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Hey Goggers;

As many of you know, we announced on last Friday that we are going to introduce regional pricing for 3 new games coming up on GOG.com soon. Looking at the amount of reactions (over 3,500 comments at this very moment), it is obvious that this change is making many of you guys worried. We must have failed to clearly explain why our pricing policy for (some) newer games will change and what this means as a matter of fact for our PC & MAC classic games, which account for over 80% of our catalogue.

To be honest, our announcement was a bit vague simply because our future pricing policy is not 100% set in stone yet and we were just worried to make any promises before it was. You know, GOG.com has been growing quickly (thanks to you!), and the more we grow, the more we are worried to make some of you guys disappointed. This is why we were so (over-)cautious with our announcement.

We should have just been upfront about why we've made these changes and what they mean for us in the future and what we're planning. So let's talk. To be clear: what I'm talking about below is our plan. It's a plan that we believe we can accomplish, but while it's what we want to do with GOG, it may change some before it actually sees the light of day. Please don’t blame me for talking open-heartedly today and telling you about the plans and pricing policy we want to fight for and eventually achieve. The below plans aren't sure. The only guarantee I can give you is that we’ll do our best to fight for gamers while still making sure GOG.com as a whole grows (because well, we still want to be around 50 years from now, you know!). So, enough for the introduction, let’s get things started.

Why does GOG.com need to offer newer games at all?

We've been in business for 5 years now, and we've signed a big percentage of all of the classic content that can be legally untangled. There are still some big companies left we're trying to bring into the GOG.com fold, like LucasArts, Microsoft, Take2 and Bethesda, but what classic titles will we sign in the future once we have those partners on-board? We need to sign newer games or else just fire everyone and keep selling the same limited catalog. Either we bring you “not so old” releases from 2010+ or brand-new AAA titles, because these will become classic games tomorrow. It’s as simple as that.

Also, well, we want to expand beyond just classic games, hence the fact we have been offering you brand-new indie releases for almost 2 years now. Why expanding? Well, obviously, because the more games we sell, the more legitimacy we have on the market and the more likely it is that we can achieve our mission: making all PC & MAC video games 100% DRM-free, whether classic or brand-new titles.

To be straightforward (excuse my French):DRM is shit-- we'll never have any of it. It treats legitimate customers like rubbish and pirates don't have to bother with it. It's bad for gamers, and it's also bad for business and our partners. We want to make it easy and convenient for users to buy and play games; rather than give piracy a try. Happy gamers equals a healthy gaming industry; and this is what we fight for. Anyway, I am sure you well know our opinions about DRM.

To make the world of gaming DRM-free, we need to convince top-tier publishers & developers to give us a try with new games, just like they did with classic games. We need to make more case studies for the gaming industry, just like we successfully did back in 2011 with The Witcher 2. It was our first ever 100% DRM-free AAA day-1 release. GOG.com was the 2nd best-selling digital distribution platform worldwide for this title thanks to you guys, despite having regional prices for it. We need more breakthroughs like this to be able to show all the devs and publishers in our industry that DRM-free digital distribution is actually good for their business and their fans. And when I say breakthroughs, I am talking about really kick-ass games, with a potential metacritic score of 85% or more, AA+ and AAA kind of titles.

And this is exactly why we signed those 3 games we told you about last Friday. We believe those 3 games can be massive hits for hardcore gamers, that they can help us spread the DRM-free model among the industry for newer games and we did our best to convince their rights holders to give GOG.com a try. One of those games, as you see already, is Age of Wonders 3. We're planning more titles even beyond these first 3 soon.

Alright, but why is regional pricing needed for those (only 3 so far!) newer games then?

First of all, you have to be aware of an important fact when it comes to newer games: GOG.com cannot really decide what the prices should be. Top-tier developers and publishers usually have contractual obligations with their retail partners that oblige them to offer the game at the same price digitally and in retail. When they don’t have such contractual obligations, they are still encouraged to do so, or else their games might not get any exposure on the shelves in your favorite shops. This will change over time (as digital sales should overtake retail sales in the near future), but as of today, this is still a problem our industry is facing because retail is a big chunk of revenue and there’s nothing GOG.com can do to change that. We need to charge the recommended retail price for the boxed copies of the games in order for developers (or publishers) to either not get sued or at least get their games visible on shelves. You may recall that our sister company CD Projekt RED got sued for that in the past and we don’t want our partners to suffer from that too.

On top of that, you have to know that there are still many top-tier devs and publishers that are scared about DRM-free gaming. They're half-convinced it will make piracy worse, and flat pricing means that we're also asking them to earn less, too. Earn less, you say? Why is that? Well, when we sell a game in the EU or UK, VAT gets deducted from the price before anyone receives any profit. That means we're asking our partners to try out DRM-free gaming and at the same time also earn 19% - 25% less from us. Other stores, such as Steam, price their games regionally and have pricing that's more equitable to developers and publishers. So flat pricing + DRM-Free is something many devs and publishers simply refuse. Can you blame them? The best argument we can make to convince a publisher or developer to try DRM-Free gaming is that it earns money. Telling them to sacrifice income while they try selling a game with no copy protection is not a way to make that argument.

Getting back to those 3 new upcoming games coming up. The first one is Age of Wonders 3, which you can pre-order right now on GOG.com. The next 2 ones will be Divine Divinity: Original Sin and The Witcher 3. We’re very excited to offer those games DRM-free worldwide and we hope you’ll love them.

Still, we know some countries are really being screwed with regional pricing (Western Europe, UK, Australia) and as mentioned above, we’ll do our very best, for every release of a new game, to convince our partners to offer something special for the gamers living there.

And don’t forget guys: if regional pricing for those few big (as in, “AA+”) new games is a problem for you, you can always wait. In a few months. The game will be discounted on sale, and at 60, 70, or 80% off, the price difference will be minimal indeed. In a few years it will become a classic in its own right, and then we have the possibility to to make it flat-priced anyway (read next!) The choice is always yours. All we are after is to present it to you 100% DRM-free. We are sure you will make the best choice for yourself, and let others enjoy their own freedom to make choices as well.

So, what is going to happen with classic games then?

Classic content accounts for about 80% of our catalog, so yes, this is a super important topic. We've mentioned here above that we can’t control prices for new games, but we do have a lot of influence when it comes to classic games. GOG.com is the store that made this market visible and viable digitally, and we're the ones who established the prices we charge. We believe that we have a good record to argue for fair pricing with our partners.

So let's talk about the pricing for classics that we're shooting for. For $5.99 classics, we would like to make the games 3.49 GBP, 4.49 EUR, 199 RUB, and $6.49 AUD. For $9.99 classics, our targets are 5.99 GBP, 7.49 EUR, 349 RUB, and $10.99 AUD. This is what we’ve got in mind at the moment. We’ll do our best to make that happen, and we think it will. How? Well, we have made our partners quite happy with GOG.com's sales for years - thanks to you guys :). We have created a global, legal, successful digital distribution market of classics for them. This market didn't exist 5 years ago. By (re)making all those games compatible with modern operating systems for MAC and PC, we've made forgotten games profitable again. When it comes to classic games, we can tell them that we know more about this market than anyone. :) Being retrogaming freaks ourselves, we know that 5.99 EUR or GBP is crazy expensive for a classic game (compared to 5.99 USD). We have always argued that classic games only sell well if they have reasonable prices. Unfair regional pricing equals piracy and that’s the last thing anybody wants.

What’s next?

We will do our very best to make all of the above happen. This means three things:

First, we will work to make our industry go DRM-free in the future for both classic and new games (that’s our mission!).

Second, we will fight hard to have an attractive offer for those AA+ new games for our European, British and Australian users, despite regional pricing that we have to stick to.

Third, we will switch to fair local pricing for classic games, as I mentioned above.

TheEnigmaticT earlier mentioned that he would eat his hat if we ever brought DRM to GOG.com. I'm going to go one step further: by the end of this year, I'm making the promise that we will have converted our classic catalog over to fair regional pricing as outlined above. If not, we'll set up a record a video of some horrible public shaming for me, TheEnigmaticT, and w0rma. In fact, you know what? Feel free to make suggestions below for something appropriate (but also safe enough that we won't get the video banned on YouTube) so you feel that we're motivated to get this done quickly. I'll pick one that's scary enough from the comments below and we'll let you know which one we're sticking to.

I hope that this explanation has helped ease your worry a bit and help you keep your faith in GOG.com as a place that's different, awesome, and that always fights for what's best for gamers. If you have any questions, comments or ideas, feel free to address them to us below and TheEnigmaticT and I will answer them to the best of our abilities tomorrow. We hear you loud and clear, so please do continue sharing your feedback with us. At the end of the day GOG.com is your place; without you guys it would just be a website where a few crazy people from Europe talk about old games. :)

I end many of my emails with this, but there's rarely a time to use it more appropriately than here:

“Best DRM-free wishes,

Guillaume Rambourg,
(TheFrenchMonk)
Managing Director -- GOG.com”
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Lemon_Curry: Good news South Africans!:
http://www.nag.co.za/2014/01/31/psa-your-games-taxed-from-april-2014/

Erm... :/
yeah. our government - which had lost it's mind long ago and in a galaxy far, far away has gotten subsequently more dumb as it's gone along ;)

what it boils down to is: the government is seeing money flow to and from the country that it hasn't been able to do a thing about, so now they're trying to stop it.
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Wishbone: They didn't, directly. However, it's clear from the numbers they gave that they have been adjusted to make "pretty prices", which would be pointless to do if they intend to adjust them according to currency fluctuations.
Rounding number for practical or "prettiness" reason is nothing new and doesn't really indicates anything, for what we know the prices could move from 4.49 to 4.39, 4.59, etc... depending of change fluctuation.

But like I said earlier, I think that leaving the option to chose between dollars and local currency would be the best/preferred solution even if they update the local price regularly.
I may be crazy, and please tell me if I'm wrong on this, but I see a lot of hate and fury in the forums. I suppose I understand it, GOG is changing and that change isn't a entirely positive change. That being said isn't GOG still trying to offer us all something special here? I mean, I'm pretty sure most everyone here has a Steam account too. I know I do. So if we're all already committed to Steam to give us our regionally priced, DRM packed, new releases, why is everyone so mad? Yes, they lost their fair price guarantee, that sucks. But they're trying to give us something you can't really get anywhere else. New releases without all the nightmare bullshit from DRM. No Steam forcing you to register your computer to your account, no being forced to have an Origin, or a Uplay account and log in when you want to play. Seriously, don't give up on GOG yet, it's still special.
People keep nattering on as if this is the only 3 games that GOG wants, or is targeting. Sheesh. Be angry if you must, but don't misrepresent what they're doing. They're making this move to attract future games in addition to these specific examples.

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SciFiCat: Why is this site trying to compete against Steam is beyond me
The wave of kickstartered games should have illustrated why. Because there is a market for modern games with no validation or CD key or third party client required. That publishers remain reluctant to engage this market does not change that, and GOG is essentially attempting to become too big to be ignored.

But even if they didn't make this move, do not pretend that Steam has ignored the popularity of classic games. Even if GOG does not actively compete with Steam, Steam is actively attempting to compete with GOG.
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kurokamui: I mean, I'm pretty sure most everyone here has a Steam account too. I know I do. So if we're all already committed to Steam to give us our regionally priced, DRM packed, new releases, why is everyone so mad?
snipped for the sake of brevity:

i actually /don't/ have a steam account. i don't have one because i don't like drm. and steam represents the "pinnacle" of drm in gaming.

that's one of the reasons why i was previously a gog advocate amongst my peers, but given that got can't be trusted, it makes it much more difficult to recommend them to friends of mine, now.
https://www.youtube.com/watch?v=NIgfiSzCy1o

My thoughts while reading this.
Post edited February 26, 2014 by Hampster
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kurokamui: I mean, I'm pretty sure most everyone here has a Steam account too. I know I do. So if we're all already committed to Steam to give us our regionally priced, DRM packed, new releases, why is everyone so mad?
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lostwolfe: snipped for the sake of brevity:

i actually /don't/ have a steam account. i don't have one because i don't like drm. and steam represents the "pinnacle" of drm in gaming.

that's one of the reasons why i was previously a gog advocate amongst my peers, but given that got can't be trusted, it makes it much more difficult to recommend them to friends of mine, now.
Fair enough, but GOG is still anti-DRM and this represents a chance for new games and no DRM. If you don't have a Steam account because you're anti-DRM this change will probably still benefit you, won't it? New games with DRM.
high rated
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lostwolfe: snipped for the sake of brevity:

i actually /don't/ have a steam account. i don't have one because i don't like drm. and steam represents the "pinnacle" of drm in gaming.

that's one of the reasons why i was previously a gog advocate amongst my peers, but given that got can't be trusted, it makes it much more difficult to recommend them to friends of mine, now.
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kurokamui: Fair enough, but GOG is still anti-DRM and this represents a chance for new games and no DRM. If you don't have a Steam account because you're anti-DRM this change will probably still benefit you, won't it? New games with DRM.
i don't have a problem with new games.

i have a problem with gog basically turning it's back on one of it's core tenets.

this suggests to me that if they're willing to sacrifice that particular core tenet, they may ver well [for the sake of expedience and more sales] sacrifice their drm-tenet.
Post edited February 26, 2014 by lostwolfe
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Snickersnack: DRM-free is the most important quality for me in proprietary games. I already have all of GOG's catalog of classics that appeal to me. While I'm sure they'll be able to add a few more 'must have' oldies, they seem to have most of the low hanging fruit. I prefer my indy games free/ libre and GOG has never offered many of those. That leaves games from mainstream studios. Newer games from mainstream studios tend to be entwined with platforms like Steamworks, GfWL, Uplay, etc. Games that depend on one exclusively very seldom see a platform neutral re-release or even a change of platform to keep them on the marketplace (see all the games soon to be fscked by the closing of GfWL). I'm concerned that if GOG doesn't line up newer mainstream games in development they are likely to never to see them that all. In such a scenario, I would have nothing to buy. :(
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Ichwillnichtmehr: The new releases on GOG.com have increased, more and more games announce that they will realease on GOG.com(as well as other platforms), and Kickstarter games are nearly all realeased on GOG.com, so I don't see a problem in that regard.
GOG's new mainstream releases are still few and don't quite measure up to the cream of their oldies back catalog. They also tend to be small. Judging from the new stuff that hits Steam and friends, they could do better. I'm happy with Shadow Warrior and RotT 2013 but I need more. :D

I'd love to be playing a new mindless blockbuster action game like Castlevania: Lords of Shadow 2 right now.
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kurokamui: I may be crazy, and please tell me if I'm wrong on this, but I see a lot of hate and fury in the forums. I suppose I understand it, GOG is changing and that change isn't a entirely positive change. That being said isn't GOG still trying to offer us all something special here? I mean, I'm pretty sure most everyone here has a Steam account too. I know I do. So if we're all already committed to Steam to give us our regionally priced, DRM packed, new releases, why is everyone so mad? Yes, they lost their fair price guarantee, that sucks. But they're trying to give us something you can't really get anywhere else. New releases without all the nightmare bullshit from DRM. No Steam forcing you to register your computer to your account, no being forced to have an Origin, or a Uplay account and log in when you want to play. Seriously, don't give up on GOG yet, it's still special.
You are wrong. Never had a Steam account. Never will.
Haven't bought a game outside GOG for the last 3 years. Have more than 600 games on GOG.
I believe I was loyal to GOG. I feel betrayed.
Yes, I cry even though I'm in the US (though not originally from here, so not American).
Post edited February 26, 2014 by mrkgnao
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lostwolfe: yeah. our government - which had lost it's mind long ago and in a galaxy far, far away has gotten subsequently more dumb as it's gone along ;)

what it boils down to is: the government is seeing money flow to and from the country that it hasn't been able to do a thing about, so now they're trying to stop it.
Well ain't that just typical... sigh...

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kurokamui: I mean, I'm pretty sure most everyone here has a Steam account too. I know I do.
I guess you're right about that but some of us actually don't have Steam accounts. I've only purchased a few of the early Humble Bundles (back when they were DRM-free and untainted by Steam) before I discovered GOG. That's it.
I have been reading a lot about this move of GOG.com being a "compromise", but I don't think it can be called that.

On one hand:

- "One world, flat pricing" - GOG.com sets this rule, and the publisher follows this rule.

On the other hand:

- "Regional pricing" - The publisher sets this rule, and GOG.com follows this rule.

So regional pricing is no compromise, but a complete reversal of who sets the rules.
I'll believe in gog once they sell Grand Theft Auto 4 DRM-free... 4 types of drm on that bad boy, must be a nightmare to remove it.

I still hope these new regional priced games are truely from AAA devs.. not kickstarters/indies. Or it wont be worth it.
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torqual76: Yeah lets introduce regional locked prices so more publishers put their games here in our shop. That is not in the interest of consumers.
You know, what annoys me more than the bitching is how you bitchers pretend to represent *all* consumers. GOG did it to widen the selection of games they offer which IS in the interest of the consumers. It certainly is in my interest and many others'. And if regional pricing was the only way to allow for DRM free releases of certain games that would have only been available DRMed otherwise it's a good deal IMO (and *did* serve GOG's main principle and thus is not an indication that GOG is going to give up on the "DRM free"). And having to pay a few more bucks is better than being unable to buy something at all.
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Hampster: https://www.youtube.com/watch?v=NIgfiSzCy1o
My thoughts while reading this.
My impression of the GOG community. :P
Post edited February 26, 2014 by F4LL0UT
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kurokamui: Fair enough, but GOG is still anti-DRM and this represents a chance for new games and no DRM. If you don't have a Steam account because you're anti-DRM this change will probably still benefit you, won't it? New games with DRM.
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lostwolfe: i don't have a problem with new games.

i have a problem with gog basically turning it's back on one of it's core tenets.

this suggests to me that if they're willing to sacrifice that particular core tenet, they may ver well [for the sake of expedience and more sales] sacrifice their drm-tenet.
I completely agree that possibility exists, but it has not come to pass yet. I'm just trying to point out the potential positive since the forum seems to be swimming in the negative.