nice to see more companies developing for the smaller platform.
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cogadh: Yet they still leave out Linux, which is really silly when you consider MacOS is based on BSD and is already (mostly) Linux compatible. It wouldn't take to much to port a game to Mac in a way that would make it also compatible with Linux, but they always choose not to do that.

I've been blown away by a lot of these types of choices. For example there are tons of games that make their way onto the Nintendo Wii, but not the Mac or Linux. Is there something about the Wii infrastructure that I don't know that makes it more Windows like than a Mac? I mean, I get it with XBLA, but am confused by Wiiware.