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Hey Goggers;

As many of you know, we announced on last Friday that we are going to introduce regional pricing for 3 new games coming up on GOG.com soon. Looking at the amount of reactions (over 3,500 comments at this very moment), it is obvious that this change is making many of you guys worried. We must have failed to clearly explain why our pricing policy for (some) newer games will change and what this means as a matter of fact for our PC & MAC classic games, which account for over 80% of our catalogue.

To be honest, our announcement was a bit vague simply because our future pricing policy is not 100% set in stone yet and we were just worried to make any promises before it was. You know, GOG.com has been growing quickly (thanks to you!), and the more we grow, the more we are worried to make some of you guys disappointed. This is why we were so (over-)cautious with our announcement.

We should have just been upfront about why we've made these changes and what they mean for us in the future and what we're planning. So let's talk. To be clear: what I'm talking about below is our plan. It's a plan that we believe we can accomplish, but while it's what we want to do with GOG, it may change some before it actually sees the light of day. Please don’t blame me for talking open-heartedly today and telling you about the plans and pricing policy we want to fight for and eventually achieve. The below plans aren't sure. The only guarantee I can give you is that we’ll do our best to fight for gamers while still making sure GOG.com as a whole grows (because well, we still want to be around 50 years from now, you know!). So, enough for the introduction, let’s get things started.

Why does GOG.com need to offer newer games at all?

We've been in business for 5 years now, and we've signed a big percentage of all of the classic content that can be legally untangled. There are still some big companies left we're trying to bring into the GOG.com fold, like LucasArts, Microsoft, Take2 and Bethesda, but what classic titles will we sign in the future once we have those partners on-board? We need to sign newer games or else just fire everyone and keep selling the same limited catalog. Either we bring you “not so old” releases from 2010+ or brand-new AAA titles, because these will become classic games tomorrow. It’s as simple as that.

Also, well, we want to expand beyond just classic games, hence the fact we have been offering you brand-new indie releases for almost 2 years now. Why expanding? Well, obviously, because the more games we sell, the more legitimacy we have on the market and the more likely it is that we can achieve our mission: making all PC & MAC video games 100% DRM-free, whether classic or brand-new titles.

To be straightforward (excuse my French):DRM is shit-- we'll never have any of it. It treats legitimate customers like rubbish and pirates don't have to bother with it. It's bad for gamers, and it's also bad for business and our partners. We want to make it easy and convenient for users to buy and play games; rather than give piracy a try. Happy gamers equals a healthy gaming industry; and this is what we fight for. Anyway, I am sure you well know our opinions about DRM.

To make the world of gaming DRM-free, we need to convince top-tier publishers & developers to give us a try with new games, just like they did with classic games. We need to make more case studies for the gaming industry, just like we successfully did back in 2011 with The Witcher 2. It was our first ever 100% DRM-free AAA day-1 release. GOG.com was the 2nd best-selling digital distribution platform worldwide for this title thanks to you guys, despite having regional prices for it. We need more breakthroughs like this to be able to show all the devs and publishers in our industry that DRM-free digital distribution is actually good for their business and their fans. And when I say breakthroughs, I am talking about really kick-ass games, with a potential metacritic score of 85% or more, AA+ and AAA kind of titles.

And this is exactly why we signed those 3 games we told you about last Friday. We believe those 3 games can be massive hits for hardcore gamers, that they can help us spread the DRM-free model among the industry for newer games and we did our best to convince their rights holders to give GOG.com a try. One of those games, as you see already, is Age of Wonders 3. We're planning more titles even beyond these first 3 soon.

Alright, but why is regional pricing needed for those (only 3 so far!) newer games then?

First of all, you have to be aware of an important fact when it comes to newer games: GOG.com cannot really decide what the prices should be. Top-tier developers and publishers usually have contractual obligations with their retail partners that oblige them to offer the game at the same price digitally and in retail. When they don’t have such contractual obligations, they are still encouraged to do so, or else their games might not get any exposure on the shelves in your favorite shops. This will change over time (as digital sales should overtake retail sales in the near future), but as of today, this is still a problem our industry is facing because retail is a big chunk of revenue and there’s nothing GOG.com can do to change that. We need to charge the recommended retail price for the boxed copies of the games in order for developers (or publishers) to either not get sued or at least get their games visible on shelves. You may recall that our sister company CD Projekt RED got sued for that in the past and we don’t want our partners to suffer from that too.

On top of that, you have to know that there are still many top-tier devs and publishers that are scared about DRM-free gaming. They're half-convinced it will make piracy worse, and flat pricing means that we're also asking them to earn less, too. Earn less, you say? Why is that? Well, when we sell a game in the EU or UK, VAT gets deducted from the price before anyone receives any profit. That means we're asking our partners to try out DRM-free gaming and at the same time also earn 19% - 25% less from us. Other stores, such as Steam, price their games regionally and have pricing that's more equitable to developers and publishers. So flat pricing + DRM-Free is something many devs and publishers simply refuse. Can you blame them? The best argument we can make to convince a publisher or developer to try DRM-Free gaming is that it earns money. Telling them to sacrifice income while they try selling a game with no copy protection is not a way to make that argument.

Getting back to those 3 new upcoming games coming up. The first one is Age of Wonders 3, which you can pre-order right now on GOG.com. The next 2 ones will be Divine Divinity: Original Sin and The Witcher 3. We’re very excited to offer those games DRM-free worldwide and we hope you’ll love them.

Still, we know some countries are really being screwed with regional pricing (Western Europe, UK, Australia) and as mentioned above, we’ll do our very best, for every release of a new game, to convince our partners to offer something special for the gamers living there.

And don’t forget guys: if regional pricing for those few big (as in, “AA+”) new games is a problem for you, you can always wait. In a few months. The game will be discounted on sale, and at 60, 70, or 80% off, the price difference will be minimal indeed. In a few years it will become a classic in its own right, and then we have the possibility to to make it flat-priced anyway (read next!) The choice is always yours. All we are after is to present it to you 100% DRM-free. We are sure you will make the best choice for yourself, and let others enjoy their own freedom to make choices as well.

So, what is going to happen with classic games then?

Classic content accounts for about 80% of our catalog, so yes, this is a super important topic. We've mentioned here above that we can’t control prices for new games, but we do have a lot of influence when it comes to classic games. GOG.com is the store that made this market visible and viable digitally, and we're the ones who established the prices we charge. We believe that we have a good record to argue for fair pricing with our partners.

So let's talk about the pricing for classics that we're shooting for. For $5.99 classics, we would like to make the games 3.49 GBP, 4.49 EUR, 199 RUB, and $6.49 AUD. For $9.99 classics, our targets are 5.99 GBP, 7.49 EUR, 349 RUB, and $10.99 AUD. This is what we’ve got in mind at the moment. We’ll do our best to make that happen, and we think it will. How? Well, we have made our partners quite happy with GOG.com's sales for years - thanks to you guys :). We have created a global, legal, successful digital distribution market of classics for them. This market didn't exist 5 years ago. By (re)making all those games compatible with modern operating systems for MAC and PC, we've made forgotten games profitable again. When it comes to classic games, we can tell them that we know more about this market than anyone. :) Being retrogaming freaks ourselves, we know that 5.99 EUR or GBP is crazy expensive for a classic game (compared to 5.99 USD). We have always argued that classic games only sell well if they have reasonable prices. Unfair regional pricing equals piracy and that’s the last thing anybody wants.

What’s next?

We will do our very best to make all of the above happen. This means three things:

First, we will work to make our industry go DRM-free in the future for both classic and new games (that’s our mission!).

Second, we will fight hard to have an attractive offer for those AA+ new games for our European, British and Australian users, despite regional pricing that we have to stick to.

Third, we will switch to fair local pricing for classic games, as I mentioned above.

TheEnigmaticT earlier mentioned that he would eat his hat if we ever brought DRM to GOG.com. I'm going to go one step further: by the end of this year, I'm making the promise that we will have converted our classic catalog over to fair regional pricing as outlined above. If not, we'll set up a record a video of some horrible public shaming for me, TheEnigmaticT, and w0rma. In fact, you know what? Feel free to make suggestions below for something appropriate (but also safe enough that we won't get the video banned on YouTube) so you feel that we're motivated to get this done quickly. I'll pick one that's scary enough from the comments below and we'll let you know which one we're sticking to.

I hope that this explanation has helped ease your worry a bit and help you keep your faith in GOG.com as a place that's different, awesome, and that always fights for what's best for gamers. If you have any questions, comments or ideas, feel free to address them to us below and TheEnigmaticT and I will answer them to the best of our abilities tomorrow. We hear you loud and clear, so please do continue sharing your feedback with us. At the end of the day GOG.com is your place; without you guys it would just be a website where a few crazy people from Europe talk about old games. :)

I end many of my emails with this, but there's rarely a time to use it more appropriately than here:

“Best DRM-free wishes,

Guillaume Rambourg,
(TheFrenchMonk)
Managing Director -- GOG.com”
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Matruchus: Well even GOG has DRM although minimum or what do you think is that license that you sign when you use the GOG installer when installing a GOG game.
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Maighstir: There's a difference.

DRM: tries through digital means to stop you from sharing a game.

Licence: says that you're not allowed to share the game, and perhaps gives the publisher some leverage on punishing you if you do (but doesn't directly employ any method of stopping the act).

Theres's nothing trying to stop you from giving a GOG installer to a friend, but the license says you shouldn't. An online serial check tries (perhaps unsuccessfully) to stop multiple copies of the game being installed on more than one computer (but DRM in itself doesn't actually say whether or not that's allowed, that's where the license comes in).
Yea, the difference between a license and DRM is that the former is fair because it assumes good faith (and thus you are treated well, and are motivated to follow the license). Only when you break the license terms do you get punished. While DRM assumes bad faith and points a gun at you to make sure you follow the terms. That's not fair and you feel abused.
high rated
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BinaryPoet: What some people here don't seem to understand is that some principles cannot withstand the stream of the masses. We have regional prices everywhere else. Not having them here just does not work. I agree with GOG. We need this compromise.
I'm not saying you're wrong - but you can just as easily say exactly the same thing about DRM. It is almost everywhere else, and having 'DRM-Free' here has obviously not worked to attract a broader spectrum of games.

So is that also open to compromise? Your own logic dictates that it must be.
Post edited February 26, 2014 by StormHammer
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Redfern: Great, but instead of "Why are you crying, you are American" its should be "Why are you crying, you are Russian", since we got lowest price for Age of Wonders.
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hmcpretender: Need a Russian to buy games for me. Will pay with vodka ;)
Well, i can do that.
@gog I do have a question. If you implement fair local pricing will I be bale to switch currency back to dollars (or any other currency for that matter)? Or will I be forced to use currency determined as optimal for me based on my IP?
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GreatEmerald: Copyright infringement to be exact. Mind you, there are usually some exceptions (fair use, private use, clean-room reverse engineering etc.) where it doesn't apply.
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Matruchus: Well it all depends on the license you sign but nobody really reads them and that is a big problem.
I read the ones that are relevant to me. The usual problem is that licenses are written in legalese. Though not all of them (Unreal Tournament 2004 End User License Agreement is written in plain language and even has some jokes, so it's a joy to read).
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BinaryPoet: What some people here don't seem to understand is that some principles cannot withstand the stream of the masses. We have regional prices everywhere else. Not having them here just does not work. I agree with GOG. We need this compromise.
I don't need any compromise. GOG isn't the only place that sells games digitally. If something isn't on GOG I can buy it elsewhere. However if something was on GOG I was much more inclined to buy it here because of the NoDRM policy and the flat price. Now GOG, trying to release games that I couldn't get on GOG before, sacrifices the reason I frequented the store at all. Instead of me buying games that I couldn't find on GOG elsewhere they've managed to make me go buy games elsewhere period, even those on GOG.

Anyway, the people behind GOG have made their intentions very clear. They don't care about principles or trust or loyalty. They only care about profit. That's understandable for a business. I just hope that the money they lose because those disillusioned like me will just stop buying from the store is much more than what they'll gain by selling games with regional prices. That's the only way companies learn not to screw over their customers, once it hits them in the wallet.
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donsanderson: These were the last lines of the MD's letter:

I hope that this explanation has helped ease your worry a bit and help you keep your faith in GOG.com as a place that's different, awesome, and that always fights for what's best for gamers. If you have any questions, comments or ideas, feel free to address them to us below and TheEnigmaticT and I will answer them to the best of our abilities tomorrow. We hear you loud and clear, so please do continue sharing your feedback with us. At the end of the day GOG.com is your place; without you guys it would just be a website where a few crazy people from Europe talk about old games. :)

Have we heard from them at all today?
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Matruchus: Well they probably already sleeping now as it 0.30 in most of EU.
Thanks, that's a no then. ;)
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Gersen: Where did they say it will "stay like that" forever, I remember them giving some examples of the conversion but not saying that it wont change overtime to reflect conversion fluctuations. There are other shops doing similar things with regional currencies, it's not real time, it's not always 100% accurate, sometime you win a couple of cents sometime you lose some, but usually it's pretty close. I don't see why GoG wouldn't do something similar too.
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Wishbone: They didn't, directly. However, it's clear from the numbers they gave that they have been adjusted to make "pretty prices", which would be pointless to do if they intend to adjust them according to currency fluctuations.
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GOG.com: So let's talk about the pricing for classics that we're shooting for. For $5.99 classics, we would like to make the games 3.49 GBP, 4.49 EUR, 199 RUB, and $6.49 AUD. For $9.99 classics, our targets are 5.99 GBP, 7.49 EUR, 349 RUB, and $10.99 AUD.
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Wishbone:
well it doesn't look like the euro will fluctuate negatively. so if anything that, what is it, 18 cents? I just checked, it's 15 now, so there you go. so if anything, the euro price won't worsen but improve for that currency here.
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johnnygoging: well it doesn't look like the euro will fluctuate negatively. so if anything that, what is it, 18 cents? I just checked, it's 15 now, so there you go. so if anything, the euro price won't worsen but improve for that currency here.
Wow, you can predict currency fluctuations far into the future? I'm impressed.
high rated
Hi folks,

why are you putting games from publishers on your storefront that contradict your code of conduct. I do not understand the arguments in the open letter at all. It makes no sense. You pretend to have the best interest of consumers in mind. You have only money in mind. Yeah lets introduce regional locked prices so more publishers put their games here in our shop. That is not in the interest of consumers. So when we introduce DRM even more publishers will put their games here on gog.com. It is only natural.

Then you will have to compete against STEAM, Origin and uplay. Steam has the same games cataloque as gog.com. Even the good old games are or are coming to steam. When there is no difference to the big storefronts it does not make sense to buy here.

In the past i bought several games here because they were cheaper then on other storefronts. That is gone. Now steam sales will be cheaper every time and steam is updated more quickly and has multiplayer server, so better service.

I get why so many people jump on the hate train, because the next stop is DRM. Lie to me once shame on you, lie to me twice shame on me. That is what you get for breaking principles.

So before the first game is introduced that utilizes DRM i will stop buying on gog.com and spread the word for you to all my friends.

I am not mad about it, it is your decision. But when there is no difference between steam and gog.com then hey i will buy every game in one place. And that is not here.

Have a nice day.
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Matruchus: Well they probably already sleeping now as it 0.30 in most of EU.
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donsanderson: Thanks, that's a no then. ;)
FYI, you can add ?staff=yes to the thread url to display blue posts only:

http://www.gog.com/forum/general/letter_from_the_md_about_regional_pricing?staff=yes
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rmihaif: TL;DR; I'm fine with this change
I think this is a well written post (+1), though I don't wholly agree.

For one if Steam went DRM-free and killed GOG with this (may work) it would not take long, the DRM-free would be soon forgotten.

The other things is: it will benefit you as a costumer. I say it won't. I think GOG underestimated the impact of sacrificing one of their USPs. Your tag says "US", so you're not really gaining or losing anything from that. But if the backlash of the community gets really bad, it could be that the DRM-free movement is in for a majot setback. And this means disadvantages for all customers.

Gog did take on a war with several fronts, but in closing one (flat price) they opened another (their customers). While I can understand the motivation, I don't think they will gain a lot from that.
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donsanderson: Thanks, that's a no then. ;)
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chevkoch: FYI, you can add ?staff=yes to the thread url to display blue posts only:

http://www.gog.com/forum/general/letter_from_the_md_about_regional_pricing?staff=yes
Thanks. I thought maybe I had missed something in another thread. Apparently not. :/
Good news South Africans!:
http://www.nag.co.za/2014/01/31/psa-your-games-taxed-from-april-2014/

Erm... :/
Post edited February 26, 2014 by Lemon_Curry
Ok, the prices for the classic games seem reasonably within the current exchange rates for the listed currencies. Perhaps someone with ready access to historical series could try and evaluate average and variance for the currencies (over, say, the past two or five years) and tell us whether and how much they benefit the customers and the publishers.

That being said, I have an interesting anecdote to tell of the last time I tried to buy a game on Steam. As you know, they work with regional pricing, and in fact, issue prices to me in my local currency. Funnily enough, I tried to buy a game there and sure enough, they charged me in local currency. Then my credit card company (one of the largest credit card flags and backed by a huge transnational bank), upon receiving a request from the US for a debit in my local coin, promptly refused the transaction. After all, there is no reason for a US-based company to issue debits in a weak foreign coin, is there? So it must be a scam: transaction refused.

This blocked me from buying the aforementioned game either using Paypal or my credit card directly. Fortunately (?), they have some other options, including using an alternate payment escrow agency which is based in my country and can successfully ask for money in local coin from my credit card; otherwise I would have gone unable to buy that game at all. In GOG's case, though, it's highly unlikely that payment options will diversify too much (or at all) upon implementation of the regional pricing scheme. That would put me in the difficult position of not being able to buy any more games, even if I wanted to.

I hope that you gentlemen will take this issue into consideration when implementing the regionalisation of the catalogue; in any case, thank you for your attention and for your transparency.