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Hey Goggers;

As many of you know, we announced on last Friday that we are going to introduce regional pricing for 3 new games coming up on GOG.com soon. Looking at the amount of reactions (over 3,500 comments at this very moment), it is obvious that this change is making many of you guys worried. We must have failed to clearly explain why our pricing policy for (some) newer games will change and what this means as a matter of fact for our PC & MAC classic games, which account for over 80% of our catalogue.

To be honest, our announcement was a bit vague simply because our future pricing policy is not 100% set in stone yet and we were just worried to make any promises before it was. You know, GOG.com has been growing quickly (thanks to you!), and the more we grow, the more we are worried to make some of you guys disappointed. This is why we were so (over-)cautious with our announcement.

We should have just been upfront about why we've made these changes and what they mean for us in the future and what we're planning. So let's talk. To be clear: what I'm talking about below is our plan. It's a plan that we believe we can accomplish, but while it's what we want to do with GOG, it may change some before it actually sees the light of day. Please don’t blame me for talking open-heartedly today and telling you about the plans and pricing policy we want to fight for and eventually achieve. The below plans aren't sure. The only guarantee I can give you is that we’ll do our best to fight for gamers while still making sure GOG.com as a whole grows (because well, we still want to be around 50 years from now, you know!). So, enough for the introduction, let’s get things started.

Why does GOG.com need to offer newer games at all?

We've been in business for 5 years now, and we've signed a big percentage of all of the classic content that can be legally untangled. There are still some big companies left we're trying to bring into the GOG.com fold, like LucasArts, Microsoft, Take2 and Bethesda, but what classic titles will we sign in the future once we have those partners on-board? We need to sign newer games or else just fire everyone and keep selling the same limited catalog. Either we bring you “not so old” releases from 2010+ or brand-new AAA titles, because these will become classic games tomorrow. It’s as simple as that.

Also, well, we want to expand beyond just classic games, hence the fact we have been offering you brand-new indie releases for almost 2 years now. Why expanding? Well, obviously, because the more games we sell, the more legitimacy we have on the market and the more likely it is that we can achieve our mission: making all PC & MAC video games 100% DRM-free, whether classic or brand-new titles.

To be straightforward (excuse my French):DRM is shit-- we'll never have any of it. It treats legitimate customers like rubbish and pirates don't have to bother with it. It's bad for gamers, and it's also bad for business and our partners. We want to make it easy and convenient for users to buy and play games; rather than give piracy a try. Happy gamers equals a healthy gaming industry; and this is what we fight for. Anyway, I am sure you well know our opinions about DRM.

To make the world of gaming DRM-free, we need to convince top-tier publishers & developers to give us a try with new games, just like they did with classic games. We need to make more case studies for the gaming industry, just like we successfully did back in 2011 with The Witcher 2. It was our first ever 100% DRM-free AAA day-1 release. GOG.com was the 2nd best-selling digital distribution platform worldwide for this title thanks to you guys, despite having regional prices for it. We need more breakthroughs like this to be able to show all the devs and publishers in our industry that DRM-free digital distribution is actually good for their business and their fans. And when I say breakthroughs, I am talking about really kick-ass games, with a potential metacritic score of 85% or more, AA+ and AAA kind of titles.

And this is exactly why we signed those 3 games we told you about last Friday. We believe those 3 games can be massive hits for hardcore gamers, that they can help us spread the DRM-free model among the industry for newer games and we did our best to convince their rights holders to give GOG.com a try. One of those games, as you see already, is Age of Wonders 3. We're planning more titles even beyond these first 3 soon.

Alright, but why is regional pricing needed for those (only 3 so far!) newer games then?

First of all, you have to be aware of an important fact when it comes to newer games: GOG.com cannot really decide what the prices should be. Top-tier developers and publishers usually have contractual obligations with their retail partners that oblige them to offer the game at the same price digitally and in retail. When they don’t have such contractual obligations, they are still encouraged to do so, or else their games might not get any exposure on the shelves in your favorite shops. This will change over time (as digital sales should overtake retail sales in the near future), but as of today, this is still a problem our industry is facing because retail is a big chunk of revenue and there’s nothing GOG.com can do to change that. We need to charge the recommended retail price for the boxed copies of the games in order for developers (or publishers) to either not get sued or at least get their games visible on shelves. You may recall that our sister company CD Projekt RED got sued for that in the past and we don’t want our partners to suffer from that too.

On top of that, you have to know that there are still many top-tier devs and publishers that are scared about DRM-free gaming. They're half-convinced it will make piracy worse, and flat pricing means that we're also asking them to earn less, too. Earn less, you say? Why is that? Well, when we sell a game in the EU or UK, VAT gets deducted from the price before anyone receives any profit. That means we're asking our partners to try out DRM-free gaming and at the same time also earn 19% - 25% less from us. Other stores, such as Steam, price their games regionally and have pricing that's more equitable to developers and publishers. So flat pricing + DRM-Free is something many devs and publishers simply refuse. Can you blame them? The best argument we can make to convince a publisher or developer to try DRM-Free gaming is that it earns money. Telling them to sacrifice income while they try selling a game with no copy protection is not a way to make that argument.

Getting back to those 3 new upcoming games coming up. The first one is Age of Wonders 3, which you can pre-order right now on GOG.com. The next 2 ones will be Divine Divinity: Original Sin and The Witcher 3. We’re very excited to offer those games DRM-free worldwide and we hope you’ll love them.

Still, we know some countries are really being screwed with regional pricing (Western Europe, UK, Australia) and as mentioned above, we’ll do our very best, for every release of a new game, to convince our partners to offer something special for the gamers living there.

And don’t forget guys: if regional pricing for those few big (as in, “AA+”) new games is a problem for you, you can always wait. In a few months. The game will be discounted on sale, and at 60, 70, or 80% off, the price difference will be minimal indeed. In a few years it will become a classic in its own right, and then we have the possibility to to make it flat-priced anyway (read next!) The choice is always yours. All we are after is to present it to you 100% DRM-free. We are sure you will make the best choice for yourself, and let others enjoy their own freedom to make choices as well.

So, what is going to happen with classic games then?

Classic content accounts for about 80% of our catalog, so yes, this is a super important topic. We've mentioned here above that we can’t control prices for new games, but we do have a lot of influence when it comes to classic games. GOG.com is the store that made this market visible and viable digitally, and we're the ones who established the prices we charge. We believe that we have a good record to argue for fair pricing with our partners.

So let's talk about the pricing for classics that we're shooting for. For $5.99 classics, we would like to make the games 3.49 GBP, 4.49 EUR, 199 RUB, and $6.49 AUD. For $9.99 classics, our targets are 5.99 GBP, 7.49 EUR, 349 RUB, and $10.99 AUD. This is what we’ve got in mind at the moment. We’ll do our best to make that happen, and we think it will. How? Well, we have made our partners quite happy with GOG.com's sales for years - thanks to you guys :). We have created a global, legal, successful digital distribution market of classics for them. This market didn't exist 5 years ago. By (re)making all those games compatible with modern operating systems for MAC and PC, we've made forgotten games profitable again. When it comes to classic games, we can tell them that we know more about this market than anyone. :) Being retrogaming freaks ourselves, we know that 5.99 EUR or GBP is crazy expensive for a classic game (compared to 5.99 USD). We have always argued that classic games only sell well if they have reasonable prices. Unfair regional pricing equals piracy and that’s the last thing anybody wants.

What’s next?

We will do our very best to make all of the above happen. This means three things:

First, we will work to make our industry go DRM-free in the future for both classic and new games (that’s our mission!).

Second, we will fight hard to have an attractive offer for those AA+ new games for our European, British and Australian users, despite regional pricing that we have to stick to.

Third, we will switch to fair local pricing for classic games, as I mentioned above.

TheEnigmaticT earlier mentioned that he would eat his hat if we ever brought DRM to GOG.com. I'm going to go one step further: by the end of this year, I'm making the promise that we will have converted our classic catalog over to fair regional pricing as outlined above. If not, we'll set up a record a video of some horrible public shaming for me, TheEnigmaticT, and w0rma. In fact, you know what? Feel free to make suggestions below for something appropriate (but also safe enough that we won't get the video banned on YouTube) so you feel that we're motivated to get this done quickly. I'll pick one that's scary enough from the comments below and we'll let you know which one we're sticking to.

I hope that this explanation has helped ease your worry a bit and help you keep your faith in GOG.com as a place that's different, awesome, and that always fights for what's best for gamers. If you have any questions, comments or ideas, feel free to address them to us below and TheEnigmaticT and I will answer them to the best of our abilities tomorrow. We hear you loud and clear, so please do continue sharing your feedback with us. At the end of the day GOG.com is your place; without you guys it would just be a website where a few crazy people from Europe talk about old games. :)

I end many of my emails with this, but there's rarely a time to use it more appropriately than here:

“Best DRM-free wishes,

Guillaume Rambourg,
(TheFrenchMonk)
Managing Director -- GOG.com”
Maybe seeing this they will understand how harmful greed can be...
Attachments:
Here's a question.
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GOG.com: I hope that this explanation has helped ease your worry a bit and help you keep your faith in GOG.com as a place that's different, awesome, and that always fights for what's best for gamers. If you have any questions, comments or ideas, feel free to address them to us below and TheEnigmaticT and I will answer them to the best of our abilities tomorrow. We hear you loud and clear, so please do continue sharing your feedback with us. At the end of the day GOG.com is your place; without you guys it would just be a website where a few crazy people from Europe talk about old games. :)

I end many of my emails with this, but there's rarely a time to use it more appropriately than here:

“Best DRM-free wishes,

Guillaume Rambourg,
(TheFrenchMonk)
Managing Director -- GOG.com”
I posted a bit last night and didn't notice TheEnigmaticT or TheFrenchMonk posting. Today I went through all the 10's of pages and scrolled looking for blue text, nothing but replies to earlier statements. Under 10 I started going one by one and finally found the last post on page 5.

For those who've paid attention to the majority of this thread, have GoG staff been replying since page 5 (currently on page 96)? I can certainly understand with the volume that they wouldn't be able to answer everything, but I would've expected some spot checking and answering some random questions through the course of the day to show they're paying attention, but I didn't see that. I mean, with the earlier warning it's not as if they would've gone into this post assuming they'd get five replies and it wouldn't take any time to keep up with it.

Just curious and not industrious enough to go through all of it myself.
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BinaryPoet: What some people here don't seem to understand is that some principles cannot withstand the stream of the masses. We have regional prices everywhere else. Not having them here just does not work. I agree with GOG. We need this compromise.
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hedwards: So, we should sell out now rather than force things to the point where a change is actually necessary?

I'm sorry, but that's a load of crap. If this were bringing LA or MS into the fold it might be worth considering, but this is bringing 2 games that we already knew were coming. One of which is by a sister company of GOG.

Considering that there are over 700 titles available here and people are flocking to the shop in spite of not having day 1 AAA releases, I think it's premature to chuck the last shred of integrity out the window and hope that people here will continue to promote the site.
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synfresh: I think you represent a small minority though. I think a majority of GoG users do have Steam accounts even if they won't admit it.
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hedwards: Have, yes. But having active accounts where they're making purchases is different from having an account for freebies or having an account that we've stopped using.

It's been rather challenging to avoid Steam in recent years as even retail boxes don't guarantee that there won't be a steam key inside.
man, this part frustrates me so much, too.

i can't just do what i used to: read reviews, watch some videos and decide. now i have to also do research into if there's a steam installer lurking on the disk, too.

i've had to pass up many games i was interested in [most recently that included dark souls] exactly because of that issue.
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mrkgnao: You are wrong. Never had a Steam account. Never will.
Haven't bought a game outside GOG for the last 3 years. Have more than 600 games on GOG.
I believe I was loyal to GOG. I feel betrayed.
Yes, I cry even though I'm in the US (though not originally from here, so not American).
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synfresh: I think you represent a small minority though. I think a majority of GoG users do have Steam accounts even if they won't admit it.
I admit, I have nearly have more games on my Steam account than there is on GoG...
Post edited February 26, 2014 by Ekaros
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Ichwillnichtmehr: I have been reading a lot about this move of GOG.com being a "compromise", but I don't think it can be called that.

On one hand:

- "One world, flat pricing" - GOG.com sets this rule, and the publisher follows this rule.

On the other hand:

- "Regional pricing" - The publisher sets this rule, and GOG.com follows this rule.

So regional pricing is no compromise, but a complete reversal of who sets the rules.
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kurokamui: On one hand

"One world, flat pricing, and no DRM"
"That's too much to ask, choose one"
"No"
"Then we cannot release our games here."
Publishers decide where to sell games.

On the other hand

"Regional pricing, but no DRM."
"Acceptable, we will sell our games here:
Publishers still decide where to sell games, no role reversal.
Good point, although:

On one hand

"One world, flat pricing, and no DRM"
"That's too much to ask, choose one"
"No"
"Then we cannot release our games here."
GOG.com decides what games to sell.

On the other hand

"Regional pricing, but no DRM."
"Acceptable, we will sell our games here:
GOG.com still decides what games to sell, no role reversal.
Post edited February 26, 2014 by Ichwillnichtmehr
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Ichwillnichtmehr: I have been reading a lot about this move of GOG.com being a "compromise", but I don't think it can be called that.

On one hand:

- "One world, flat pricing" - GOG.com sets this rule, and the publisher follows this rule.

On the other hand:

- "Regional pricing" - The publisher sets this rule, and GOG.com follows this rule.

So regional pricing is no compromise, but a complete reversal of who sets the rules.
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kurokamui: On one hand

"One world, flat pricing, and no DRM"
"That's too much to ask, choose one"
"No"
"Then we cannot release our games here."
Publishers decide where to sell games.

On the other hand

"Regional pricing, but no DRM."
"Acceptable, we will sell our games here:
Publishers still decide where to sell games, no role reversal.
Your posts are well said kurokamui and I agree.
I belong to GOG and Steam and they are my two trusted sites. (Yes I used the word "trusted"). I want DRM-free and I
want AAA titles. I also want GOG to stay in business and if this is their plan to accomplish all this, then it must be and I wish them good luck in their new endeavor.
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PaladinWay: Here's a question.
avatar
GOG.com: I hope that this explanation has helped ease your worry a bit and help you keep your faith in GOG.com as a place that's different, awesome, and that always fights for what's best for gamers. If you have any questions, comments or ideas, feel free to address them to us below and TheEnigmaticT and I will answer them to the best of our abilities tomorrow. We hear you loud and clear, so please do continue sharing your feedback with us. At the end of the day GOG.com is your place; without you guys it would just be a website where a few crazy people from Europe talk about old games. :)

I end many of my emails with this, but there's rarely a time to use it more appropriately than here:

“Best DRM-free wishes,

Guillaume Rambourg,
(TheFrenchMonk)
Managing Director -- GOG.com”
avatar
PaladinWay: I posted a bit last night and didn't notice TheEnigmaticT or TheFrenchMonk posting. Today I went through all the 10's of pages and scrolled looking for blue text, nothing but replies to earlier statements. Under 10 I started going one by one and finally found the last post on page 5.

For those who've paid attention to the majority of this thread, have GoG staff been replying since page 5 (currently on page 96)? I can certainly understand with the volume that they wouldn't be able to answer everything, but I would've expected some spot checking and answering some random questions through the course of the day to show they're paying attention, but I didn't see that. I mean, with the earlier warning it's not as if they would've gone into this post assuming they'd get five replies and it wouldn't take any time to keep up with it.

Just curious and not industrious enough to go through all of it myself.
I had the same question earlier.
No blue texts at all on the forums today that I could see.
high rated
The more I think about it, the more I think GOG.com's strategy is not going to work.

It has long been known that Divinity: Original Sin was already commited to being DRM-Free, because they mentioned as much on their Kickstarter page. It is even stated in their own FAQ: http://www.divinityoriginalsin.com/faq.php So GOG.com did not have to 'convince' Larian Studios to go DRM-Free on GOG.com, because the game was already going to be widely distributed as such.

The Witcher 3, made by GOG.com's sister company CD Projekt RED, would also probably have come to GOG.com DRM-free, just like the previous two games in the series. Or are they suddenly not going to sell the game on their own storefront?

So that leaves Age Of Wonders 3 as the only one that might have sacrificed anything to become available DRM-Free - although the previous Age Of Wonders games are already on GOG.com, so one can speculate that it would have come here eventually.

All three games are from independent studios, not funded/backed by a major publisher, so essentially there is no publisher 'risk' involved in offering these games DRM-Free on GOG.com. I'll say that again - no publisher is taking a risk putting these games on GOG.com.

So when GOG presents these three games to mega publishers (EA, Ubisoft, Microsoft, Activision) in an effort to convince them to also put their new AAA games DRM-Free on GOG.com - how do you think that will go across? GOG.com's position will be markedly weakened, because at least two of these independent studios would have released their games DRM-Free anyway. In short, these developers sacrificed nothing to become DRM-Free. This is how it will appear to a publisher like EA, Activision, Ubisoft or Microsoft, each of whom already has their own digitial distribution outlets for their own games. Yet GOG.com will be asking these publishers to make a sacrifice and take a major risk to become DRM-Free on their storefront.

Where is the bargaining power? There is none. I don't know about anyone else, but I don't find that particularly impressive, or encouraging.
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Kadlin: What I want to know, is why doesn't gog.com sell more older games? Gog.com refuses many good olde games on a regular basis. They are offered to sell them, they can sell them, many are unknown gems(like a lot of games that appear on here that I never heard about!). Yet they don't want them. Even Steam is now taking these games.
Wah? Which games are those? I guess they might be holding off some releases due to compatibility issues or something (then again they apparently don't mind selling some games with fairly serious bugs unfixed so who knows).
Maybe they're not from "LucasArts, Microsoft, Take2 or Bethesda", since apparently gog thinks the only old games left to bring are from those publishers.

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PaladinWay: For those who've paid attention to the majority of this thread, have GoG staff been replying since page 5 (currently on page 96)?
There haven't been any replies, no. You can view all staff responses with this link (ie. just append ?staff=yes)
http://www.gog.com/forum/general/letter_from_the_md_about_regional_pricing?staff=yes
Post edited February 26, 2014 by MoP
@MoP
Thank you very much for the ?staff=yes tip, Very useful.

@GoG Stuff:
If you are overwhelmed by the responses I want to point out a specific one which adresses the issues with regional pricing very good, just in case you missed it.
http://www.gog.com/forum/general/letter_from_the_md_about_regional_pricing/post438
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kurokamui: On one hand

"One world, flat pricing, and no DRM"
"That's too much to ask, choose one"
"No"
"Then we cannot release our games here."
Publishers decide where to sell games.

On the other hand

"Regional pricing, but no DRM."
"Acceptable, we will sell our games here:
Publishers still decide where to sell games, no role reversal.
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mari29: Your posts are well said kurokamui and I agree.
I belong to GOG and Steam and they are my two trusted sites. (Yes I used the word "trusted"). I want DRM-free and I
want AAA titles. I also want GOG to stay in business and if this is their plan to accomplish all this, then it must be and I wish them good luck in their new endeavor.
I want GOG.com, the company that said they will stand by their core values, to stay in business, and if this is no longer their plan, then I wish them good luck in their new endeavor.
Post edited February 26, 2014 by Ichwillnichtmehr
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mrkgnao: You are wrong. Never had a Steam account. Never will.
Haven't bought a game outside GOG for the last 3 years. Have more than 600 games on GOG.
I believe I was loyal to GOG. I feel betrayed.
Yes, I cry even though I'm in the US (though not originally from here, so not American).
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kurokamui: How are you betrayed, if they are going to give you more of what you want? New games with no DRM.
I never said I was here for "new games with no DRM". I'm not.
I bought my games here because I used to feel that this was a company that cared about its customers and had a great community and I wanted to support such a company.
I was mostly disillusioned a year or so ago when they introduced DLC, which I felt was against their grain. Now I am even more disillusioned.
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mrkgnao: You are wrong. Never had a Steam account. Never will.
Haven't bought a game outside GOG for the last 3 years. Have more than 600 games on GOG.
I believe I was loyal to GOG. I feel betrayed.
Yes, I cry even though I'm in the US (though not originally from here, so not American).
avatar
synfresh: I think you represent a small minority though. I think a majority of GoG users do have Steam accounts even if they won't admit it.
That's quite possible. I never said the "majority of GOG users" felt betrayed. I just said I did.

P.S. The "VM" in my "forum title" stands for vocal minority, which is what I've been called during the DLC "storm".
Post edited February 26, 2014 by mrkgnao
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pbmacros: @MoP
Thank you very much for the ?staff=yes tip, Very useful.

@GoG Stuff:
If you are overwhelmed by the responses I want to point out a specific one which adresses the issues with regional pricing very good, just in case you missed it.
http://www.gog.com/forum/general/letter_from_the_md_about_regional_pricing/post438
This response probably needs to be kept in circulation, actually.
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pbmacros: @MoP
Thank you very much for the ?staff=yes tip, Very useful.
All credit and/or potential up-votes to mondo84 who I believe was the first to point this out during this brouhaha ;)
Post edited February 26, 2014 by MoP
avatar
pbmacros: @MoP
Thank you very much for the ?staff=yes tip, Very useful.

@GoG Stuff:
If you are overwhelmed by the responses I want to point out a specific one which adresses the issues with regional pricing very good, just in case you missed it.
http://www.gog.com/forum/general/letter_from_the_md_about_regional_pricing/post438
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rabidchoco: This response probably needs to be kept in circulation, actually.
i completely agree. that was very well written and thought through.