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Hey Goggers;

As many of you know, we announced on last Friday that we are going to introduce regional pricing for 3 new games coming up on GOG.com soon. Looking at the amount of reactions (over 3,500 comments at this very moment), it is obvious that this change is making many of you guys worried. We must have failed to clearly explain why our pricing policy for (some) newer games will change and what this means as a matter of fact for our PC & MAC classic games, which account for over 80% of our catalogue.

To be honest, our announcement was a bit vague simply because our future pricing policy is not 100% set in stone yet and we were just worried to make any promises before it was. You know, GOG.com has been growing quickly (thanks to you!), and the more we grow, the more we are worried to make some of you guys disappointed. This is why we were so (over-)cautious with our announcement.

We should have just been upfront about why we've made these changes and what they mean for us in the future and what we're planning. So let's talk. To be clear: what I'm talking about below is our plan. It's a plan that we believe we can accomplish, but while it's what we want to do with GOG, it may change some before it actually sees the light of day. Please don’t blame me for talking open-heartedly today and telling you about the plans and pricing policy we want to fight for and eventually achieve. The below plans aren't sure. The only guarantee I can give you is that we’ll do our best to fight for gamers while still making sure GOG.com as a whole grows (because well, we still want to be around 50 years from now, you know!). So, enough for the introduction, let’s get things started.

Why does GOG.com need to offer newer games at all?

We've been in business for 5 years now, and we've signed a big percentage of all of the classic content that can be legally untangled. There are still some big companies left we're trying to bring into the GOG.com fold, like LucasArts, Microsoft, Take2 and Bethesda, but what classic titles will we sign in the future once we have those partners on-board? We need to sign newer games or else just fire everyone and keep selling the same limited catalog. Either we bring you “not so old” releases from 2010+ or brand-new AAA titles, because these will become classic games tomorrow. It’s as simple as that.

Also, well, we want to expand beyond just classic games, hence the fact we have been offering you brand-new indie releases for almost 2 years now. Why expanding? Well, obviously, because the more games we sell, the more legitimacy we have on the market and the more likely it is that we can achieve our mission: making all PC & MAC video games 100% DRM-free, whether classic or brand-new titles.

To be straightforward (excuse my French):DRM is shit-- we'll never have any of it. It treats legitimate customers like rubbish and pirates don't have to bother with it. It's bad for gamers, and it's also bad for business and our partners. We want to make it easy and convenient for users to buy and play games; rather than give piracy a try. Happy gamers equals a healthy gaming industry; and this is what we fight for. Anyway, I am sure you well know our opinions about DRM.

To make the world of gaming DRM-free, we need to convince top-tier publishers & developers to give us a try with new games, just like they did with classic games. We need to make more case studies for the gaming industry, just like we successfully did back in 2011 with The Witcher 2. It was our first ever 100% DRM-free AAA day-1 release. GOG.com was the 2nd best-selling digital distribution platform worldwide for this title thanks to you guys, despite having regional prices for it. We need more breakthroughs like this to be able to show all the devs and publishers in our industry that DRM-free digital distribution is actually good for their business and their fans. And when I say breakthroughs, I am talking about really kick-ass games, with a potential metacritic score of 85% or more, AA+ and AAA kind of titles.

And this is exactly why we signed those 3 games we told you about last Friday. We believe those 3 games can be massive hits for hardcore gamers, that they can help us spread the DRM-free model among the industry for newer games and we did our best to convince their rights holders to give GOG.com a try. One of those games, as you see already, is Age of Wonders 3. We're planning more titles even beyond these first 3 soon.

Alright, but why is regional pricing needed for those (only 3 so far!) newer games then?

First of all, you have to be aware of an important fact when it comes to newer games: GOG.com cannot really decide what the prices should be. Top-tier developers and publishers usually have contractual obligations with their retail partners that oblige them to offer the game at the same price digitally and in retail. When they don’t have such contractual obligations, they are still encouraged to do so, or else their games might not get any exposure on the shelves in your favorite shops. This will change over time (as digital sales should overtake retail sales in the near future), but as of today, this is still a problem our industry is facing because retail is a big chunk of revenue and there’s nothing GOG.com can do to change that. We need to charge the recommended retail price for the boxed copies of the games in order for developers (or publishers) to either not get sued or at least get their games visible on shelves. You may recall that our sister company CD Projekt RED got sued for that in the past and we don’t want our partners to suffer from that too.

On top of that, you have to know that there are still many top-tier devs and publishers that are scared about DRM-free gaming. They're half-convinced it will make piracy worse, and flat pricing means that we're also asking them to earn less, too. Earn less, you say? Why is that? Well, when we sell a game in the EU or UK, VAT gets deducted from the price before anyone receives any profit. That means we're asking our partners to try out DRM-free gaming and at the same time also earn 19% - 25% less from us. Other stores, such as Steam, price their games regionally and have pricing that's more equitable to developers and publishers. So flat pricing + DRM-Free is something many devs and publishers simply refuse. Can you blame them? The best argument we can make to convince a publisher or developer to try DRM-Free gaming is that it earns money. Telling them to sacrifice income while they try selling a game with no copy protection is not a way to make that argument.

Getting back to those 3 new upcoming games coming up. The first one is Age of Wonders 3, which you can pre-order right now on GOG.com. The next 2 ones will be Divine Divinity: Original Sin and The Witcher 3. We’re very excited to offer those games DRM-free worldwide and we hope you’ll love them.

Still, we know some countries are really being screwed with regional pricing (Western Europe, UK, Australia) and as mentioned above, we’ll do our very best, for every release of a new game, to convince our partners to offer something special for the gamers living there.

And don’t forget guys: if regional pricing for those few big (as in, “AA+”) new games is a problem for you, you can always wait. In a few months. The game will be discounted on sale, and at 60, 70, or 80% off, the price difference will be minimal indeed. In a few years it will become a classic in its own right, and then we have the possibility to to make it flat-priced anyway (read next!) The choice is always yours. All we are after is to present it to you 100% DRM-free. We are sure you will make the best choice for yourself, and let others enjoy their own freedom to make choices as well.

So, what is going to happen with classic games then?

Classic content accounts for about 80% of our catalog, so yes, this is a super important topic. We've mentioned here above that we can’t control prices for new games, but we do have a lot of influence when it comes to classic games. GOG.com is the store that made this market visible and viable digitally, and we're the ones who established the prices we charge. We believe that we have a good record to argue for fair pricing with our partners.

So let's talk about the pricing for classics that we're shooting for. For $5.99 classics, we would like to make the games 3.49 GBP, 4.49 EUR, 199 RUB, and $6.49 AUD. For $9.99 classics, our targets are 5.99 GBP, 7.49 EUR, 349 RUB, and $10.99 AUD. This is what we’ve got in mind at the moment. We’ll do our best to make that happen, and we think it will. How? Well, we have made our partners quite happy with GOG.com's sales for years - thanks to you guys :). We have created a global, legal, successful digital distribution market of classics for them. This market didn't exist 5 years ago. By (re)making all those games compatible with modern operating systems for MAC and PC, we've made forgotten games profitable again. When it comes to classic games, we can tell them that we know more about this market than anyone. :) Being retrogaming freaks ourselves, we know that 5.99 EUR or GBP is crazy expensive for a classic game (compared to 5.99 USD). We have always argued that classic games only sell well if they have reasonable prices. Unfair regional pricing equals piracy and that’s the last thing anybody wants.

What’s next?

We will do our very best to make all of the above happen. This means three things:

First, we will work to make our industry go DRM-free in the future for both classic and new games (that’s our mission!).

Second, we will fight hard to have an attractive offer for those AA+ new games for our European, British and Australian users, despite regional pricing that we have to stick to.

Third, we will switch to fair local pricing for classic games, as I mentioned above.

TheEnigmaticT earlier mentioned that he would eat his hat if we ever brought DRM to GOG.com. I'm going to go one step further: by the end of this year, I'm making the promise that we will have converted our classic catalog over to fair regional pricing as outlined above. If not, we'll set up a record a video of some horrible public shaming for me, TheEnigmaticT, and w0rma. In fact, you know what? Feel free to make suggestions below for something appropriate (but also safe enough that we won't get the video banned on YouTube) so you feel that we're motivated to get this done quickly. I'll pick one that's scary enough from the comments below and we'll let you know which one we're sticking to.

I hope that this explanation has helped ease your worry a bit and help you keep your faith in GOG.com as a place that's different, awesome, and that always fights for what's best for gamers. If you have any questions, comments or ideas, feel free to address them to us below and TheEnigmaticT and I will answer them to the best of our abilities tomorrow. We hear you loud and clear, so please do continue sharing your feedback with us. At the end of the day GOG.com is your place; without you guys it would just be a website where a few crazy people from Europe talk about old games. :)

I end many of my emails with this, but there's rarely a time to use it more appropriately than here:

“Best DRM-free wishes,

Guillaume Rambourg,
(TheFrenchMonk)
Managing Director -- GOG.com”
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RS1978: They did already some sort of region locking with The Witcher 2 for Australian GOG members.
Wasn't that required by law?
If that was the case, I wouldn't blame GOG for that.

But any region locking done to please publishers, that's a different story.
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keeveek: From facebook:

Kazumi, Robin is quite correct - region locking IS a form of DRM, and for that exact reason we never plan to introduce it. We didn't take that extra step now to be able to secure more DRM-Free games, only to abandon our DRM-Free mission afterwards.
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keeveek: I wonder how long will that statement last. It's impossible to have regional pricing without region locking.
Not impossible! You´ll just have to trust your customers hard enough. that they wouldn´t try to abuse your service...
Does this mean that we germans have to pay the highest price once again. Seems that I have to use a VPN in future.
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greath: Does this mean that we germans have to pay the highest price once again. Seems that I have to use a VPN in future.
Please, don´t do so---instead of that, you should simply wait for sales---that would be the honoust way!
Fighting for DRM-free games always had something to do with waiting---for myself I´m pretty trained in that skill right now, so it shouldn´t be that big problem!
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tomagabriel: Truth is the "same price for everybody"-policy could very well be considered unfair as well!

In the end we may have an unsolvable problem at our hands.
You are right---in my eyes the main problem is that it WAS a key principle of GOG and we got used to it---if GOG would never have considered flat prices as a key feature...
Post edited February 26, 2014 by RadonGOG
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RS1978: They did already some sort of region locking with The Witcher 2 for Australian GOG members.
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PixelBoy: Wasn't that required by law?
If that was the case, I wouldn't blame GOG for that.

But any region locking done to please publishers, that's a different story.
So, are you also complaining on Steam's and Humble Store's and GMG's etc. forums?
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paulrainer: i wonder if the lack of comment from the GOG team is due to preparing some damage controls
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hedwards: I hope that this is them talking with their partners about how well this is going over. Or their attorneys about how they can minimally fulfill the terms they agreed to and/or look for escape clauses.

The letter they gave us here is basically just more of the same, with a bit of poison on top of that and I doubt very much that there's much they can do at this point. It was a bloody stupid business decision to bring in region pricing believing that these weak titles would somehow placate us.

If anything this particular letter has just pissed people off even more as it reveals that region based pricing is going to be far more pervasive than they suggested.
It wasn't a stupid business decision, if their intent, as i suspect, is going more mainstream and give the middle finger to Europe to focus on the larger, and more profitable, US market.
They surely pondered the pros and cons and decided that the loss of part of their european customers would be more then compensated by the increase of potential new customers due to the addiction to their catalogue of new games from mainstream companies, especially in the US.
And i'm absolutely positive that they are 100% right, if we are looking at the short term.
They'll just let the initial rage cool down for a few, then they'll make a terrific sale with uber discounts on very sought after titles to gain back the affection of those who are complaining now.
But will this kind of behaviour be profitable in the long term? Nope. I think it will backfire on them badly. It's not just that a relatively small amount of people will boycott them. It's that those people would spread the distrust for them by word of mouth very quickly. That bad reputation, plus losing at least part of what makes GOG stand out among competitors, i think will do very bad things for them in the long term.
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RS1978: They did already some sort of region locking with The Witcher 2 for Australian GOG members.
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PixelBoy: Wasn't that required by law?
If that was the case, I wouldn't blame GOG for that.

But any region locking done to please publishers, that's a different story.
CDPR apparently signed a deal with Namco Bandai to distribute the games that apparently impacted the price that online distributors could sell the game for.

Why CDPR did that a second time is beyond me. Why GOG accepted that is even more puzzling.
I like my new avatar, I made this one myself! it's of myself!
Post edited February 26, 2014 by fr33kSh0w2012
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damien: The following are my conclusions from this:

1. I have been a long time member and I always supported GOG as well as spread the word as much as I could for the confidence the company has built. For me as a gamer, GOG.com was not an online seller, it was a company that should be actively supported.

2. Now as it grew, it has transformed into a company which has no core values or no ideals for the sake of gaming industry. It is only seeking profit, which is perfectly understandable.

3. What is not understandable is that the company used the customer trust to become maybe the biggest after steam. Thereafter misused this trust for its transformation.

4. This does not however mean that I should stop buying from GOG. But for me, GOG's word has no value. Zero. This means that for every game, I make my purchases wherever convenient.

5. For newer games, this is almost always Steam. That is due to much better patching support as well as mostly better multiplayer capabilities. Please don't tell me GOG is DRM-free, as I said, for me this is what the case is at the moment and always subject to change.

6. For indie games, purchases should usually be made directly from the developers. There is no reason to support GOG. But there is good reason to support the devs. So why cut their share for GOG?

7. For old games, GOG still seems to be the best place to get them. This is also however may be subject to change as soon as a new "GoodOldGames" is formed by some entrepeneurs. I would happily switch all my purchases to another company, if there was one.

Please take the above as my personal, subjective feelings & opinions.
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cmdr_flashheart: Sorry, but this is ridiculous- does steam or those devs offer me DRM-free games? Are those devs running a site where my game installers are kept for safekeeping in case I lose them?

You can also say those first six points of the games available from Humble Store and Steam, but I don't see you picking on them, and neither on the fact that they do regional pricing as well.

Sorry to say it, kids, but regional pricing is intertwined into the workings of this industry, so blaming one guy for following the rules is seriously unnecessary.
for indies, yes they do offer DRM-free games. Lets take Lone Survivor: The Director's Cut as an example. Mmm...

GOG: DRM free (for the moment). Price: $14.99 (at the moment without the regional pricing)
DEV: DRM free. Price: $12.99 Proof: http://www.lonesurvivor.co.uk/buy.html

As for the comparison to Steam, my point is that I am not convinced (personally not) GOG will remain DRM free, as GOG has zero credibility. Adding to that Steam's much better discounts, better patching and multiplayer support, Steam is more attractive in my opinion for new titles.
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PixelBoy: Wasn't that required by law?
If that was the case, I wouldn't blame GOG for that.

But any region locking done to please publishers, that's a different story.
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cmdr_flashheart: So, are you also complaining on Steam's and Humble Store's and GMG's etc. forums?
I can't speak for him, but as for myself, i don't buy games on Steam at all, nor i do on GMG. And i only buy the Humble Bundles (the drm-free ones), carefully avoiding the Store.

Also, fair regional pricings was one of GOG's founding principles, to the point of making a video that parodize other sites that do so. If you always serve chocolate with your coffee at your bar, and suddenly you stop doing so, your customers would complain. Even if other bars never gave them anything. Because the chocolate is what made your bar unique.
Post edited February 26, 2014 by Shendue
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hedwards: I hope that this is them talking with their partners about how well this is going over. Or their attorneys about how they can minimally fulfill the terms they agreed to and/or look for escape clauses.

The letter they gave us here is basically just more of the same, with a bit of poison on top of that and I doubt very much that there's much they can do at this point. It was a bloody stupid business decision to bring in region pricing believing that these weak titles would somehow placate us.

If anything this particular letter has just pissed people off even more as it reveals that region based pricing is going to be far more pervasive than they suggested.
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Shendue: It wasn't a stupid business decision, if their intent, as i suspect, is going more mainstream and give the middle finger to Europe to focus on the larger, and more profitable, US market.
They surely pondered the pros and cons and decided that the loss of part of their european customers would be more then compensated by the increase of potential new customers due to the addiction to their catalogue of new games from mainstream companies, especially in the US.
And i'm absolutely positive that they are 100% right, if we are looking at the short term.
They'll just let the initial rage cool down for a few, then they'll make a terrific sale with uber discounts on very sought after titles to gain back the affection of those who are complaining now.
But will this kind of behaviour be profitable in the long term? Nope. I think it will backfire on them badly. It's not just that a relatively small amount of people will boycott them. It's that those people would spread the distrust for them by word of mouth very quickly. That bad reputation, plus losing at least part of what makes GOG stand out among competitors, i think will do very bad things for them in the long term.
I realize that they make more on sales in the US and AU than in EU, but I'm still puzzled as to why they couldn't just tack VAT on the top of the price and call it good. European customers would understand that, even if they didn't like it. And that would largely solve the problem.

But, tacking on an additional 14% or so just because they can is indefensible.
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keeveek: From facebook:

Kazumi, Robin is quite correct - region locking IS a form of DRM, and for that exact reason we never plan to introduce it. We didn't take that extra step now to be able to secure more DRM-Free games, only to abandon our DRM-Free mission afterwards.
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keeveek: I wonder how long will that statement last. It's impossible to have regional pricing without region locking.
Perhaps GOG have signed agreements limiting such methods to checking rather than actual locking (although some would find the act of checking the nationailty of one's location to be intrusive in itself). If not, then it will be very interesting to see how the whole region pricing policy will be enforced; as it's difficult to see how region pricing will be protected from well discussed means of circumventing it without some form of DRM.
high rated
I will buy here no more games.
This is ridiculous, the three games are no mega titles that one should give up his principles for it. Except Witcher 3 all just niche titles.

And who can guarantee that the new classic games are also not adjusted the price by the publisher?

That's the thanks that I have bought all Infinity games. The I still have from that time.
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hedwards: CDPR apparently signed a deal with Namco Bandai to distribute the games that apparently impacted the price that online distributors could sell the game for.

Why CDPR did that a second time is beyond me. Why GOG accepted that is even more puzzling.
Without access to the terms of the contract one can't say. But perhaps the contract didn't cover just one game, but all CDPR releases for a period of time, effectively making NB the de facto distributor. In that case it could have been very difficult (or expensive) for CDPR to extricate themselves from it. I guess we'll have a further clue if NB turns out to be the distributor for Cyberpunk 2077 as well.
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keeveek: From facebook:

Kazumi, Robin is quite correct - region locking IS a form of DRM, and for that exact reason we never plan to introduce it. We didn't take that extra step now to be able to secure more DRM-Free games, only to abandon our DRM-Free mission afterwards.
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keeveek: I wonder how long will that statement last. It's impossible to have regional pricing without region locking.
You're right. It's a Deja Vu. I've seen this situation elsewhere... I feel it... But where? Ah, of course, in Steam. Wellcome to the cross-region trading and gifting! And, like Steam, they will introduce region lock in some games. :-/