It seems that you're using an outdated browser. Some things may not work as they should (or don't work at all).
We suggest you upgrade newer and better browser like: Chrome, Firefox, Internet Explorer or Opera

×
Hey Goggers;

As many of you know, we announced on last Friday that we are going to introduce regional pricing for 3 new games coming up on GOG.com soon. Looking at the amount of reactions (over 3,500 comments at this very moment), it is obvious that this change is making many of you guys worried. We must have failed to clearly explain why our pricing policy for (some) newer games will change and what this means as a matter of fact for our PC & MAC classic games, which account for over 80% of our catalogue.

To be honest, our announcement was a bit vague simply because our future pricing policy is not 100% set in stone yet and we were just worried to make any promises before it was. You know, GOG.com has been growing quickly (thanks to you!), and the more we grow, the more we are worried to make some of you guys disappointed. This is why we were so (over-)cautious with our announcement.

We should have just been upfront about why we've made these changes and what they mean for us in the future and what we're planning. So let's talk. To be clear: what I'm talking about below is our plan. It's a plan that we believe we can accomplish, but while it's what we want to do with GOG, it may change some before it actually sees the light of day. Please don’t blame me for talking open-heartedly today and telling you about the plans and pricing policy we want to fight for and eventually achieve. The below plans aren't sure. The only guarantee I can give you is that we’ll do our best to fight for gamers while still making sure GOG.com as a whole grows (because well, we still want to be around 50 years from now, you know!). So, enough for the introduction, let’s get things started.

Why does GOG.com need to offer newer games at all?

We've been in business for 5 years now, and we've signed a big percentage of all of the classic content that can be legally untangled. There are still some big companies left we're trying to bring into the GOG.com fold, like LucasArts, Microsoft, Take2 and Bethesda, but what classic titles will we sign in the future once we have those partners on-board? We need to sign newer games or else just fire everyone and keep selling the same limited catalog. Either we bring you “not so old” releases from 2010+ or brand-new AAA titles, because these will become classic games tomorrow. It’s as simple as that.

Also, well, we want to expand beyond just classic games, hence the fact we have been offering you brand-new indie releases for almost 2 years now. Why expanding? Well, obviously, because the more games we sell, the more legitimacy we have on the market and the more likely it is that we can achieve our mission: making all PC & MAC video games 100% DRM-free, whether classic or brand-new titles.

To be straightforward (excuse my French):DRM is shit-- we'll never have any of it. It treats legitimate customers like rubbish and pirates don't have to bother with it. It's bad for gamers, and it's also bad for business and our partners. We want to make it easy and convenient for users to buy and play games; rather than give piracy a try. Happy gamers equals a healthy gaming industry; and this is what we fight for. Anyway, I am sure you well know our opinions about DRM.

To make the world of gaming DRM-free, we need to convince top-tier publishers & developers to give us a try with new games, just like they did with classic games. We need to make more case studies for the gaming industry, just like we successfully did back in 2011 with The Witcher 2. It was our first ever 100% DRM-free AAA day-1 release. GOG.com was the 2nd best-selling digital distribution platform worldwide for this title thanks to you guys, despite having regional prices for it. We need more breakthroughs like this to be able to show all the devs and publishers in our industry that DRM-free digital distribution is actually good for their business and their fans. And when I say breakthroughs, I am talking about really kick-ass games, with a potential metacritic score of 85% or more, AA+ and AAA kind of titles.

And this is exactly why we signed those 3 games we told you about last Friday. We believe those 3 games can be massive hits for hardcore gamers, that they can help us spread the DRM-free model among the industry for newer games and we did our best to convince their rights holders to give GOG.com a try. One of those games, as you see already, is Age of Wonders 3. We're planning more titles even beyond these first 3 soon.

Alright, but why is regional pricing needed for those (only 3 so far!) newer games then?

First of all, you have to be aware of an important fact when it comes to newer games: GOG.com cannot really decide what the prices should be. Top-tier developers and publishers usually have contractual obligations with their retail partners that oblige them to offer the game at the same price digitally and in retail. When they don’t have such contractual obligations, they are still encouraged to do so, or else their games might not get any exposure on the shelves in your favorite shops. This will change over time (as digital sales should overtake retail sales in the near future), but as of today, this is still a problem our industry is facing because retail is a big chunk of revenue and there’s nothing GOG.com can do to change that. We need to charge the recommended retail price for the boxed copies of the games in order for developers (or publishers) to either not get sued or at least get their games visible on shelves. You may recall that our sister company CD Projekt RED got sued for that in the past and we don’t want our partners to suffer from that too.

On top of that, you have to know that there are still many top-tier devs and publishers that are scared about DRM-free gaming. They're half-convinced it will make piracy worse, and flat pricing means that we're also asking them to earn less, too. Earn less, you say? Why is that? Well, when we sell a game in the EU or UK, VAT gets deducted from the price before anyone receives any profit. That means we're asking our partners to try out DRM-free gaming and at the same time also earn 19% - 25% less from us. Other stores, such as Steam, price their games regionally and have pricing that's more equitable to developers and publishers. So flat pricing + DRM-Free is something many devs and publishers simply refuse. Can you blame them? The best argument we can make to convince a publisher or developer to try DRM-Free gaming is that it earns money. Telling them to sacrifice income while they try selling a game with no copy protection is not a way to make that argument.

Getting back to those 3 new upcoming games coming up. The first one is Age of Wonders 3, which you can pre-order right now on GOG.com. The next 2 ones will be Divine Divinity: Original Sin and The Witcher 3. We’re very excited to offer those games DRM-free worldwide and we hope you’ll love them.

Still, we know some countries are really being screwed with regional pricing (Western Europe, UK, Australia) and as mentioned above, we’ll do our very best, for every release of a new game, to convince our partners to offer something special for the gamers living there.

And don’t forget guys: if regional pricing for those few big (as in, “AA+”) new games is a problem for you, you can always wait. In a few months. The game will be discounted on sale, and at 60, 70, or 80% off, the price difference will be minimal indeed. In a few years it will become a classic in its own right, and then we have the possibility to to make it flat-priced anyway (read next!) The choice is always yours. All we are after is to present it to you 100% DRM-free. We are sure you will make the best choice for yourself, and let others enjoy their own freedom to make choices as well.

So, what is going to happen with classic games then?

Classic content accounts for about 80% of our catalog, so yes, this is a super important topic. We've mentioned here above that we can’t control prices for new games, but we do have a lot of influence when it comes to classic games. GOG.com is the store that made this market visible and viable digitally, and we're the ones who established the prices we charge. We believe that we have a good record to argue for fair pricing with our partners.

So let's talk about the pricing for classics that we're shooting for. For $5.99 classics, we would like to make the games 3.49 GBP, 4.49 EUR, 199 RUB, and $6.49 AUD. For $9.99 classics, our targets are 5.99 GBP, 7.49 EUR, 349 RUB, and $10.99 AUD. This is what we’ve got in mind at the moment. We’ll do our best to make that happen, and we think it will. How? Well, we have made our partners quite happy with GOG.com's sales for years - thanks to you guys :). We have created a global, legal, successful digital distribution market of classics for them. This market didn't exist 5 years ago. By (re)making all those games compatible with modern operating systems for MAC and PC, we've made forgotten games profitable again. When it comes to classic games, we can tell them that we know more about this market than anyone. :) Being retrogaming freaks ourselves, we know that 5.99 EUR or GBP is crazy expensive for a classic game (compared to 5.99 USD). We have always argued that classic games only sell well if they have reasonable prices. Unfair regional pricing equals piracy and that’s the last thing anybody wants.

What’s next?

We will do our very best to make all of the above happen. This means three things:

First, we will work to make our industry go DRM-free in the future for both classic and new games (that’s our mission!).

Second, we will fight hard to have an attractive offer for those AA+ new games for our European, British and Australian users, despite regional pricing that we have to stick to.

Third, we will switch to fair local pricing for classic games, as I mentioned above.

TheEnigmaticT earlier mentioned that he would eat his hat if we ever brought DRM to GOG.com. I'm going to go one step further: by the end of this year, I'm making the promise that we will have converted our classic catalog over to fair regional pricing as outlined above. If not, we'll set up a record a video of some horrible public shaming for me, TheEnigmaticT, and w0rma. In fact, you know what? Feel free to make suggestions below for something appropriate (but also safe enough that we won't get the video banned on YouTube) so you feel that we're motivated to get this done quickly. I'll pick one that's scary enough from the comments below and we'll let you know which one we're sticking to.

I hope that this explanation has helped ease your worry a bit and help you keep your faith in GOG.com as a place that's different, awesome, and that always fights for what's best for gamers. If you have any questions, comments or ideas, feel free to address them to us below and TheEnigmaticT and I will answer them to the best of our abilities tomorrow. We hear you loud and clear, so please do continue sharing your feedback with us. At the end of the day GOG.com is your place; without you guys it would just be a website where a few crazy people from Europe talk about old games. :)

I end many of my emails with this, but there's rarely a time to use it more appropriately than here:

“Best DRM-free wishes,

Guillaume Rambourg,
(TheFrenchMonk)
Managing Director -- GOG.com”
high rated
avatar
tomagabriel: Truth is the "same price for everybody"-policy could very well be considered unfair as well!

In the end we may have an unsolvable problem at our hands.
This is very true, but regional pricing as done by GOG isn't the answer.
It doesn't rectify the unfairness of the one price system, but instead creates many, many more new unfair settings.

1) The existing price regions are very random. They do not follow any kind of logic that can be deduced from them. If there is some logic behind it, why not be open and honest about it?

2) Not even two neighboring countries with same currency have the exactly same purchasing power. In order to get it right, each and every country would need to be treated individually. Also, if VAT or other taxation is used as a motive for price changes, different countries have different taxes.

3) If some countries are doing bad in relative economic comparison, fine, let's for conversation's sake give those countries an option to buy stuff at a bit lower price. But what is happening here is that many European customers are getting prices adjusted to higher price!!
If being fair is any motive here, why such punitive actions against Europeans are necessary?
If prices were being raised in US markets too, this might not seem so insulting. But every regional pricing system is favoring American customers so that they never get the highest price. Why?

4) If the reason for giving Europeans the economical finger here is some realistic reason such as localisation costs (which would totally make sense), why are European countries treated as the same again regardless of localisation work? Nordic countries do not get any game localisation in, like 99% of the released games. But at least 99% of regional prices place Nordic countries in the same group with Germany and France, who need costly localisation. Again, what is fair here?

And for those who might be unfamiliar with European situation, here's a repeat from another thread:

There's no way to get regional pricing fair in Europe, just because of those differences. Even if we forget the fact that the relative purchasing power differs greatly within Europe, the following things complicate matters:

* countries have different taxes and tax rates

* there are countries which are part of EU and use Euro currency

* there are countries which are part of EU and do not use Euro currency

* there are countries which are not part of EU but use Euro currency

* there are countries which are not part of EU and do not use Euro currency, but are still located in Europe

* there are areas which are part of EU and use Euro currency, but still have some exceptions which differ from the common EU area (Åland, Gibraltar, etc.)

* there are areas which are legally part of EU, but are located outside of Europe (Portuguese, French, Dutch overseas territories)

* there are areas which are not part of EU, but as being legally governed by a EU country, citizens are considered EU citizens all the same (Greenland, etc.)

I'm sure there are a whole lot more similar problem on different continents too, but as I don't know too much about them, I will let someone else fill in how fair/unfair regional pricing is going to be in South America, Africa, Asia, etc.

One price system is not fair to everyone, but at least the store is not the one doing the indiscrimination there. You can blame governments, banks, whatever organisations and existing conditions, but from the seller's side everyone is getting the same terms, conditions and prices, which is a fair starting point.
Post edited February 26, 2014 by PixelBoy
avatar
ThreeSon: GOG already allows multiplayer DRM in the form of mandatory 3rd-party accounts (accounts that will inevitably be unavailable at some point in the future, thus rendering that part of the game unplayable). So the bit that GOG thinks "DRM is shit" doesn't really ring true to me.
A large portion of multiplayer is based on company owned servers. In order to manage the servers accurately and efficiently, they need some sort of account system. Yes, if the company goes under, the servers die, so the multiplayer will go away (based on their servers), but there should be ways to run a game on private, dedicated servers that are in no way tied to the company. You just usually need to have some sort of server ID (such as an IP address). This is at least my experience with many multiplayer games. There may be some that lock you out entirely, but there are usually always mods (or hacks, but still technically legal, at least in the US) to accomplish the same thing. I do not really see how this is avoidable other than "no multiplayer games except for LAN and private servers", the same thing to which you'd be limiting yourself if the game and 3rd party accounts died.

Edit: hanging preposition
Post edited February 26, 2014 by Infin8ty
i wonder if the lack of comment from the GOG team is due to preparing some damage controls
high rated
avatar
jforte: Based on what I've read, I'd say it's obvious GOG does not want to do regional pricing, especially since they had to expect that people would be throwing such a big tantrum over it.

They went through with it anyway so they could get these games into their catalog. I mean.... what would you have them do? Put their foot down and then NOT get the games?

Throwing a fit and leaving GOG behind over this is.... well, it just reeks of milk baby.
Yup. If having those games means advocating regional pricings, i want them not to get those games. Get 3 indie games with fair prices instead. I came on GOG for retrogames and indie games with fair prices and DRM-Free, not for new games from greedy mainstream corporate game companies. There are already dozens of websites for those. If GOG throws away part of what makes it unique in favour of a more mainstream model, i'm no more interested.
Post edited February 26, 2014 by Shendue
avatar
Ekaros: No, making your argument heard and then boycotting is exactly what responsible consumer should do with businesses that have exploitative practices.
avatar
jforte: Yeah, that's fair for the most part. I feel that stating GOG is exploiting us is a bit of a stretch, though.
37% higher cost for exactly the same product is pretty darn exploitative in my mind...

I would be fine if higher cost were off-set with things like better graphics, more content, less DRM. But no, it's exactly the same digital title...
high rated
This is pretty funny coming on the back of the Age of Wonders 3 announcement and the 15$ screw you for being European tax it came with.

Also: yes, I know your stance on DRM, gog. I also knew your stance on Fair Pricing. It was shit. Now it's awesome.

How long before DRM is awesome? DLC was bad enough.
avatar
Infin8ty: but there should be ways to run a game on private, dedicated servers that are in no way tied to the company.
In the case of Battle Worlds, and presumably the upcoming Planetary Annihilation and Age of Wonders 3, there isn't. You must create an account, and that account will become permanently unavailable in the future. There are no mods nor hacks for Battle Worlds that allow you to play without creating an account.

avatar
Infin8ty: I do not really see how this is avoidable other than "no multiplayer games except for LAN and private servers", the same thing you'd be limiting yourself to if the game and 3rd party accounts died.
The option for private servers and LAN play is exactly what should be allowed in all of these games, and something that GOG should require from all publishers. Private servers and LAN options worked perfectly fine for virtually every single multiplayer PC game released up until about about a decade or so ago. But now publishers are no longer including those options, and GOG are selling their games anyway.

So as of now, their DRM-free pledge that they claim to be so passionate about only applies to single-player content. And as others have observed in this thread already, they were once passionate about their no regional pricing policy also.
Post edited February 26, 2014 by ThreeSon
high rated
avatar
paulrainer: i wonder if the lack of comment from the GOG team is due to preparing some damage controls
I hope that this is them talking with their partners about how well this is going over. Or their attorneys about how they can minimally fulfill the terms they agreed to and/or look for escape clauses.

The letter they gave us here is basically just more of the same, with a bit of poison on top of that and I doubt very much that there's much they can do at this point. It was a bloody stupid business decision to bring in region pricing believing that these weak titles would somehow placate us.

If anything this particular letter has just pissed people off even more as it reveals that region based pricing is going to be far more pervasive than they suggested.
high rated
avatar
jforte: Based on what I've read, I'd say it's obvious GOG does not want to do regional pricing, especially since they had to expect that people would be throwing such a big tantrum over it.

They went through with it anyway so they could get these games into their catalog. I mean.... what would you have them do? Put their foot down and then NOT get the games?

Throwing a fit and leaving GOG behind over this is.... well, it just reeks of milk baby.
they should have said to the publishers "NO" to the condition

In the case of W3, CDPR should have tried another publisher with goals more in line with their own

It seems they wanted to use AOW3 as a means to get other more modern games but just how many Goggers seem to be "giddy" vs those that seem to feel like they were thrown in fire & not to mention those that simply feel betrayed regardless if the money is any different than it would have been had the price been flat

that's got to make the staff sweat
high rated
Meantime in GOG office:

- What is the situation now, Trevor?
- Hey Monk, not good. They took over three our threads and still raging about regional prices.
- How is that? You said they would be calm by now.
- Yeah but they don't want to accept that. They are bitching about some old videos we made.
- Fcuk, I knew this would be a problem. But it was only PR-stuff, they really took it seriously?
- Seems like it, yes.
- GDoc, you should have put more sweetness in my letter, like we love them and stuff.
- But boss, I did everything you wanted. Anyway, I don't like the idea. I thought that we are the good guys.
- Eh, nevermind. What can we do? Trevor, can we throw any free game at them?
- Well, it could be a problem. You know, the publishers... They want to change their pricing... You know, 1$ = 1EUR...
- They supposed to do that in few months. They want it already? Greedy bastards. What about the Witcher? CDPR wouldn't mind, I guess.
- Sir, Judas reports that 95% of them have it already. It could be not enough...
- You could be right. So promo, then? We have one more Insomnia Sale stashed around, they kinda liked it.
- But last time they created like 30k+ posts in one week, I'm afraid that they will use another thread to complain.
- Fcuk, what else can we do?

.....

Can you give them some advice?
high rated
avatar
jforte: Based on what I've read, I'd say it's obvious GOG does not want to do regional pricing, especially since they had to expect that people would be throwing such a big tantrum over it.

They went through with it anyway so they could get these games into their catalog. I mean.... what would you have them do? Put their foot down and then NOT get the games?

Throwing a fit and leaving GOG behind over this is.... well, it just reeks of milk baby.
They're proposing regional pricing on the already released classic games, didn't you read the letter?
high rated
i really hope the gog team think that these 3 games have been worth all of this

it would be nice if they could confirm some other "possible "titles they are trying to add aswell.

if all of this has been over just these 3 games ..wow! just wow!


for me all these indie games and new games should be sold under a new website GNG - good new games

leave GOG alone and keep the oldies coming ...these indie titles are mostly crap same with new alleged AAA releases.

like seriously - how can they operate calling themeselve good old games when they are changing direction away from the old games.

It will be interesting to see what the future brings
avatar
zambrey: Meantime in GOG office:

- What is the situation now, Trevor?
- Hey Monk, not good. They took over three our threads and still raging about regional prices.
- How is that? You said they would be calm by now.
- Yeah but they don't want to accept that. They are bitching about some old videos we made.
- Fcuk, I knew this would be a problem. But it was only PR-stuff, they really took it seriously?
- Seems like it, yes.
- GDoc, you should have put more sweetness in my letter, like we love them and stuff.
- But boss, I did everything you wanted. Anyway, I don't like the idea. I thought that we are the good guys.
- Eh, nevermind. What can we do? Trevor, can we throw any free game at them?
- Well, it could be a problem. You know, the publishers... They want to change their pricing... You know, 1$ = 1EUR...
- They supposed to do that in few months. They want it already? Greedy bastards. What about the Witcher? CDPR wouldn't mind, I guess.
- Sir, Judas reports that 95% of them have it already. It could be not enough...
- You could be right. So promo, then? We have one more Insomnia Sale stashed around, they kinda liked it.
- But last time they created like 30k+ posts in one week, I'm afraid that they will use another thread to complain.
- Fcuk, what else can we do?

.....

Can you give them some advice?
due to this , sir, my laptop is now covered with a mouthful of coffee lol

i bet judas at GOG is busy atm
Post edited February 26, 2014 by paulrainer
avatar
paulrainer: like seriously - how can they operate calling themeselve good old games when they are changing direction away from the old games.
But they are not called Good old games anymore, they changed it to just GoG
Since they basicly focus more on newer games and indies nowadays.

But thats fine for some. And i just have to accept that.

Maybe sometimes, just maybe!, a little oldie slink trough the gates, and hopefully its a good one.
Post edited February 26, 2014 by Redfoxe
avatar
Leroux: If you're looking for a fitting "punishment", how about putting this on the frontpage by the end of the year:

Dear GOG users,

We have recently had to give serious thought to whether we could really keep GOG.com the way it is. We've debated on it for quite some time and, unfortunately, we've decided that GOG.com simply cannot remain in its current form.

We're very grateful for all support we've received from all of you in the past six years. Working on GOG.com was a great adventure for all of us and an unforgettable journey to the past, through the long and wonderful history of PC gaming.

This doesn't mean the idea behind GOG.com is gone forever. We're closing down the service and putting this era behind us as new challenges await.

On a technical note, this week we'll put in place a solution to allow everyone to re-download their games. Stay tuned to this page and follow us on Twitter and Facebook for updates.

All the best,
GOG.com Team
avatar
Leroux: This time it won't even be a hoax. :P
Yea, I'm thinking about the same thing. A YouTube video to that effect would be fine as well. After all, there is no reason to keep the name if they reverse the DRM stance.
avatar
ThreeSon: GOG already allows multiplayer DRM in the form of mandatory 3rd-party accounts (accounts that will inevitably be unavailable at some point in the future, thus rendering that part of the game unplayable). So the bit that GOG thinks "DRM is shit" doesn't really ring true to me.
If the game is multiplayer, it exists on a server so the concept of DRM doesn’t exist and I’m fine with that.
Source
MCV India - INTERVIEW: Marcin Iwinski, co-founder, CD Projekt