cogadh: That article makes absolutely no mention of Cider or the fact that it is used as workaround for porting games to Mac. Even so, that still doesn't get these games on Linux. If it did, I'd rather they did actual ports of the games and not given any more money to Transgaming, or, if they are going to be lazy about ports, they could just as easily do a WineLib port instead.
Darling_Jimmy: I don't know how you missed it again. Short of drawing a diagram, here is one last attempt to explain. You said this: "It wouldn't take to much to port a game to Mac in a way that would make it also compatible with Linux."
And I am telling you that Cedega is how you would 'port' Windows games to Linux in the same way publishers 'port' Windows games to OS X with Cider.
Once again, you said this: "It wouldn't take to much to port a game to Mac in a way that would make it also compatible with Linux."
And I am telling you that Cedega is the Linux product equatable to Cider.
Once again, you said this: "It wouldn't take to much to port a game to Mac in a way that would make it also compatible with Linux."
And I am telling you "Cider ≈ Cedega."
Not that your obtuse method of explaining your point was even remotely clear to begin with, but I explained to you why both Cider and Cedega are not a desirable way to port games to Linux. Transgaming and its products are not the kind of business we should be encouraging. Besides, Cider is Mac only, there is no Linux version at all. Cedega is not at all the same thing as Cider. If they were to make a Linux Cider, it would undercut their profitable Cedega subscription business and they can't have that.
If game developers/publishers were to "port" a game to Linux using a wrapper method like Cider, there are far more desirable ways to do it. I mentioned CrossOver and WineLib, both products of far more trustworthy sources and both compatible with Mac and Linux already. In one process, developers could conceivably produce a single package that would work on both Macs and Linux machines without increasing development costs or time and without resorting to using a product from a disreputable company. That is a desirable way to do this.